Ultra Street Fighter IV/Vega

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Vega

SSFIV-Vega Face.jpg

As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.


In a nutshell

Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.

Players to Watch

Reiketsu (JP), Zeus (US)

Click for Omega SF4 version

Ultra SFIV Changes

Vega SF4 Changelist

Character Specific Data

Vega

VITALS
Health: 1000 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.25
Back Walk Speed: 0.05 Forward Dash Total Frames: 20
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 2 Back Dash Total Frames: 22
Jump Total Frames: 39 (4+35) Back Dash Invincibility: 8
Forward Jump Distance: 1.70 Back Dash Airborne: 11
Back Jump Distance 1.53 Back Dash Recovery: 3
THROWS WAKE-UP TIMING
Forward Throw Range: 1.07 Face Up Total Frames: 31
Back Throw Range: 1.07 Face Down Total Frames: 22
NOTABLE MOVE CLASSES
High Attacks: Piece of Mercury, Claw Attack, EX Claw Attack, Claw Attack Special Hard Knockdowns: Crouch HK, Izuna Drop, EX Izuna Drop
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Splendid Claw (1st Hit) Armor Breakers: Scarlet Terror, EX Scarlet Terror, EX Sky High Claw, Bloody High Claw (2nd Hit), Splendid Claw
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP (1st Hit), Close HK (1st Hit), Far HK (1st Hit), Rolling Crystal Flash (Last Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 30[20] 50 20 HL sp/su 4 2 10 -1 2
Close MP Close Mp.png 70[60] 100 40 HL sp/su 7 2 13 -1 2
Close HP Close Hp.png 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 1 5
Close LK Close Lk.png 30 50 20 HL - 4 2 10 -1 2
Close MK Close Mk.png 70 100 40 HL sp/su 5 2 10 2 5
Close HK Close Hk.png 40*70 125*75 60*20 HL su 4 2*2 23 -7 -2
Far LP Far Lp.png 30[20] 50 20 HL sp/su 4 2 10 -1 2
Far MP Far Mp.png 90[80] 100 40 HL su 7 2 14 -2 1
Far HP Far Hp.png 120[110] 200 60 HL - 8 3 23 -8 -4
Far LK Far Lk.png 40 50 20 HL - 5 2 7 2 5
Far MK Far Mk.png 70 100 40 HL - 8 2 15 -3 0
Far HK Far Hk.png 40*70 125*75 60*20 HL su*- 4 2*2 23 -7 -2
Crouch LP Crouch Lp.png 30[20] 50 20 HL sp/su 4 2 8 1 4
Crouch MP Crouch Mp.png 60[50] 100 40 HL sp/su 4 2 16 -4 -1
Crouch HP Crouch Hp.png 110[100] 200 60 HL - 5 4 27 -11 -6
Crouch LK Crouch Lk.png 20 50 20 L sp/su 4 2 9 0 3
Crouch MK Crouch Mk.png 70 100 40 L sp/su 6 3 9 2 5
Crouch HK Crouch Hk.png 110 200 60 L - 8 13 17 -12 -
Piece of Mercury Overhead
Downright.gif+Mk.png
60 100 40 H - 20 3 13 -4 0
Cosmic Heel Downright.gif+Hk.png 80 100 60 HL - 14 5 10 + After landing 4 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 50[40] 50 20 H - 6 5 - - -
Neutral Jump MP Neutral Jump Mp.png 80[70] 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump Hp.png 100[90] 200 60 H - 6 2 - - -
Neutral Jump LK Neutral Jump Lk.png 40 50 20 H - 6 9 - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 6 7 - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 4 5 - - -
Angled Jump LP Angled Jump Lp.png 50[40] 50 20 H - 5 5 - - -
Angled Jump MP Angled Jump Mp.png 80[70] 100 40 H - 5 5 - - -
Angled Jump HP Angled Jump Hp.png 100[90] 200 60 H - 5 4 - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H - 6 7 - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 6 6 - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 6 6 - - -
Wall Jump Upright.gif from wall - - - - - - - - - -
Pick Up Mask Down.gif+P.pngP.png - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90[75] 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120[105] 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210[195] 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90[75] 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 - -
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 - -
Stardust Drop Air Throw 150 130 40 1.2 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Crystal Flash Rolling Crystal Flash Lp.png 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 -2 2
Rolling Crystal Flash Mp.png 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)
8(6)4
22 -2 2
Rolling Crystal Flash Hp.png 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)
9(5)8(6)4
22 -2 2
EX Rolling Crystal Flash Rolling Crystal Flash Ex.png 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)
9(5)8(6)4
20 0 4
Scarlet Terror Scarlet Terror Lk.png 100 150 30/30 HL - 7 10 15 + After landing 8 -12 -
Scarlet Terror Mk.png 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 -12 -
Scarlet Terror Hk.png 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 -15 -
EX Scarlet Terror Scarlet Terror Ex.png 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 -15 -
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 -20 -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 -18 -
Flying Barcelong Attack Wall Dive - - 20/- - - - - After landing 31 - -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 - -
EX Flying Barcelong Attack Wall Dive Ex.png 30 50 -250/- HL - 9 Until edge of screen After landing 31 - -
EX Claw Attack Claw Attack Ex.png 50*90
[40*80]
50*100 0/0 H - 2 1(1)11 After landing 31 - -
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 - -
EX Izuna Drop Izuna Drop Ex.png 150 150 0 0.77*H - 2 1(1)11 After landing 31 - -
Back Slash Back Flip - - - - - - - Total 65 - -
Short Back Slash Short Back Flip - - - - - - - Total 42 - -
Remove Claw Remove Claw - - - - - - - Total 40 - -
Remove Mask Remove Mask - - -250/- - - - - Total 40 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flying Barcelona Special Flying Barcelona Special 100 - -1000/0 - - - - After landing 31 - -
Claw Attack Special Claw Attack Special 60[50]x3
*100[90]
0 0/0 H - 2 11(2)10 After landing 31 - -
Rolling Izuna Drop Rolling Izuna Drop 100x3 0 0/0 0.91*H - 2 11(2)10 After landing 31 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bloody High Claw Ultra Combo 1 (1st Hit) 30 0 0/0 HL - 0+8 Until edge of screen - - -
Ultra Combo 1 (2nd Hit backwards) 90x5[75x5] 0 0/0 HL - After flash 1 7 31 - -
Ultra Combo 1 (2nd Hit forwards) 90x5[75x5] 0 0/0 HL - After flash 1 9 20 + After landing 31 - -
Splendid Claw Ultra Combo 2 150*300[285] 0 0/0 L - 0+7 15 39 -36 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Piece of Mercury

Overhead df + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cosmic Heel

Heel Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump Wall Jump

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Pick Up Mask

Pickup Mask d + P.png p

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Rainbow Suplex

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crescent Line

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stardust Drop

Air Throw (in air) Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Rolling Crystal Flash

Roll b (charge) F.png + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Scarlet Terror

Flip Kick db (charge) F.png + K.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sky High Claw

Sky High Claw d (charge) U.png + P.png Ex.png ( Ex.png version Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Barcelong Attack

Wall Dive d (charge) U.png + K.png ex Controllable in the air with B.png or F.png after coming off wall

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Claw Attack

Claw Attack p Perform after Flying Barcelona Attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Izuna Drop

Izuna Drop (near opponent) p Perform after Flying Barcelona Attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back Slash

Back Flip 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Short Back Slash

Short Back Flip 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Remove Claw

Remove Claw dp + p

~~ Uses and Strategies ~~

Vega removes his claw and throws it into the air. Without his claw, all of Vega's punch attacks deal 10 points of health less than they did before, and their reaches are reduced to a smaller portion of what they were before. There are no benefits to removing the claw; use this only as a taunt against players who have no chance of defeating you whatsoever.

File:No image.png

Remove Mask

Remove Mask dp + P.png p

~~ Uses and Strategies ~~

For one bar of EX meter, Vega takes off his mask and throws into the air. Without his mask, Vega deals 10% more damage than he did before, but he also receives 10% more damage as well. It is not recommended to use this move unless you are very confident that you will not get knocked down, because that added damage you receive could very easily spell defeat for you should you be swept off of your feet.

File:No image.png

Pick Up Mask

Pick Up Mask d D.png + P.png p (when standing above mask)

~~ Uses and Strategies ~~

Vega puts his mask back on after it has been removed. There is no animation for this action, making the risk for picking it back up almost nonexistent. It does, however, leave you with a choice as to whether or not you want to recover the mask for the 10% defense boost that Vega loses when the mask is off.

Super Combo

  Name Nickname Command Notes
File:No image.png

Flying Barcelona Special

Super Combo db (charge) Df.png Db.png U.png + p Controllable in the air with B.png or F.png after coming off wall

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Claw Attack Special

Super Combo Attack p Performing after Flying Barcelona Special

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rolling Izuna Drop

Super Combo Throw (near opponent) p Performing after Flying Barcelona Special

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Bloody High Claw

Ultra Combo I db (charge) Df.png Db.png U.png + 3p.png (2nd Hit Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Splendid Claw

Ultra Combo II db (charge) F.png B.png F.png + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw (Mirror)
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 30[20] 50 20 HL sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 70[60] 100 40 HL sp/su 7 2 13 21 -1 2 14 17 Reset Reset - - - - - - -
Close HP Close Hp.png 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 35 1 5 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Lk.png 30 50 20 HL - 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Close MK Close Mk.png 70 100 40 HL sp/su 5 2 10 16 2 5 14 17 Reset Reset - - - - - - -
Close HK Close Hk.png 40*70 125*75 60*20 HL su 4 2*2 23 30 -7 -2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Lp.png 30[20] 50 20 HL sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Far MP Far Mp.png 90[80] 100 40 HL su 7 2 14 22 -2 1 14 17 Reset Reset - - - - - - -
Far HP Far Hp.png 120[110] 200 60 HL - 8 3 23 33 -8 -4 18 22 Reset Reset - - - - - - -
Far LK Far Lk.png 40 50 20 HL - 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Mk.png 70 100 40 HL - 8 2 15 24 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Hk.png 40*70 125*75 60*20 HL su*- 4 2*2 23 30 -7 -2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 30[20] 50 20 HL sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 60[50] 100 40 HL sp/su 4 2 16 21 -4 -1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 110[100] 200 60 HL - 5 4 27 35 -11 -6 20 25 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 20 50 20 L sp/su 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 70 100 40 L sp/su 6 3 9 17 2 5 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 110 200 60 L - 8 13 17 37 -12 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Piece of Mercury Overhead
Downright.gif+Mk.png
60 100 40 H - 20 3 13 35 -4 0 12 16 Reset Reset - - - - - 10~22F -
Cosmic Heel Downright.gif+Hk.png 80 100 60 HL - 14 5 10 + After landing 4 32 -3 - 16 - Free Juggle Free Juggle Free Juggle Free Juggle - - Lower body: 18~24F Lower body: 18~24F - 14F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 50[40] 50 20 H - 6 5 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Neutral Jump MP Neutral Jump Mp.png 80[70] 100 40 H - 5 3 - 7 - - Reset Reset - - - Lower body: 5~7F - - -
Neutral Jump HP Neutral Jump Hp.png 100[90] 200 60 H - 6 2 - 7 - - Reset Reset - - - Lower body: 1~7F - - -
Neutral Jump LK Neutral Jump Lk.png 40 50 20 H - 6 9 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 6 7 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Angled Jump LP Angled Jump Lp.png 50[40] 50 20 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump MP Angled Jump Mp.png 80[70] 100 40 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump HP Angled Jump Hp.png 100[90] 200 60 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H - 6 7 - 12 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~5F - - -
Wall Jump Upright.gif from wall - - - - - - - - - - - From wall 6F~ can perform actions - - - - - - - - - - -
Pick Up Mask Down.gif+P.pngP.png - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.174 [Without Claw: 2.074] Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.174 [Without Claw: 2.074] Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 101 - - - - Range: 2.174 [Without Claw: 2.074], cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90[75] 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 2.174 [Without Claw: 2.074], Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120[105] 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210[195] 200 60 - - 65 2 35 101 - - - - Range: 2.174 [Without Claw: 2.074], Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90[75] 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Stardust Drop Air Throw 150 130 40 1.2 - 3 2 - - - - - - Height restriction: 0.3 X - - Hard Knockdown - - - - Lower body: 1~4F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Crystal Flash Rolling Crystal Flash Lp.png 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 50 -2 2 24 28 Charge 50F, builds 8*20 meter on block - - - - - - -
Rolling Crystal Flash Mp.png 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)
8(6)4
22 82 -2 2 24 28 Charge 50F, builds 8x3*20 meter on block - - - - - - -
Rolling Crystal Flash Hp.png 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)
9(5)8(6)4
22 100 -2 2 24 28 Charge 50F, builds 8x4*20 meter on block - - - - - - -
EX Rolling Crystal Flash Rolling Crystal Flash Ex.png 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)
9(5)8(6)4
20 98 0 4 24 28 Charge 50F, opponent gains 5x4*15 meter on hit, 4x4*10 on block - - - All: 1~78F - - -
Scarlet Terror Scarlet Terror Lk.png 100 150 30/30 HL - 7 10 15 + After landing 8 39 -12 - Charge 42f, builds 20 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16F 3F~ -
Scarlet Terror Mk.png 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 39 -12 - - - Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16F 3F~ JP: 0*1
Scarlet Terror Hk.png 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 39 -15 - - - Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16F 3F~ JP: 0*1
EX Scarlet Terror Scarlet Terror Ex.png 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 39 -15 - - - Block advantage based on 1st hit, charge 42F, opponent gains 10x2 meter on hit, 8x2 on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~4F 1~4F 3F~ JP: 1*1
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 - -20 - - - 2F until end of active frames can pass through opponent, fastest startup 24F, charge 42F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 8F~ -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 - -18 - - - 2F until end of active frames can pass through opponent, fastest startup 18F, charge 42F, opponent gains 10x2 meter on hit X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: From wall to end of active frames - 8F~ JP: 0*1
Flying Barcelong Attack Wall Dive - - 20/- - - - - After landing 31 - - - - - Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F - - - - - - - - - 8F~ -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 - - - - - Fastest startup 20F, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Flying Barcelong Attack Wall Dive Ex.png 30 50 -250/- HL - 9 Until edge of screen After landing 31 - - - - - Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F, opponent gains 20 meter on hit Free Juggle Free Juggle Free Juggle Free Juggle - - - - - 8F~ -
EX Claw Attack Claw Attack Ex.png 50*90
[40*80]
50*100 0/0 H - 2 1(1)11 After landing 31 - - - - - Fastest startup 19F, opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*1
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 - - - - - X Hard Knockdown - Hard Knockdown - - - - - - - -
EX Izuna Drop Izuna Drop Ex.png 150 150 0 0.77*H - 2 1(1)11 After landing 31 - - - - - Opponent gains 40 meter on hit X Hard Knockdown - Hard Knockdown - - - - - - - JP: 1
Back Slash Back Flip - - - - - - - Total 65 65 - - - - Can pass through opponent, can pick up mask or claw until 31F, distance traveled: 2.24 - - - - - All: 1~57F - - - - -
Short Back Slash Short Back Flip - - - - - - - Total 42 42 - - - - Can pass through opponent, distance traveled: 1.11 - - - - - All: 1~32F - - - - -
Remove Claw Remove Claw - - - - - - - Total 40 40 - - - - Claw removed on 19F, reduces damage and hitbox size of Vega's punch attacks - - - - - - - - - - -
Remove Mask Remove Mask - - -250/- - - - - Total 40 40 - - - - Mask removed on 19F, increases damage taken by 10%, increases damage done by 10% - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Barcelona Special Flying Barcelona Special 100 - -1000/0 - - - - After landing 31 - - - - - Fastest time to wall 10F, after reaching wall flash starts on 12F, invincible during flash (1F), charge 42F, opponent gains 20 meter on hit, 5 on block - - - - - - - - - 8F~ -
Claw Attack Special Claw Attack Special 60[50]x3
*100[90]
0 0/0 H - 2 11(2)10 After landing 31 - - - - - Opponent gains 20x5 meter on hit, 5x5 on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: 3x3*4
Rolling Izuna Drop Rolling Izuna Drop 100x3 0 0/0 0.91*H - 2 11(2)10 After landing 31 - - - - - Opponent gains 20x3 meter on hit X Hard Knockdown - Hard Knockdown - - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bloody High Claw Ultra Combo 1 (1st Hit) 30 0 0/0 HL - 0+8 Until edge of screen - - - - - - Can pass through opponents, charge 42F, opponent gains 20 meter on hit Free Juggle Free Juggle Free Juggle Free Juggle - - - All: 1F~ until wall All: 1F~ until wall 8F~ JP: 0*1
Ultra Combo 1 (2nd Hit backwards) 90x5[75x5] 0 0/0 HL - After flash 1 7 31 - - - - - After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames - - - - JP: 0*1
Ultra Combo 1 (2nd Hit forwards) 90x5[75x5] 0 0/0 HL - After flash 1 9 20 + After landing 31 - - - - - After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames - - - - JP: 0*1
Splendid Claw Ultra Combo 2 150*300[285] 0 0/0 L - 0+7 15 39 60 -36 - 18 - Charge 42F, opponent gains 20x2*40 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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