
Akuma
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Akuma
Detailed Frame Data with USF4 Comparisons - Akuma
- General/Movement Changes:
- Forward Dash: 2f faster (18f > 16f)
- Backdash: 1f faster (25f > 24f)
- Throw: slightly shorter range
- Normal Move Changes:
- -
- Kikoku Rentotsu - Far 5HP~HP - new TC; knocks down, good damage/stun from neutral poke
- Kikoku Renzan - Far 5HK~HK - new TC; similar to his old 2-hit Far 5HK, gets close to opponent for a combo extension
- 2nd hit whiffs on crouch block, making it very unsafe; vs. stand block it is +1 and a true blockstring
- -
- Special Move Changes:
- Super/Ultra Changes:
- Super does more damage, can be comboed into (including juggles)
- Ultra 2 (non-teleport version) has faster startup
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5LK; Far 5LP, 5HK~HK; 2LK, 2MP, 2LK
- EX Gohadoken, Air Zanku Hadoken, LP Goshoryuken, Tatsumaki (all), Air EX Tatsumaki
- Demon Flip + Palm, EX Demon Flip + Air Fireball, Focus Attack + Forward Dash
Character Specific Data
Akuma
VITALS | |||||
---|---|---|---|---|---|
Health: | 850 | Stun: | 850 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.05 | ||
Back Dash Frames: | 24 | Back Dash Distance: | 0.932 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 6 | 3 | 6 | 30 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
3 | 2 | 13 | -1 | 4 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
4 | 2 | 22 | -6 | -2 | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 2 | 7 | 2 | 5 | 40 | 50 | M | Su | - |
5MK (Close) | cl. ![]() |
4 | 3 | 12 | -1 | 2 | 70 | 100 | M | Sp Su | Forces stand on hit |
5HK (Close) | cl. ![]() |
6 | 2(4)4 | 17 | -3 | 2(1) | 40*70 | 125*75 | M | Su | 1st hit whiffs vs. crouching (Frame Adv vs crouch); 2nd hit has juggle potential |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 5 | 4 | 7 | 30 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
4 | 2 | 13 | -1 | 2 | 80 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
6 | 3 | 16 | -2 | 3 | 80 | 150 | M | TC Su | - |
5LK (Far) | far. ![]() |
3 | 2 | 8 | 1 | 4 | 40 | 50 | M | Su | Due to proximity, it is almost impossible to connect this move on a grounded opponent |
5MK (Far) | far. ![]() |
9 | 4 | 11 | -1 | 2 | 80 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
9 | 2 | 21 | -5 | -2 | 70 | 150 | M | TC Su | Forces stand on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
4 | 3 | 9 | 2 | 5 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 19 | -5 | 0 | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 2 | 9 | 0 | 3 | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 3 | 13 | -2 | 1 | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
6 | 3 | 24 | -10 | KD | 110 | 200 | L | Su | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zugaihasatsu (Overhead) |
![]() ![]() |
17 | 2*2 | 17 | -5 | 0 | 30*50 | 50*50 | H | Su | Forces stand on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Kikoku Rentotsu (HP Target Combo) |
Far ![]() ![]() |
[15] | 4 | 33 | -20 | KD | 80*120 | 150*200 | M | Su | True blockstring unless the followup is input during the last 2 possible frames; KD Adv: +8 |
Kikoku Renzan (HK Target Combo) |
Far ![]() ![]() |
[9] | 4 | 13 | 1 (-16) | 5 | 70*50 | 150*80 | M | Su | 2nd hit whiffs on crouch block (more unsafe); vs. stand block, true blockstring unless followup is input on last possible frame |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
6 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 6 | - | - | - | 40 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
6 | 3 | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
7 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
s | until land | 4 land | -5(6) | -2(9) | 60 | 100 | H | - | Forward jump only; on an average sized character, will usually be around +3 oH, 0 oB |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +8; +26 after Forward Dash, +24 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 40 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Goshoha (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +12; corner throw loop is possible |
Syuretto (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Gohadoken (Fireball) |
![]() ![]() 236+P |
14 | - | 30 | -6 | 0 | 60 | 100 | M | Su | Strength determines projectile travel speed |
![]() (Fireball) |
![]() ![]() 236+PP |
14 | - | 27 | 2 | 5 | 60x2 | 100x2 | M | FA | 2 hits |
LP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+LP |
25 | - | 23 | -2 | KD | 50 | 200 | M | Su | 1 hit; KD Adv: +43 |
MP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+MP |
25 | - | 30 | -1 | KD | 35*35 | 50*100 | M | Su | 2 hits; KD Adv: +44 |
HP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+HP |
25 | - | 38 | -1 | KD | 33x3 | 35x3 | M | Su | 3 hits; KD Adv: +44 |
![]() (Red Fireball) |
![]() ![]() 63214+PP |
21 | - | 25 | 12 | KD | 30x2*80 | 70x2*50 | M | FA | 3 hits; KD Adv: +57 |
Zanku Hadoken (Air Fireball) |
Air ![]() ![]() Air 236+P |
14 | - | 13 land | varies | varies | 40 | 50 | M | - | Strength determines angle; from neutral/forward jump only |
![]() (Air Fireball) |
Air ![]() ![]() Air 236+PP |
8 | - | 9 land | varies | varies | 40x2 | 50x2 | M | - | 2 projectiles; can be done from any jump |
![]() (Air Fireball) |
Air ![]() ![]() ![]() Air 236+LP+HP |
23 | - | 9 land | 23 | 27 | 40x3 | 50x3 | M | - | Can be done from any jump; Frame data assumes lowest height activation at close range |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Goshoryuken (Uppercut) |
![]() ![]() 623+LP |
4 | 14 | 17+18 land | -28 | KD | 100[70] | 100 | M | Su* | 1-3f full invuln, 4-5f throw invuln, 4-17f lower body invuln; KD Adv: +30; FADC on hit only; [Dmg in late active frames] |
MP Goshoryuken (Uppercut) |
![]() ![]() 623+MP |
4 | 2*12 | 25+18 land | -34 | KD | 70*60 | 80*50 | M | Su* | 1-6f full invuln, 7-17f lower body invuln; KD Adv: +24; FADC on hit only |
HP Goshoryuken (Uppercut) |
![]() ![]() 623+HP |
4 | 2*2*12 | 28+18 land | -37 | KD | 70*50*30 | 70*50*30 | M | Su* | 1-7f full invuln, 8-19f lower body invuln; KD Adv: +24; FADC on hit only |
![]() ![]() (Uppercut) |
![]() ![]() 623+PP |
4 | 4 | 40+18 land | -41 | KD | 320 | 200 | M | FA* | Uses 2 bars; 1-19f full invuln; KD Adv: +38; FADC on block only (Forward -2, Back -4) |
LK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+LK |
11 | 2(6)2 | 20 | -9 | KD | 70 | 50 | M | - | KD Adv: +40 |
MK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+MK |
4 | 2(5)2(5) 2(5)2 |
24 | -5 | KD | 60*40x2 | 50x3 | M | Su | KD Adv: +38 |
HK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+HK |
4 | 2(5)1(5)1 (5)1(5)1(4)2 |
21 | -2 | KD | 60*30x2*40 | 50x4 | M | Su | KD Adv: +41 |
![]() (Hurricane Kick) |
![]() ![]() 214+KK |
10 | 1(2)1(3) 1(3)1(6)3 |
23 | -9 | KD | 20x2*70 | 50x2*100 | M | - | KD Adv: +39 |
LK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+LK |
9 | 2(14)2 | 10 land | -2(10) | KD | 60 | 50 | M | - | - |
MK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+MK |
9 | 2(14)2 | 10 land | -2(10) | KD | 70 | 50 | M | - | - |
HK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+HK |
9 | 2(14)2 | 10 land | -2(10) | KD | 80 | 50 | M | - | - |
![]() (Air Hurricane Kick) |
Air ![]() ![]() Air 214+KK |
7 | 1(3)1(3) 1(3)1(3)1 |
4 land | varies | KD | 40x5 | 50x5 | M | - | Only 2-3 hits usually connect on hit; -24 oB vs. standing Hugo, but won't connect against most grounded characters |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hyakkishu (Demon Flip) |
![]() ![]() 236+K |
- | - | - | - | - | - | - | - | - | Strength determines distance traveled |
+ Hyakkigozan (Slide) |
+ no input | 7 | 15 | 14 | -11 | KD | 100 | 200 | L | Su FA | 46f total startup including Demon Flip; will juggle into Super before KD; KD Adv: +13 |
+ Hyakkigosho (Palm) |
+ ![]() |
9 | 4 | 4 land | 9(13) | KD | 130 | 200 | M | - | KD Adv: +22~24 |
+ Hyakkigojin (Divekick) |
+ ![]() |
11 | until land | 4 land | 3(13) | 7(17) | 70 | 100 | M | - | - |
+ Hyakkigosai (Throw) |
+ ![]() ![]() |
3 | 2 | 17 land | - | KD | 170 | 200 | T | - | Only throws standing opponents; KD Adv: +11 |
![]() (Demon Flip) |
![]() ![]() 236+KK |
- | - | - | - | - | - | - | - | - | 3-26f lower body/throw invuln; No longer tracks opponent's location |
+ ![]() (Slide) |
+ no input | 4 | 3 | 19 | -2 | KD | 30x2*100 | 50x3 | L | - | 32f total startup including EX Demon Flip; KD Adv: +22 |
+ ![]() (Fireball) |
+ ![]() |
9 | 2* | 13 land | varies | varies | 40x2 | 50x2 | M | - | Initial hitbox has 2 active frames, then moves as a projectile |
+ ![]() (Divekick) |
+ ![]() |
17 | until land | 4 land | -3(7) | 7(17) | 70 | 100 | M | - | Usually around +2~+3 on block |
+ ![]() (Throw) |
+ ![]() ![]() |
3 | 2 | 17 land | - | KD | 200 | 200 | T | - | Only throws standing opponents; KD Adv: +12 |
Ashura Senku (P Teleport) |
![]() ![]() ![]() 623 or 421+PPP |
- | - | 53 | - | - | - | - | - | - | 1-40f full invuln; Distance 2.25 |
Ashura Senku (K Teleport) |
![]() ![]() ![]() 623 or 421+KKK |
- | - | 36 | - | - | - | - | - | Sp* | 1-31f full invuln; Distance 1.6; cancels into Shura Rengoku starting at 22f |
+ Shura Rengoku ( ![]() ![]() |
![]() ![]() |
10 | 1 | 20 | - | KD | 200 | 200 | T | - | Uses 2 bars; only during Forward K Teleport; KD Adv: +11 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raging Demon (Super) |
![]() ![]() ![]() ![]() ![]() LP~LP~6LK+HP |
1+0 | 37 | 13 | - | KD | 430 | - | T | - | 1f full invuln; can be comboed or juggled into; KD Adv: +37 |
Wrath of the Raging Demon (Ultra 1) |
![]() ![]() ![]() ![]() ![]() LP~LP~4LK+HP |
0+5 | 33 | 19 | - | KD | 510 | - | T | - | 1-6f full invuln; all normals besides 2HK can cancel into U1; KD Adv: +59 |
Demon Armageddon (Ultra 2) |
![]() ![]() ![]() 88+KKK |
0+7 | 2 | 46 | -27 | KD | 500 | - | M | - | 1-8f full invuln; KD Adv: +79 |
Demon Armageddon (Teleport Ultra 2) |
![]() ![]() ![]() 88+KKK |
0+13 | 2 | 46 | -27 | KD | 421 | - | M | - | 1-14f full invuln; different properties when performed out of Teleport; KD Adv: +79 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: