
Seth
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Walk speed significantly increased (Forward 0.025 > 0.045, Back 0.020 > 0.035)
- Forward Dash: 3f faster (18f > 15f), much shorter distance
- Back Dash: slightly longer distance
- HP: 50 less (850 > 800)
- Throw: range unchanged
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5LK, 5HK; Far 5LP, 5LK; 2LP, 2LK; Scythe Kick (Held cl.5HK)
- EX Sonic Boom (236PP), EX Chariot Tackle (236KK), Tanden Engine (421P, meterless only), Focus Attack + Forward Dash
Character Specific Data
Seth
VITALS | |||||
---|---|---|---|---|---|
Health: | 800 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 2.275 Forward, 2.10 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.05 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 1.34 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 75 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 35 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 40*70 | 125*75 | M | Su / - | 2 hits, only 1st is cancellable; charge HK to become Scythe Kick overhead |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | TC Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 90 | 200 | M | Su | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 90 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | KD | 60*30 | 100x2 | M | Sp Su | 2 hits, both cancellable; launches for juggle |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 75 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 150 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Scythe Kick (Overhead) |
cl.![]() |
s | a | r | B | H | 40*70 | 125*75 | H | Su / - | 2 hits, only 1st is cancellable |
Double Zoom Punch | ![]() ![]() |
s | a | r | B | H | 80 | 200 | M | - | - |
Target Combo | far.![]() ![]() |
- | - | - | B | H | 30*60 | 50*100 | M | Sp Su | Doesn't work from Close 5LP; the Far 5LP starter can whiff on crouching characters |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50*30 | 50x2 | H | - | Puts airborne opponent into limited juggle state (free juggle if only 1 hit connects) |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 45 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 45 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | The "Flying Squirrel"; pauses mid-air, can steer left/right; no minimum height requirement, very useful for dodging projectiles and baiting normal AAs; can crossup |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Jump Double Zoom Punch | Air ![]() ![]() (Neutral Jump) |
s | a | r | - | - | 60 | 100 | H | - | - |
Yosokyaku (Headstomps) |
Air ![]() ![]() (x1 to x3) |
s | a | r | - | H | 50*30*35 | 50*50*50 | M*H*H | Self | The first stomp hits mid, any chained followup stomps hit overhead |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
s | a | r | - | H | 60 | 100 | H | - | Forward jump only; knocks down vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 85 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Genocide Shot (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Death Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Sonic Boom (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 60 | 50 | M | Su | - |
MP Sonic Boom (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 60 | 50 | M | Su | - |
HP Sonic Boom (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 60 | 50 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | 45x2 | 50x2 | M | FA | Initial hitbox has very short range; stays in place for a short time, then moves forward, allowing time for jump, teleport, or throw mixups; whiffs on many crouching characters, and many crouching attacks can low profile under the fireball |
LP Shoryuken (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 80 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
MP Shoryuken (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 90 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
HP Shoryuken (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 100 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
+ 2nd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 40 | 25 | M | - | - |
+ 3rd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 30 | 10 | M | - | - |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | D | S | M | FA | Hits twice on block or when armor absorbed, both hits FA cancellable |
+ EX 2nd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 40 | 25 | M | - | - |
+ EX 3rd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 60 | 30 | M | - | - |
LK Chariot Tackle (Shoulder) |
![]() ![]() 236+LK |
s | a | r | B | KD | 120 | 150 | M | Su | - |
MK Chariot Tackle (Shoulder) |
![]() ![]() 236+MK |
s | a | r | B | KD | 130 | 150 | M | Su | - |
HK Chariot Tackle (Shoulder) |
![]() ![]() 236+HK |
s | a | r | B | KD | 150 | 180 | M | Su | - |
![]() (Shoulder) |
![]() ![]() 236+KK |
s | a | r | B | KD | 50*100 | 50*150 | M | FA | 2 hits, only 2nd hit knocks down; both hits FA cancellable but no combo after 1st hit FADC |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+LK |
s | a | r | B | KD | 160 | 200 | M | Su* | - |
MK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+MK |
s | a | r | B | KD | 170 | 200 | M | Su* | - |
HK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+HK |
s | a | r | B | KD | 180 | 200 | M | Su* | - |
![]() (Spin Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 150 | 250 | M | - | Can juggle afterward in the corner |
LP Spinning Piledriver (Command Grab) |
![]() ![]() 360+LP |
s | a | r | - | KD | 170 | 200 | T | - | - |
MP Spinning Piledriver (Command Grab) |
![]() ![]() 360+MP |
s | a | r | - | KD | 180 | 200 | T | - | - |
HP Spinning Piledriver (Command Grab) |
![]() ![]() 360+HP |
s | a | r | - | KD | 190 | 200 | T | - | - |
![]() (Command Grab) |
![]() ![]() 360+PP |
s | a | r | - | KD | 200 | 200 | T | - | - |
LP Tanden Engine (Vacuum) |
![]() ![]() 421+LP |
s | a | r | B | H | - | - | M | - | - |
MP Tanden Engine (Vacuum) |
![]() ![]() 421+MP |
s | a | r | B | H | - | - | M | - | - |
HP Tanden Engine (Vacuum) |
![]() ![]() 421+HP |
s | a | r | B | H | - | - | M | - | - |
![]() ![]() (Vacuum) |
![]() ![]() 421+PP |
s | a | r | B | H | - | - | M | - | Costs 2 bars; restands airborne opponents |
P Yoga Teleport | ![]() ![]() ![]() 623 or 421+PPP |
- | - | r | - | - | - | - | - | - | Forward version switches sides with opponent |
K Yoga Teleport | ![]() ![]() ![]() 623 or 421+KKK |
- | - | r | - | - | - | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tanden Storm (Super) |
![]() ![]() ![]() 214214+P |
s | a | r | B | KD | 320 | - | M | - | - |
Tanden Stream (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 340 | - | M | - | - |
Tanden Typhoon (Ultra 2) |
![]() ![]() ![]() 214214+P |
s | a | r | B | KD | 372 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
EX Sonic Boom vs. Crouching Opponents
Whiffs Entirely: Adon, C. Viper, Cammy, Chun-Li, Decapre, Dhalsim, El Fuerte, Elena, Guile, Guy, Ibuki, Juri, M. Bison, Makoto, Poison, Rolento, Rufus, Sakura, Vega
Both Hits Connect: Abel, Gen (Crane), Gouken, Hakan, Hugo, *Sagat, *T.Hawk, Zangief
*Long gap between 2 hits, allowing more time to combo
Unique Cases: EX Boom can hit once while the 2nd hit whiffs, or hit inconsistently in certain crouch animations
Character | Crouching | Crouch Block |
---|---|---|
Dan | 1st Hit Only | |
Dudley | 1st Hit Only | |
Oni | 1st Hit Only | |
Yang | 1st Hit Only | |
Dee Jay | 1st Hit Only | Whiffs |
Evil Ryu | 1st Hit Only | Whiffs |
Ken | 1st Hit Only | Whiffs |
Rose | 1st Hit Only | Whiffs |
Ryu | 1st Hit Only | Whiffs |
Akuma | Both Hits | 1st Hit Only |
Yun | Both Hits | 1st Hit Only |
E. Honda | Whiffs | Both Hits |
Gen (Mantis) | Whiffs | Both Hits |
Cody | Whiffs | 1st Hit Only |
Balrog | 1st Hit Only | Both Hits |
Fei Long | *1st Hit Only | Both Hits |
Blanka | *Random | Whiffs |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: