
Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Makoto
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.02 | Forward Dash Distance: | 1.78 | ||
Back Walk Speed: | 0.015 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 1.32 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 5 | ||
Back Jump Distance | 1.75 | Back Dash Recovery: | 14 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.95 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.85 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Oroshi, EX Oroshi, EX Tsurugi | Hard Knockdowns: | Toward HK, Crouch HP, LP/MP Oroshi (vs. Air), HP Oroshi, EX Oroshi | ||
Low Attacks: | Toward HK, Crouch HP, Crouch LK | Armor Breakers: | Hayate (Level 5), EX Hayate, Oroshi, EX Oroshi | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Stand HP, Stand HK, LP/MP/HP Hayate (Levels 1-3), LP/MP Oroshi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 4 | 5 | 2 | 5 |
Stand MP | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 7 | 7 | 2 | 5 |
Stand HP | Stand ![]() |
80 | 200 | 60 | HL | sp/su | 6 | 3 | 24 | -9 | -5 |
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 3 | 8 | 0 | 3 |
Stand MK | Stand ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 12 | -2 | 1 |
Stand HK | Stand ![]() |
100 | 250 | 60 | HL | su | 8 | 8 | 12 | -2 | 2 |
Toward LP | Toward ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 4 | 7 | 0 | 3 |
Toward MP | Toward ![]() |
90 | 100 | 40 | HL | su | 7 | 6 | 8 | 0 | 3 |
Toward HP | Toward ![]() |
90 | 200 | 60 | HL | - | 13 | 8 | 18 | -8 | -4 |
Toward LK | Toward ![]() |
40 | 50 | 20 | HL | - | 7 | 3 | 12 | -4 | -1 |
Toward MK | Toward ![]() |
90 | 100 | 40 | HL | - | 15 | 3 | 16 | -1 | 2 |
Toward HK | Toward ![]() |
110 | 200 | 60 | L | - | 19 | 3 | 23 | -8 | - |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 4 | 6 | 1 | 4 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 6 | 9 | -1 | 2 |
Crouch HP | Crouch ![]() |
90 | 100 | 60 | L | - | 7 | 3 | 24 | -9 | - |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 7 | 0 | 3 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | - | 7 | 6 | 8 | 0 | 3 |
Crouch HK | Crouch ![]() |
90 | 200 | 60 | HL | - | 9 | 4 | 17 | -3 | 1 |
Yamase | ![]() ![]() ![]() |
50*80 | 50*100 | 20*20 | HL | - | 7 | 3(3)5 | 18 | -5 | -1 |
Target Combo 1 | ![]() ![]() |
50 | 100 | 40 | HL | sp/su | 2 | 4 | 14 | -4 | -1 |
Target Combo 2 | ![]() ![]() ![]() |
100 | 200 | 60 | HL | - | 8 | 7 | 14 | -3 | 1 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 250 | 60 | H | - | 8 | 2 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 10 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 5 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | -- | 4 | 9 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 5 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 9 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 64 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 64 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Head Butt | Forward Throw | 100 | 200 | 40 | 0.955 | - | 3 | 2 | 20 | - | 1 |
Triple Threat | Back Throw | 130 | 120 | 40 | 0.855 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Fukiage | Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 6 | 8 | 31 | - | - |
Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 10 | 8 | 32 | - | - | |
Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 13 | 8 | 32 | - | - | |
EX Fukiage | Fukiage ![]() |
80 | 100 | -250/0 | HL | su | 10 | 8 | 32 | -19 | - |
Hayate | Hayate ![]() |
90 | 120 | 20/40 | HL | su | 8 | 5 | 23 | -8 | 0 |
Hayate ![]() |
105 | 135 | 20/40 | HL | su | 4+8 | 5 | 23 | -7 | 1 | |
Hayate ![]() |
120 | 150 | 20/40 | HL | su | 24+8 | 5 | 23 | -6 | 2 | |
Hayate ![]() |
135 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | -2 | - | |
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | -2 | - | |
Hayate ![]() |
100 | 120 | 20/40 | HL | su | 15 | 5 | 21 | -7 | 1 | |
Hayate ![]() |
115 | 135 | 20/40 | HL | su | 4+15 | 5 | 21 | -6 | 2 | |
Hayate ![]() |
130 | 150 | 20/40 | HL | su | 24+15 | 5 | 21 | -5 | 3 | |
Hayate ![]() |
155 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | -2 | - | |
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | -2 | - | |
Hayate ![]() |
110 | 120 | 20/40 | HL | su | 20 | 5 | 19 | -6 | 2 | |
Hayate ![]() |
125 | 135 | 20/40 | HL | su | 4+20 | 5 | 19 | -5 | 3 | |
Hayate ![]() |
140 | 150 | 20/40 | HL | su | 24+20 | 5 | 19 | -4 | 4 | |
Hayate ![]() |
155 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | -2 | - | |
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | -2 | - | |
EX Hayate | Hayate ![]() |
120 | 150 | -250/0 | HL | su | 13 | 6 | 16 | -4 | - |
Hayate Cancel | Hayate Cancel | - | - | - | - | - | - | - | Total 12 | - | - |
Oroshi | Overhead Chop ![]() |
90 | 200 | 30/30 | H | su | 22 | 6 | 16 | -4 | 4[3] |
Overhead Chop ![]() |
100 | 200 | 30/30 | H | su | 23 | 6 | 15 | -5 | 5[4] | |
Overhead Chop ![]() |
150 | 200 | 30/30 | H | su | 24 | 6 | 14 | -5 | - | |
EX Oroshi | Overhead Chop ![]() |
120 | 200 | -250/0 | H | su | 18 | 6 | 19 | -4 | - |
Karakusa | Karakusa ![]() |
40 | 80 | 20/40 | 0.93 | - | 7 | 2 | 51 | - | 12 |
Karakusa ![]() |
40 | 80 | 20/40 | 0.99 | - | 8 | 2 | 51 | - | 12 | |
Karakusa ![]() |
40 | 80 | 20/40 | 1.06 | - | 9 | 2 | 51 | - | 12 | |
EX Karakusa | Karakusa ![]() |
60 | 120 | -250/0 | 0.93 | - | 5 | 2 | 47 | - | 12 |
Tsurugi | Axe Kick ![]() |
90 | 120 | 10/40 | HL | - | 11 | 4 | After landing 11 | - | - |
Axe Kick ![]() |
100 | 140 | 10/40 | HL | - | 13 | 4 | After landing 11 | - | - | |
Axe Kick ![]() |
150 | 200 | 10/40 | HL | - | 15 | 4 | After landing 11 | - | - | |
EX Tsurugi | Axe Kick ![]() |
60*100 | 100*120 | -250/0 | H | - | 15 | 1*4 | After landing 11 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tanden Renki | Super Combo | - | - | -1000/0 | HL | - | 1+0 | 720 | 11 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Seichusan Godanzuki | Ultra Combo 1 | 75*365 | 0 | 0/0 | HL | - | 0+6 | 3 | 47 | -29 | - |
Abare Tosanami | Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 0 | until ground | After landing 26 | -28 | - |
Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 0 | until ground | After landing 26 | -28 | - | |
Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 3 | until ground | 3+After landing 26 | -28 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Toward LP |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MP |
Toward Strong | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HP |
Toward Fierce | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward LK |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MK |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HK |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Yamase |
Triple Punch | f + hp | First hit can whiff and still be chained |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | lk ![]() |
First hit can whiff and still be chained |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | f + ![]() ![]() |
First hit can whiff and still be chained |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Head Butt |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Triple Threat |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Fukiage |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hayate |
qcf + ![]() ![]() ![]() ![]() |
Hold p to delay attack and increase damage; Press k during delay to cancel; All Level 5 Hayates are ![]() | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hayate Cancel |
Hayate Cancel | k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oroshi |
Overhead Chop | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Karakusa |
Command Grab | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsurugi |
Axe Kick | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Tanden Renki |
Super Combo | qcf ![]() |
Boosts strength temporarily |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Seichusan Godanzuki |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Abare Tosanami |
Ultra Combo II | qcf ![]() |
Hold different ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto (Mirror)
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 4 | 5 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 7 | 7 | 18 | 2 | 5 | 16 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
80 | 200 | 60 | HL | sp/su | 6 | 3 | 24 | 32 | -9 | -5 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 3 | 8 | 15 | 0 | 3 | 11 | 14 | All frames can be canceled into Karakusa at any time | Reset | Reset | - | - | - | - | - | - | - | |||||
Stand MK | Stand ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 12 | 21 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HK | Stand ![]() |
100 | 250 | 60 | HL | su | 8 | 8 | 12 | 27 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward LP | Toward ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 4 | 7 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward MP | Toward ![]() |
90 | 100 | 40 | HL | su | 7 | 6 | 8 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward HP | Toward ![]() |
90 | 200 | 60 | HL | - | 13 | 8 | 18 | 38 | -8 | -4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward LK | Toward ![]() |
40 | 50 | 20 | HL | - | 7 | 3 | 12 | 21 | -4 | -1 | 11 | 14 | 1~7F special/super cancelable | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||
Toward MK | Toward ![]() |
90 | 100 | 40 | HL | - | 15 | 3 | 16 | 33 | -1 | 2 | 18 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward HK | Toward ![]() |
110 | 200 | 60 | L | - | 19 | 3 | 23 | 44 | -8 | - | 18 | - | Hold button to feint (total 27f) | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 4 | 6 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 6 | 9 | 21 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90 | 100 | 60 | L | - | 7 | 3 | 24 | 33 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 7 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | - | 7 | 6 | 8 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 200 | 60 | HL | - | 9 | 4 | 17 | 29 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Yamase | ![]() ![]() ![]() |
50*80 | 50*100 | 20*20 | HL | - | 7 | 3(3)5 | 18 | 35 | -5 | -1 | 18 | 22 | First hit can whiff and still be chained, cannot be performed if holding any "down" direction | Reset | Reset | - | - | - | - | - | - | - | |||||
Target Combo 1 | ![]() ![]() |
50 | 100 | 40 | HL | sp/su | 2 | 4 | 14 | 19 | -4 | -1 | 14 | 17 | First hit can whiff and still be chained, cannot be performed if holding any "down" direction | Reset | Reset | - | - | - | - | - | - | - | |||||
Target Combo 2 | ![]() ![]() ![]() |
100 | 200 | 60 | HL | - | 8 | 7 | 14 | 28 | -3 | 1 | 18 | 22 | First hit can whiff and still be chained, cannot be performed if holding any "down" direction | Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 250 | 60 | H | - | 8 | 2 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | JP: 1 | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 10 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | -- | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | JP: 1 | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.981 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.981 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 64 | 2 | 35 | 100 | - | - | - | - | Range: 1.981, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.981, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.981, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 64 | 2 | 35 | 100 | - | - | - | - | Range: 1.981, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.981, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Head Butt | Forward Throw | 100 | 200 | 40 | 0.955 | - | 3 | 2 | 20 | 24 | - | 1 | - | - | Forces stand, if no input is given after a succesful throw Makoto remains invincible for up to 17F | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Triple Threat | Back Throw | 130 | 120 | 40 | 0.855 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Fukiage | Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 6 | 8 | 31 | 44 | - | - | - | - | Jump cancellable, cannot hit grounded | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||
Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 10 | 8 | 32 | 49 | - | - | - | - | Jump cancellable, cannot hit grounded | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 2F | JP: 1 | ||||
Fukiage ![]() |
90 | 160 | 30/40 | HL | su | 13 | 8 | 32 | 52 | - | - | - | - | Jump cancellable, cannot hit grounded | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 2~3F | JP: 1 | ||||
EX Fukiage | Fukiage ![]() |
80 | 100 | -250/0 | HL | su | 10 | 8 | 32 | 49 | -19 | - | - | - | Jump cancellable on hit only, if jump cancel input /before/ attack is blocked you cannot perform an EX FADC, opponent gains 20 meter on hit | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 2F | JP: 1 | |||
Hayate | Hayate ![]() |
90 | 120 | 20/40 | HL | su | 8 | 5 | 23 | 35 | -8 | 0 | 20 | 28 | 8F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Hayate ![]() |
105 | 135 | 20/40 | HL | su | 4+8 | 5 | 23 | 39 | -7 | 1 | 21 | 29 | Charge 4~23F, 8F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
120 | 150 | 20/40 | HL | su | 24+8 | 5 | 23 | 59 | -6 | 2 | 22 | 30 | Charge 24~43F, 8F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
135 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | 87 | -2 | - | 22 | - | Charge 44~63F, 20F startup from button release | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | 98 | -2 | - | 22 | - | Charge 64F, 11F startup from button release | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||
Hayate ![]() |
100 | 120 | 20/40 | HL | su | 15 | 5 | 21 | 40 | -7 | 1 | 19 | 27 | 15F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
115 | 135 | 20/40 | HL | su | 4+15 | 5 | 21 | 44 | -6 | 2 | 20 | 28 | Charge 4~23F, 15F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
130 | 150 | 20/40 | HL | su | 24+15 | 5 | 21 | 64 | -5 | 3 | 21 | 29 | Charge 24~43F, 15F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
155 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | 87 | -2 | - | 22 | - | Charge 44~63F, 20F startup from button release | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | 98 | -2 | - | 22 | - | Charge 64F, 11F startup from button release | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||
Hayate ![]() |
110 | 120 | 20/40 | HL | su | 20 | 5 | 19 | 43 | -6 | 2 | 18 | 26 | 20F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
125 | 135 | 20/40 | HL | su | 4+20 | 5 | 19 | 47 | -5 | 3 | 19 | 27 | Charge 4~23F, 20F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
140 | 150 | 20/40 | HL | su | 24+20 | 5 | 19 | 67 | -4 | 4 | 20 | 28 | Charge 24~43F, 20F startup from button release | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Hayate ![]() |
155 | 165 | 20/40 | HL | su | 44+20 | 5 | 19 | 87 | -2 | - | 22 | - | Charge 44~63F, 20F startup from button release | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Hayate ![]() |
190 | 180 | 20/40 | HL | su | 64+11 | 5 | 19 | 98 | -2 | - | 22 | - | Charge 64F, 11F startup from button release | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||
EX Hayate | Hayate ![]() |
120 | 150 | -250/0 | HL | su | 13 | 6 | 16 | 34 | -4 | - | 18 | - | Opponent gains 20 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | ||
Hayate Cancel | Hayate Cancel | - | - | - | - | - | - | - | Total 12 | 12 | - | - | - | - | Fastest cancel is 16F | - | - | - | - | - | - | - | - | - | - | - | |||
Oroshi | Overhead Chop ![]() |
90 | 200 | 30/30 | H | su | 22 | 6 | 16 | 43 | -4 | 4[3] | 18 | 20[19] | [] refers to vs crouching, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Overhead Chop ![]() |
100 | 200 | 30/30 | H | su | 23 | 6 | 15 | 43 | -5 | 5[4] | 16 | 20[19] | [] refers to vs crouching, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||||
Overhead Chop ![]() |
150 | 200 | 30/30 | H | su | 24 | 6 | 14 | 43 | -5 | - | 15 | - | builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
EX Oroshi | Overhead Chop ![]() |
120 | 200 | -250/0 | H | su | 18 | 6 | 19 | 42 | -4 | - | 21 | - | Opponent gains 15 meter on hit, 10 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | All: 1~12F | All: 1~12F | - | - | JP: 2 | ||
Karakusa | Karakusa ![]() |
40 | 80 | 20/40 | 0.93 | - | 7 | 2 | 51 | 59 | - | 12 | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||||
Karakusa ![]() |
40 | 80 | 20/40 | 0.99 | - | 8 | 2 | 51 | 60 | - | 12 | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||||||
Karakusa ![]() |
40 | 80 | 20/40 | 1.06 | - | 9 | 2 | 51 | 61 | - | 12 | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||||||
EX Karakusa | Karakusa ![]() |
60 | 120 | -250/0 | 0.93 | - | 5 | 2 | 47 | 53 | - | 12 | Opponent gains 20 meter on hit | Forces stand | - | - | - | 1~6F | - | - | - | - | - | - | |||||
Tsurugi | Axe Kick ![]() |
90 | 120 | 10/40 | HL | - | 11 | 4 | After landing 11 | - | - | - | Height restriction: 0.5 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||||
Axe Kick ![]() |
100 | 140 | 10/40 | HL | - | 13 | 4 | After landing 11 | - | - | - | Height restriction: 0.5 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||||
Axe Kick ![]() |
150 | 200 | 10/40 | HL | - | 15 | 4 | After landing 11 | - | - | - | Height restriction: 0.5 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||||
EX Tsurugi | Axe Kick ![]() |
60*100 | 100*120 | -250/0 | H | - | 15 | 1*4 | After landing 11 | - | - | - | Height restriction: 0.2, Opponent gains 20x2 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 1~15F | - | - | JP: 2*3 | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tanden Renki | Super Combo | - | - | -1000/0 | HL | - | 1+0 | 720 | 11 | 731 | - | - | Increases damage by 25% | - | All: 1~11F | - | - | - | - | - | |||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Seichusan Godanzuki | Ultra Combo 1 | 75*365 | 0 | 0/0 | HL | - | 0+6 | 3 | 47 | 55 | -29 | - | 21 | - | Opponent gains 10x4*40 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | - | - | - | - | ||
Abare Tosanami | Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 0 | until ground | After landing 26 | - | -28 | - | - | - | Startup can pass through opponent, fastest startup 16F, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version, opponent gains 10x3*20 meter on hit | X | [4th Hit]: Hard Knockdown | [4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: Until landing from wall | All: Until wall | - | JP: 1~4 sequentially | ||
Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 0 | until ground | After landing 26 | - | -28 | - | - | - | Startup can pass through opponent, fastest startup 16F, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version, opponent gains 10x3*20 meter on hit | X | [4th Hit]: Hard Knockdown | [4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: Until landing from wall | All: Until wall | - | JP: 1~4 sequentially | |||
Ultra Combo 2 ![]() |
105*75*60*150 [60*45*45*60] |
0 | 0/0 | HL | See notes | From wall 3 | until ground | 3+After landing 26 | - | -28 | - | - | - | Startup can pass through opponent, fastest startup 16F, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version, opponent gains 10x3*20 meter on hit | X | [4th Hit]: Hard Knockdown | [4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: Until landing from wall | All: Until wall | - | JP: 1~4 sequentially | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |