Shoryuken Wiki

Street Fighter Alpha/Sodom

From Shoryuken Wiki

Sfasodom.png

Introduction

+Scrapes give him good range


+Normals are pretty Good overall


+a 360 in a game with no throw protection


-When being hit by a Light attack While crouching your hurtbox expands Hugely allowing for the longest combos in the game,This is especially deadly given how many low crouching punches this game has


-720 can be avoided by holding uf or ub during the super flash

Moves List

Normal Moves

st.Lp.png
A1 Sodom S.LP.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 4 - +1 Mid.png Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Sodom Cr.LP.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 3 - +3 Low.png Specialcancel.png
Supercancel.png

Your most + low but the hitbox is.. questionable.

dj.Lp.png
A1 Sodom J.LP.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 5 - - High.png -
Nj.Lp.png
A1 Sodom J.LP.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Mp.png
A1 Sodom S.MP.png
Damage Stun Startup Active Frame Adv Block Properties
12-14 6 6 - +4 Mid.png -
cr.Mp.png
A1 Sodom CR.MP.png
Damage Stun Startup Active Frame Adv Block Properties
12-14 6 5 - -3 Low.png -
dj.Mp.png
A1 Sodom J.MP.png
Damage Stun Startup Active Frame Adv Block Properties
12-14 6 6 - - High.png -
Nj.Mp.png
A1 Sodom J.MP.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Hp.png
A1 Sodom S.HP.png
Damage Stun Startup Active Frame Adv Block Properties
17-20 8 11 - +6 Mid.png -

Great + frames but its a little Slow and its also crouchable.

cr.Hp.png
A1 Sodom Cr.HP.png
A1 Sodom Cr.HP 2.png
Damage Stun Startup Active Frame Adv Block Properties
16-20 8 3 - -8 Mid.png Specialcancel.png
Supercancel.png

Very easy to super him back on hit if you dont cancel

dj.Hp.png
A1 Sodom J.Hp.png
Damage Stun Startup Active Frame Adv Block Properties
15-19 8 3 - - High.png -
Nj.Hp.png
A1 Sodom J.Hp.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Lk.png
A1 Sodom S.LK.png
Damage Stun Startup Active Frame Adv Block Properties
7 3 2 - +3 Mid.png Specialcancel.png
Supercancel.png

Just like alpha 2 these can be done as actual pressure due to the hitbox and speed of the move,your main Pressure normal.

cr.Lk.png
A1 Sodom Cr.LK.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 3 - -1 Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Sodom J.LK.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 2 - - High.png -
Nj.Lk.png
A1 Sodom J.LK.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Mk.png
A1 Sodom S.MK.png
Damage Stun Startup Active Frame Adv Block Properties
10-11 4 4 - +3 Mid.png Specialcancel.png
Supercancel.png
cr.Mk.png
A1 Sodom Cr.MK.png
Damage Stun Startup Active Frame Adv Block Properties
13-15 6 6 - 0 Low.png -

A decent low poke which will be your main Low aside from slide.

dj.Mk.png
A1 Sodom J.MK.png
Damage Stun Startup Active Frame Adv Block Properties
14-15 6 2 - - High.png -
Nj.Mk.png
A1 Sodom J.MK.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Hk.png
A1 Sodom S.HK.png
Damage Stun Startup Active Frame Adv Block Properties
11-15 6 5 - +3 Mid.png Specialcancel.png
Supercancel.png
cr.Hk.png
A1 Sodom Cr.HK.png
Damage Stun Startup Active Frame Adv Block Properties
14-17 8 6 - -3 to +8 depending on range(block) Low.png -

Goes under Alot of fireballs and is always safe

dj.Hk.png
A1 Sodom J.HK.png
Damage Stun Startup Active Frame Adv Block Properties
15-19 8 2 - - High.png -
Nj.Hk.png
A1 Sodom Nj.HK.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -

Throws

Shogun Throw b/f+[MP/MK/HP/HK]

Alpha Counter

Jigoku Scrape
block b,db,d+P

Special Moves

Jigoku Scrape
A1 Sodom LP scrape.png
A1 Sodom LP scrape 2.png
A1 Sodom MP scrape.png
A1 Sodom HP scrape.png
Version Damage Stun Startup Active Frame Adv Block Properties
Dp.png + Lp.png 11-14,8-11 8,8 7 - -2(both hits),+1(second hit only,very tip is +4) Mid.png -

Uses the first two hitboxes Does massive Stun if both hits connect(Highest stun move in the game aside from Sagats Horrible jumping Strongs)

Dp.png + Mp.png 20-23 10 10 - -3 to +1(far hit) Mid.png -

Uses the third hitbox

Dp.png + Hp.png 13-23 12 7 - -6 to 0(far hit) on block Mid.png -

Uses the Fourth hitbox. Damage is Weird compared to Mp leading me to believe the Damage values/Startup are supposed to be swapped

Butsumetsu Buster
360+P

360.png + K.png
A1 Sodom Daikyou Burning.png
Damage Stun Startup Active Frame Adv Block Properties
8-13,2x5,3,1 1 13 - - Mid.png -

all 3 versions are nearly identical so theres no reason to not use HK every time

Kouten Okiagari
landing recover f,df,d+P

Tengu Walking
landing recover b,db,d+K

Super Combos

Meido no Miyage
qcf,qcf+P

Ten Chuu Satsu
720+P

Combos

-j.HK,s.LK,s.MK,s.HK,HK DB

-j.HK,s.LK,s.MK,s.HK,HP JS

-j.HK,s.LK,s.MK,s.HK,MM Lvl3

-cross up j.LK,s.LK,c.HP,HP JS

-Throw,MM Lvl1

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom