
Vega
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 5f faster (20f > 15f)
- Back Dash: slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5HP, 5LK, 5MK; Far 5LK; 2LP, 2LK, 2MK; Remove Mask (623PP); Focus Attack + Forward Dash
- EX Scarlet Terror Block Followup ([2]6K~K), Flying Barcelona Claw Swipe/Divekick ([2]8K~P or K, does not apply to EX Claw Swipe)
Character Specific Data
Vega
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.050 | ||
JUMPING | |||||
Jump Total Frames: | 4+35+4 | Jump Distance: | 1.70 Forward, 1.53 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.67 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.23 | ||
FA + Forward Dash Frames: | 19 | FA + Back Dash Frames: | 15 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 6-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -4 | Lv1 FA + Back Dash (Block): | 0 | ||
Lv2 FA + Forward Dash (Block): | +2 | Lv2 FA + Back Dash (Block): | +6 |
Frame Data
Note: Damage values listed with [square brackets] refer to No Claw
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 [60] | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 50x2 [40x2] |
50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable; forces stand |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 65 | 100 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 [70] | 100 | M | Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 [75] | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 40*70 | 125*75 | M | Su / - | 2 hits, only 1st is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 [20] | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 65 [55] | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 110 [75] | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Piece of Mercury (Overhead) |
![]() ![]() |
s | a | r | B | H | 60 | 100 | H | - | - |
Cosmic Heel | ![]() ![]() |
s | a | r | B | KD | 50x2 | 80x2 | M | - | - |
Target Combo | cl.![]() ![]() |
s | a | r | B | KD | 30*50x2 | 50*80x2 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 [40] | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 [70] | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 [90] | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 [40] | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 [70] | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 [90] | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 90 [80] | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 [70] | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 [130] | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rainbow Suplex (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Crescent Line (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Stardust Drop (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+LP |
s | a | r | B | H | 20*90 [20*80] |
20*100 | M | Su | charge time 50f |
MP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+MP |
s | a | r | B | H | 20x2*90 [20x2*80] |
20x2*100 | M | Su | charge time 50f |
HP Rolling Crystal Flash | ![]() ![]() ![]() [4]6+HP |
s | a | r | B | H | 20x3*90 [20x3*80] |
20x3*100 | M | Su | charge time 50f |
![]() ![]() |
![]() ![]() ![]() [4]6+PP |
s | a | r | B | KD | 300 [255] | 190 | M | FA | Costs 2 bars; can FA cancel any hit; charge time 50f |
LK Scarlet Terror (Flip Kick) |
![]() ![]() ![]() [2]6+LK |
s | a | r | B | KD | 80 | 150 | M | - | Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x |
MK Scarlet Terror (Flip Kick) |
![]() ![]() ![]() [2]6+MK |
s | a | r | B | KD | 80*60 | 100x2 | M | - | Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x |
HK Scarlet Terror (Flip Kick) |
![]() ![]() ![]() [2]6+HK |
s | a | r | B | KD | 10*60 | 100x2 | M | - | Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x |
![]() (Flip Kick) |
![]() ![]() ![]() [2]6+KK |
s | a | r | B | KD | 170 | 200 | M | - | Automatic followup on hit (can whiff against high airborne opponents); charge time 42f; KD Adv: +x |
+ K Followup (Block Only) |
+ ![]() |
s | a | r | B | H | 40 | 50 | H | - | Can be easily punished before followup comes out, but may hop over slow crouching punish attempts |
Sky High Claw (Jump Starter) |
![]() ![]() ![]() [2]8+P |
s | a | r | - | - | - | - | - | - | Strength determines jump height; charge time 42f |
+ P Followup | + ![]() |
s | a | r | B | KD | 110 [100] | 200 | M | - | Performs Sky High Claw attack during jump animation |
![]() |
![]() ![]() ![]() [2]8+PP |
to wall +s |
a | r | B | KD | 160 [140] | 200 | M | - | Jumps off wall behind Vega unless input with Up+Forward; travel time to nearest wall affects startup; charge time 42f; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Flying Barcelona Attack (Wall Dive) |
![]() ![]() ![]() [2]8+K |
s | - | r | - | - | - | - | - | - | Jumps off wall behind Vega unless input with Up+Forward; charge time 42f |
+ Claw Swipe | + ![]() |
s | a | r | B | KD | 80 [60] | 100 | H | - | Can crossup |
+ Divekick | + ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
+ Izuna Drop | + ![]() ![]() ![]() (close) |
s | a | r | - | KD | 150 | 150 | T | - | - |
![]() (Wall Dive) |
![]() ![]() ![]() [2]8+KK |
s | a | r | - | KD | 20 | - | M | - | Whiffs on crouching opponents (cl.5HP forces stand); jumps off wall behind Vega unless input with Up+Forward; charge time 42f; KD Adv: +x |
+ ![]() |
+ ![]() |
s | a | r | B | KD | 50*130 [40*100] |
50*150 | H | - | Can crossup |
+ ![]() |
+ ![]() |
s | a | r | B | H | 80 | 150 | M | - | - |
+ ![]() |
+ ![]() ![]() ![]() (close) |
s | a | r | - | KD | 220 | 250 | T | - | - |
Remove Claw | ![]() ![]() 623+P |
- | - | r | - | - | - | - | - | - | Only useful to manually remove and pickup claw so that the opponent can't force you to drop it |
![]() ![]() (Remove Mask) |
![]() ![]() 623+PP |
- | - | r | - | - | - | - | - | - | Costs 2 bars, removes mask to boost damage by 10%; causes a Super freeze that allows a combo extension |
Back Slash | ![]() PPP |
- | - | r | - | - | - | - | - | - | Invincible long backflip |
Short Back Slash | ![]() KKK |
- | - | r | - | - | - | - | - | - | Invincible short backflip |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Flying Barcelona Special (Super) |
![]() ![]() ![]() [1]319+K |
s | a | r | B | KD | 50 | - | M | - | Initial hit on the way up; flies toward left/right corner depending on input; charge time 42f; KD Adv: +x |
+ Claw Swipe | + P | s | a | r | B | KD | 400 [365] |
- | H | - | Damage distribution: 100*50x3*150, can be hard to make all hits connect |
+ Rolling Izuna Drop (Throw Ender) |
+ close ![]() |
s | a | r | B | KD | 400 | - | T | - | Throw cannot juggle if the initial Super hit connected |
Bloody High Claw (Ultra 1) |
![]() ![]() ![]() [1]319+KKK |
s | a | r | B | KD | 30*450 [30*375] |
- | M | - | charge time 42f; KD Adv: +x |
Splendid Claw (Ultra 2) |
![]() ![]() ![]() ![]() [1]646+KKK |
s | a | r | B | KD | 450 [435] |
- | L | - | charge time 42f; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: