Ultra Street Fighter IV
Ultra Street Fighter IV is the follow up to Capcom's 2011 release Super Street Fighter IV AE and its v2012 update. Ultra Street Fighter IV keeps the same general gameplay as previous versions of Street Fighter IV with new balance changes, 5 new characters, and 6 new stages. Ultra Street Fighter IV was released on June 3rd, 2014 for PS3 and 360, and was made available on PC August 8, 2014 through Steam. It is available as a $14.99 Digital add-on for Super Street Fighter IV and Super Street Fighter IV: Arcade Edition for Xbox360/PS3, and is available as a $39.99 disc released August 5, 2014 which includes the full game and all DLC costumes, as well as the PC Digital Upgrade Version/Digital Full Version released August 8, 2014 for $14.99/$29.99 respectively, and finally PS4 on May 26th, 2015 for $24.99.
Characters
|
Controls and Notation
This guide explains concepts like special move inputs, combo notation, and other fundamental knowledge that is necessary to understand the rest of the wiki.
Systems FAQ
This half of the FAQ will tell you how just about everything in Ultra Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Ultra Street Fighter IV works from the insides....
Basic Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities
Universal Abilities are the abilities that are shared by all characters in Ultra Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Game Systems
Ultra Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
Advanced Techniques
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
Update/Patch History
External Links
- /r/streetfighter: Subreddit for all Street Fighter games, great place to get your questions answered. https://reddit.com/r/streetfighter
- /r/sf4: Less active SF4-centric subreddit, still has useful info https://reddit.com/r/sf4
- Frame Assistant Tool (FAT): A free iOS/Android/web app with frame data, punishes, links, and more. iOS devices Android devices Web Version
- Frame Trapped: A hitbox viewer and combo trainer for PC version of USF4 https://frametrapped.com/iv/
- Replay Uploaders: YouTube channels that upload high level online match replays
- Other Youtube channels
- RyuApprentice: Lab monster, has a lot of tech on his channel
- Bafael: Has tutorials for many characters
- eternal0star: SF4 tech, has a series on moves that commonly go unpunished
- UltraDecapre: Videos of character hitboxes and hurtboxes