Shoryuken Wiki

Street Fighter Alpha/Chun-Li

From Shoryuken Wiki

Sfachunli.png


Introduction

Chun is a low tier with alot of really good normals but is held back Heavily by her Throw and the rolling mechanic


+Normals are Godlike


+H.Sen Is one of the best supers in the game Due to how far it reaches making it a godlike whiff punisher and pretty easy to hit "unblockable" it is Also + on block allowing for a blockstring into legs afterwards.


+Second Best Forward Walk speed in the game Tied with Guy and charlie


+/- One frame up kicks are both a blessing and a curse due to the way rolling works in this game but they are still useful overall


-A Throw so bad you cant even use it


-Fireball Is charge therefore she cannot walk forward>crouch mk>kikouken


-Roll punish Is pretty Meh If your not charged with Something and all of her Best combos are rollable

Moves List

Normal Moves

st.Lp.png
A1 chun S.LP.png
Talk to the Hand
Damage Stun Startup Active Frame Adv Block Properties
10 3 1 - +3 Mid.png Rpdfire.png
Specialcancel.pngSupercancel.png

works prettymuch the same as in alpha 2 except less chars can duck it and its even faster

  • Note: Characters that can duck Chun-Li's standing jab - Guy,Charlie-Nash,Rose,Birdie(when done outside of point blank range).
cr.Lp.png
A1 chun CR.LP.png
Damage Stun Startup Active Frame Adv Block Properties
8 3 2 - +1 Low.png Specialcancel.png
Supercancel.png
dj.Lp.png
A1 Chun J.LP.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 4 - - High.png -
Nj.Lp.png
A1 Chun Nj.Lp.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Mp.png
A1 chun S.MP.png
Damage Stun Startup Active Frame Adv Block Properties
11-13 6 2 - +2 Mid.png Specialcancel.png
Supercancel.png
cr.Mp.png
A1 Chun Cr.MP.png
Damage Stun Startup Active Frame Adv Block Properties
8-10 8 3 - +5 Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Chun J.MP.png
Damage Stun Startup Active Frame Adv Block Properties
10-12 6 4 - - High.png -
Nj.Mp.png
A1 Chun NJ.MP.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Hp.png
A1 Chun S.HP.png
Disjoint of the century
Damage Stun Startup Active Frame Adv Block Properties
13-16 6 4 - +4 Mid.png -
cr.Hp.png
A1 Chun CR.HP.png
Damage Stun Startup Active Frame Adv Block Properties
10-14 8 6 - -2 Low.png -
dj.Hp.png
A1 Chun J.Hp.png
Damage Stun Startup Active Frame Adv Block Properties
11-14 6 4 - - High.png -
Nj.Hp.png
A1 Chun Nj.HP.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - High.png -
st.Lk.png
A1 Chun S.LK.png
Damage Stun Startup Active Frame Adv Block Properties
11 3 3 - -2 Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Chun Cr.LK.png
Damage Stun Startup Active Frame Adv Block Properties
8 3 3 - +1 Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Chun J.LK.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 5 - - High.png -
Nj.Lk.png
A1 Chun NJ.LK.png
Damage Stun Startup Active Frame Adv Block Properties
10 3 5 - - High.png -
st.Mk.png
A1 Chun S.MK.png
Damage Stun Startup Active Frame Adv Block Properties
14-15 6 4 - -2 Mid.png Specialcancel.png
Supercancel.png
cr.Mk.png
A1 Chun Cr.MK.png
The leg of Justice
Damage Stun Startup Active Frame Adv Block Properties
10-12 6 4 - +3 Low.png Specialcancel.png
Supercancel.png

Still prettymuch your best Normal Use and abuse And chain into often.

dj.Mk.png
A1 Chun J.MK.png
Damage Stun Startup Active Frame Adv Block Properties
10-12 6 5 - - High.png -
Nj.Mk.png
A1 Chun NJ.MK.png
A1 Chun NJ.MK 2.png
Damage Stun Startup Active Frame Adv Block Properties
10-15,9-11 6,3 2 - - High.png -
st.Hk.png
A1 chun S.HK.png
Damage Stun Startup Active Frame Adv Block Properties
14-18 8 6 - -2 Mid.png -
cr.Hk.png
A1 chun Cr.HK.png
Damage Stun Startup Active Frame Adv Block Properties
12-15 8 6 - -2(far block/far hit) -5(close block) Low.png -

knocks down up close,Is just a poke from afar and always hits low.

dj.Hk.png
A1 Chun J.HK.png
A1 Chun J.HK 2.png
Damage Stun Startup Active Frame Adv Block Properties
13-16 3 3 - - High.png -
NJ.Hk.png
A1 Chun NJ.HK.png
Damage Stun Startup Active Frame Adv Block Properties
14-17 8 4 - - High.png -

Throws

Koshuu Tou b/f+[MP/HP] This is very sadly the worst regular throw in the game Since The other player can simply roll into you then Jab punish into a chain.

Air Throws

Ryuusei Raku
air b/f+[MP/HP]

Command Moves

Df.png +Hk.png
A1 Chun Neck breaker.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - Mid.png -
D.png +Mk.png In Air
A1 Chun Headstomp.png
Damage Stun Startup Active Frame Adv Block Properties
- - - - - Mid.png -

Sankaku Tobi
air corner f

Alpha Counter

Crouch Medium Kick
block b,db,d+K

Special Moves

Kikouken
A1 Chun Kikoken.png
Version Damage Stun Startup Active Frame Adv Block Properties
B.png(2 seconds), F.png + Lp.png - - 13 - - Mid.png Proj.png
B.png(2 seconds), F.png + Mp.png - - 13 - - Mid.png Proj.png
B.png(2 seconds), F.png + Hp.png - - 13 - - Mid.png Proj.png
Hyakuretsu Kyaku
A1 Chun Lightning Legs.png
All versions of lightning legs cause force stand on hit to make the other hits connect easier
A1 Chun Lightning Legs 2.png
A1 Chun lightning legs 3.png
A1 Chun lightning legs 4.png
Version Damage Stun Startup Active Frame Adv Block Properties
Mash Lk.png - - 3 - +9(point blank both hits) +2 to 4(single hit) Mid.png -
Mash Mk.png - - 6 - +6(all 3 hits) +3(2 hits) -1(single hit) Mid.png -
Mash Hk.png - - 8 - - Mid.png -
Sen'en Shu
A1 Chun Sen'en Shuu.png
Version Damage Stun Startup Active Frame Adv Block Properties
Hcb.png + Lk.png - - 20 - 0 High.png -

Safe overhead with iframes but you can be jabbed out of it due to the slow startup,overall a useful move but you have to use it pretty sparingly.

Hcb.png + Mk.png - - 24 - 0 High.png -
Hcb.png + Hk.png - - 24 - 0 High.png -
Tenshou Kyaku
A1 Chun Up kick.png
A1 Chun up kick 2.png
A1 Chun up kick 3.png
Version Damage Stun Startup Active Frame Adv Block Properties
D.png(2 seconds), U.png + Lk.png - - 1 - -31 Mid.png -

First hit is completely invincible Second hit Is decent anti air,Also just like 99% of multi hit specials you can duck the hits after the first one on block to make it more -

D.png(2 seconds), U.png + Mk.png - - 1 - -38 Mid.png -

Uses The last hitbox Twice,this version actually juggles

D.png(2 seconds), U.png + Hk.png - - 1 - -39 Mid.png -

Uses the last hitbox 3 times,This version juggles for 3 hits

Super Moves

Kikou Shou
qcf,qcf+P

Very easy to Get hits to drop out and comboing into it is out of the question However A lvl 1 If you happen to land all 5 hits in the corner does massive damage Overall not worth using over h sen alot of the time


Houyoku Sen
b charge f,b,f+K

A top 5 Super in the game H Sen Has Gigantic Reach a small ammount of iframes on startup Is + on block and to top it all off the damage for level 1 is pretty good comparatively.


Hazan Tenshou Kyaku
db charge df,db,uf+K

Combos

-j.HK,c.LP,c.MP,c.HK
-j.HK,s.LP,s.LK,H.Kyaku
-j.HK,c.LK,c.MP,H.Sen Lvl1,Kikoushu Lvl2
-C,lk,C.mk,Kikouken Fireball Only combos extremely close,Does half A stun bar
s.LPx3,C.mk,H.sen lvl1 Only works on standing opponents But The damage is very Nice for 1 bar

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom