Introduction
Street Fighter Alpha: Warrior's Dreams (known as Street Fighter Zero in Japan) is a 1995 interquel that tells the story between Street Fighter and Street Fighter II and includes characters from both games along with a few new ones. It is the first Street Fighter game to introduce characters from Capcom's Final Fight series, and is notable for introducing a chain combo system that has rarely been seen in the series since outside of a few characters. Other new mechanics include a meter separated into three sections allowing for Level 1, Level 2, and Level 3 Super Combos, the ability to roll out of any knockdown, and the Alpha Counter mechanic to escape block pressure (and do a bit of damage too!).
Street Fighter Alpha's mechanics were further refined in Street Fighter Alpha 2. While Alpha 2 and Alpha 3 are more popular, this game is still unique for its chain combo system.
Game Mechanics
Standard Throw/Hold
Throw/Hold Soften
Hold Recovery
Air Block ub/u/uf, b
Block High b
Block Low db
Escape Roll
Immediately after a knockdown, do +, or , or . This will roll you towards your opponent.
The main Huge key difference in this game is that EVERY SINGLE knockdown aside from Akumas Raging Demon can be rolled And All rolls go the exact same distance.
Due to the fact You can roll almost anything Chuns regular grab and both of rose Soul throws are punishable on hit,You can also roll Through guys level one kick super before the last hit connects.
When Punishing a roll The enemy is put into FORCED STAND therefore You always get your Best combos And can do massive dizzy off a roll punish with the good characters.
Auto Roll
Auto Recover
Dizzy Recovery
Every single character in SFA Only has 40 points of Stun.
When You hit 40 points you get dizzy and you mash all attack buttons and directions to get out,In this game dizzy duration is very short if your good at mashing so Landing a jumpin afterwards can be quite hard unless your in a very good position.
After every time you get Dizzy 5 points are added to the Dizzy meter 45,50 etc realistically You wont be dizzied More then twice Every match even against top tiers since you just dont have that kind of life in this game And generally Its still only once per round.
Negative Edge
Alpha Counter
Taunt Start
Chain Combos
Supers
Supers can not be blocked if you're not blocking before the super flash and are close enough effectively making almost all supers 0 frame startup in a sense(just like rolento tripwire in a2)
The only exceptions are
Sodom 720 you can jump it like an Alex power bomb :*(
Adon kick Super
Birdie supers aside from the charge one
Ryu Tatsu Super
obviously Rose Aura Soul Throw and Soul Illusion since is one is anti-air Super and other is Install Super.
Tiers
Tier-list
Strength is ordered from left to right, aside from "The Rest" tier. Regardless of placement in Alpha 1 characters are a lot closer to each other in viability than in Alpha 2 and 3, so don't let it discourage you from maining characters in "The Rest" tier.
God tier: Akuma, Ken
High Tier: Guy, Rose, Ryu
Mid tier: Sodom, Charlie, M.Bison
"The Rest" Tier:Sagat, Adon, Chun-Li, Birdie, Dan
Forward Walkspeed
Chars in the same tier have the same walkspeed
Tier 1:Bison
Tier 2:Chun,Charlie,Guy
Tier 3:Akuma,Ken,Adon,Sodom,Rose,Ryu
Tier 4:Dan
Tier 5:Sagat
Tier 6:Birdie
Defense Tiers
This is very basic and works as follows
Akuma takes 1-3 extra damage from most moves in the game
Birdie takes around 1-4 Less damage from most moves in the game
Everyone else has normal defense ratings
Strategy
The Characters
Main Characters
Secret Characters
Miscellaneous
Ports Comparison
- Arcade
The original platform, competitive standard. Secret characters require a code, Dan recycles voice clips.
- Playstation
Unlike all the other CPS2 games on PlayStation this port actually retains all the animation frames on characters and voice + sound effects are crystal clear, but Super Combo shadow color is slightly different... and aspect ratio + UI position is unlike Arcade. Dan voice is unique, and Basic training mode. Not viable for competitive play as there are some exclusive PlayStation combos and bugs.
- Sega Saturn
Retains all 2D animation, sound is great. Super Combo quality shadow color is either same as PlayStation or unique "tinted blue" sprites depending on music choice. Lower resolution than arcade on the sides, throw win sprite was changed from lasso to baseball, and Sodom unblockable was added back somehow.
- Playsation 2 (SF Anthology)
Even with DIP switches to make it play like Arcade (by default it's an arranged version that fixes things like Sagat ST.LK unblockable), getting moves out is harder and charging takes too long so some combos are impossible. AVOID.
Unlock Secret Characters
DAN
- Arcade
Go to random box and hold START
If Player 1 uses Color 1 you must use Color 2 and viceversa
-Color 1: enter LP, LK, MK, HK, HP, MP
-Color 2: enter HP, HK, MK, LK, LP, MP
You can remember with this
\/ end <
> > ^
> end \/
^ < <
- Sega Saturn
Go to random box and hold L+R Then Press
-Player 1: Y, X, A, B, Y
-Player 2: Y, B, A, X, Y
AKUMA/GOUKI
- Arcade
Go to random box and hold START enter Down, Down, Down, Left, Left, Left then press LP+HP or LK+HK
-Player 2 must replace Left to right
- Sega Saturn
Go to random box and hold L+R Then Press
-Player 1: left, left, left, down, down, down then X+Y (or A+B)
-Player 2: right, right, right, down, down, down then X+Y (or A+B)
VEGA/M.BISON
- Arcade
Go to random box and hold START enter Down, Down, Left, Left, Down, Left then press LP+HP or LK+HK
-Player 2 must replace Left to right
- Sega Saturn
Go to random box and hold L+R Then Press
-Player 1: left, left, down, down, left, down, down, then X+Y (or A+B)
-Player 2: right, right, down, right, down, down, then X+Y (or A+B)