
Fei Long
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!
In a nutshell
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
Players to Watch
Fuudo (JP), Mago (JP), Hamad (US)
Ultra SFIV Changes
Character Specific Data
Fei Long
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.15 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 17 | ||
JUMPING | Back Dash Distance: | 1.25 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 13 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.88 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.88 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Chokkarakusho | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Rekkukyaku (1st Hit), EX Rekkukyaku (1st Hit) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Close HK | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -1 | L2 FA Forward Dash (On Block): | +5 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 3 | 7 |
Close HP | Close ![]() |
100[80] | 200[150] | 60 | HL | sp/su | 4 | 5 | 25 | -12 | -7 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 9 | 0 | 3 |
Close MK | Close ![]() |
75 | 100 | 40 | HL | sp/su | 4 | 2 | 18 | -6 | -3 |
Close HK | Close ![]() |
120 | 200 | 60 | HL | su | 6 | 3 | 24 | -9 | -5 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 2 | 16 | -4 | -1 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | -3 | 1 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 2 | 11 | -2 | 1 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 18 | -6 | -3 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 9 | 4 | 20 | -6 | -2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 9 | 0 | 3 |
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | su | 4 | 3 | 9 | 2 | 5 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 20 | -5 | 0 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/su | 4 | 3 | 8 | 0 | 4 |
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 5 | 4 | 13 | -3 | 0 |
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 6 | 2 | 25 | -9 | - |
Chokkarakusho | Overhead ![]() ![]() |
70 | 100 | 40 | H | - | 18 | 2 | 2 + After landing 14 | -4 | 1[-1] |
Engekishu | ![]() ![]() |
90*60 | 150*50 | 60*20 | HL | -*su | 15 | 2(7)2 | 15 | -1 | 3 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 6 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shushugai | Forward Throw | 130 | 130 | 40 | 0.889 | - | 3 | 2 | 20 | - | - |
Tenshou Tousaikyaku | Back Throw | 140 | 140 | 40 | 0.889 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkaken | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 22 | -4 | 0 |
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 9 | 2 | 24 | -6 | -2 | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 10 | 2 | 26 | -8 | -4 | |
Rekkaken Part 2 | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 25 | -8 | -2 |
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 7 | 2 | 27 | -10 | -4 | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 29 | -12 | -6 | |
Rekkaken Part 3 | Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 36 | -19 | - |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 36 | -19 | - | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 40 | -23 | - | |
EX Rekkaken | Rekka Ken ![]() |
65 | 50 | -250/0 | HL | - | 7 | 2 | 25 | 0 | 2 |
EX Rekkaken Part 2 | Rekka Ken ![]() |
65 | 50 | 0/0 | HL | - | 7 | 2 | 27 | -1 | 0 |
EX Rekkaken Part 3 | Rekka Ken ![]() |
70 | 50 | 0/0 | HL | - | 9 | 2 | 40 | -23 | - |
Shienkyaku | Flame Kick ![]() |
110[70] | 200[100] | 30/40 | HL | su | 5 | 12 | 16+22 | -34 | - |
Flame Kick ![]() |
120[90] | 200[100] | 30/40 | HL | su*- | 5 | 12 | 20+22 | -38 | - | |
Flame Kick ![]() |
100*50 | 100*100 | 30/40*20 | HL | su*- | 5 | 2*10 | 24+22 | -42 | - | |
EX Shienkyaku | Flame Kick ![]() |
100*50*40 | 100*50*40 | -250/0 | HL | su*-*- | 5 | 2*8*11 | 18+22 | -38 | - |
Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | 10/30*20*20 | HL | - | 14 | 2(5)4(6)2 | 5+16 | -4 | 0 |
Chicken Wing ![]() |
30*30*50 | 50x3 | 10/30*20*20 | HL | - | 16 | 2(5)4(6)2 | 5+14 | -2 | 2 | |
Chicken Wing ![]() |
35*35*30 | 50x3 | 10/30*20*20 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 0 | 4 | |
EX Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | -250/0 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 0 | 4 |
Tenshin | Command Throw | 1 | 0 | 20/30 | 0.922 | - | 14 | 2 | 51 | - | 7 |
EX Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.248 | - | 12 | 2 | 51 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkashinken | Super Combo | 50x4*170 | 0 | -1000/0 | HL | - | 1+5 | 2(10)2(12) 2(11)2(20)2 |
57 | -38 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkashingeki | Ultra Combo 1 | 60x4*165[375] | 0 | 0/0 | HL | - | 0+10 | 2(11)2(12) 2(10)2(21)2 |
57 | -38 | - |
Gekirinken | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Chokkarakusho |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Engekishu |
Double Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shushugai |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshou Tousaikyaku |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkaken |
Rekkaken | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 2 |
Rekkaken Part 2 | qcf + p | Performed after Rekkaken |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 3 |
Rekkaken Part 3 | qcf + p | Performed after Rekkaken Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shienkyaku |
Flame Kick | rdp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkukyaku |
Chicken Wing | db ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashinken |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashingeki |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekirinken |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long (Mirror)
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 22 | 3 | 7 | 21 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
100[80] | 200[150] | 60 | HL | sp/su | 4 | 5 | 25 | 33 | -12 | -7 | 18 | 23 | [] refers to active frames 3~5, distance restriction: 1.3 | [1~2F]: Forces stand | [1~2F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
75 | 100 | 40 | HL | sp/su | 4 | 2 | 18 | 23 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
120 | 200 | 60 | HL | su | 6 | 3 | 24 | 32 | -9 | -5 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 2 | 16 | 22 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | 27 | -3 | 1 | 18 | 22 | Distance restriction: 1.3 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 2 | 11 | 16 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 18 | 26 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 9 | 4 | 20 | 32 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 9 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | su | 4 | 3 | 9 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 20 | 30 | -5 | 0 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/su | 4 | 3 | 8 | 13 | 0 | 4 | 11 | 15 | Cannot chain into itself | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 5 | 4 | 13 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 6 | 2 | 25 | 32 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Chokkarakusho | Overhead ![]() ![]() |
70 | 100 | 40 | H | - | 18 | 2 | 2 + After landing 14 | 35 | -4 | 1[-1] | 14 | 19[17] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | 6F~ | - | |||||
Engekishu | ![]() ![]() |
90*60 | 150*50 | 60*20 | HL | -*su | 15 | 2(7)2 | 15 | 40 | -1 | 3 | 16 | 20 | Only super cancelable, cannot ![]() |
Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 2.157 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.157 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.157, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -20 | -20 | 17 | 17 | Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shushugai | Forward Throw | 130 | 130 | 40 | 0.889 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Tenshou Tousaikyaku | Back Throw | 140 | 140 | 40 | 0.889 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkaken | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 22 | 30 | -4 | 0 | 20 | 24 | 16F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 9 | 2 | 24 | 34 | -6 | -2 | 20 | 24 | 18F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 10 | 2 | 26 | 37 | -8 | -4 | 20 | 24 | 19F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekkaken Part 2 | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 25 | 33 | -8 | -2 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 7 | 2 | 27 | 35 | -10 | -4 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 29 | 37 | -12 | -6 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekkaken Part 3 | Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 36 | 44 | -19 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 36 | 46 | -19 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 40 | 50 | -23 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Rekkaken | Rekka Ken ![]() |
65 | 50 | -250/0 | HL | - | 7 | 2 | 25 | 33 | 0 | 2 | 27 | 29 | 16F~ cancellable into next move, opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Rekkaken Part 2 | Rekka Ken ![]() |
65 | 50 | 0/0 | HL | - | 7 | 2 | 27 | 35 | -1 | 0 | 28 | 29 | 17F~ cancellable into next move, opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Rekkaken Part 3 | Rekka Ken ![]() |
70 | 50 | 0/0 | HL | - | 9 | 2 | 40 | 50 | -23 | - | 19 | - | opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Shienkyaku | Flame Kick ![]() |
110[70] | 200[100] | 30/40 | HL | su | 5 | 12 | 16+22 | 54 | -34 | - | 16 | - | [] refers to active frames 3~12 | Soft Knockdown | Soft Knockdown | - | All: 1~4F | - | - | 5~6F | 7F~ | - | |||||
Flame Kick ![]() |
120[90] | 200[100] | 30/40 | HL | su*- | 5 | 12 | 20+22 | 58 | -38 | - | 16 | - | [] refers to active frames 3~12 | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6F | 7F~ | - | ||||||
Flame Kick ![]() |
100*50 | 100*100 | 30/40*20 | HL | su*- | 5 | 2*10 | 24+22 | 62 | -42 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6F | 7F~ | JP: 0*1 | |||||||
EX Shienkyaku | Flame Kick ![]() |
100*50*40 | 100*50*40 | -250/0 | HL | su*-*- | 5 | 2*8*11 | 18+22 | 65 | -38 | - | 13 | - | opponent gains 20*10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | All: 1~6F | - | - | - | 7F~ | JP: 0*1*2 | |||||
Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | 10/30*20*20 | HL | - | 14 | 2(5)4(6)2 | 5+16 | 53 | -4 | 0 | 19 | 23 | 1st hit armor break, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | All: 1~8F | - | - | - | 9F~ | JP: 1*2*3 | ||||
Chicken Wing ![]() |
30*30*50 | 50x3 | 10/30*20*20 | HL | - | 16 | 2(5)4(6)2 | 5+14 | 53 | -2 | 2 | 19 | 23 | 1st hit armor break, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | All: 1~10F | - | - | - | 11F~ | JP: 1*2*3 | |||||
Chicken Wing ![]() |
35*35*30 | 50x3 | 10/30*20*20 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 53 | 0 | 4 | 19 | 23 | 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 13F~ | JP: 1*2*3 | |||||
EX Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | -250/0 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 53 | 0 | 4 | 19 | 23 | 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit | x | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | All: 13~36F | - | 13F~ | JP: 1*2*3 | ||||
Tenshin | Command Throw | 1 | 0 | 20/30 | 0.922 | - | 14 | 2 | 51 | 66 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.248 | - | 12 | 2 | 51 | 64 | - | 7 | - | - | opponent gains 20 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkashinken | Super Combo | 50x4*170 | 0 | -1000/0 | HL | - | 1+5 | 2(10)2(12) 2(11)2(20)2 |
57 | 125 | -38 | - | 21 | - | opponent gains 10x5 meter on hit | Hard knockdown | Hard knockdown | [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown | [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown | - | All: 1~6F | - | - | - | - | Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkashingeki | Ultra Combo 1 | 60x4*165[375] | 0 | 0/0 | HL | - | 0+10 | 2(11)2(12) 2(10)2(21)2 |
57 | 130 | -38 | - | 21 | - | 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit | [2nd or 4th Hit]: Hard Knockdown | [2nd or 4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | - | - | 1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1 | |||
Gekirinken | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | 96 | - | - | - | - | Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit | - | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |