Introduction
+360 command grab with great range in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
+Bull Revenger has more invencibility on the way down and significantly more damage compared to its A2 counterpart.
+Bullhead has a lot of active frames, making it a great anti-air tool even if it's more prone to trade or deal less damage in comparison to Bullhorn.
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit
-Slowest Forward walk in the game By a pretty big margin
-Birdie's slow jump and lack of a real meterless reversal makes dealing with Sodom's 720 setups a nightmare.
Moves List
Normal Moves
Command Moves
Special Moves
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK