Ultra Street Fighter IV/Cammy

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Cammy

SSFIV-Cammy Face.jpg

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.

Players to Watch

Alioune (FR), KBrad (US)

Click for Omega SF4 version

Ultra SFIV Changes

Cammy SF4 Changelist


Character Specific Data

Cammy

VITALS
Health: 950 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.43
Back Walk Speed: 0.045 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.40
Jump Height Apex: 1.76 Back Dash Total Frames: 22
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 6
Forward Jump Distance: 1.925 Back Dash Airborne: 11
Back Jump Distance 1.925 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.79 Face Up Total Frames: 32
Back Throw Range: 0.79 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK, Fatal Leg Twister, Crossed Scissors
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer Armor Breakers: Quick Spin Knuckle, EX Quick Spin Knuckle
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit)
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 25 50 20 HL ch/sp/su 3 2 5 4 7
Close MP Close Mp.png 70[60] 100 40 HL sp/su 4 4 13 1 6
Close HP Close Hp.png 80[65] 120 60 HL sp/su 4 4 11 2 6
Close LK Close Lk.png 25 50 20 HL ch/sp/su 4 2 8 1 4
Close MK Close Mk.png 65 100 40 HL sp/su 4 3 17 -6 -3
Close HK Close Hk.png 110 200 60 HL - 9 5 24 -11 -7
Far LP Far Lp.png 25 50 20 HL ch/sp/su 3 3 5 3 6
Far MP Far Mp.png 70 100 40 HL sp/su 7 4 14 -4 -1
Far HP Far Hp.png 70[100] 100[200] 60 HL sp/su[-] 6 3 19 -4 1
Far LK Far Lk.png 30 50 20 HL sp/su 4 3 6 2 5
Far MK Far Mk.png 70 100 40 HL - 7 2 13 -1 2
Far HK Far Hk.png 110 200 60 HL - 8 2 22 -6 -2
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 3 2 6 3 6
Crouch MP Crouch Mp.png 65 100 40 HL sp/su 5 4 7 3 6
Crouch HP Crouch Hp.png 80 150 60 HL - 6 4 12 2 6
Crouch LK Crouch Lk.png 25 50 20 L ch/sp/su 4[3] 3 9 -1 2
Crouch MK Crouch Mk.png 65 100 40 L sp/su 6 4 12 -2 1
Crouch HK Crouch Hk.png 95 100 60 L - 7 2 24 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Mp.png 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 5 3 - - -
Neutral Jump LK Neutral Jump Lk.png 30 50 20 H - 5 5 - - -
Neutral Jump MK Neutral Jump Mk.png 70 100 40 H - 5 7 - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 5 3 - - -
Angled Jump LP Angled Jump Lp.png 50 50 20 H - 4 5 - - -
Angled Jump MP Angled Jump Mp.png 80 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump Hp.png 100 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Lk.png 30 50 20 H - 4 7 - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 5 4 - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hooligan Suplex Forward Throw 140 130 40 0.798 - 3 2 20 - -
Frankensteiner Back Throw 135 140 40 0.798 - 3 2 20 - -
Flying Neck Breaker Air Throw 150 150 40 0.993 - 5 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Cannon Spike Cannon Spike Lk.png 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 -34 -
Cannon Spike Mk.png 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 -34 -
Cannon Spike Hk.png 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 -34 -
EX Cannon Spike Cannon Spike Ex.png 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 -30 -
Spiral Arrow Spiral Arrow Lk.png 80 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Mk.png 100 150 30/30 L - 7 19 4 + After landing 15 -17 -
Spiral Arrow Hk.png 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 -15 -
EX Spiral Arrow Spiral Arrow Ex.png 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 -10 -
Quick Spin Knuckle Spin Knuckle Lp.png 80*80 100*100 30/20*20 HL su*- 35 3*8 9 4 -
Spin Knuckle Mp.png 80*80 100*100 30/20*20 HL su*- 33 3*8 10 3 -
Spin Knuckle Hp.png 80*80 100*100 30/20*20 HL su*- 36 3*8 10 3 -
EX Quick Spin Knuckle Spin Knuckle Ex.png 80*80 100*100 -250/0 HL su*- 33 3*8 10 3 -
Hooligan Combinations Hooligan Roll Lp.png - - 30/- - - - - Total 53 - -
Hooligan Roll Mp.png - - 30/- - - - - Total 45 - -
Hooligan Roll Hp.png - - 30/- - - - - Total 39 - -
EX Hooligan Combinations Hooligan Roll Ex.png - - -250/- - - - - Total 43 - -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 -1 -
EX Razor's Edge Slicer Hooligan Slide Ex.png 120 200 0/0 L su 10 9 13 -1 -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 - -
EX Cannon Strike Cannon Strike Ex.png 80 100 -250/0 HL - 12 11 After landing 4 14 18
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spin Drive Smasher Super Combo 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)
2*2(2)
2(11)8
30 + After landing 21 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gyro Drive Smasher Ultra Combo 1 30x6*170
[30x5*330]
0 0/0 HL - 0+10 6*6*6(3)
2*2(2)
2(11)8
30 + After landing 21 -35 -
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Hooligan Suplex

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Frakensteiner

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Neck Breaker

Air Throw (in air) Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Cannon Spike

Cannon Spike dp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spiral Arrow

Drill qcf + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quick Spin Knuckle

Spin Knuckle qcb + P.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hooligan Combinations

Hooligan Roll db Qcf.png Uf.png + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Razor's Edge Slicer Hooligan Slide No input after performing Hooligan Combination

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png EX Razor's Edge Slicer EX Hooligan Slide

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fatal Leg Twister

Hooligan Throw (near opponent) Lp.png + lk Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crossed Scissors

Hooligan Air Throw (near air opponent) Lp.png + lk Perform during Hooligan Combinations

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cannon Strike

Dive Kick (in air) Qcb.png + K.png ex Regular version can only be done during Forward Jump

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spin Drive Smasher

Super Combo qcf Qcf.png + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Gyro Drive Smasher

Ultra Combo I qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png CQC (Cammy Quick Combination) Ultra Combo II qcb Qcb.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy (Mirror)
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 25 50 20 HL ch/sp/su 3 2 5 9 4 7 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 70[60] 100 40 HL sp/su 4 4 13 20 1 6 18 23 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close HP Close Hp.png 80[65] 120 60 HL sp/su 4 4 11 18 2 6 17 21 [] refers to active frames 3~4 Reset Reset - - - - - - -
Close LK Close Lk.png 25 50 20 HL ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Close MK Close Mk.png 65 100 40 HL sp/su 4 3 17 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Hk.png 110 200 60 HL - 9 5 24 37 -11 -7 18 22 Reset Reset - - - - - - -
Far LP Far Lp.png 25 50 20 HL ch/sp/su 3 3 5 10 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Mp.png 70 100 40 HL sp/su 7 4 14 24 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Hp.png 70[100] 100[200] 60 HL sp/su[-] 6 3 19 27 -4 1 18 23 [] refers to active frames 2~3 Reset Reset - - - - - - -
Far LK Far Lk.png 30 50 20 HL sp/su 4 3 6 12 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Mk.png 70 100 40 HL - 7 2 13 21 -1 2 14 17 Reset Reset - - - - - - -
Far HK Far Hk.png 110 200 60 HL - 8 2 22 31 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 65 100 40 HL sp/su 5 4 7 15 3 6 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 80 150 60 HL - 6 4 12 21 2 6 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 25 50 20 L ch/sp/su 4[3] 3 9 15[14] -1 2 11 14 [] refers to chain version Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 65 100 40 L sp/su 6 4 12 21 -2 1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 95 100 60 L - 7 2 24 32 -8 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 50 50 20 H - 4 4 - 7 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MP Neutral Jump Mp.png 80 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump LK Neutral Jump Lk.png 30 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MK Neutral Jump Mk.png 70 100 40 H - 5 7 - 11 - - Reset Reset - - Lower body: 5~11F Lower Body: 1~11F - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump LP Angled Jump Lp.png 50 50 20 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump Mp.png 80 100 40 H - 5 3 - 7 - - Reset Reset - - Lower body: 5~7F Lower body: 1~7F - - -
Angled Jump HP Angled Jump Hp.png 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LK Angled Jump Lk.png 30 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~5F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.862 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - - - Range: 1.862, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 101 - - - - Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hooligan Suplex Forward Throw 140 130 40 0.798 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Frankensteiner Back Throw 135 140 40 0.798 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Flying Neck Breaker Air Throw 150 150 40 0.993 - 5 2 - - - - X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Cannon Spike Cannon Spike Lk.png 100[120] 100[150] 30/40 HL su 5 21 20 + After landing 12 57 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F Upper body: 5F Upper body: 5F 5F 7F~ 1~2F JP: 1
Cannon Spike Mk.png 100[140] 100[180] 30/40 HL su 5 26 18 + After landing 12 60 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F - - - 7F~ 1~2F JP: 1
Cannon Spike Hk.png 100[160] 100[200] 30/40 HL su 5 31 17 + After landing 12 64 -34 - 17 - [] refers to active frames 3F~ Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5F - - - 7F~ 1~2F JP: 1
EX Cannon Spike Cannon Spike Ex.png 150[95] 200[100] -250/0 HL su 5 26 18 + After landing 12 60 -30 - 21 - [] refers to active frames 3F~, opponent gains 20 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6F - - - 7F~ 3F~ JP: 1
Spiral Arrow Spiral Arrow Lk.png 80 150 30/30 L - 7 19 4 + After landing 15 44 -17 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
Spiral Arrow Mk.png 100 150 30/30 L - 7 19 4 + After landing 15 44 -17 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
Spiral Arrow Hk.png 40*80 80*100 30/30*30 L su*- 7 7*12 4 + After landing 15 44 -15 - 16 - Builds 20x2 meter on block [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14F~ -
EX Spiral Arrow Spiral Arrow Ex.png 100*60 100*100 -250/0 L su*- 7 7*12 4 + After landing 15 44 -10 - 21 - Opponent gains 15x2 meter on hit [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~25F - 14F~ -
Quick Spin Knuckle Spin Knuckle Lp.png 80*80 100*100 30/20*20 HL su*- 35 3*8 9 54 4 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~25F All: 1F, Lower body (all except head): 2~25F - 6~25F -
Spin Knuckle Mp.png 80*80 100*100 30/20*20 HL su*- 33 3*8 10 53 3 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~24F All: 1F, Lower body (all except head): 2~24F - 6~24F -
Spin Knuckle Hp.png 80*80 100*100 30/20*20 HL su*- 36 3*8 10 56 3 - 21 - X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1F, Mid body (all except head and feet): 2~27F All: 1F, Lower body (all except head): 2~27F - 6~27F -
EX Quick Spin Knuckle Spin Knuckle Ex.png 80*80 100*100 -250/0 HL su*- 33 3*8 10 53 3 - 21 - Opponent gains 10x2 meter on hit X [2nd hit]: Soft Knockdown [2nd hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~25F All: 1~25F - 6~24F -
Hooligan Combinations Hooligan Roll Lp.png - - 30/- - - - - Total 53 53 - - - - 32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height - - - - - - - - - 7F~ -
Hooligan Roll Mp.png - - 30/- - - - - Total 45 45 - - - - 32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
Hooligan Roll Hp.png - - 30/- - - - - Total 39 39 - - - - 32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
EX Hooligan Combinations Hooligan Roll Ex.png - - -250/- - - - - Total 43 43 - - - - Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height - - - - - - - - - 7F~ -
Razor's Edge Slicer Hooligan Slide 100 150 0/30 L su 10 9 13 31 -1 - 21 - Builds 20 meter on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9F -
EX Razor's Edge Slicer Hooligan Slide Ex.png 120 200 0/0 L su 10 9 13 31 -1 - 21 - opponent gains 15 meter on hit, 10 on block Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 1~9F -
Fatal Leg Twister Hooligan Throw 130 140 0/40 1.03 - 31+1 1 After landing 5 37 - - - - Cannot hit crouching X Hard Knockdown - - - - - - - - - -
Crossed Scissors Hooligan Air Throw 140 150 0/40 1.03 - 31+1 1 After landing 5 37 - - - - X - - Hard Knockdown - - - - - - - -
Cannon Strike Cannon Strike 60 100 10/20 HL - 12 11 After landing 7 29 - - - - Height restriction: 0.96 Reset Reset - - - - - - -
EX Cannon Strike Cannon Strike Ex.png 80 100 -250/0 HL - 12 11 After landing 4 26 14 18 29 33 Frame advantage based on lowest jump possible (startup 17F) Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spin Drive Smasher Super Combo 40x6*110 0 -1000/0 HL - 1+5 6*6*6(3)
2*2(2)
2(11)8
30 + After landing 21 104 -35 - 24 - Opponent gains 10x7 meter on hit [7th Hit]: Hard Knockdown [7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5F - - - 3~26F, 46F~ JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gyro Drive Smasher Ultra Combo 1 30x6*170
[30x5*330]
0 0/0 HL - 0+10 6*6*6(3)
2*2(2)
2(11)8
30 + After landing 21 108 -35 - 24 - 5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit [5th Hit]: Hard Knockdown [5th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10F - - - 7~30F, 50F~ JP: 1~7 sequentially
CQC (Cammy Quick Combination) Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96 - - - - Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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