
Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Players to Watch
PR Balrog (US)
Ultra SFIV Changes
Character Specific Data
Balrog
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.30 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 1.44 | Back Dash Total Frames: | 24 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.57 | Back Dash Airborne: | 9 | ||
Back Jump Distance | 1.22 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.93 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.93 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Dash Swing Blow, EX Dash Swing Blow | Hard Knockdowns: | Crouch HK, Dash Low Straight, EX Dash Low Straight | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Dash Low Straight, EX Dash Low Straight | Armor Breakers: | Dash Swing Blow, EX Dash Swing Blow, Dash Low Smash, EX Dash Low Smash, Turn Punch, Crazy Buffalo, Violent Buffalo | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP (Char Specific), Close HK (Char Specific), MP Dash Straight, LP/HP Dash Straight (Char Specific), Dash Upper (Char Specific), Dash Swing Blow, Turn Around Punch (Char Specific) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -8 | L2 FA Back Dash (On Block): | -2 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 12 | -2 | 4 |
Close HP | Close ![]() |
120 | 200 | 60 | HL | su | 5 | 5 | 16 | -3 | 2 |
Close LK | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 4 | 13 | -3 | 0 |
Close HK | Close ![]() |
100 | 200 | 60 | HL | su | 7 | 2 | 13 | 3 | 7 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 4 | 5 | 8 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 7 | 2 | 16 | -4 | -1 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 21 | -7 | -3 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | ch/su | 4 | 2 | 10 | -1 | 2 |
Far MK | Far ![]() |
90 | 100 | 40 | HL | su | 9 | 3 | 12 | -1 | 2 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 20 | -4 | 0 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 5 | 4 | 7 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 4 | 12 | -2 | 1 |
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | su | 7 | 5 | 21 | -8 | -3 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 2 | 9 | 0 | 3 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | su | 8 | 2 | 8 | 4 | 7 |
Crouch HK | Crouch ![]() |
90 | 120 | 60 | L | su | 8 | 2 | 22 | -6 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 2 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 5 | 9 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 3 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 2 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 5 | 2 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 3 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 6 | 7 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 6 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 2 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 6 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 135 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 3) | Level 2 Red Focus | 180 | 150 | 0/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 0/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 135 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Head Bomber | Forward Throw | 130 | 160 | 40 | 0.934 | - | 3 | 2 | 20 | - | - |
Lever Break | Back Throw | 130 | 100 | 40 | 0.934 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Dash Straight | Dash Straight ![]() |
100 | 100 | 20/30 | HL | su | 13[4] | 7 | 17 | -3 | -1 |
Dash Straight ![]() |
110 | 150 | 20/30 | HL | su | 22[7] | 6 | 19 | -6 | -1 | |
Dash Straight ![]() |
120 | 200 | 20/30 | HL | su | 35[7] | 6 | 20 | -8 | -1 | |
EX Dash Straight | Dash Straight ![]() |
120 | 200 | -250/0 | HL | su | 35[7] | 6 | 17 | -2 | 2 |
Dash Upper | Dash Upper ![]() |
100 | 100 | 20/30 | HL | su | 14[5] | 4 | 20 | -3 | -1 |
Dash Upper ![]() |
110 | 150 | 20/30 | HL | su | 22[7] | 4 | 20 | -5 | 1 | |
Dash Upper ![]() |
120 | 200 | 20/30 | HL | su | 35[7] | 4 | 21 | -7 | 1 | |
EX Dash Upper | Dash Upper ![]() |
120 | 200 | -250/0 | HL | su | 35[7] | 4 | 18 | -1 | 4 |
Dash Low Straight | Dash Low Straight ![]() |
90 | 100 | 20/30 | L | su | 22[13] | 8 | 21 | -8 | - |
Dash Low Straight ![]() |
100 | 150 | 20/30 | L | su | 29[14] | 8 | 21 | -10 | - | |
Dash Low Straight ![]() |
110 | 200 | 20/30 | L | su | 42[14] | 8 | 21 | -11 | - | |
EX Dash Low Straight | Dash Low Straight ![]() |
110 | 200 | -250/0 | L | su | 42[14] | 8 | 17 | -3 | - |
Dash Swing Blow | Dash Swing Blow ![]() |
70 | 70 | 20/30 | H | su | 31[22] | 5 | 21 | -2 | 0 |
Dash Swing Blow ![]() |
90 | 150 | 20/30 | H | su | 38[23] | 5 | 21 | -6 | 2 | |
Dash Swing Blow ![]() |
100 | 200 | 20/30 | H | su | 51[23] | 5 | 21 | -8 | 10 | |
EX Dash Swing Blow | Dash Swing Blow ![]() |
100 | 200 | -250/0 | H | su | 51[23] | 5 | 21 | -5 | 10 |
Dash Low Smash | Dash Low Smash ![]() |
100 | 100 | 20/30 | HL | su | 21[12] | 8 | 20 | -5 | - |
Dash Low Smash ![]() |
110 | 150 | 20/30 | HL | su | 28[13] | 8 | 20 | -7 | - | |
Dash Low Smash ![]() |
120 | 200 | 20/30 | HL | su | 41[13] | 8 | 20 | -9 | - | |
EX Dash Low Smash | Dash Low Smash ![]() |
120 | 200 | -250/0 | HL | su | 41[13] | 8 | 16 | -3 | - |
Buffalo Headbutt | Headbutt ![]() |
100 | 200 | 30/40 | HL | - | 8 | 11 | 10+22 | -22 | - |
Headbutt ![]() |
120 | 200 | 30/40 | HL | - | 10 | 11 | 10+22 | -22 | - | |
Headbutt ![]() |
140 | 200 | 30/40 | HL | - | 12 | 11 | 10+22 | -21 | - | |
EX Buffalo Headbutt | Headbutt ![]() |
150 | 200 | -250/0 | HL | - | 12 | 11 | 10+22 | -21 | - |
Turn Punch | Turn Punch LVL1 | 130 | 200 | 30/40 | HL | su | 30 | 7 | 13 | -2 | 2 |
Turn Punch LVL2 | 150 | 210 | 30/40 | HL | su | 30 | 7 | 16 | -4 | 0 | |
Turn Punch LVL3 | 180 | 220 | 30/40 | HL | su | 30 | 8 | 18 | -7 | -3 | |
Turn Punch LVL4 | 210 | 230 | 30/40 | HL | su | 30 | 9 | 21 | -9 | -5 | |
Turn Punch LVL5 | 250 | 240 | 30/40 | HL | su | 30 | 10 | 22 | -14 | -10 | |
Turn Punch LVL6 | 280 | 250 | 30/40 | HL | su | 30 | 11 | 24 | -17 | -13 | |
Turn Punch LVL7 | 410 | 260 | 30/40 | HL | su | 30 | 12 | 26 | -20 | -16 | |
Turn Punch LVL8 | 460 | 270 | 30/40 | HL | su | 30 | 13 | 29 | -24 | -20 | |
Turn Punch LVL9 | 510 | 280 | 30/40 | HL | su | 30 | 15 | 32 | -29 | -25 | |
Turn Punch Final | 560 | 290 | 30/40 | HL | su | 30 | 16 | 36 | -34 | -30 | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Crazy Buffalo (Punch) | Super Combo (punch) | 60x4*105 | 0 | -1000/0 | HL | - | 1+9 | 6(8)6(7) 6(8)6(15)3 |
31 | -14 | - |
Crazy Buffalo (Kick) | Super Combo (kick) | 60x4*105 | 0 | -1000/0 | HL | - | 1+7 | 6(8)6(8) 6(8)6(16)3 |
31 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Violent Buffalo (Punch) | Ultra Combo 1 (punches) | 45x2*38x2* 45x2*38x2* 53x3 |
0 | 0/0 | HL | - | 0+11 | 3*3(8)3* 3(7)3*3(8)3* 3(15)1x3 |
39 | -26 | - |
Violent Buffalo (Kick) | Ultra Combo 1 (kicks) | 45x2*38x2* 45x2*38x2* 53x3 |
0 | 0/0 | HL | - | 0+8 | 3*3(8)3* 3(7)3*3(8)3* 3(16)1x3 |
39 | -26 | - |
Dirty Bull | Ultra Combo 2 | 250 | 700 | 0/0 | 1.394 | - | 0+1 | 3 | 48 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Head Bomber |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Lever Break |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Dash Straight |
Dash Punch | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ Balrog's standard charge move; a fairly fast straight punch that covers a decent range. Great for feeling out your opponents and also sees usage in simple combos, but be careful not to use it from too close or you can be jab punished by most characters. It is worth noting that the Medium version has much less pushback; this allows you to | ||||
File:No image.png |
Dash Upper |
Dash Uppercut | b (charge) ![]() ![]() |
Cannot hit crourching characters |
~~ Uses and Strategies ~~ Same as the Dash Straight but Balrog punches upwards instead. Can't hit crouchers but the whiff can sometimes catch them off guard. The EX version has enough frame advantage on hit to extend combos for more damage and corner carry. Like the EX Dash Straight, EX Dash Upper also has one hit of armor. | ||||
File:No image.png |
Dash Low Straight |
Dash Low | b (charge) ![]() ![]() |
low |
~~ Uses and Strategies ~~ The Dash Low Straight is basically a long-range sweep. Great move against people that might anticipate the Dash Swing Blow instead and earns you a hard knockdown. Unsafe on block but pushes you back far enough most of the time to not warrent a true punish. The EX version has one hit of armor. | ||||
File:No image.png |
Dash Swing Blow |
Dash Overhead | b (charge) ![]() ![]() |
armorbreak , high |
~~ Uses and Strategies ~~ This is Balrog's only overhead attack aside from jump-ins. As of Ultra Street Fighter IV, each version of the move has its own properties; the Light version has no frame advantage on hit but is the safest on block and requires the least amount of charging time; the Medium version has a small advantage on hit but a larger frame disadvantage on block and has a slightly slower charge time than the Light version; the Heavy version has enough frame advantage to combo afterwards but has the most frame disadvantage on block and has the standard charge time; the EX version has the same advantage on hit and charge time as the Heavy version but is one frame safer than the Medium version and has one hit of armor. All versions can armor break. | ||||
File:No image.png |
Dash Low Smash |
Dash Low Smash | b (charge) ![]() ![]() |
armorbreak |
~~ Uses and Strategies ~~ Balrog's fastest armor breaker move, but also leaves him punishable if blocked. It will also send the opponent flying across the screen and possibly into a corner, which is where Balrog excells. The EX version has one hit of armor. | ||||
File:No image.png |
Buffalo Headbutt |
Headbutt | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ Balrog jumps up to headbutt his opponent. His best combo ender, a reliable anti-air, and also a great move to blow through projectiles (when in range) and high-hitting attacks. In general, you want to use the Light version to anti-air and Heavy version to end your combo or combo into his Ultra 1 (Violent Buffalo), which works with any version. The EX version is completely invincible up to its 4th active frame, so use it as you see fit. | ||||
File:No image.png |
Turn Punch |
T.A.P.(Turn Around Punch) | hold ![]() ![]() |
armorbreak , the longer buttons are held (charge), the more damage move will do |
~~ Uses and Strategies ~~ Balrog's famous Turn Punch, or TAP for short. This move is very important to know because it provides Balrog with an invincible punch that can catch your opponent off-guard if timed correctly. Use this move by holding down either all three punch buttons or all three kick buttons and releasing after a minimum of 32 frames (or just over one half of a second). The longer you hold down the buttons, the stronger your punch becomes, and you can reach a maximum of 560 damage from this punch after charging for about 56 seconds. Unfortunately, charging for a longer period of time will also decrease your frame advantage on hit and block, making this strategy very impractical. A better tactic is to only use the minimum charge time, as this will give you a small frame advantage on hit (which is just enough to combo with a crouching jab after a counter-hit) and a disavantage on block that can only be truly taken advantage of by grapplers and certain supers. |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Crazy Buffalo | Super Combo | b (charge) ![]() ![]() ![]() ![]() |
armorbreak |
~~ Uses and Strategies ~~ Balrog punches his fists together and then proceeds to dash at the opponent with five punches. The last one will always be a straight, while the other four punches can be either a straight or an uppercut depending on whether you hold a kick button. The startup also depends on whether the first punch is a straight or uppercut; the straight will be slower but forces stand on the opponent and have more invincibility, while the uppercut will be slightly faster but is not able to hit crouchers. For some reason, initiating Crazy Buffalo with a punch button and then holding kick for the first punch results in one frame being shaved off the startup. This also works for initiating Crazy Buffalo with a kick button and switching to punches (or letting go of the kick button, since it defaults to a straight). This allows for Balrog to raw punish certain moves slightly faster using only this Super. As with most characters, you can |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Violent Buffalo |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
armorbreak |
~~ Uses and Strategies ~~ Violent Buffalo is basically an upgrade to Crazy Buffalo with almost all of the same properties, including the startup quirk with the switched inputs; he just hits harder and the last punch can also be a uppercut. Because of that last property, it is much easier to juggle with this Ultra than it is with Balrog's Super. For most of your juggle combos, the optimal combination is uppercut-straight-uppercut-straight-uppercut (slightly different from AE 2012's uppercut-straight-uppercut-uppercut-uppercut; in some cases the former combination doesn't connect fully but the latter combination will). If you think you've done the Ultra too early, replace the first uppercut with a straight instead. Regardless of where you are on the screen, you will almost always carry the opponent to the corner of the stage, so Balrog players tend to use Violent Buffalo for the positioning rather than the damage. Balrog's far stand jab and some of his other normals on counter-hit have enough frame advantage to allow Violent Buffalo (using the punch to kick switch trick) to link successfully, but in most cases, it is a one-frame link, so attempt the combo at your own risk. | ||||
File:No image.png |
Dirty Bull |
Ultra Combo II | hcb ![]() |
Throw |
~~ Uses and Strategies ~~ Balrog grabs his opponent's face, headbutts them, and then delivers a hook to their jaw. While this move deals 700 points of stun damage, its usefulness is quite limited due to its lack of damage to health. It's also very easy to dodge since the grab, despite coming out in one frame, occurs after the Ultra flash, meaning that if the opponent hasn't been caught using a non-invincible move, they can freely jump out of it and punish you; this makes Dirty Bull primarily a punish Ultra rather than a comboable Ultra. To help with this, it has since gained a decent amount of range in Ultra Street Fighter IV; regardless of this buff, selecting this Ultra means you lose the pivotal corner carry of Violent Buffalo, and if you decide to use Ultra Combo Double, you lose a lot of precious stun on Dirty Bull, as well as 25% damage on both Ultras. Dirty Bull might see use against characters with multiple punishable moves, but even then, good opportunities to land it are scarce, especially with the fact that it can be jumped over after activation. |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer (Mirror)
Balrog[No Data] [character page] |
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Blanka
Blanka[No Data] [character page] |
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C. Viper
C. Viper[No Data] [character page] |
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Cammy
Cammy[No Data] [character page] |
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Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody[No Data] [character page] |
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Dan
Dan[No Data] [character page] |
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Decapre
Decapre[No Data] [character page] |
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Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 12 | 21 | -2 | 4 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close HP | Close ![]() |
120 | 200 | 60 | HL | su | 5 | 5 | 16 | 25 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 4 | 13 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
100 | 200 | 60 | HL | su | 7 | 2 | 13 | 21 | 3 | 7 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 4 | 9 | 5 | 8 | 11 | 14 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 7 | 2 | 16 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 21 | 33 | -7 | -3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | ch/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
90 | 100 | 40 | HL | su | 9 | 3 | 12 | 23 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 20 | 29 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 5 | 9 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 4 | 12 | 22 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | su | 7 | 5 | 21 | 32 | -8 | -3 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | su | 8 | 2 | 8 | 17 | 4 | 7 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 120 | 60 | L | su | 8 | 2 | 22 | 31 | -6 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 2 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 5 | 9 | - | 13 | - | - | 3~13F can move forward or backward up to 0.3 distance | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | |||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 2 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 5 | 2 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 3 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 7 | 2 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 6 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | Range: 1.49 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||||
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | Range: 1.49 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18 | - | - | - | - | - | - | |||||
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | Range: 1.49, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||||
Red Focus Attack (Level 1) | Level 1 Red Focus | 135 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | Range: 1.49, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||||
Red Focus Attack (Level 3) | Level 2 Red Focus | 180 | 150 | 0/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | Range: 1.49, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18 (99 hits) | - | - | - | - | - | - | |||||
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 0/0 | - | - | 65 | 2 | 35 | 101 | - | - | Range: 1.49, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 135 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | Range: 1.49, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Head Bomber | Forward Throw | 130 | 160 | 40 | 0.934 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Lever Break | Back Throw | 130 | 100 | 40 | 0.934 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Dash Straight | Dash Straight ![]() |
100 | 100 | 20/30 | HL | su | 13[4] | 7 | 17 | 27~36 | -3 | -1 | 21 | 23 | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Dash Straight ![]() |
110 | 150 | 20/30 | HL | su | 22[7] | 6 | 19 | 31~46 | -6 | -1 | 19 | 24 | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Dash Straight ![]() |
120 | 200 | 20/30 | HL | su | 35[7] | 6 | 20 | 32~60 | -8 | -1 | 18 | 25 | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Dash Straight | Dash Straight ![]() |
120 | 200 | -250/0 | HL | su | 35[7] | 6 | 17 | 29~57 | -2 | 2 | 21 | 25 | Startup changes according to distance, [] refers to fastest startup, opponent gains 15 meter on hit, 5 on block, charge 55F | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | All: 1~end of Active Frames | - | - | - | - | - | - | |||
Dash Upper | Dash Upper ![]() |
100 | 100 | 20/30 | HL | su | 14[5] | 4 | 20 | 26~37 | -3 | -1 | 21 | 23 | Cannot hit crouching, startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Dash Upper ![]() |
110 | 150 | 20/30 | HL | su | 22[7] | 4 | 20 | 30~45 | -5 | 1 | 19 | 25 | Cannot hit crouching, startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Dash Upper ![]() |
120 | 200 | 20/30 | HL | su | 35[7] | 4 | 21 | 31~59 | -7 | 1 | 18 | 26 | Cannot hit crouching, startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
EX Dash Upper | Dash Upper ![]() |
120 | 200 | -250/0 | HL | su | 35[7] | 4 | 18 | 28~56 | -1 | 4 | 21 | 26 | Cannot hit crouching, startup changes according to distance, [] refers to fastest startup, Opponent gains 15 meter on hit, 10 on block, charge 55F | Soft Knockdown | Soft Knockdown | All: 1F~end of Active Frames | - | - | - | - | - | - | |||||
Dash Low Straight | Dash Low Straight ![]() |
90 | 100 | 20/30 | L | su | 22[13] | 8 | 21 | 41~50 | -8 | - | 21 | - | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||||
Dash Low Straight ![]() |
100 | 150 | 20/30 | L | su | 29[14] | 8 | 21 | 42~57 | -10 | - | 19 | - | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||||
Dash Low Straight ![]() |
110 | 200 | 20/30 | L | su | 42[14] | 8 | 21 | 42~70 | -11 | - | 18 | - | Startup changes according to distance, [] refers to fastest startup, builds 10 meter on block, charge 55F | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||||
EX Dash Low Straight | Dash Low Straight ![]() |
110 | 200 | -250/0 | L | su | 42[14] | 8 | 17 | 38~66 | -3 | - | 22 | - | Startup changes according to distance, [] refers to fastest startup, charge 55F, Opponent gains 15 meter on hit, 5 meter on block | Hard Knockdown | Hard Knockdown | All: 1F~end of Active Frames | - | - | - | - | - | - | |||||
Dash Swing Blow | Dash Swing Blow ![]() |
70 | 70 | 20/30 | H | su | 31[22] | 5 | 21 | 47~56 | -2 | 0 | 24 | 26 | Startup changes according to distance, -2 hit advantage vs. crouching opponents, [] refers to fastest startup, builds 20 meter on block, charge 45F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Dash Swing Blow ![]() |
90 | 150 | 20/30 | H | su | 38[23] | 5 | 21 | 48~63 | -6 | 2 | 20 | 28 | Startup changes according to distance, +0 hit advantage vs. crouching opponents, [] refers to fastest startup, builds 20 meter on block ,Charge 50F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Dash Swing Blow ![]() |
100 | 200 | 20/30 | H | su | 51[23] | 5 | 21 | 48~76 | -8 | 10 | 18 | 36 | Startup changes according to distance, +8 hit advantage vs. crouching opponents,[] refers to fastest startup, charge 55F, 20 meter gained on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
EX Dash Swing Blow | Dash Swing Blow ![]() |
100 | 200 | -250/0 | H | su | 51[23] | 5 | 21 | 48~76 | -5 | 10 | 21 | 36 | Startup changes according to distance, +8 hit advantage vs. crouching opponents,[] refers to fastest startup, builds 20 meter on block, charge 55F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | All: 1F~end of Active Frames | - | - | - | - | - | - | ||
Dash Low Smash | Dash Low Smash ![]() |
100 | 100 | 20/30 | HL | su | 21[12] | 8 | 20 | 39~48 | -5 | - | 23 | - | Startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Dash Low Smash ![]() |
110 | 150 | 20/30 | HL | su | 28[13] | 8 | 20 | 40~55 | -7 | - | 21 | - | Startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Dash Low Smash ![]() |
120 | 200 | 20/30 | HL | su | 41[13] | 8 | 20 | 40~68 | -9 | - | 19 | - | Startup changes according to distance, [] refers to fastest startup, builds 20 meter on block, charge 55F | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Dash Low Smash | Dash Low Smash ![]() |
120 | 200 | -250/0 | HL | su | 41[13] | 8 | 16 | 36~64 | -3 | - | 21 | - | Startup changes according to distance, [] refers to fastest startup, charge 55F, Opponent gains 15 meter on hit, 10 on block | X | Soft Knockdown | Soft Knockdown | All: 1F~end of Active Frames | - | - | - | - | - | - | ||||
Buffalo Headbutt | Headbutt ![]() |
100 | 200 | 30/40 | HL | - | 8 | 11 | 10+22 | 50 | -22 | - | 21 | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~7F | All: 1~18F | 1~18F | 8F~ | - | |||
Headbutt ![]() |
120 | 200 | 30/40 | HL | - | 10 | 11 | 10+22 | 52 | -22 | - | 21 | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~9F | All: 1~20F | 1~20F | 10F~ | - | ||||
Headbutt ![]() |
140 | 200 | 30/40 | HL | - | 12 | 11 | 10+22 | 54 | -21 | - | 22 | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~11F | All: 1~22F | 1~22F | 12F~ | - | ||||
EX Buffalo Headbutt | Headbutt ![]() |
150 | 200 | -250/0 | HL | - | 12 | 11 | 10+22 | 54 | -21 | - | 22 | - | Charge 55F, opponent gains 20 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~15f | - | - | - | 12F~ | - | |||
Turn Punch | Turn Punch LVL1 | 130 | 200 | 30/40 | HL | su | 30 | 7 | 13 | 49 | -2 | 2 | 18 | 22 | Charge 32F (0.5s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | ||
Turn Punch LVL2 | 150 | 210 | 30/40 | HL | su | 30 | 7 | 16 | 52 | -4 | 0 | 19 | 23 | Charge 121F (2s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL3 | 180 | 220 | 30/40 | HL | su | 30 | 8 | 18 | 55 | -7 | -3 | 19 | 23 | Charge 241F (4s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL4 | 210 | 230 | 30/40 | HL | su | 30 | 9 | 21 | 59 | -9 | -5 | 21 | 25 | Charge 481F (6s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL5 | 250 | 240 | 30/40 | HL | su | 30 | 10 | 22 | 61 | -14 | -10 | 18 | 22 | Charge 961F (14s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL6 | 280 | 250 | 30/40 | HL | su | 30 | 11 | 24 | 64 | -17 | -13 | 18 | 22 | Charge 1441F (22s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL7 | 410 | 260 | 30/40 | HL | su | 30 | 12 | 26 | 67 | -20 | -16 | 18 | 22 | Charge 1921F (30s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL8 | 460 | 270 | 30/40 | HL | su | 30 | 13 | 29 | 71 | -24 | -20 | 18 | 22 | Charge 2401F (38s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch LVL9 | 510 | 280 | 30/40 | HL | su | 30 | 15 | 32 | 76 | -29 | -25 | 18 | 22 | Charge 2881F (46s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Turn Punch Final | 560 | 290 | 30/40 | HL | su | 30 | 16 | 36 | 81 | -34 | -30 | 18 | 22 | Charge 3360F (54s) | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | All: 1~18F | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Crazy Buffalo (Punch) | Super Combo (punch) | 60x4*105 | 0 | -1000/0 | HL | - | 1+9 | 6(8)6(7) 6(8)6(15)3 |
31 | 105 | -14 | - | 20 | - | Charge 55F, Opponent gains 20x5 meter on hit, 5x5 on block | X | [1st~4th Hit]: Forces stand, [5th Hit]: Hard Knockdown | [1st~4th Hit]: Forces stand, [5th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | - | - | - | ||
Crazy Buffalo (Kick) | Super Combo (kick) | 60x4*105 | 0 | -1000/0 | HL | - | 1+7 | 6(8)6(8) 6(8)6(16)3 |
31 | 105 | -14 | - | 20 | - | Charge 55F, Opponent gains 20x5 meter on hit, Hits 1~4 cannot hit crouching, 5x5 on block | X | [1st~4th Hit]: Forces stand, [5th Hit]: Hard Knockdown | [1st~4th Hit]: Forces stand, [5th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 1*2*3*4*5 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Violent Buffalo (Punch) | Ultra Combo 1 (punches) | 45x2*38x2* 45x2*38x2* 53x3 |
0 | 0/0 | HL | - | 0+11 | 3*3(8)3* 3(7)3*3(8)3* 3(15)1x3 |
39 | 114 | -26 | - | 14 | - | Charge 55F, Opponent gains 20x11 meter on hit, 5x11 meter on block | X | [1st~8th Hit]: Forces stand, [9th~11th Hit]: Hard Knockdown | [1st~8th Hit]: Forces stand, [9th~11th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | - | - | - | JP: 1x8*2x3 | ||
Violent Buffalo (Kick) | Ultra Combo 1 (kicks) | 45x2*38x2* 45x2*38x2* 53x3 |
0 | 0/0 | HL | - | 0+8 | 3*3(8)3* 3(7)3*3(8)3* 3(16)1x3 |
39 | 112 | -26 | - | 14 | - | Hold kick before last punch for an uppercut ender, charge 55F, Hits 1~8 cannot hit crouching, Opponent gains 20x11 meter on hit, 5x11 meter on block | X | [1st~8th Hit]: Forces stand, [9th~11th Hit]: Hard Knockdown | [1st~8th Hit]: Forces stand, [9th~11th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 2x2*3x2*4x2*5x2,7x3 | ||
Dirty Bull | Ultra Combo 2 | 250 | 700 | 0/0 | 1.394 | - | 0+1 | 3 | 48 | 52 | - | - | Opponent gains 20x3 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |