SuperCombo Wiki:Game Directory: Difference between revisions

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== Introduction ==
<noinclude>
Welcome to the strategy section.
Welcome to the SuperCombo Wiki directory, in this table you'll find links to all of the game wikis hosted in the site. Feel free to link to pages outside of SC to guide players to the resources endorsed by the community.
== The Basics ==
</noinclude>
 
{| class="wikitable sortable"
=== Notation ===
 
A guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion explained as well.
 
==== Joystick Notation ====
 
<pre>
                  .- up (u)
                  |
  up+back (ub) - 7 8 9 - up+forward (uf)
 
      back (b) - 4  6 - forward (f)
 
down+back (db) - 1 2 3 - down+foward (df)
                  |
                  `- down (d)
</pre>
''Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".''
 
==== Motion Abbreviations ====
 
Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.
 
 
 
*QCF - Quarter Circle Forward (D, DF, F)
*QCB - Quarter Circle Back (D, DB, B)
*HCF - Half Circle Forward (B, DB, D, DF, F)
*HCB - Falf Circle Back (F, DF, D, DB, B)
*DP - Dragon Punch Motion (F, D, DF)
*RDP - Reverse Dragon Punch Motion (B, D, DB)
*360 - Full Circle Motion (for example F, D, B, U, F)
*720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
*AD - Air dash (in air, PP); Commonly followed by specified direction
''e.g. ADDF = Air dash DF''
*PP or 2P - Press two punches simultaneously
''e.g.  LP + MP''
*PPP or 3P - Press all three punches simultaneously.
*KK or 2K - Press two kicks simultaneously
''e.g. MK + HK''
*KKK or 3K - Press all three kicks simultaneously.
*Charge - Hold specified input for ~two seconds before proceeding to next command.
 
==== State Modifiers ====
 
 
 
These prefixes refer to the position, or "state" you should be in when executing the respective attack.
 
*s. - Standing; always followed by specified attack
''e.g. s.LP = Standing LP''
*c. - Crouching; always followed by specified attack
''e.g. c.MP = Crouching MP''
*j. - Jumping; always followed by specified attack
''e.g. j.HP = Jumping HP''
*sj. - Superjumping; always followed by specified attack
''e.g. sj.LK = Superjumping LK''
*+ - Simultaneously with; always placed between two actions
''e.g. F+MK = Press forward and MK
*xx - cancel; always placed between two actions
''e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P
*-> - chain; always placed between two actions
''e.g. s.LP -> s.MP = Chain s.LP into s.MP
*/\ - jump; clarifies transition from ground to air actions
''e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP
*\/ - land; clarifies transition from air to ground actions
''e.g. j.HP \/ s.LP = Follow j.HP with s.LP
 
=== Game Acronyms ===
 
American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.
 
*SF or SF1 - Street Fighter
*SF2WW or SF2 or WW - Street Fighter II: World Warrior
*SF2CE or CE - Street Fighter II: Champion Edition
*SF2HF or SF2T or HF - Street Fighter II: Hyper Fighting or Street Fighter II Turbo
*SSF2 - Super Street Fighter II: The New Challengers
*SSF2T or SSF2X or ST - Super Street Fighter II Turbo or Super Street Fighter II X
*HSF or SF2AE - Hyper Street Fighter II or Street Fighter II: The Anniversary Edition
*SFA or SFA1 or SFZ or SFZ1 - Street Fighter Alpha or Street Fighter Zero
*SFA2 or SFZ2 - Street Fighter Alpha 2 or Street Fighter Zero 2
*SFZ2A - Street Fighter Zero 2 Alpha (Japanese arcade upgrade)
*SFA2G - Street Fighter Alpha 2 Gold (American console upgrade)
*SFA3 or SFZ3 - Street Fighter Alpha 3 or Street Fighter Zero 3
*SFZ3U - Street Fighter Zero 3 Upper (Japanese arcade upgrade)
*SF3 or SF3NG - Street Fighter III: New Generation
*SF3:2I or 2I - Street Fighter III: 2nd Impact
*SF3:3S or 3S - Street Fighter III: 3rd Strike
*CvS or CvS1 - Capcom vs SNK
*CvSPro - Capcom vs SNK Pro (Japanese/American console upgrade)
*CvS2 - Capcom vs SNK 2
*CvS2EO - Capcom vs SNK 2: Easy Operation (Japanese/American console upgrade)
*COTA - X-Men: Children of the Atom
*MSH - Marvel Super Heroes
*XSF or XvSF - X-Men vs Street Fighter
*MSF or MvSF - Marvel Super Heroes vs Street Fighter
*MvC - Marvel vs Capcom
*MvC2 - Marvel vs Capcom 2
 
=== Glossary ===
 
<center>
{|border="2" cellpadding="4" cellspacing="0" width="80%" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size:100%; valign:top; color:black;"
|-
|-
| valign=top align=left |
! Game !! Acronym / Abbreviation !! Year !! Developer !! Completion !! Alternative Wiki !! Notes
Aerial Rave
|-
 
| Akatsuki Blitzkampf
- n. - See "Air Combo."
| ABK
[edit]
| 2007
Air Blocking
| Subtle Style
 
| Archived
- n. - The ability for characters to block while in the air. Some games do not have Air Blocking at all, others only allow you to Air Block certain moves, and some games let you Air Block everything.
| [https://wiki.gbl.gg/w/Akatsuki_Blitzkampf Mizuumi]
[edit]
|
Air Combo
|-
 
| [[Aggressors of Dark Kombat]]
- n. - Used to describe the classification of Combos that are performed when both character (the attacking and the victim) are in the air. In Japan, this is referred to asan "Aerial Rave."
| ADK
 
| 1994
- v. - To perform an Air Combo on your opponent.
| ADK
[edit]
| [[Image:40%.gif]]
Air Dash
|
 
|-
- n. - A Dash performed in the Air. In most games, Air Dashes cause you to move straight and forward in the air quickly.
| EN-Eins Perfektewelt
 
| EE, EN1, ENPW, EN1PW
- v. - To perform an Air Dash.
| 2010
[edit]
| Subtle Style
Air Reel
| Not Covered
 
| [https://wiki.gbl.gg/w/EN-Eins_Perfektewelt Mizuumi]
- n. - When struck in the air, this is the period of time your character is stuck in Animation Frames of getting hit. Most games, Air Reels end the instant the character goes from being struck into starting to Flip to land on their feet. In games without free-form Juggling Systems, the character usually becomes invincible at this point.
|
[edit]
|-
Air Throw
| EN-Eins Perfektewelt: Anastasis
 
| EN1A
- n. - A Throw performed in the Air. See "Throw."
| 2023
[edit]
| Subtle Style
Alpha Counter
| Not Covered
 
| [https://wiki.gbl.gg/w/EN-Eins_Perfektewelt_Anastasis Mizuumi]
- n. - See "Counter Attack."
|
[edit]
|-
Animation Frame
| Among Us Arena Ultimate
 
| AUAU
- n. - All of a characters actions are portrayed through Animation Frames, regardless of whether the game is 2-D or 3-D. For example, a Crouching Short Kick from Ryu in Super Street Fighter II Turbo is composed of three Animation Frames: one where Ryu is starting to kick, one where Ryu has his leg extended, kicking at the enemy, and the last one with Ryu retracting his leg.
| 2022
[edit]
| Starcutter
Anti-Air
| Not Covered
 
| [https://wiki.gbl.gg/w/Among_Us_Arena Mizuumi]
- adj. - Describes any attack that is designed or used for attacking enemies who are airborne. When a move is described as being Anti-Air, it also implies effectiveness at doing its job. Dan's KouRyuKen, for example, looks like a Shoto ShouRyuKen, but has no invincibility. Thus, it is not really considered an Anti-Air move.
|
[edit]
|-
Back
| [[Anarchy Reigns]]
 
|
- n. - Describes the position of the joystick that is opposite the direction your fighter is currently facing.
| 2012
[edit]
| Platinum Games
Block
| [[Image:20%.gif]]
 
|
- v. - To defend against an opponent's attack. Usually, doing so puts you into Block Stun.
|
[edit]
|-
BlockCombo
| Aquapazza: Aquaplus Dream Match
 
| AP, AQP
- n. - Same thing as a Combo, except your opponent is Blocking the whole time. No where in the midst of a Block Combo can the opponent escape without using a form of Counter Attack.
| 2011
[edit]
| Examu
Block Damage
| Not Covered
 
| [https://wiki.gbl.gg/w/AquaPazza Mizuumi]
- n. - Moves that cause Block Damage mean that, even though you defended against the attack, you still take a little bit of damage. In most games, Block Damage can only be caused by Special Moves and Supers.
|
[edit]
|-
Block String
| [[Arcana Heart]]
 
| AH1
- n. - Term used to describe a series of attacks that are good for pressuring the opponent and keeping them in a defensive position. Block Strings usually contain many holes that the opponent can escape from, making Block String patterns not particularly effective. The most effective Block Strings are ones constantly improvised while gauging your opponent for when they will try to react.
| 2006
[edit]
| Examu
Block Stun
| [[Image:80%.gif]]
 
|
- n. - After blocking an attack, characters go into what is known as "Block Stun." During Block Stun, they are stuck in blocking animation and cannot do anything except block again. The length of Block Stun depends on the attack that was blocked. In almost all games, once you start blocking, you will continue to block all further attacks, even if you let go of the joystick. You still have to block high or low correctly, though. Also, in some games, players can "escape" Block Stun with moves such as Alpha Counters or Red Parrying or Burst.
|
[edit]
|-
Breakfalls
| Arcana Heart 3
 
| AH3
- n. - See "Flip."
| 2009
[edit]
| Examu
Buffer
| Not Covered
 
| [https://wiki.gbl.gg/w/Arcana_Heart_3/AH3 Mizuumi]
- v. - 1. In 2-D games, Buffering is the name given to a character's ability to cancel certain Normal Moves' animations into a Special Move or a Super. In some games, you can only Buffer moves in certain, specific Animation Frames. Also, in most games, you can only Buffer moves if they connect against the enemy, whether blocked or not. But in some games, you can Buffer moves in any frame and sometimes even if they miss. 2. In 3-D games, Buffering refers to executing a character's move before a current action completes, so that the instant the current action completes, the move you did the command for executes right away.
|
[edit]
|-
Chain
| Arcana Heart 3 LOVE MAX!!!!!
 
| AH3LM
- v. - Used to generically describe the cancellation of any move into any other move.
| 2013
 
| Examu
- n. - The act of Chaining one move to another.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Arcana_Heart_3/AH3LM Mizuumi]
Chain Combo
|
 
|-
- n. - The ability for certain characters to cancel a Normal Move into another Normal Move. Also referred to as a Target Combo in some games.
| Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
[edit]
| AH3LMSS
Chi Gathering
| 2014
 
| Examu
- adj. - See "Super Flash."
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Arcana_Heart_3/AH3LMSS Mizuumi]
Close Up
|
 
|-
- adj. - Used to describe the type of Normal Move in some 2-D games that can only be performed if you are within a certain distance of the enemy, usually a very small distance.
| Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
[edit]
| AH3X
Combo
| 2021
 
| Team Arcana
- n. - A series of hits that, once the first connects, the rest all continue to connect without giving the opponent the ability to defend at any point. Some games have moves that act as "Combo" breakers, but most do not. - v. - To perform a Combo on an opponent.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Arcana_Heart_3/AH3X Mizuumi]
Combometer
|
 
|-
- n. - The counter on the side of the screen that tells you how many hits your combo was.
| Art of Fighting 2
[edit]
| AOF2
Command Throw
| 1994
 
| SNK
- n. - A special type of Throw that is a Special Move. That is, it requires a joystick motion to perform and has all the other properties that Special Moves have (able to be Buffered into, etc.).
| Not Covered
[edit]
| [https://www.dreamcancel.com/wiki/Art_of_Fighting_2 Dream Cancel]
Corner
|
 
|-
- n. - The ends of the playing field, where the screens stop scrolling. The corner is the furthest to the side you can go. Some games do not have corners and in many 3-D games there are various walls that indicate the end of a stage, but are not referred to as Corners.
| Art of Fighting 3: The Path of the Warrior
[edit]
| AOF3
Counter
| 1996
 
| SNK
- n. - A type of defensive maneuver that negates an attack and automatically performs a follow-up. This technique is more common in 3-D Fighters than in 2-D fighters, though a few 2-D fighting games will have them.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Art_of_Fighting_3 Mizuumi]
Counter Attack
|
 
|-
- n. - The ability for characters to perform a counter attack in the middle of blocking an attack. The motion is different for every game, as is the cost of performing the Counter Attack. Counter Attacks originated in Street Fighter Alpha, thus being often called "Alpha Counters."
| Asuka 120% LimitOver BURNING Fest.
[edit]
| A120LO
Counter Hit
| 1998
 
| Fill in Cafe
- n. - This is when you connect an attack against an opponent in the middle of their attack. Not all games give any special reward for landing a Counter Hit, but oftentimes it rewards extra damage, longer Hit Stuns, or higher Floats.
| Not Covered
 
| [https://wiki.gbl.gg/w/Asuka_120_LimitOver Mizuumi]
- v. - To hit the enemy with a Counter Hit.
|
[edit]
|-
Counter Throw
| Asura Blade: Sword Of Dynasty
 
|
- n. - In a few games, there are ways to soften or negate a Throw your opponent attempts on you. If successful, you will often escape without harm or only take a fraction of the damage you would have had you now performed the Counter Throw. Also referred to as "Tech Throw", due to the fact that the message "Tech Hit" would appear whenever you performed one of these in the first game they appeared in: Super Street FIghter II Turbo.
| 1998
[edit]
| Fuuki
Cross-Up
| Archived
 
|
- n. - The type of attack that can hit the opponent behind you when you jump over them. An example of this is Zangief's Down + Fierce in the air in just about every game he's been in. It can hit behind him when he jumps over the opponent.
|
 
|-
- v. - To land such a hit on an opponent.
| [[Asura Buster: Eternal Warriors]]
[edit]
|
Crouch
| 2000
 
| Fuuki
- adj. - The condition your character is in if you hold any of the three down positions on the joystick. Describes attacks done from this position. - v. - To press one of the down positions to cause your character to be in a crouching position.
| [[Image:80%.gif]]
[edit]
|
Crouch Dashing
|
 
|-
- n. - The same thing as a "Dash," but performed while Crouching. Mostly applies to 3-D games.
| AzuFight: Taisen Shiyo
[edit]
| AFTS
Custom Combo
| 2005
 
| Yukidaruma
- n. - The name of the special attack method created in Street Fighter Alpha 2 that allowed you to Chain any attack into any other attack at the expense of your entire Super Meter. In Japan, they are called Original Combos. The properties of Custom Combos vary greatly between games. Note that in Street Fighter Alpha 3, the Custom Combos available to V-Ism characters are often referred to as "Variable Combos."
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/AzuFight:_Taisen_Shiyo Mizuumi]
Damage Scaling
|
 
|-
- n. - The system in many fighting game where combos do less and less damage as the number of hits on the Combometer increases.
| Battle Fantasia
[edit]
| BatFan
Dash
| 2007
 
| Arc System Works
- n. - The act of making your character move forward more quickly than if you just walked. In some games, Dashing is distinguished from a Run because Dashes stop after a set distance, while Runs can keep you moving forward indefinitely. However, every game implements Dashes differently, and in many games, Dashes and Runs are the same thing.
| Archived
 
| [https://www.dustloop.com/w/BatFan Dustloop]
- v. - To perform a Dash.
|
[edit]
|-
Delay
| Big Bang Beat
 
| BBB
- n. - The period in a any move where your character can no longer hit the opponent and is still stuck in recovery time, unable to do anything except wait for the move to finish. Also referred to as Frame Disadvantage.
| 2007
[edit]
| NRF, Alicesoft
Directional Moves
| Archived
 
|
- n. - The name of Normal Moves that require you to hold a specific direction on the joystick. Ryu's Hop Kick from the Alpha Series is an example of this because you have to hold Towards on the controller and hit Forward Kick in order to do the move. Leaving the joystick at Neutral or Back will not result in the Hop Kick.
|
[edit]
|-
Dodge
| Big Bang Beat -Revolve-
 
| BBBR
- n. - See "Evade."
| 2011
[edit]
| AliceSoft, Frontier Aja
Dodge Attack
| Not Covered
 
| [https://wiki.gbl.gg/w/Big_Bang_Beat_Revolve Mizuumi]
-n. - In some games, there are certain attacks you can perform only in the middle of a Dodge. These are known as Dodge Attacks.
|
[edit]
|-
Evade
| Blade Strangers
 
| BLASTR
- n. - A type of action that causes your charater to attempt to avoid an attack rather than Blocking it. This can come in the form of Dodges in Capcom Vs. SNK 2 or Side Stepping in Virtua Fighter 4.
| 2018
 
| Studio Saizensen
- v. - To perform an Evade.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Blade_Strangers Mizuumi]
Exhibition Combos
|
 
|-
- n. - Term referring to combos that have no practicality in actual competitive play, but are really funny, cool, or amazing to see. Combos that are really cool but do less damage than a simpler, easier Combo can be considered an Exhibition Combo. They are really just for show, or for gaining a psychological edge over opponents when done in competitive play. Exhibition Combos are usually what are on display during Combo Videos.
| BlazBlue: Calamity Trigger
[edit]
| BBCT
Far Away
| 2008
 
| Arc System Works
- adj. - Used to describe the type of Normal Move that is performed at a slight distance away from the opponent. This only applies to games that have Close Up moves. If the game does not have Close Up moves, then everything, in essence, is a Far Away move.
| Archived
[edit]
| [https://www.dustloop.com/w/BBCT Dustloop]
Fighting Game
|
 
|-
- n. - If you are reading this and don't know what this is, you are in the wrong place.
| [[BlazBlue: Continuum Shift]]
[edit]
| BBCS
Flip
| 2009
 
| Arc System Works
- n. - The ability to cancel out your own Air Reel and cause your character to recover and land on his/her feet. This only appears ina few select games, such as the Guilty Gear series and Street Fighter Alpha 3. Note, however, that the official technical term for Flipping in Street Fighter Alpha 3 is "Breakfalls."
| [[Image:40%.gif]]
 
| [https://www.dustloop.com/w/BBCS Dustloop]
- v. - To perform a Flip.
| Dustloop wiki has frame data but nothing else, so this is fine for now.
[edit]
|-
Float
| BlazBlue: Continuum Shift II
 
| BBCS2
- n. - Describes the condition that is created when moves pop the opponent into the air as a set-up for Juggles. This term is used mostly in 3-D games.
| 2010
[edit]
| Arc System Works
Flying Screen
| Not Covered
 
| [https://www.dustloop.com/w/BBCS2 Dustloop]
- n. - Only applies to the Versus Series of games. This is the event where the screen scrolls very quickly after a character is struck by a certain move in certain situations. The view of the game follows the person who was hit and the person who initiated the hit is scrolled off the screen in a hurry. Once the screen stops moving, the person who was hit will just lie there and the other player will hop into the screen from the side. One of the most significant things about the Flying Screen is that, once put into effect, many limitations come over the attacking character, such as the removal of the ability to Super Jump or perform Special Moves.
|
[edit]
|-
Flying Screen Deterioration
| BlazBlue: Continuum Shift Extend
 
| BBCSE
- n. - The Flying Screen causes limitations against the person who caused the Flying Screen. However, there are ways to get around the limitations, and pretty much eradicate all limitations completely so that your character is free to do whatever he/she would like. This is known as Flying Screen Deterioration, often abbreviated "FSD."
| 2011
[edit]
| Arc System Works
Frame
| Not Covered
 
| [https://www.dustloop.com/w/BBCSE Dustloop]
- n. - Unlike Animation Frames, Frames refer to the frame count of the game. Most games output at 30 Frames per second, so when you refer to a Frame, you are referringto 1/30th of a second. This is used heavily in Move analysis, learning about which moves have Frame Advantage or how many Frames a move takes to recover and such.
|
[edit]
|-
Frame Advantage
| BlazBlue: Chrono Phantasma
 
| BBCP
- n. - This refers to having the ability to act against your opponent while they are stuck in Block or Hit Stun. Moves that have large Frame Advantage means that if you connect against the opponent with said move, you will be free to act before your opponent, giving you a lot of time, positional, and mental advantage in the fight for that small instant.
| 2012
[edit]
| Arc System Works
Frame Disadvantage
| Not Covered
 
| [https://www.dustloop.com/w/BBCP Dustloop]
- n. - This refers to situations where you are unable to perform any actions while your opponent is free to perform whatever he/she likes. You are usually put into this situation when struck by a move that has Frame Advantage.
|
[edit]
|-
Full Parry
| BlazBlue: Chrono Phantasma Extend
 
| BBCPE
- n. - This refers to a situation in which all hits of an incoming combo are parried, for example take what happened at Evolution 2004, when Daigo parried every hit of a Houyoku-Sen (Chun-Li's SA2). For more info, see "Parry."
| 2014
 
| Arc System Works
- v. - To perform such an action.
| Not Covered
[edit]
| [https://www.dustloop.com/w/BBCPE Dustloop]
Guard
|
 
|-
- n. - See "Block."
| BlazBlue: Central Fiction
[edit]
| BBCF
Guard Crush
| 2015
 
| Arc System Works
- n. - The act of having your Guard Meter, if one is present, depleted, leaving you vulnerable for a brief period of time to any attack.
| Not Covered
[edit]
| [https://www.dustloop.com/w/BBCF Dustloop]
Guard Damage
|
 
|-
- n. - Damage done to your Guard Meter as opposed to your Health Meter.
| BlazBlue: Cross Tag Battle
[edit]
| BBCTag
Guard Meter
| 2018
 
| Arc System Works
- n. - In some games, this meter is added to discourage repeated blocking of your opponent's attacks. It typically drains after blocking attacks and recovers its energy slowly. If it is completely drained, the character will go into Guard Crush, a small period of stun where they are vulnerable to any incoming attacks.
| Not Covered
[edit]
| [https://www.dustloop.com/w/BBTag Dustloop]
Health Meter
|
 
|-
- n. - The Meter that shows how much energy you have left. The first person to have their Health Meter drained is the person who will lose the Round/Match, depending on the game.
| [[Bleach DS: Souten ni Kakeru Unmei]]
[edit]
|
High Jump
| 2006
 
| Sega
- n. - An action that causes your character to Jump higher and farther than your normal Jump. This only exists in a few fighting games, most notably the King of the Fighters Series and the Street Fighter III series. It's not quite the same as Super Jumping. See "Super Jump" for differences.
| [[Image:60%.gif]]
 
|
- v. - To execute a High Jump.
|
[edit]
|-
High Jump Cancel
| [[Bloody Roar 3]]
 
|
- n. - In some games, there are Normal Moves that can be canceled by a High Jump, and only a High Jump. Doing so is what is referred to as a High Jump Cancel.
| 2000
 
| Eighting
- v. - To perform a High Jump.
| [[Image:20%.gif]]
[edit]
|
Hit Box
|
 
|-
- n. - In most Fighting Games, there are invisible "zones" for a character that, if struck by an attack, registers a hit on the character. This also applies to the attacking moves, as well. Attacks also have invisible boxes that determine the zone that they are attacking. If an attacking Hit Box overlaps a character's Hit Box, then a hit is registered. Oftentimes, Hit Boxes are the sole determining factor to a move's Priority.
| [[Bloody Roar: Primal Fury]]
[edit]
|
Hit Frame
| 2002
 
| Eighting
- n. - An Animation Frame of your character that actually can register a hit. For example, Ryu's Crouching Fierce in Super Street Fighter II Turbo has multiple Hit Frames. He can hit with the Animation Frame with his fist still at chest level as well as the Animation Frame with his hand up in the air. The Animation Frame where he is retracting his arm, however, is NOT a Hit Frame because it cannot hit anyone in the particular frame.
| [[Image:60%.gif]]
[edit]
|
Hit Freeze
|
 
|-
- n. - This occurs in most Fighting Games, but not all (more typically in 2-D fighting games). It describes the tendency for moves that connect against the opponent to "freeze" and almost have time stop for a fraction of a second on the frame that it makes contact (whether the move is blocked or not). Most 3-D games do not have Hit Freeze and some 2-D games, such as the Mortal Kombat series, also do not have Hit Freeze.
| [[Brawlhalla]]
[edit]
| BH
Hit Stun
| 2017
 
| Blue Mammoth Games
- n. - Describes the period of animation when the character is in the process of getting hit. The character remains in Reel until he/she returns to a Neutral State and can block, attack, etc. If you can connect another hit on the opponent during Hit Stun, that rewards you with a Combo.  
| [[Image:00%.gif]]
| valign=top align=left|
|
Instant Air Dash
|
 
|-
- n. - This is a technique that applies to only a few certain games. It's a technique that allows you to go from a grounded position to into the air performing an Air Dash almost instantaneously, so that your Air Dash is right next to the ground. It allows for a quick way for people to attack from the air.
| [[Breakers Revenge]]
[edit]
| BR, Breakers
Juggle
| 1998
 
| Visco
- n. - Any hit that occurs against an opponent in the middle of a Reel in the air.
| [[Image:60%.gif]]
 
|
- v. - To hit the opponent with a Juggle.
|
[edit]
|-
Jump
| [[Bushido Blade 2]]
 
|
- v. - To make your character to jump into the air, most of the time to perform jumping attacks or to avoid the moves of your opponent.
| 1998
 
| Square
- adj. - Used to describe attacks done while in a Jump.
| [[Image:20%.gif]]
[edit]
|
Knock-Down
|
 
|-
- n. - A move that, when landed on an opponent, causes the opponent to fall on their backs (as opposed to landing on their feet).
| [[Capcom Fighting Evolution]]
 
| Capcom Fighting Jam
- adj. - Used to describe a move that causes a Knock-Down.
| 2004
[edit]
| Capcom
Launcher
| [[Image:60%.gif]]
 
|
- n. - These are moves that put your opponent into the air so that you can perform a Super Jump Cancel or High Jump Cancel to follow the opponent into the air to Air Combos.
|
[edit]
|-
Level
| [[Capcom vs SNK]]
 
| CvS, CvS1, CvSPro (upgrade)
- adj. - In a few Fighting Games, Super Meters come with "Levels," allowing you to perform smaller or larger versions of the Super Combo. Whenever you see a Super described as a "Level #" Super Combo, that is referring to doing the Super at the indicated Level.
| 2000
[edit]
| Capcom
Life Meter
| [[Image:50%.gif]]
 
|
-n. - See "Health Meter."
|
[edit]
|-
Link
| [[Capcom vs SNK 2]]
 
| CvS2, CvS2EO (upgrade)
- n. - A combo method where you combo two moves in a row not based on any special system built-in combo method. The first move simply recovers fast enough and the second move simply comes out quickly enough for the two to connect.
| 2001
[edit]
| Capcom
Match
| [[Image:80%.gif]]
 
|
- n. - One complete game of a Fighting Game. When you defeat your opponent, you've won the Match.
|
[edit]
|-
Meaty
| [[Chaos Breaker (Dark Awake)]]
 
| CB, DA
- adj. - Describes attacks that are timed so that the enemy gets up into it when they get up after being knocked down.
| 2004
[edit]
| Eolith/Taito
Meaty Attack
| [[Image:80%.gif]]
 
|
- n. - An attack that is Meaty.
|
[edit]
|-
Meter
| Chaos Code -New Sign of Catastrophe-
 
| CC NSoC
- n. - When used in Fighting Game discussions, it almost always refers to the secondary meter for the character, most of the time the Super Meter. So when someone asks, "Do you have enough Meter for the move?", they are referring to the Super Meter.
| 2013
[edit]
| FK Digital
Neutral
| Not Covered
 
| [https://wiki.gbl.gg/w/Chaos_Code/NSC Mizuumi]
- n. - Describes the position of the joystick when you are not holding it in any direction.
|
[edit]
|-
Neutral State
| Combo Babies
 
| CB
- n. - The period of time when your character is NOT in the middle of any move or jump. A Neutral State is when you character is on the ground and has the freedom to choose any action including walk, Crouch, Jump, attack, and block. In most games, Neutral States do not come into play, but there are a very few games where it can affect gameplay.
| 2021
[edit]
| Nucko Games
Normal Move
| Not Covered
 
| [https://wiki.gbl.gg/w/Combo_Babies Mizuumi]
- n. - This is used to describe any attack performed by a character that does not require a joystick motion. Normal Moves typically do not cause block damage and are done by simple, single button presses. Directional Moves count as Normal Moves because they only require a joystick position, not a motion. Many of the major 3-D games are not applicable to this term because there are no Special Moves.
|
[edit]
|-
Offensive Crouch
| [[Cyber Troopers Virtual On: Oratorio Tangram]]
 
| VOOT
- n. - Describes the position of the joystick when you hold diagonally between the direction your character if facing and Down.
| 1998
[edit]
| Sega
Overheads
| [[Image:20%.gif]]
 
| [https://wiki.gbl.gg/w/Virtual-On_Oratorio_Tangram Mizuumi]
- n. - In 2-D games, describes the name of an attack performed from the ground that must be blocked while Standing. If the enemy Crouch blocks, they will get hit by Overheads. In 3-D games, this is usually referred to as a "Mid Attack".
| Mizuumi Wiki is more complete.
[edit]
|-
Parry
| [[Cyberbots: Fullmetal Madness]]
 
| CB
- n. - An alternative to Blocking. Rather than Blocking an attack and dealing with all of the Block Stun and Pushback associated with it, you defelct the attack without any Pushback and virtually no Block Stun or delay of any kind. This usually involves putting your character at risk, as the window for Parries is often small. The difference between this and Counters is that Counters usually have an automatic follow-up. Parrying allows the character to do anything they want afterwards, even another Parry if the next attack is coming too quickly. Parrying also avoids any Block Damage.
| 1995
 
| Capcom
- v. - To perform a Parry.
| [[Image:100%.gif]]
[edit]
| [https://wiki.gbl.gg/w/Cyberbots Mizuumi]
Projectile
| Mizuumi Wiki is the actively maintained wiki for this game now.
 
|-
- n. - The generic name applied to all Special Moves where the character attacks the opponent with an essence that travels independently of the character who has thrown the Projectile.
| Dan-Ku-Ga
[edit]
| DKG
Pushback
| 1994
 
| Taito
- n. - After Blocking or getting hit by an attack, your character will slide away from the attacker a slight distance. This is referred to as Pushback. In the Corner, your opponent will be pushedaway from you rather than you getting pushed back, since you have no further room to move.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Dan-Ku-Ga Mizuumi]
Rapid Fire Weak Attack
|
 
|-
- n. - In many 2-D Fighting Games, there are Normal Moves that are usually performed by the "Jab" or "Short" button that execute quickly and can be repeatedly Chained into itself or, sometimes, into other Rapid Fire Weak Attack. Other non Capcom games, such as Guilty Gear, have Rapid Fire Weak Attacks as well.
| [[Daraku Tenshi: The Fallen Angels]]
[edit]
|
Reel
| 1998
 
| Steel Hearts, Psikyo
- n. - This is the action of a character when they are hit by a move.
| [[Image:40%.gif]]
[edit]
|
Reel Arc
|
 
|-
- n. - The Reel Arc is what I call the path that a character falls in after being hit by a Knock Down move. When hit by a Knock Down, the character usually flies upwards a little and then falls back down in an arc.
| [[Darkstalkers: The Night Warriors]]
[edit]
| DS1
Reversal
| 1994
 
| Capcom
- adj. - This describes the ability for a character to go from one a "non-hittable" state straight into a Special Move instantly with no extra Frames in between. This refers almost exclusively to the Street Fighter series (Classic, Alpha, III, etc.), as in most other games Reversals are almost unimportant to the actual gameplay, though it does apply to certain other games. There are three situations that a player is able to perform a Reversal attack: 1) Going straight from getting up off the floor (during which you are invincible) into a Special Move (the instant you are done getting up, you go from ther last frame ofgetting up into the first Frame of your Special Move). 2) Going straight from Block Stun into a Special Move (the instant your Block Stun ends, you go from the last Block Stun Frame right into the first Frame of your Special Move). 3) If you are hit out of the air by a non-Knock Down move and can no longer be Juggled, you can go straight from your landing animation (during which you are invincible) into a Special Move the INSTANT you land (right when you land, you go from the last Frame of landing right into the first Frame of your Special Move). This is most useful in conjunction will moves that are invincible when they start (Ryu or Ken's Shouryuken, Cammy's Cannon Spike, most Level 3 Super Combos, a Custom Combo, a Roll, etc.), as they will beat any attack that is attempted on you as you are getting up.
| [[Image:80%.gif]]
[edit]
|
Roll
|
 
|-
- n. - 1. When hit by a Knock-Down, there is the ability in some games to, upon landing on the ground, to roll forward the instant you land rather than falling onto your back. Different games have varying degrees of invulnerability during these Rolls. 2. In some games, Rolls are a method of moving your character while being invincible during most of the move. Some games only let you Roll forward, others let you Roll in either direction.
| [[Night Warriors: Darkstalkers' Revenge]]
 
| DS2, NW, Vampire Hunter
- v. To perform a Roll.
| 1995
[edit]
| Capcom
Round
| [[Image:80%.gif]]
 
|
- n. - In most games, matches are separated into Rounds. Whoever wins the majority of the Rounds wins the Match. Most Rounds are determined by who drains the opponent's Health Meter completely first.
| Working on modernizing pages.
[edit]
|-
Run
| [[Vampire Savior (Darkstalkers 3)]]
 
| DS3, VSav
- n. - A method of movement much faster than walking. This usually keeps your character moving forward continuously, but leaves them vulnerable. In some games, this is synonymous with Dashing, but in others, Running and Dashing are two different techniques.
| 1997
 
| Capcom
- v. - To perform a Run.
| [[Image:80%.gif]]
[edit]
| [https://wiki.gbl.gg/w/Vampire_Savior Mizuumi]
Slide
| Mizuumi wiki is better.
 
|-
- n. - This is the classification of moves that cause the character performing the slide to travel forward with an attack that must be Crouch blocked. v - v. - To perform a slide.
| Darkstalkers Resurrection
[edit]
|
Small Jump
| 2013
 
| Capcom
- n. - In a few fighting games, most notably the King of the Fighters Series, there is a way to make your character perform a Jump smaller and shorter than a normal Jump, allowing for quicker attacks from the air.
| Archived
[edit]
|
Special Move
| Compilation of DS2 and DS3.
 
|-
- n. - This is used to describe the type of attack that requires a joystick motion or a combination of buttons to perform. One of the main properties of a Special Move is their ability to do damage even if the attack is blocked (although in some games, everything does Block Damage). Another property of a Special Move is the ability to be canceled into from a Bufferable Normal Move. This term is not applicable to the major 3-D games out there because there are no Special Moves.
| Dead or Alive
[edit]
| DOA1
Spinning Pile Drivers
| 1996
 
| Tecmo
- n. - This is the slang name given to all Command Throws that particularly require the 360º motion. The motion consists of six consecutive directional inputs [which amounts to 3/4ths of a circle] on the joystick plus a button. In many game manuals, it is notated as a 360º motion, but in fact all games only require the motion to be 270º for it to register. They've all been generically given this term due to Zangief, the popluar Street Fighter II character who was the first character ever to have a Command Throw executed with this motion. That move, the Spinning Pile Driver, is his trademark move.
| Archived
 
| [https://www.freestepdodge.com/wiki/dead-or-alive/ Free Step Dodge]
Moves such as Cammy's Hooligan Throw (not a Spinning Pile Driver motion to perform) or Sodom's Daikyou Burning (not an unblockable Throw even though it uses the 360 motion) do not count as a Spinning Pile Driver. Abbreviated SPD or 360 for short.
|
[edit]
|-
Standing
| [[Dead or Alive 2: Hardcore]]
 
| DOA2
- adj. - The condition your character is in if the joystick is in any of the middle positions: Back, Towards, and Neutral. Describes attacks done from this position.
| 2000
[edit]
| Tecmo
Stun
| [[Image:00%.gif]]
 
| [https://www.freestepdodge.com/wiki/dead-or-alive-2/ Free Step Dodge]
- n. - In many Fighting Games, when a character is struck by moves too many times in a quick succession, the character goes into what is known as Stun. The character is unable to move, Block, walk, Jump, attack, etc. They are just sitting ducks for a short period of time. The only action available to the Stunned character is to attempt to shake out of being Stunned quicker than normal.
| FSD wiki is more complete.
 
|-
- v. - To cause your opponent to go into Stun.
| [[Dead or Alive 3]]
[edit]
| DOA3
Stun Damage
| 2001
 
| Tecmo
- n. - Most games have an internal Stun Meter kept track ofthat, when filled up, causes the character to go into Stun. Each attack that lands builds up this Meter. The amount of Stun built up on the Meter is referred to as Stun Damage.
| [[Image:00%.gif]]
[edit]
| [https://www.freestepdodge.com/wiki/dead-or-alive-3/ Free Step Dodge]
Stun Meter
| FSD wiki is more complete.
 
|-
- n. - Most games have an internal Stun Meter kept track of that, when filled up by repeated Stun Damage, causes the character to go into Stun. Some games have the Stun Meter exposed.
| [[Dead or Alive 4]]
[edit]
| DOA4
Super Combo
| 2005
 
| Tecmo
- n. - A special type of attack that usually consumes energy from a secondary Meter to perform a particularly damaging and powerful attack. The power and effectiveness of Super Combos does vary from game to game, but the key factor of a Super Combo is that it requires energy from a secondary Super Meter.
| [[Image:00%.gif]]
[edit]
| [https://www.freestepdodge.com/wiki/dead-or-alive-4/ Free Step Dodge]
Super Flash
| FSD wiki is more complete.
 
|-
- adj. - Usually describes the period of time when a character is about to perform a Super Combo or Custom Combo. The screen goes black, the game freezes for a second, and the character performing the attack that caused the Chi Gathering may or may not continue to animate. After the Chi Gathering, the person performing the move usually has some Frame Advantage afterwards.
| [[Dead or Alive 5 Last Round]]
[edit]
| DOA5 LR
Super Jump
| 2015
 
| Tecmo Koei
- n. - In some games, you can make your character Jump far and above regular Jumping and even High Jumping. This is usually only included in games that the playing field is twice or more the height of a normal playing field, allowing for Air Combos and various forms of aerial combat.
| [[Image:00%.gif]]
 
| [https://www.freestepdodge.com/wiki/dead-or-alive-5/ Free Step Dodge]
- v. - To perform a Super Jump.
| FSD wiki is more complete.
[edit]
|-
Super Jump Cancel
| Dengeki Bunko: Fighting Climax
 
| DFC
- n.- In some games, there are Normal Moves that can be canceled into Super Jumps and only Super Jumps to allow you to chase the opponent into the air for Air Combos.
| 2014
 
| French-Bread
- v. - To perform a Super Jump Cancel.
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Dengeki_Bunko:_Fighting_Climax/DFC Mizuumi]
Super Meter
|
 
|-
- n. - A secondary meter included in many Fighting Games that builds up energy during the course of a Match. Once filled up completely or to certain points, the character who the Super Meter belongs to is able to perform a Super Combo.
| Dengeki Bunko: Fighting Climax IGNITION
[edit]
| DFCI
Supers
| 2015
 
| French-Bread
- n. - See "Super Combo."
| Not Covered
[edit]
| [https://wiki.gbl.gg/w/Dengeki_Bunko:_Fighting_Climax/DFCI Mizuumi]
Sweep
|
 
|-
- n. - An attack that must be Crouch blocked and knocks down when it successfully connects, including Slides. If you are performing a Stand block, you will be hit.
| DNF Duel
 
| DNFD
- v. - To hit your enemy with a Sweep.
| 2022
[edit]
| Arc System Works, Eighting, Neople
Taunt
| Not Covered
 
| [https://www.dustloop.com/w/DNFD Dustloop]
- n. - An action whose sole purpose is to taunt the enemy. These actions usually leave you completely wide open to attack. So by putting yourself into a position in which you are completely helpless on purpose, you are showing your enemy that you do not think them worthy enough to defeating you even though you are exposing yourself that much. In some games, however, Taunts can be canceled part way through and in other games, Taunts give you special abilities.
|
 
|-
- v. - To perform a Taunt.
| [[Double Dragon]]
[edit]
|
Tech Throw
| 1995
 
| Technos/SNK
- n. - See "Counter Throw."
| [[Image:60%.gif]]
[edit]
|
Tech Hit
|
 
|-
- n. - In actuality, Tech Hit is a terminology used by Capcom to describe any sort of bonus to the score of a character who did something special, such as a Counter Throw or a Parry. Many times, though, people associate the term with a Tech Throw, which is actually just a Counter Throw.
| DracoFighter
[edit]
| DF
Throw
| 2022
 
| Vecderg
- n. - Describes the form of attack, whether performed from the ground or in the air, that cannot be blocked at all. This can be a regular Throw or a Special Move Throw such as a Spinning Pile Driver.
| Not Covered
 
| [https://wiki.gbl.gg/w/DracoFighter Mizuumi]
- v. - To perform a Throw.
|
[edit]
|-
Tier
| Dragon Ball FighterZ
 
| DBFZ
- n. - A term used by Fighting Game players to indicate a quality level of characters in a game. "Top Tier," for example, refers the the best characters in the game. Games are usually divided into multiple Tiers, the higher ones being where the best characters are, and the bottom ones being where the characters who stand less or little chance are.
| 2018
[edit]
| Arc System Works
Tiger Knee [Motion]
| Not Covered
 
| [https://www.dustloop.com/w/DBFZ Dustloop]
- n. - A slang term, originating from Street Fighter II: Champion Edition, which eventually became common jargon in many other fighting games. The original Tiger Knee command, used by the Street Fighter II character Sagat, consisted of the inputs: [Down, Down-Toward, Toward, Up-Toward + Kick].
|
 
|-
In later games, when aerial Special Moves were implemented, the Tiger Knee Motion was used to minimize the time required to Jump and perform an aerial Special Move from the ground, particularly ones that were of the Down, Down-Towards, Towards code variety. Now, however, the term "Tiger Knee Motion" applies to all aerial special moves performed quickly from a Standing or Crouching state by taking the normal command input and adding an additional [Up-Towards], [Up-Back], or [Up] at the end of the input with the corresponding attack button.
| [[Dragon Ball Z: Budokai 3]]
[edit]
|
Towards
| 2004
 
| Dimps, Atari, Bandai
- n. - Describes the position of the joystick that matches the direction your fighter is currently facing.
| [[Image:80%.gif]]
[edit]
|
Variable Combo
|
 
|-
- n. - See "Custom Combo."
| [[Dragon Ball Z: Hyper Dimension]]
[edit]
|
Wake-up
| 1996
 
| Bandai
- adj. - Wake ups are just the one class of Reversals that are performed when getting up from the ground. See "Reversal."
| [[Image:50%.gif]]
[edit]
| [http://newchallenger.net/w/index.php?title=Dragonball_Z_Hyper_Dimension Newchallengers]
Walk
| SuperCombo is better for now.
 
|-
- n. - The action of moving forward or backwards simply by holding left or right on the joystick.
| Duels of Fortune
 
| DoF
- v. - To actually perform Walking.
| 2023
[edit]
| Cosmic Hat Games
Zero Vital
| Not Covered
 
| [https://wiki.gbl.gg/w/Duels_of_Fortune Mizuumi]
- n. - The condition in which your character has absolutely no energy left in your Health Meter. The next attack that does any damage will defeat you, no matter how small the damage is.  
|
|-
| E's Laf++
| EL2
| TBA
| Free, pikixu
| Not Covered
| [https://wiki.gbl.gg/w/E's_Laf++ Mizuumi]
|
|-
| Eternal Champions
|
| 1993
| Sega
| Not Covered
| [https://segaretro.org/Eternal_Champions Sega Retro]
|
|-
| [[Eternal Champions: Challenge From the Dark Side]]
|
| 1995
| Sega
| [[Image:00%.gif]]
| [https://segaretro.org/Eternal_Champions:_Challenge_From_the_Dark_Side Sega Retro]
|
|-
| [[Eternal Fighter ZERO]]
| EFZ
| 2000
| Tasofro
| [[Image:40%.gif]]
| [https://wiki.gbl.gg/w/Eternal_Fighter_Zero Mizuumi]
| Mizuumi is more complete.
|-
| [[Fantasy Strike]]
| FS
| 2019
| Sirlin games
| [[Image:20%.gif]]
| [https://wiki.gbl.gg/w/Fantasy_Strike Mizuumi]
| Mizuumi is more complete.
|-
| [[Fatal Fury 1]]
| FF1
| 1991
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[Fatal Fury 2]]
| FF2
| 1992
| SNK
| [[Image:50%.gif]]
|
|
|-
| [[Fatal Fury Special]]
| FFS
| 1993
| SNK
| [[Image:80%.gif]]
|
|
|-
| [[Fatal Fury 3]]
| FF3
| 1995
| SNK
| [[Image:20%.gif]]
|
|
|-
| [[Real Bout Fatal Fury]]
|
| 1995
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[Real Bout Fatal Fury Special]]
|
| 1997
| SNK
| [[Image:50%.gif]]
|
|
|-
| [[Real Bout Fatal Fury 2]]
|
| 1998
| SNK
| [[Image:40%.gif]]
| [https://www.dreamcancel.com/wiki/Real_Bout_Fatal_Fury_2 Dream Cancel]<br>[https://wiki.hardedge.org/index.php?title=Real_Bout_Fatal_Fury_2:_The_Newcomers HardEdge] (DE)
| HardEdge is the most complete
|-
| [[Garou: Mark of the Wolves]]
| MotW
| 1999
| SNK
| [[Image:100%.gif]]
|
| Lots of work needed on character match ups.
|-
| Fatal Fury: City of the Wolves
| CotW
| 2025
| SNK
| Not Covered
| [https://www.dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves Dream Cancel]
|
|-
| Fate/Unlimited Codes
| FUC, Fate/UC
| 2008
| Eighting, Capcom
| Archived
| [https://wiki.gbl.gg/w/Fate_Unlimited_Codes Mizuumi]<br>[https://wiki.hardedge.org/index.php?title=Fate:_Unlimited_Codes HardEdge] (DE)
|
|-
| Fight of Animals
| FoA
| 2019
| Digital Crafter
| Not Covered
| [https://wiki.gbl.gg/w/Fight_of_Animals Mizuumi]
|
|-
| [[Fighter's History Dynamite]]
| FHD, Karnov's Revenge
| 1994
| Data East
| [[Image:80%.gif]]
| [http://newchallenger.net/w/index.php?title=Fighters_History_Dynamite Newchallengers]
| Also worth checking.
|-
| [[Fighters Megamix]]
|
| 1996
| Sega
| [[Image:00%.gif]]
|
|
|-
| Fight Fever
|
| 1994
| Viccom
| Archived
|
|
|-
| Fighting EX Layer
| FEXL
| 2018
| Arika
| Not Covered
| [https://fexlguide.wixsite.com/geki Geki's FEXL Guide]<br>[https://wiki.hardedge.org/index.php?title=Fighting_EX_Layer HardEdge] (DE)
| Geki's site is the better resource.
|-
| [[Fighting Layer]]
|
| 1998
| Arika
| [[Image:40%.gif]]
| [https://strategywiki.org/wiki/Fighting_Layer StrategyWiki]
|
|-
| [[Fighting Vipers 2]]
|
| 1998
| Sega
| [[Image:00%.gif]]
|
|
|-
| [[Galaxy Fight: Universal Warriors]]
|
| 1995
| Sunsoft
| [[Image:60%.gif]]
|
|
|-
| [[Giant Gram 2000]]
|
| 1998
| Sega AM2
|
|
|
|-
| Granblue Fantasy: Versus
| GBVS
| 2020
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GBVS Dustloop]
|
|-
| Granblue Fantasy Versus: Rising
| GBVSR
| 2023
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GBVSR Dustloop]
|
|-
| Guilty Gear: The Missing Link
| GGML
| 1998
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGML Dustloop]
|
|-
| Guilty Gear X
| GGX
| 2000
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGX Dustloop]
|
|-
| Guilty Gear Petit 2
| GGP2
| 2001
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGP2 Dustloop]
|
|-
| [[Guilty Gear XX]]
| GGXX
| 2002
| Arc System Works
| [[Image:20%.gif]]
| [https://www.dustloop.com/w/GGXX Dustloop]
| Dustloop page has absolutely nothing, so this is fine for now.
|-
| Guilty Gear XX ♯Reload
| GGReload
| 2003
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGReload Dustloop]
|
|-
| [[Guilty Gear XX Slash]]
| GGXX Slash, GGSlash
| 2005
| Arc System Works
| [[Image:20%.gif]]
| [https://www.dustloop.com/w/GGSlash Dustloop]
| Dustloop wiki has frame data and basically nothing else, so this is fine for now.
|-
| [[Guilty Gear XX Accent Core]]
| GGXXAC
| 2006
| Arc System Works
| [[Image:80%.gif]]
| [https://www.dustloop.com/w/GGAC Dustloop]<br>[https://wiki.hardedge.org/index.php?title=Guilty_Gear_XX_Accent_Core HardEdge] (DE)
| Delete. Dustloop wiki is more complete.
|-
| Guilty Gear XX Accent Core Plus R
| GGACR
| 2012
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGACR Dustloop]
|
|-
| Guilty Gear Xrd -Sign-
| Xrd Sign, GGXRD
| 2014
| Arc System Works
| Archived
| [https://www.dustloop.com/w/GGXRD Dustloop]
|
|-
| Guilty Gear Xrd -REVELATOR-
| GGXRD-R
| 2015
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGXRD-R Dustloop]
|
|-
| Guilty Gear Xrd REV 2
| GGXRD-R2
| 2017
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGXRD-R2 Dustloop]
|
|-
| Guilty Gear -Strive-
| GGST
| 2021
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGST Dustloop]
|
|-
| Guilty Gear Isuka
| GGI
| 2003
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/GGI Dustloop]
|
|-
| [[Hokuto no Ken]]
| HnK
| 2005
| Arc System Works
| [[Image:80%.gif]]
| [https://www.dustloop.com/w/Hokuto_no_Ken Dustloop]
| Active editing is now at Dustloop.
|-
| Idol Showdown
| IS
| 2023
| Besto Game Team
| Not Covered
| [https://wiki.gbl.gg/w/Idol_Showdown Mizuumi]
|
|-
| [[Immaterial and Missing Power]]
| IaMP
| 2004
| Tasofro
| [[Image:20%.gif]]
| [https://wiki.gbl.gg/w/Immaterial_and_Missing_Power Mizuumi]
| Mizuumi is more complete.
|-
| [[Injustice: Gods Among Us]]
|
| 2013
| Netherrealm Games
| [[Image:20%.gif]]
|
|
|-
|-
| [[Invincible VS]]
| INVS
| 2026
| Quarter Up, Skybound Games
| [[Image:00%.gif]]
|
|
|-
| Jackie Chan in Fists of Fire
| JCFoF
| 1995
| Kaneko
| Not Covered
| [https://wiki.gbl.gg/w/Jackie_Chan_in_Fists_of_Fire Mizuumi]
|
|-
| [[JoJo's Bizarre Adventure: Heritage for the Future]]
| HFTF, Jojoban
| 1999
| Capcom
| [[Image:100%.gif]]
| [https://jojoban.fandom.com/wiki/JoJoban JoJoban Fandom Wiki]<br>[https://wiki.hardedge.org/index.php?title=JoJo%27s_Bizarre_Adventure:_Heritage_for_the_Future HardEdge] (DE)
|
|-
| [[Killer Instinct]]
| KI
| 1994
| Rare
| [[Image:20%.gif]]
|
|
|-
| [[Killer Instinct (2013)]]
| KI
| 2013
| Microsoft, Iron Galaxy, Double Helix
| [[Image:20%.gif]]
| [http://ki.infil.net/index.html Infil's KI Guide]
| Infil's guide is the better resource.
|-
| KILL la KILL IF
|
| 2019
| A+ Games, Arc System Works
| Archived
| [https://wiki.gbl.gg/w/KILL_la_KILL_IF Mizuumi]
|
|-
| Kirby Fighters 2
| KF2
| 2020
| HAL Laboratory
| Not Covered
| [https://wiki.gbl.gg/w/Kirby_Fighters_2 Mizuumi]<br>[https://wikirby.com/wiki/Kirby_Fighters_2 WiKirby]
|
|-
| Kizuna Encounter: Super Tag Battle
|
| 1996
| SNK
| Not Covered
| [https://wiki.gbl.gg/w/Kizuna_Encounter Mizuumi]
|
|-
| KwonHo
|
| 2007
| Radio Games
| Archived
|
|
|-
| Maiden and Spell
| MnS
| 2020
| mino_dev
| Not Covered
| [https://wiki.gbl.gg/w/Maiden_and_Spell Mizuumi]
|
|-
| [[Martial Masters]]
|
| 1999
| IGS
| [[Image:80%.gif]]
|
|
|-
| [[Marvel Super Heroes]]
| MSH
| 1995
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Marvel Super Heroes vs Street Fighter]]
| MSF, MvSF
| 1997
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Marvel vs Capcom]]
| MvC, MvC1
| 1998
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Marvel vs Capcom 2]]
| MvC2, Mahvel
| 2000
| Capcom
| [[Image:100%.gif]]
|
| Needs a few images to break up/compliment the information. Tons of misc. info, glitches and tricks missing.
|-
| [[Marvel vs Capcom 3]]
| MvC3
| 2011
| Capcom
| [[Image:100%.gif]]
|
| Misc. info missing.
|-
| [[Ultimate Marvel vs Capcom 3]]
| UMvC3
| 2011
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Marvel VS Capcom: Infinite]]
| MvCI
| 2017
| Capcom
| [[Image:40%.gif]]
| [https://wiki.hardedge.org/index.php?title=Marvel_VS_Capcom:_Infinite HardEdge] (DE)
| SuperCombo is more complete.
|-
| Mega Knockdown
| MKD
| 2022
| Counter Hit Studios
| Not Covered
| [https://wiki.gbl.gg/w/Mega_Knockdown Mizuumi]
|
|-
| [[Melty Blood: Act Cadenza]]
| MBAC
| 2005
| French-Bread
| [[Image:80%.gif]]
| [https://wiki.gbl.gg/w/Melty_Blood/MBAACC Mizuumi]
| Updated wiki for Melty blood at Mizuumi.
|-
| Melty Blood: Actress Again
| MBAA
| 2008
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Melty_Blood/MBAA Mizuumi]
|
|-
| Melty Blood: Actress Again Current Code
| MBAACC
| 2009
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Melty_Blood/MBAACC Mizuumi]<br>[https://play.meltyblood.club Play Melty Blood!]
|
|-
| Melty Blood: Type Lumina
| MBTL
| 2021
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Melty_Blood/MBTL Mizuumi]
|
|-
| [[Mighty Morphin Power Rangers: The Fighting Edition]]
|
| 1995
| Matsume, Bandai
| [[Image:50%.gif]]
| [http://newchallenger.net/w/index.php?title=Mighty_Morphin_Power_Rangers:_The_Fighting_Edition Newchallengers]
| SuperCombo is better for now.
|-
| Power Rangers: Battle for the Grid
| BFTG
| 2019
| nWay Games
| Not Covered
| [https://wiki.gbl.gg/w/Power_Rangers:_Battle_for_the_Grid Mizuumi]
|
|-
| Million Arthur: Arcana Blood
|
| 2017
| Team Arcana
| Not Covered
| [https://wiki.gbl.gg/w/Million_Arthur:_Arcana_Blood Mizuumi]
|
|-
| Mobile Suit Gundam: Ex Revue
|
| 1994
| Allumer
| Not Covered
| [https://wiki.gbl.gg/w/Mobile_Suit_Gundam:_Ex_Revue Mizuumi]
|
|-
| [[Gundam Wing: Endless Duel]]
|
| 1996
| Bandai
| [[Image:80%.gif]]
| [http://newchallenger.net/w/index.php?title=Gundam_Wing:_Endless_Duel Newchallengers]
| Probably about equal for now.
|-
| Gundam: Battle Assault 2
|
| 2002
| Bandai
| Archived
| [https://wiki.gbl.gg/w/Gundam:_Battle_Assault_2 Mizuumi]
|
|-
| [[Monster]]
|
| 2005
| 8105 Graphics
| [[Image:40%.gif]]
|
|
|-
| [[Mortal Kombat (Game)|Mortal Kombat]]
| MK1
| 1992
| Midway
| [[Image:100%.gif]]
|
|
|-
| [[Mortal Kombat II]]
| MK2
| 1993
| Midway
| [[Image:100%.gif]]
|
|
|-
| [[Mortal Kombat 3]]
| MK3
| 1995
| Midway
| [[Image:60%.gif]]
|
|
|-
| [[Ultimate Mortal Kombat 3]]
| UMK3
| 1995
| Midway
| [[Image:100%.gif]]
|
|
|-
| [[Mortal Kombat Trilogy]]
|
| 1996
| Midway
| [[Image:80%.gif]]
|
|
|-
| [[Mortal Kombat 9]]
| MK9
| 2011
| Netherrealm Games
| [[Image:100%.gif]]
|
|
|-
| [[Mortal Kombat X]]
| MKX
| 2015
| Netherrealm Games
| [[Image:40%.gif]]
|
|
|-
| [[Mortal Kombat 11]]
| MK11
| 2019
| Netherrealm Games
| [[Image:00%.gif]]
| [https://www.kombatakademy.com/ Kombat Academy (11 Wiki is archived and not currently accessible)]
|
|-
| [[Mortal Kombat 1]]
| MK1
| 2023
| Netherrealm Games
| [[Image:20%.gif]]
| [https://www.kombatakademy.com/ Kombat Academy]
|
|-
| Naruto: Gekitou Ninja Taisen! 4
| GNT4
| 2005
| Eighting
| Archived
|
|
|-
| Naruto Shippuuden: Gekitou Ninja Taisen! EX2
| GNTEX2
| 2007
| Eighting
| Archived
|
|
|-
| [[NeoGeo Battle Coliseum]]
| NGBC
| 2005
| SNK
| [[Image:80%.gif]]
| [https://www.dreamcancel.com/wiki/NeoGeo_Battle_Coliseum Dream Cancel]
| Which wiki is better varies by character.
|-
| [[Nickelodeon All-Star Brawl]]
| Nick Brawl
| 2021
| Ludosity, Fair Play Labs
| [[Image:80%.gif]]
|
|
|-
| [[Nickelodeon All-Star Brawl 2]]
| NASB2
| 2023
| Fair Play Labs
| [[Image:20%.gif]]
|
| Work in progress, missing lots of frame data.
|-
| [[Ninja Masters]]
| NM
| 1996
| ADK
| [[Image:80%.gif]]
|
|
|-
| Nitroplus Blasterz: Heroines Infinite Duel
|
| 2015
| Examu
| Not Covered
| [https://wiki.gbl.gg/w/Nitroplus_Blasterz:_Heroines_Infinite_Duel Mizuumi]
|
|-
| [[Persona 4 Arena]]
| P4A, P4U (JP)
| 2012
| Arc System Works
| [[Image:20%.gif]]
| [https://www.dustloop.com/w/P4A Dustloop]
| Delete. Dustloop wiki is more complete.
|-
| Persona 4: Arena Ultimax
| P4AU
| 2013
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/P4AU Dustloop]
|
|-
| Persona 4: Arena Ultimax Remaster
| P4U2R
| 2022
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/P4U2R Dustloop]
|
|-
| [[PlayStation All-Stars Battle Royale]]
| PSABR
| 2012
| Sony
| [[Image:50%.gif]]
|
|
|-
| [[Pocket Fighter]] / Super Gem Fighter Mini Mix
|
| 1997
| Capcom
| [[Image:00%.gif]]
| [https://fightanvidya.com/wiki/index.php/Pocket_Fighter Fightanvidya]
|
|-
| [[Pokken Tournament DX]]
| Pokken
| 2017
| Nintendo
| [[Image:60%.gif]]
|
|
|-
| Pokemon: Close Combat
| PKMN:CC
| 2023
| BattleCapacity
| Not Covered
| [https://wiki.gbl.gg/w/Pokemon:_Close_Combat Mizuumi]
|
|-
| Power Instinct
|
| 1993
| Atlus
| Archived
| [https://strategywiki.org/wiki/Power_Instinct StrategyWiki]
|
|-
| Power Instinct 2
|
| 1994
| Atlus
| Archived
| [https://strategywiki.org/wiki/Power_Instinct_2 StrategyWiki]
|
|-
| Gogetsuji Legends
|
| 1995
| Atlus
| Archived
| [https://strategywiki.org/wiki/Gogetsuji_Legends StrategyWiki]
|
|-
| Groove on Fight
|
| 1997
| Atlus
| Archived
| [https://strategywiki.org/wiki/Groove_On_Fight StrategyWiki]
|
|-
| Power Instinct Matrimelee
| Matrimelee
| 2003
| Noise Factory
| Archived
| [https://wiki.gbl.gg/w/Matrimelee Mizuumi]
|
|-
| Power Quest
|
| 1998
| Japan System Supply
| Archived
| [http://newchallenger.net/w/index.php/Power_Quest Newchallengers]
|
|-
| Power Stone
|
| 1999
| Capcom
| Archived
| [https://strategywiki.org/wiki/Power_Stone StrategyWiki]
|
|-
| Power Stone 2
|
| 2000
| Capcom
| Archived
| [https://strategywiki.org/wiki/Power_Stone_2 StrategyWiki]
|
|-
| [[Plasma Sword]]
|
| 1998
| Capcom
| [[Image:20%.gif]]
|
|
|-
| [[Project Justice]]
| PJ
| 2000
| Capcom
| [[Image:60%.gif]]
|
|
|-
| [[Rabbit]]
|
| 1997
| EA Games
| [[Image:20%.gif]]
|
|
|-
| [[Rage of The Dragons]]
| RotD
| 2002
| Evoga, Noise Factory
| [[Image:100%.gif]]
|
|
|-
| [[Ranma CRH]]
|
| 1994
| Rumisoft, Atelier Double
| [[Image:20%.gif]]
| [http://newchallenger.net/w/index.php?title=Ranma_1/2:_Chougi_Ranbu_Hen Newchallengers]
| Both wikis are bad currently.
|-
| Red Earth
| RE
| 1996
| Capcom
| Not Covered
| [https://wiki.gbl.gg/w/Red_Earth/War-Zard Mizuumi]
|
|-
| [[Ring of Destruction: Slam Masters II]]
|
| 1994
| Capcom
| [[Image:20%.gif]]
|
|
|-
| [[Rising Thunder]]
| RT
| 2015
| Radiant Entertainment
| [[Image:50%.gif]]
|
|
|-
| ROBO OH
| RO
| 2020
| Foxy Boxy Games
| Not Covered
| [https://wiki.gbl.gg/w/ROBO_OH Mizuumi]
|
|-
| Sailor Moon S
| SMS
| 1994
| Arc System Works
| Not Covered
| [https://www.dustloop.com/w/SMS Dustloop]
|
|-
| [[Samurai Shodown 1|Samurai Shodown I]]
| SamSho 1
| 1993
| SNK
| [[Image:20%.gif]]
|
|
|-
| [[Samurai Shodown 2|Samurai Shodown II]]
| SamSho 2
| 1994
| SNK
| [[Image:20%.gif]]
|
|
|-
| Samurai Shodown III
| SamSho 3
| 1995
| SNK
| Archived
| [https://wiki.gbl.gg/w/Samurai_Shodown_3 Mizuumi]
|
|-
| Samurai Shodown IV
| SamSho 4
| 1996
| SNK
| Archived
| [http://www.dreamcancel.com/wiki/Samurai_Shodown_IV Dream Cancel]
|
|-
| Samurai Shodown V Special
| SamSho 5sp
| 2004
| SNK
| Archived
| [https://wiki.gbl.gg/w/Samurai_Shodown_V_Special Mizuumi]
|
|-
| Samurai Shodown VI
| SamSho 6, SamSho Tenka
| 2005
| SNK
| Archived
| [http://www.dreamcancel.com/wiki/Samurai_Shodown_VI Dream Cancel]
|
|-
| Samurai Shodown (2019)
| SamSho 7
| 2019
| SNK
| Archived
| [https://wiki.gbl.gg/w/Samurai_Shodown Mizuumi]
|
|-
| [[Sengoku Basara X]]
| SBX
| 2008
| Arc System Works
| [[Image:20%.gif]]
| [https://www.dustloop.com/w/SBX Dustloop]
| Active editing is now on Dustloop Wiki.
|-
| [[Senko No Ronde Rev. X]]
|
| 2005
| Sega
| [[Image:00%.gif]]
|
|
|-
| [[Shijou Saikyo no Teishi Kenichi]]
|
| 2007
| Capcom
| [[Image:40%.gif]]
|
|
|-
| Skullgirls
| SG
| 2012
| Lab Zero Games
| Archived
| [https://wiki.gbl.gg/w/Skullgirls Mizuumi]
|
|-
| SNK Heroines: Tag Team Frenzy
| TTF
| 2018
| SNK
| Not Covered
| [https://www.dreamcancel.com/wiki/SNK_Heroines:_Tag_Team_Frenzy Dream Cancel]
|
|-
| Soul Edge / Soul Blade
|
| 1995
| Namco
| Archived
| [https://8wayrun.com/wiki/soulblade/ 8WAYRUN]
|
|-
| SoulCalibur I
| SC1
| 1998
| Namco
| Archived
| [https://8wayrun.com/wiki/soulcalibur/ 8WAYRUN]
|
|-
| [[SoulCalibur II]]
| SC2
| 2002
| Namco
| [[Image:00%.gif]]
| [https://8wayrun.com/wiki/soulcalibur2/ 8WAYRUN]
|
|-
| [[SoulCalibur III]]
| SC3
| 2005
| Namco
| [[Image:20%.gif]]
| [https://8wayrun.com/wiki/soulcalibur3/ 8WAYRUN]
|
|-
| SoulCalibur IV
| SC4
| 2008
| Namco
| Archived
| [https://8wayrun.com/wiki/soulcalibur4/ 8WAYRUN]
|
|-
| SoulCalibur V
| SC5
| 2012
| Namco
| Archived
| [https://8wayrun.com/wiki/soulcalibur5/ 8WAYRUN]
|
|-
| [[SoulCalibur VI]]
| SC6, SCVI
| 2018
| Namco
| [[Image:20%.gif]]
| [https://8wayrun.com/wiki/soulcalibur6/ 8WAYRUN]<br>[https://soulcaliburportal.com/characters/ SoulCalibur Portal]
|
|-
| Spectral VS Generation
| SvG
| 2005
| International Games System
| Not Covered
| [https://wiki.gbl.gg/w/Spectral_vs_Generation Mizuumi]
|
|-
| Street Fighter
| SF1
| 1987
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter StrategyWiki]
|
|-
| [[Street Fighter 2: The World Warrior]]
| SF2, SF2WW, WW
| 1991
| Capcom
| [[Image:100%.gif]]
|
|
|-
| [[Street Fighter 2: Champion Edition]]
| SF2CE, CE
| 1992
| Capcom
| [[Image:100%.gif]]
|
|
|-
| [[Street Fighter 2: Hyper Fighting]] / Street Fighter 2 Turbo
| SF2HF, SF2T, HF
| 1992
| Capcom
| [[Image:100%.gif]]
|
|
|-
| Super Street Fighter 2
| SSF2
| 1993
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Super_Street_Fighter_II StrategyWiki]
|
|-
| [[Super Street Fighter II Turbo]]
| SSF2T, SSF2X, ST
| 1994
| Capcom
| [[Image:80%.gif]]
|
| Could use some formatting updates and match up data.
|-
| Super Street Fighter II Turbo Revival
| SSF2TR
| 2001
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Super_Street_Fighter_II_Turbo_Revival StrategyWiki]
|
|-
| [[Hyper Street Fighter 2]]
| SF2AE, HSF
| 2003
| Capcom
| [[Image:50%.gif]]
|
|
|-
| [[Super Street Fighter II Turbo HD Remix]]
| HDR
| 2008
| Capcom
| [[Image:80%.gif]]
|
| Could use some formatting updates and matchup data.
|-
| Ultra Street Fighter II: The Final Challengers
| USF2
| 2017
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Ultra_Street_Fighter_II:_The_Final_Challengers StrategyWiki]
|
|-
| [[Street Fighter Alpha]]
| SFA, Alpha 1, SFZ (JP)
| 1995
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Street Fighter Alpha 2]]
| SFA2, Alpha 2, SFZ2 (JP), Zero 2 (JP), A2
| 1996
| Capcom
| [[Image:80%.gif]]
| [https://sfz2.wordpress.com/ Keiko's SFZ2 Blog]
| All characters updated. Missing some matchup data.
|-
| Street Fighter Alpha 2 Gold
| SFA2G
| 1996
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter_Alpha_2_Gold StrategyWiki]
|
|-
| [[Street Fighter Alpha 3]]
| SFA3, Alpha 3, SFZ3 (JP), Zero 3 (JP), A3
| 1998
| Capcom
| [[Image:60%.gif]]
| [http://sfzero3.web.fc2.com/ VER's SFZ3 Site]
| Added pros/cons and resources for each character
|-
| Street Fighter Alpha 3 (GBA)
| SFA3
| 2002
| Crawfish Interactive
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter_Alpha_3_(Game_Boy_Advance) StrategyWiki]
|
|-
| Street Fighter Alpha 3 MAX
| SFA3M
| 2006
| Capcom
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter_Alpha_3_MAX StrategyWiki]
|
|-
| [[Hyper Street Fighter Alpha]]
| HSFA
| 2006
| Capcom
| [[Image:50%.gif]]
|
| Could use some pictures to break up the monotony of the black and white text.
|-
| [[Street Fighter 3: New Generation]]
| SF3, SF3NG
| 1997
| Capcom
| [[Image:50%.gif]]
|
|
|-
| [[Street Fighter 3: 2nd Impact]]
| SF3:2I, 2I, 2nd Impact
| 1997
| Capcom
| [[Image:50%.gif]]
|
|
|-
| [[Street Fighter 3: 3rd Strike]]
| SF3:3S, 3S, 3rd Strike
| 1999
| Capcom
| [[Image:100%.gif]]
|
|
|-
| [[Street Fighter IV]]
| SFIV
| 2008
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Super Street Fighter IV]]
| SSFIV
| 2010
| Capcom
| [[Image:100%.gif]]
|
|
|-
| [[Super Street Fighter IV AE]]
| SSFIV:AE
| 2010
| Capcom
| [[Image:100%.gif]]
|
| Lots of work needed on character match ups.
|-
| [[Ultra Street Fighter IV]]
| USFIV
| 2014
| Capcom
| [[Image:100%.gif]]
|
|
|-
| [[Street Fighter V]]
| SFV
| 2016
| Capcom
| [[Image:50%.gif]]
| [https://wiki.hardedge.org/index.php?title=Street_Fighter_V HardEdge] (DE)
|
|-
| [[Street Fighter 6]]
| SF6
| 2023
| Capcom
| [[Image:80%.gif]]
|
| Many character subpages (Combos, Strategy, Matchups) need more complete and detailed info.
|-
| Street Fighter EX
| SFEX
| 1996
| Arika
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter_EX StrategyWiki]
|
|-
| Street Fighter EX Plus
| SFEX
| 1997
| Arika
| Not Covered
| [https://strategywiki.org/wiki/Street_Fighter_EX_Plus StrategyWiki]
|
|-
| [[Street Fighter EX Plus Alpha]]
| SFEX+
| 1997
| Arika
| [[Image:50%.gif]]
| [http://newchallenger.net/w/index.php?title=Street_Fighter_EX Newchallengers]<br>[https://strategywiki.org/wiki/Street_Fighter_EX_Plus_α StrategyWiki]
|
|-
| [[Street Fighter EX2 Plus]]
| SFEX2+, EX2 Plus
| 1999
| Arika
| [[Image:50%.gif]]
| [https://wiki.gbl.gg/w/Street_Fighter_EX2_PLUS Mizuumi]<br>[https://strategywiki.org/wiki/Street_Fighter_EX_2_Plus Strategy Wiki]<br>[http://ex2plus.wikidot.com/ Wikidot]
| Several places to get information, none of them complete.
|-
| [[Street Fighter EX3]]
| SFEX3
| 2000
| Arika
| [[Image:50%.gif]]
| [https://strategywiki.org/wiki/Street_Fighter_EX_3 Strategy Wiki]
|
|-
| Street Fighter: The Movie
| SFTM
| 1995
| Incredible Technologies
| Not Covered
| [https://wiki.gbl.gg/w/Street_Fighter:_The_Movie Mizuumi]
|
|-
| [[Street Fighter X Tekken]]
| SFxT
| 2012
| Capcom
| [[Image:80%.gif]]
|
| Missing bios, move analysis, and DLC character stuff.
|-
| Street Fighter 1 Mugen Remake
| SF1MR
| 2011
| Valkyrie Project
| Not Covered
| [https://wiki.gbl.gg/w/Street_Fighter_1_MR Mizuumi]
|
|-
| [[Super Dragon Ball Z]]
| SDBZ
| 2005
| Arika
| [[Image:40%.gif]]
|
|
|-
| [[Super Smash Bros.]]
| Smash 64
| 1999
| Nintendo
| [[Image:100%.gif]]
| [https://www.ssbwiki.com/Super_Smash_Bros. SmashWiki]
| SmashWiki is more complete.
|-
| [[Super Smash Bros. Melee]]
| SSBM, Melee
| 2001
| Nintendo
| [[Image:80%.gif]]
| [https://www.ssbwiki.com/Super_Smash_Bros._Melee SmashWiki]
| SmashWiki is more complete.
|-
| [[Super Smash Bros. Brawl]]
| SSBB, Brawl
| 2008
| Nintendo
| [[Image:60%.gif]]
| [https://www.ssbwiki.com/Super_Smash_Bros._Brawl SmashWiki]
| SmashWiki is more complete.
|-
| [[Super Smash Bros. for 3DS and Wii U]]
| SSB4, Smash 4
| 2014
| Namco
| [[Image:00%.gif]]
| [https://www.ssbwiki.com/Super_Smash_Bros._4 SmashWiki]
| SmashWiki is more complete.
|-
| Super Smash Bros. Ultimate
| SSBU, Ultimate
| 2018
| Namco
| Not Covered
| [https://www.ssbwiki.com/Super_Smash_Bros._Ultimate SmashWiki]
|
|-
| Super Smash Bros. Crusade
| SSBC
| 2010
| Project Crusade
| Not Covered
| [https://wiki.gbl.gg/w/Super_Smash_Bros._Crusade Mizuumi]
|
|-
| [[SvC Chaos: SNK Vs Capcom]]
| SvC
| 2003
| SNK
| [[Image:100%.gif]]
|
|
|-
| [[Tatsunoko vs Capcom]]
| TvC
| 2008
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[Tatsunoko vs Capcom: Ultimate All Stars]]
| TvC
| 2010
| Capcom
| [[Image:100%.gif]]
|
| Add things under The Basics, Advanced Strategy, and Match-Ups under every character.
|-
| [[Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)]]
|
| 1993
| Konami
| [[Image:80%.gif]]
| [http://newchallenger.net/w/index.php?title=Teenage_Mutant_Ninja_Turtles_Tournament_Fighters Newchallengers]
| SuperCombo is still better for now.
|-
| [[Tekken 1]]
| T1
| 1994
| Namco
| [[Image:00%.gif]]
|
|
|-
| [[Tekken 2]]
| T2
| 1995
| Namco
| [[Image:20%.gif]]
|
|
|-
| [[Tekken 3]]
| T3
| 1997
| Namco
| [[Image:20%.gif]]
|
|
|-
| [[Tekken 4]]
| T4
| 2001
| Namco
| [[Image:20%.gif]]
|
|
|-
| [[Tekken 5]]
| T5,T5.0
| 2004
| Namco
| [[Image:00%.gif]]
|
|
|-
| [[Tekken 5: Dark Resurrection]]
| T5, T5:DR
| 2005
| Namco
| [[Image:20%.gif]]
|
|
|-
| [[Tekken 6: Bloodline Rebellion]]
| T6, T6:BR
| 2007
| Namco
| [[Image:40%.gif]]
| [https://web.archive.org/web/20190718105457/http://www.tekkenzaibatsu.com/wiki/Tekken_6 Tekken Zaibatsu]
| Tekken Zaibatsu is more complete.
|-
| [[Tekken 7]]
| T7
| 2015
| Namco
| [[Image:20%.gif]]
| [https://wavu.wiki/t/Main_Page Wavu Wiki]
|
|-
| Tekken 8
| T8
| 2024
| Namco
| Not Covered
| [https://wavu.wiki/t/Main_Page Wavu Wiki]
|
|-
| [[Tekken Tag Tournament]]
| TTT, TTT1
| 1999
| Namco
| [[Image:20%.gif]]
|
|
|-
| [[Tekken Tag Tournament 2]]
| TTT2
| 2011
| Namco
| [[Image:20%.gif]]
| [https://web.archive.org/web/20191003005115/http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2 Tekken Zaibatsu]
| Tekken Zaibatsu is more complete.
|-
| [[The King of Fighters '94]]
| KOF94
| 1994
| SNK
| [[Image:20%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_%2794 Dream Cancel]
|
|-
| [[The King of Fighters '95]]
| KOF95
| 1995
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[The King of Fighters '96]]
| KOF96
| 1996
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[The King of Fighters '97]]
| KOF97
| 1997
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[The King of Fighters '98: The Slugfest]]
| KOF98
| 1998
| SNK
| [[Image:80%.gif]]
|
|
|-
| [[The King of Fighters '98: Ultimate Match]]
| KOF98UM
| 2008
| SNK
| [[Image:80%.gif]]
|
|
|-
| The King of Fighters '98: Ultimate Match Final Edition
| KOF98UMFE
| 2014
| SNK
| Not Covered
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_%2798_UMFE Dream Cancel]
|
|-
| [[The King of Fighters '99: Millennium Battle]]
| KOF99
| 1999
| SNK
| [[Image:60%.gif]]
|
|
|-
| [[The King of Fighters 2000]]
| KOF 2000
| 2000
| SNK
| [[Image:60%.gif]]
|
|
|-
| [[The King of Fighters 2001]]
| KOF01
| 2001
| SNK
| [[Image:60%.gif]]
|
|
|-
| [[The King of Fighters 2002]]
| KOF02
| 2002
| SNK
| [[Image:80%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_2002 Dream Cancel]
|
|-
| [[The King of Fighters 2002: Unlimited Match]]
| KOF02UM
| 2009
| SNK
| [[Image:80%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_2002_UM Dream Cancel]
| Dream Cancel is at least equally complete at this time.
|-
| [[The King of Fighters 2003]]
| KOF03
| 2003
| SNK
| [[Image:80%.gif]]
|
|
|-
| [[The King of Fighters XI]]
| KOF11
| 2005
| SNK
| [[Image:40%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_XI Dream Cancel]<br>[https://wiki.hardedge.org/index.php?title=The_King_of_Fighters_XI HardEdge] (DE)
| Dream Cancel is at least equally complete at this time.
|-
| [[The King of Fighters XII]]
| KOF12
| 2009
| SNK
| [[Image:50%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_XII Dream Cancel]
| Dream Cancel is definitely better at this time.
|-
| [[The King of Fighters XIII]]
| KOF13
| 2010
| SNK
| [[Image:100%.gif]]
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_XIII Dream Cancel]
| Lots of work needed on character match ups.
|-
| The King of Fighters XIV
| KOF14
| 2016
| SNK
| Not Covered
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_XIV Dream Cancel]
|
|-
| The King of Fighters XV
| KOF15
| 2022
| SNK
| Not Covered
| [https://www.dreamcancel.com/wiki/The_King_of_Fighters_XV Dream Cancel]
|
|-
| [[The King of Fighters Neowave]]
| KOF Neowave
| 2005
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[The King of Fighters 2006]] / KOF: Maximum Impact 2
| KOF06,
| 2006
| SNK
| [[Image:40%.gif]]
|
|
|-
| [[The King of Fighters MIRA]] / KOF Maximum Impact Regulation A
| KOF MIRA
| 2008
| SNK
| [[Image:20%.gif]]
|
|
|-
| The Last Blade
|
| 1997
| SNK
| Archived
| [https://www.dreamcancel.com/wiki/The_Last_Blade Dream Cancel]
|
|-
| [[The Last Blade 2]]
|
| 1998
| SNK
| [[Image:80%.gif]]
| [https://www.dreamcancel.com/wiki/The_Last_Blade_2 Dream Cancel]
| Which wiki is better varies by character.
|-
| [[The Rumble Fish 2]]
|
| 2005
| Dimps, Sammy
| [[Image:40%.gif]]
|
| [https://wiki.gbl.gg/w/The_Rumble_Fish_2 Mizuumi]
|-
| Them's Fightin' Herds
| TFH
| 2018
| Mane6, Inc.
| Not Covered
| [https://wiki.gbl.gg/w/Them's_Fightin'_Herds Mizuumi]
|
|-
| [[Thrill Kill]]
|
| 1998
| Paradox Development
| [[Image:60%.gif]]
|
|
|-
| [[Tuff E Nuff]]
|
| 1993
| Jaleco
| [[Image:50%.gif]]
|
|
|-
| Tobal 2
|
| 1997
| Dreamfactory, Square
| Archived
|
|
|-
| Tough Love Arena
| TLA
| 2021
| M. Paul Weeks, Amy Xu
| Not Covered
| [https://wiki.gbl.gg/w/Tough_Love_Arena Mizuumi]
|
|-
| Ultra Fight Da! Kyanta 2
| UFDK2
| 2019
| Haramaself
| Not Covered
| [https://wiki.gbl.gg/w/Ultra_Fight_Da!_Kyanta_2 Mizuumi]
|
|-
| Under Night In-Birth Exe:Late
| UNIEL
| 2013
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Under_Night_In-Birth/UNIEL Mizuumi]
|
|-
| Under Night In-Birth Exe:Late[st]
| UNIST
| 2015
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Under_Night_In-Birth/UNIST Mizuumi]
|
|-
| Under Night In-Birth Exe:Late[cl-r]
| UNIST
| 2020
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Under_Night_In-Birth/UNICLR Mizuumi]
|
|-
| Under Night In-Birth II Sys:Celes
| UNI2
| 2024
| French-Bread
| Not Covered
| [https://wiki.gbl.gg/w/Under_Night_In-Birth/UNI2 Mizuumi]
|
|-
| Vanguard Princess
| P, VanPri
| 2009
| Suge9
| Not Covered
| [https://wiki.gbl.gg/w/Vanguard_Princess Mizuumi]
|
|-
| Super Variable Geo
| SuperVG
| 1995
| TGL
| Archived
| [http://newchallenger.net/w/index.php?title=Super_Variable_Geo Newchallengers]
|
|-
| [[Advanced V.G. 2|Advanced Variable Geo 2]]
| AVG2
| 1998
| TGL
| [[Image:60%.gif]]
|
|
|-
| [[Virtua Fighter]]
| VF1
| 1993
| Sega
| [[Image:00%.gif]]
|
|
|-
| [[Virtua Fighter 2]]
| VF2
| 1994
| Sega
| [[Image:00%.gif]]
|
|
|-
| [[Virtua Fighter 3tb]]
| VF3, VF3tb
| 1997
| Sega
| [[Image:00%.gif]]
|
|
|-
| [[Virtua Fighter 4: Evolution]]
| VF4 Evo
| 2002
| Sega
| [[Image:00%.gif]]
| [https://virtuafighter.com/vf4/ VFDC]
|
|-
| [[Virtua Fighter 5: Final Showdown]]
| VF5FS
| 2010
| Sega
| [[Image:00%.gif]]
| [https://virtuafighter.com/wiki/index/ VFDC]
| VFDC wiki is more complete.
|-
| Virtual-On Oratorio Tangram
| VOOT, Oratan
| 1998
| Sega
| Not Covered
| [https://wiki.gbl.gg/w/Virtual-On_Oratorio_Tangram Mizuumi]
|
|-
| [[Waku Waku 7]]
| WW7
| 1996
| Sunsoft
| [[Image:60%.gif]]
|
|
|-
| WeaponLord
|
| 1995
| Visual Concepts
| Archived
| [http://newchallenger.net/w/index.php?title=Weaponlord Newchallengers]
| Newchallengers will be better in the future.
|-
| Wonderful World
|
| 2006
| Ainefill
| Not Covered
| [https://wiki.gbl.gg/w/Wonderful_World Mizuumi]
|
|-
| World Heroes 2
|
| 1993
| ADK
| Archived
|
|
|-
| [[World Heroes Perfect]]
| WHP
| 1995
| ADK
| [[Image:80%.gif]]
|
|
|-
| [[X-Men: Children of the Atom]]
| COTA
| 1994
| Capcom
| [[Image:80%.gif]]
|
|
|-
| [[X-Men vs Street Fighter]]
| XSF, XvSF
| 1996
| Capcom
| [[Image:80%.gif]]
|
| More analysis of revision version differences.
|-
| [[Yatagarasu: Attack on Cataclysm]]
| YAoC
| 2015
| NYU media
| [[Image:80%.gif]]
| [https://wiki.gbl.gg/w/Yatagarasu Mizuumi]
| SuperCombo is actually better for now.
|-
| Your Only Move Is Hustle
| YomiHustle, YH, YOMIH
| 2022
| IvySly
| Not Covered
| [https://wiki.gbl.gg/w/YomiHustle Mizuumi]
|
|}
|}
</center>
[[Glossary]]
[http://sonichurricane.com/articles/sfterms.html SF Terminology Encyclopedia]
== Advanced Articles ==
- Note to self: Fill with Ponder's Domination 101 essays. --[[User:James McCloud|James McCloud]] 18:11, 8 April 2007 (UTC)
== Game Specific Strategies ==
=== Capcom Games ===
* [[Image:60%.gif]] [[Capcom Fighting Evolution]]
* [[Image:00%.gif]] [[Capcom vs SNK 1]]
* [[Image:80%.gif]] [[Capcom vs SNK 2]]
* [[Image:80%.gif]] [[Cyberbots: Fullmetal Madness]]
* [[Image:80%.gif]] [[Hyper Street Fighter 2]]
* [[Image:00%.gif]] [[Marvel Super Heroes]]
* [[Image:40%.gif]] [[Marvel vs Capcom 2]]
* [[Image:00%.gif]] [[Power Stone]]
* [[Image:20%.gif]] [[Rival Schools Project Justice]]
* [[Image:80%.gif]] [[Shijou Saikyo no Teishi Kenichi]]
* [[Image:20%.gif]] [[Street Fighter 2: Hyper Fighting]]
* [[Image:100%.gif]] [[Street Fighter 3: 3rd Strike]]
* [[Image:20%.gif]] [[Street Fighter Alpha 2]]
* [[Image:50%.gif]] [[Street Fighter Alpha 3]]
* [[Image:20%.gif]] [[Street Fighter Alpha Anthology]]
* [[Image:00%.gif]] [[Street Fighter EX 2 Plus]]
* [[Image:00%.gif]] [[Street Fighter EX 3]]
* [[Image:00%.gif]] [[Street Fighter EX Plus Alpha]]
* [[Image:100%.gif]] [[Super Street Fighter 2 Turbo]]
* [[Image:80%.gif]] [[Vampire Savior (Darkstalkers 3)]]
* [[Image:50%.gif]] [[X-Men: Children of the Atom]]
* [[Image:20%.gif]] [[X-Men vs Street Fighter]]
=== SNK Games ===
* [[Image:00%.gif]] [[Fatal Fury Special]]
* [[Image:80%.gif]] [[Garou: Mark of the Wolves]]
* [[Image:20%.gif]] [[The King of Fighters '98: The Slugfest|King of Fighters '98: The Slugfest, The]]
* [[Image:40%.gif]] [[The King of Fighters 2002|King of Fighters 2002, The]]
* [[Image:20%.gif]] [[The King of Fighters 2003|King of Fighters 2003, The]]
* [[Image:40%.gif]] [[King of Fighters Neowave, The|King of Fighters Neowave, The]]
* [[Image:20%.gif]] [[The King of Fighters XI|King of Fighters XI, The]]
* [[Image:60%.gif]] [[Last Blade 2|Last Blade 2, The]]
* [[Image:20%.gif]] [[NeoGeo Battle Coliseum]]
* [[Image:50%.gif]] [[Real Bout Fatal Fury 2]]
* [[Image:00%.gif]] [[Samurai Shodown 2]]
* [[Image:00%.gif]] [[Samurai Shodown 4]]
* [[Image:20%.gif]] [[Samurai Shodown 5 Special]]
* [[Image:00%.gif]] [[Samurai Shodown Tenka]]
* [[Image:00%.gif]] [[SvC Chaos: SNK Vs Capcom]]
=== Midway Games ===
* [[Image:00%.gif]] [[Mortal Kombat Trilogy (PSX Greatest Hits)]]
* [[Image:50%.gif]] [[Ultimate Mortal Kombat 3]]
=== SEGA Games ===
* [[Image:60%.gif]] [[Bleach DS:  Souten ni Kakeru Unmei]]
* [[Image:00%.gif]] [[Virtua Fighter 4: Evolution]]
* [[Image:00%.gif]] [[Virtua Fighter 5]]
=== Tecmo Games ===
* [[Image:20%.gif]] [[Dead or Alive 4]]
=== Namco Games ===
* [[Image:00%.gif]] [[Soul Calibur 2]]
* [[Image:20%.gif]] [[Soul Calibur 3]]
* [[Image:00%.gif]] [[Tekken 5: Dark Resurrection]]
* [[Image:00%.gif]] [[Tekken Tag Tournament]]
=== Arc System Works Games ===
* [[Image:40%.gif]] [[Guilty Gear XX Slash]]
=== Nintendo Games ===
* [[Image:100%.gif]] [[Super Smash Bros. Melee]]
* [[Image:00%.gif]] [[Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)]]
=== Misc. Developer Games ===
* [[Image:40%.gif]] [[Arcana Heart]]
* [[Image:00%.gif]] [[Breakers Revenge]]
* [[Image:80%.gif]] [[Dragon Ball Z: Budokai 3]]
* [[Image:80%.gif]] [[Eternal Fighter ZERO]]
* [[Image:00%.gif]] [[Fighter's History Dynamite]]
* [[Image:20%.gif]] [[Hokuto no Ken]]
* [[Image:80%.gif]] [[Immaterial and Missing Power]]
* [[Image:00%.gif]] [[Jojo's Bizarre Adventure]]
* [[Image:80%.gif]] [[Melty Blood: Act Cadenza]]
* [[Image:40%.gif]] [[Monster]]
* [[Image:00%.gif]] [[Naruto: Gekitou Ninja taisen! 4]]
* [[Image:00%.gif]] [[Rumble Fish 2, The]]
* [[Image:00%.gif]] [[Super Dragon Ball Z]]
* [[Image:00%.gif]] [[Tobal 2]]
* [[Image:00%.gif]] [[Waku Waku 7]]
* [[Image:00%.gif]] [[WeaponLord]]

Latest revision as of 08:22, 6 July 2025

Welcome to the SuperCombo Wiki directory, in this table you'll find links to all of the game wikis hosted in the site. Feel free to link to pages outside of SC to guide players to the resources endorsed by the community.

Game Acronym / Abbreviation Year Developer Completion Alternative Wiki Notes
Akatsuki Blitzkampf ABK 2007 Subtle Style Archived Mizuumi
Aggressors of Dark Kombat ADK 1994 ADK 40%.gif
EN-Eins Perfektewelt EE, EN1, ENPW, EN1PW 2010 Subtle Style Not Covered Mizuumi
EN-Eins Perfektewelt: Anastasis EN1A 2023 Subtle Style Not Covered Mizuumi
Among Us Arena Ultimate AUAU 2022 Starcutter Not Covered Mizuumi
Anarchy Reigns 2012 Platinum Games 20%.gif
Aquapazza: Aquaplus Dream Match AP, AQP 2011 Examu Not Covered Mizuumi
Arcana Heart AH1 2006 Examu 80%.gif
Arcana Heart 3 AH3 2009 Examu Not Covered Mizuumi
Arcana Heart 3 LOVE MAX!!!!! AH3LM 2013 Examu Not Covered Mizuumi
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! AH3LMSS 2014 Examu Not Covered Mizuumi
Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND AH3X 2021 Team Arcana Not Covered Mizuumi
Art of Fighting 2 AOF2 1994 SNK Not Covered Dream Cancel
Art of Fighting 3: The Path of the Warrior AOF3 1996 SNK Not Covered Mizuumi
Asuka 120% LimitOver BURNING Fest. A120LO 1998 Fill in Cafe Not Covered Mizuumi
Asura Blade: Sword Of Dynasty 1998 Fuuki Archived
Asura Buster: Eternal Warriors 2000 Fuuki 80%.gif
AzuFight: Taisen Shiyo AFTS 2005 Yukidaruma Not Covered Mizuumi
Battle Fantasia BatFan 2007 Arc System Works Archived Dustloop
Big Bang Beat BBB 2007 NRF, Alicesoft Archived
Big Bang Beat -Revolve- BBBR 2011 AliceSoft, Frontier Aja Not Covered Mizuumi
Blade Strangers BLASTR 2018 Studio Saizensen Not Covered Mizuumi
BlazBlue: Calamity Trigger BBCT 2008 Arc System Works Archived Dustloop
BlazBlue: Continuum Shift BBCS 2009 Arc System Works 40%.gif Dustloop Dustloop wiki has frame data but nothing else, so this is fine for now.
BlazBlue: Continuum Shift II BBCS2 2010 Arc System Works Not Covered Dustloop
BlazBlue: Continuum Shift Extend BBCSE 2011 Arc System Works Not Covered Dustloop
BlazBlue: Chrono Phantasma BBCP 2012 Arc System Works Not Covered Dustloop
BlazBlue: Chrono Phantasma Extend BBCPE 2014 Arc System Works Not Covered Dustloop
BlazBlue: Central Fiction BBCF 2015 Arc System Works Not Covered Dustloop
BlazBlue: Cross Tag Battle BBCTag 2018 Arc System Works Not Covered Dustloop
Bleach DS: Souten ni Kakeru Unmei 2006 Sega 60%.gif
Bloody Roar 3 2000 Eighting 20%.gif
Bloody Roar: Primal Fury 2002 Eighting 60%.gif
Brawlhalla BH 2017 Blue Mammoth Games 00%.gif
Breakers Revenge BR, Breakers 1998 Visco 60%.gif
Bushido Blade 2 1998 Square 20%.gif
Capcom Fighting Evolution Capcom Fighting Jam 2004 Capcom 60%.gif
Capcom vs SNK CvS, CvS1, CvSPro (upgrade) 2000 Capcom 50%.gif
Capcom vs SNK 2 CvS2, CvS2EO (upgrade) 2001 Capcom 80%.gif
Chaos Breaker (Dark Awake) CB, DA 2004 Eolith/Taito 80%.gif
Chaos Code -New Sign of Catastrophe- CC NSoC 2013 FK Digital Not Covered Mizuumi
Combo Babies CB 2021 Nucko Games Not Covered Mizuumi
Cyber Troopers Virtual On: Oratorio Tangram VOOT 1998 Sega 20%.gif Mizuumi Mizuumi Wiki is more complete.
Cyberbots: Fullmetal Madness CB 1995 Capcom 100%.gif Mizuumi Mizuumi Wiki is the actively maintained wiki for this game now.
Dan-Ku-Ga DKG 1994 Taito Not Covered Mizuumi
Daraku Tenshi: The Fallen Angels 1998 Steel Hearts, Psikyo 40%.gif
Darkstalkers: The Night Warriors DS1 1994 Capcom 80%.gif
Night Warriors: Darkstalkers' Revenge DS2, NW, Vampire Hunter 1995 Capcom 80%.gif Working on modernizing pages.
Vampire Savior (Darkstalkers 3) DS3, VSav 1997 Capcom 80%.gif Mizuumi Mizuumi wiki is better.
Darkstalkers Resurrection 2013 Capcom Archived Compilation of DS2 and DS3.
Dead or Alive DOA1 1996 Tecmo Archived Free Step Dodge
Dead or Alive 2: Hardcore DOA2 2000 Tecmo 00%.gif Free Step Dodge FSD wiki is more complete.
Dead or Alive 3 DOA3 2001 Tecmo 00%.gif Free Step Dodge FSD wiki is more complete.
Dead or Alive 4 DOA4 2005 Tecmo 00%.gif Free Step Dodge FSD wiki is more complete.
Dead or Alive 5 Last Round DOA5 LR 2015 Tecmo Koei 00%.gif Free Step Dodge FSD wiki is more complete.
Dengeki Bunko: Fighting Climax DFC 2014 French-Bread Not Covered Mizuumi
Dengeki Bunko: Fighting Climax IGNITION DFCI 2015 French-Bread Not Covered Mizuumi
DNF Duel DNFD 2022 Arc System Works, Eighting, Neople Not Covered Dustloop
Double Dragon 1995 Technos/SNK 60%.gif
DracoFighter DF 2022 Vecderg Not Covered Mizuumi
Dragon Ball FighterZ DBFZ 2018 Arc System Works Not Covered Dustloop
Dragon Ball Z: Budokai 3 2004 Dimps, Atari, Bandai 80%.gif
Dragon Ball Z: Hyper Dimension 1996 Bandai 50%.gif Newchallengers SuperCombo is better for now.
Duels of Fortune DoF 2023 Cosmic Hat Games Not Covered Mizuumi
E's Laf++ EL2 TBA Free, pikixu Not Covered Mizuumi
Eternal Champions 1993 Sega Not Covered Sega Retro
Eternal Champions: Challenge From the Dark Side 1995 Sega 00%.gif Sega Retro
Eternal Fighter ZERO EFZ 2000 Tasofro 40%.gif Mizuumi Mizuumi is more complete.
Fantasy Strike FS 2019 Sirlin games 20%.gif Mizuumi Mizuumi is more complete.
Fatal Fury 1 FF1 1991 SNK 40%.gif
Fatal Fury 2 FF2 1992 SNK 50%.gif
Fatal Fury Special FFS 1993 SNK 80%.gif
Fatal Fury 3 FF3 1995 SNK 20%.gif
Real Bout Fatal Fury 1995 SNK 40%.gif
Real Bout Fatal Fury Special 1997 SNK 50%.gif
Real Bout Fatal Fury 2 1998 SNK 40%.gif Dream Cancel
HardEdge (DE)
HardEdge is the most complete
Garou: Mark of the Wolves MotW 1999 SNK 100%.gif Lots of work needed on character match ups.
Fatal Fury: City of the Wolves CotW 2025 SNK Not Covered Dream Cancel
Fate/Unlimited Codes FUC, Fate/UC 2008 Eighting, Capcom Archived Mizuumi
HardEdge (DE)
Fight of Animals FoA 2019 Digital Crafter Not Covered Mizuumi
Fighter's History Dynamite FHD, Karnov's Revenge 1994 Data East 80%.gif Newchallengers Also worth checking.
Fighters Megamix 1996 Sega 00%.gif
Fight Fever 1994 Viccom Archived
Fighting EX Layer FEXL 2018 Arika Not Covered Geki's FEXL Guide
HardEdge (DE)
Geki's site is the better resource.
Fighting Layer 1998 Arika 40%.gif StrategyWiki
Fighting Vipers 2 1998 Sega 00%.gif
Galaxy Fight: Universal Warriors 1995 Sunsoft 60%.gif
Giant Gram 2000 1998 Sega AM2
Granblue Fantasy: Versus GBVS 2020 Arc System Works Not Covered Dustloop
Granblue Fantasy Versus: Rising GBVSR 2023 Arc System Works Not Covered Dustloop
Guilty Gear: The Missing Link GGML 1998 Arc System Works Not Covered Dustloop
Guilty Gear X GGX 2000 Arc System Works Not Covered Dustloop
Guilty Gear Petit 2 GGP2 2001 Arc System Works Not Covered Dustloop
Guilty Gear XX GGXX 2002 Arc System Works 20%.gif Dustloop Dustloop page has absolutely nothing, so this is fine for now.
Guilty Gear XX ♯Reload GGReload 2003 Arc System Works Not Covered Dustloop
Guilty Gear XX Slash GGXX Slash, GGSlash 2005 Arc System Works 20%.gif Dustloop Dustloop wiki has frame data and basically nothing else, so this is fine for now.
Guilty Gear XX Accent Core GGXXAC 2006 Arc System Works 80%.gif Dustloop
HardEdge (DE)
Delete. Dustloop wiki is more complete.
Guilty Gear XX Accent Core Plus R GGACR 2012 Arc System Works Not Covered Dustloop
Guilty Gear Xrd -Sign- Xrd Sign, GGXRD 2014 Arc System Works Archived Dustloop
Guilty Gear Xrd -REVELATOR- GGXRD-R 2015 Arc System Works Not Covered Dustloop
Guilty Gear Xrd REV 2 GGXRD-R2 2017 Arc System Works Not Covered Dustloop
Guilty Gear -Strive- GGST 2021 Arc System Works Not Covered Dustloop
Guilty Gear Isuka GGI 2003 Arc System Works Not Covered Dustloop
Hokuto no Ken HnK 2005 Arc System Works 80%.gif Dustloop Active editing is now at Dustloop.
Idol Showdown IS 2023 Besto Game Team Not Covered Mizuumi
Immaterial and Missing Power IaMP 2004 Tasofro 20%.gif Mizuumi Mizuumi is more complete.
Injustice: Gods Among Us 2013 Netherrealm Games 20%.gif
Invincible VS INVS 2026 Quarter Up, Skybound Games 00%.gif
Jackie Chan in Fists of Fire JCFoF 1995 Kaneko Not Covered Mizuumi
JoJo's Bizarre Adventure: Heritage for the Future HFTF, Jojoban 1999 Capcom 100%.gif JoJoban Fandom Wiki
HardEdge (DE)
Killer Instinct KI 1994 Rare 20%.gif
Killer Instinct (2013) KI 2013 Microsoft, Iron Galaxy, Double Helix 20%.gif Infil's KI Guide Infil's guide is the better resource.
KILL la KILL IF 2019 A+ Games, Arc System Works Archived Mizuumi
Kirby Fighters 2 KF2 2020 HAL Laboratory Not Covered Mizuumi
WiKirby
Kizuna Encounter: Super Tag Battle 1996 SNK Not Covered Mizuumi
KwonHo 2007 Radio Games Archived
Maiden and Spell MnS 2020 mino_dev Not Covered Mizuumi
Martial Masters 1999 IGS 80%.gif
Marvel Super Heroes MSH 1995 Capcom 80%.gif
Marvel Super Heroes vs Street Fighter MSF, MvSF 1997 Capcom 80%.gif
Marvel vs Capcom MvC, MvC1 1998 Capcom 80%.gif
Marvel vs Capcom 2 MvC2, Mahvel 2000 Capcom 100%.gif Needs a few images to break up/compliment the information. Tons of misc. info, glitches and tricks missing.
Marvel vs Capcom 3 MvC3 2011 Capcom 100%.gif Misc. info missing.
Ultimate Marvel vs Capcom 3 UMvC3 2011 Capcom 80%.gif
Marvel VS Capcom: Infinite MvCI 2017 Capcom 40%.gif HardEdge (DE) SuperCombo is more complete.
Mega Knockdown MKD 2022 Counter Hit Studios Not Covered Mizuumi
Melty Blood: Act Cadenza MBAC 2005 French-Bread 80%.gif Mizuumi Updated wiki for Melty blood at Mizuumi.
Melty Blood: Actress Again MBAA 2008 French-Bread Not Covered Mizuumi
Melty Blood: Actress Again Current Code MBAACC 2009 French-Bread Not Covered Mizuumi
Play Melty Blood!
Melty Blood: Type Lumina MBTL 2021 French-Bread Not Covered Mizuumi
Mighty Morphin Power Rangers: The Fighting Edition 1995 Matsume, Bandai 50%.gif Newchallengers SuperCombo is better for now.
Power Rangers: Battle for the Grid BFTG 2019 nWay Games Not Covered Mizuumi
Million Arthur: Arcana Blood 2017 Team Arcana Not Covered Mizuumi
Mobile Suit Gundam: Ex Revue 1994 Allumer Not Covered Mizuumi
Gundam Wing: Endless Duel 1996 Bandai 80%.gif Newchallengers Probably about equal for now.
Gundam: Battle Assault 2 2002 Bandai Archived Mizuumi
Monster 2005 8105 Graphics 40%.gif
Mortal Kombat MK1 1992 Midway 100%.gif
Mortal Kombat II MK2 1993 Midway 100%.gif
Mortal Kombat 3 MK3 1995 Midway 60%.gif
Ultimate Mortal Kombat 3 UMK3 1995 Midway 100%.gif
Mortal Kombat Trilogy 1996 Midway 80%.gif
Mortal Kombat 9 MK9 2011 Netherrealm Games 100%.gif
Mortal Kombat X MKX 2015 Netherrealm Games 40%.gif
Mortal Kombat 11 MK11 2019 Netherrealm Games 00%.gif Kombat Academy (11 Wiki is archived and not currently accessible)
Mortal Kombat 1 MK1 2023 Netherrealm Games 20%.gif Kombat Academy
Naruto: Gekitou Ninja Taisen! 4 GNT4 2005 Eighting Archived
Naruto Shippuuden: Gekitou Ninja Taisen! EX2 GNTEX2 2007 Eighting Archived
NeoGeo Battle Coliseum NGBC 2005 SNK 80%.gif Dream Cancel Which wiki is better varies by character.
Nickelodeon All-Star Brawl Nick Brawl 2021 Ludosity, Fair Play Labs 80%.gif
Nickelodeon All-Star Brawl 2 NASB2 2023 Fair Play Labs 20%.gif Work in progress, missing lots of frame data.
Ninja Masters NM 1996 ADK 80%.gif
Nitroplus Blasterz: Heroines Infinite Duel 2015 Examu Not Covered Mizuumi
Persona 4 Arena P4A, P4U (JP) 2012 Arc System Works 20%.gif Dustloop Delete. Dustloop wiki is more complete.
Persona 4: Arena Ultimax P4AU 2013 Arc System Works Not Covered Dustloop
Persona 4: Arena Ultimax Remaster P4U2R 2022 Arc System Works Not Covered Dustloop
PlayStation All-Stars Battle Royale PSABR 2012 Sony 50%.gif
Pocket Fighter / Super Gem Fighter Mini Mix 1997 Capcom 00%.gif Fightanvidya
Pokken Tournament DX Pokken 2017 Nintendo 60%.gif
Pokemon: Close Combat PKMN:CC 2023 BattleCapacity Not Covered Mizuumi
Power Instinct 1993 Atlus Archived StrategyWiki
Power Instinct 2 1994 Atlus Archived StrategyWiki
Gogetsuji Legends 1995 Atlus Archived StrategyWiki
Groove on Fight 1997 Atlus Archived StrategyWiki
Power Instinct Matrimelee Matrimelee 2003 Noise Factory Archived Mizuumi
Power Quest 1998 Japan System Supply Archived Newchallengers
Power Stone 1999 Capcom Archived StrategyWiki
Power Stone 2 2000 Capcom Archived StrategyWiki
Plasma Sword 1998 Capcom 20%.gif
Project Justice PJ 2000 Capcom 60%.gif
Rabbit 1997 EA Games 20%.gif
Rage of The Dragons RotD 2002 Evoga, Noise Factory 100%.gif
Ranma CRH 1994 Rumisoft, Atelier Double 20%.gif Newchallengers Both wikis are bad currently.
Red Earth RE 1996 Capcom Not Covered Mizuumi
Ring of Destruction: Slam Masters II 1994 Capcom 20%.gif
Rising Thunder RT 2015 Radiant Entertainment 50%.gif
ROBO OH RO 2020 Foxy Boxy Games Not Covered Mizuumi
Sailor Moon S SMS 1994 Arc System Works Not Covered Dustloop
Samurai Shodown I SamSho 1 1993 SNK 20%.gif
Samurai Shodown II SamSho 2 1994 SNK 20%.gif
Samurai Shodown III SamSho 3 1995 SNK Archived Mizuumi
Samurai Shodown IV SamSho 4 1996 SNK Archived Dream Cancel
Samurai Shodown V Special SamSho 5sp 2004 SNK Archived Mizuumi
Samurai Shodown VI SamSho 6, SamSho Tenka 2005 SNK Archived Dream Cancel
Samurai Shodown (2019) SamSho 7 2019 SNK Archived Mizuumi
Sengoku Basara X SBX 2008 Arc System Works 20%.gif Dustloop Active editing is now on Dustloop Wiki.
Senko No Ronde Rev. X 2005 Sega 00%.gif
Shijou Saikyo no Teishi Kenichi 2007 Capcom 40%.gif
Skullgirls SG 2012 Lab Zero Games Archived Mizuumi
SNK Heroines: Tag Team Frenzy TTF 2018 SNK Not Covered Dream Cancel
Soul Edge / Soul Blade 1995 Namco Archived 8WAYRUN
SoulCalibur I SC1 1998 Namco Archived 8WAYRUN
SoulCalibur II SC2 2002 Namco 00%.gif 8WAYRUN
SoulCalibur III SC3 2005 Namco 20%.gif 8WAYRUN
SoulCalibur IV SC4 2008 Namco Archived 8WAYRUN
SoulCalibur V SC5 2012 Namco Archived 8WAYRUN
SoulCalibur VI SC6, SCVI 2018 Namco 20%.gif 8WAYRUN
SoulCalibur Portal
Spectral VS Generation SvG 2005 International Games System Not Covered Mizuumi
Street Fighter SF1 1987 Capcom Not Covered StrategyWiki
Street Fighter 2: The World Warrior SF2, SF2WW, WW 1991 Capcom 100%.gif
Street Fighter 2: Champion Edition SF2CE, CE 1992 Capcom 100%.gif
Street Fighter 2: Hyper Fighting / Street Fighter 2 Turbo SF2HF, SF2T, HF 1992 Capcom 100%.gif
Super Street Fighter 2 SSF2 1993 Capcom Not Covered StrategyWiki
Super Street Fighter II Turbo SSF2T, SSF2X, ST 1994 Capcom 80%.gif Could use some formatting updates and match up data.
Super Street Fighter II Turbo Revival SSF2TR 2001 Capcom Not Covered StrategyWiki
Hyper Street Fighter 2 SF2AE, HSF 2003 Capcom 50%.gif
Super Street Fighter II Turbo HD Remix HDR 2008 Capcom 80%.gif Could use some formatting updates and matchup data.
Ultra Street Fighter II: The Final Challengers USF2 2017 Capcom Not Covered StrategyWiki
Street Fighter Alpha SFA, Alpha 1, SFZ (JP) 1995 Capcom 80%.gif
Street Fighter Alpha 2 SFA2, Alpha 2, SFZ2 (JP), Zero 2 (JP), A2 1996 Capcom 80%.gif Keiko's SFZ2 Blog All characters updated. Missing some matchup data.
Street Fighter Alpha 2 Gold SFA2G 1996 Capcom Not Covered StrategyWiki
Street Fighter Alpha 3 SFA3, Alpha 3, SFZ3 (JP), Zero 3 (JP), A3 1998 Capcom 60%.gif VER's SFZ3 Site Added pros/cons and resources for each character
Street Fighter Alpha 3 (GBA) SFA3 2002 Crawfish Interactive Not Covered StrategyWiki
Street Fighter Alpha 3 MAX SFA3M 2006 Capcom Not Covered StrategyWiki
Hyper Street Fighter Alpha HSFA 2006 Capcom 50%.gif Could use some pictures to break up the monotony of the black and white text.
Street Fighter 3: New Generation SF3, SF3NG 1997 Capcom 50%.gif
Street Fighter 3: 2nd Impact SF3:2I, 2I, 2nd Impact 1997 Capcom 50%.gif
Street Fighter 3: 3rd Strike SF3:3S, 3S, 3rd Strike 1999 Capcom 100%.gif
Street Fighter IV SFIV 2008 Capcom 80%.gif
Super Street Fighter IV SSFIV 2010 Capcom 100%.gif
Super Street Fighter IV AE SSFIV:AE 2010 Capcom 100%.gif Lots of work needed on character match ups.
Ultra Street Fighter IV USFIV 2014 Capcom 100%.gif
Street Fighter V SFV 2016 Capcom 50%.gif HardEdge (DE)
Street Fighter 6 SF6 2023 Capcom 80%.gif Many character subpages (Combos, Strategy, Matchups) need more complete and detailed info.
Street Fighter EX SFEX 1996 Arika Not Covered StrategyWiki
Street Fighter EX Plus SFEX 1997 Arika Not Covered StrategyWiki
Street Fighter EX Plus Alpha SFEX+ 1997 Arika 50%.gif Newchallengers
StrategyWiki
Street Fighter EX2 Plus SFEX2+, EX2 Plus 1999 Arika 50%.gif Mizuumi
Strategy Wiki
Wikidot
Several places to get information, none of them complete.
Street Fighter EX3 SFEX3 2000 Arika 50%.gif Strategy Wiki
Street Fighter: The Movie SFTM 1995 Incredible Technologies Not Covered Mizuumi
Street Fighter X Tekken SFxT 2012 Capcom 80%.gif Missing bios, move analysis, and DLC character stuff.
Street Fighter 1 Mugen Remake SF1MR 2011 Valkyrie Project Not Covered Mizuumi
Super Dragon Ball Z SDBZ 2005 Arika 40%.gif
Super Smash Bros. Smash 64 1999 Nintendo 100%.gif SmashWiki SmashWiki is more complete.
Super Smash Bros. Melee SSBM, Melee 2001 Nintendo 80%.gif SmashWiki SmashWiki is more complete.
Super Smash Bros. Brawl SSBB, Brawl 2008 Nintendo 60%.gif SmashWiki SmashWiki is more complete.
Super Smash Bros. for 3DS and Wii U SSB4, Smash 4 2014 Namco 00%.gif SmashWiki SmashWiki is more complete.
Super Smash Bros. Ultimate SSBU, Ultimate 2018 Namco Not Covered SmashWiki
Super Smash Bros. Crusade SSBC 2010 Project Crusade Not Covered Mizuumi
SvC Chaos: SNK Vs Capcom SvC 2003 SNK 100%.gif
Tatsunoko vs Capcom TvC 2008 Capcom 80%.gif
Tatsunoko vs Capcom: Ultimate All Stars TvC 2010 Capcom 100%.gif Add things under The Basics, Advanced Strategy, and Match-Ups under every character.
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) 1993 Konami 80%.gif Newchallengers SuperCombo is still better for now.
Tekken 1 T1 1994 Namco 00%.gif
Tekken 2 T2 1995 Namco 20%.gif
Tekken 3 T3 1997 Namco 20%.gif
Tekken 4 T4 2001 Namco 20%.gif
Tekken 5 T5,T5.0 2004 Namco 00%.gif
Tekken 5: Dark Resurrection T5, T5:DR 2005 Namco 20%.gif
Tekken 6: Bloodline Rebellion T6, T6:BR 2007 Namco 40%.gif Tekken Zaibatsu Tekken Zaibatsu is more complete.
Tekken 7 T7 2015 Namco 20%.gif Wavu Wiki
Tekken 8 T8 2024 Namco Not Covered Wavu Wiki
Tekken Tag Tournament TTT, TTT1 1999 Namco 20%.gif
Tekken Tag Tournament 2 TTT2 2011 Namco 20%.gif Tekken Zaibatsu Tekken Zaibatsu is more complete.
The King of Fighters '94 KOF94 1994 SNK 20%.gif Dream Cancel
The King of Fighters '95 KOF95 1995 SNK 40%.gif
The King of Fighters '96 KOF96 1996 SNK 40%.gif
The King of Fighters '97 KOF97 1997 SNK 40%.gif
The King of Fighters '98: The Slugfest KOF98 1998 SNK 80%.gif
The King of Fighters '98: Ultimate Match KOF98UM 2008 SNK 80%.gif
The King of Fighters '98: Ultimate Match Final Edition KOF98UMFE 2014 SNK Not Covered Dream Cancel
The King of Fighters '99: Millennium Battle KOF99 1999 SNK 60%.gif
The King of Fighters 2000 KOF 2000 2000 SNK 60%.gif
The King of Fighters 2001 KOF01 2001 SNK 60%.gif
The King of Fighters 2002 KOF02 2002 SNK 80%.gif Dream Cancel
The King of Fighters 2002: Unlimited Match KOF02UM 2009 SNK 80%.gif Dream Cancel Dream Cancel is at least equally complete at this time.
The King of Fighters 2003 KOF03 2003 SNK 80%.gif
The King of Fighters XI KOF11 2005 SNK 40%.gif Dream Cancel
HardEdge (DE)
Dream Cancel is at least equally complete at this time.
The King of Fighters XII KOF12 2009 SNK 50%.gif Dream Cancel Dream Cancel is definitely better at this time.
The King of Fighters XIII KOF13 2010 SNK 100%.gif Dream Cancel Lots of work needed on character match ups.
The King of Fighters XIV KOF14 2016 SNK Not Covered Dream Cancel
The King of Fighters XV KOF15 2022 SNK Not Covered Dream Cancel
The King of Fighters Neowave KOF Neowave 2005 SNK 40%.gif
The King of Fighters 2006 / KOF: Maximum Impact 2 KOF06, 2006 SNK 40%.gif
The King of Fighters MIRA / KOF Maximum Impact Regulation A KOF MIRA 2008 SNK 20%.gif
The Last Blade 1997 SNK Archived Dream Cancel
The Last Blade 2 1998 SNK 80%.gif Dream Cancel Which wiki is better varies by character.
The Rumble Fish 2 2005 Dimps, Sammy 40%.gif Mizuumi
Them's Fightin' Herds TFH 2018 Mane6, Inc. Not Covered Mizuumi
Thrill Kill 1998 Paradox Development 60%.gif
Tuff E Nuff 1993 Jaleco 50%.gif
Tobal 2 1997 Dreamfactory, Square Archived
Tough Love Arena TLA 2021 M. Paul Weeks, Amy Xu Not Covered Mizuumi
Ultra Fight Da! Kyanta 2 UFDK2 2019 Haramaself Not Covered Mizuumi
Under Night In-Birth Exe:Late UNIEL 2013 French-Bread Not Covered Mizuumi
Under Night In-Birth Exe:Late[st] UNIST 2015 French-Bread Not Covered Mizuumi
Under Night In-Birth Exe:Late[cl-r] UNIST 2020 French-Bread Not Covered Mizuumi
Under Night In-Birth II Sys:Celes UNI2 2024 French-Bread Not Covered Mizuumi
Vanguard Princess P, VanPri 2009 Suge9 Not Covered Mizuumi
Super Variable Geo SuperVG 1995 TGL Archived Newchallengers
Advanced Variable Geo 2 AVG2 1998 TGL 60%.gif
Virtua Fighter VF1 1993 Sega 00%.gif
Virtua Fighter 2 VF2 1994 Sega 00%.gif
Virtua Fighter 3tb VF3, VF3tb 1997 Sega 00%.gif
Virtua Fighter 4: Evolution VF4 Evo 2002 Sega 00%.gif VFDC
Virtua Fighter 5: Final Showdown VF5FS 2010 Sega 00%.gif VFDC VFDC wiki is more complete.
Virtual-On Oratorio Tangram VOOT, Oratan 1998 Sega Not Covered Mizuumi
Waku Waku 7 WW7 1996 Sunsoft 60%.gif
WeaponLord 1995 Visual Concepts Archived Newchallengers Newchallengers will be better in the future.
Wonderful World 2006 Ainefill Not Covered Mizuumi
World Heroes 2 1993 ADK Archived
World Heroes Perfect WHP 1995 ADK 80%.gif
X-Men: Children of the Atom COTA 1994 Capcom 80%.gif
X-Men vs Street Fighter XSF, XvSF 1996 Capcom 80%.gif More analysis of revision version differences.
Yatagarasu: Attack on Cataclysm YAoC 2015 NYU media 80%.gif Mizuumi SuperCombo is actually better for now.
Your Only Move Is Hustle YomiHustle, YH, YOMIH 2022 IvySly Not Covered Mizuumi