
Yun
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 2f faster (18f > 16f)
- Back Dash: 2f faster (27f > 25f), shorter distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LK; Close 5LP, 5MP, 5HK; Far 5LP, 5HK; 2LP, 2MP, 2HP, 2HK; Dakai (6HP), Senpukyaku (6MK), Target Combo 2 (2MP~2HP)
- EX Lunge (236PP), LP/MP/EX Shoulder (623LP/MP/PP, not the held EX version); Palm (214P, includes Feint), Dash Elbow (66P, includes EX followup)
- LK/EX Upkicks (623LK/KK), Command Grab (63214K), Super activation (236236P), Ultra 1 (236236PPP), Focus Attack + Forward Dash
Character Specific Data
Yun
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+34+4 | Jump Distance: | 1.98 Forward 2.145 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 1.19 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 21 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 1-8 | FA + Back Dash Airborne: | 7-18 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -6 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | 0 |
Frame Data
Note: Genei Jin data is listed in [square brackets] when applicable; all attacks do 0 stun during Genei Jin
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 20 | 50 | M | TC Ch Sp Su |
- |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 65 [40] |
100 | M | TC Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 70*50 [40*30] |
80*120 | M | Sp Su / - | 2 hits; 1st hit is cancellable and forces stand |
5MK (Close) | cl. ![]() |
s | a | r | B | KD | 60 [50] |
80 | M | J Su | Launches opponent into free juggle state |
5HK (Close) | cl. ![]() |
s | a | r | B | KD | 100 [50] |
200 | M | - | x-f airborne; launches into limited juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 20 | 50 | M | TC Ch Sp Su |
- |
5MP (Far) | far. ![]() |
s | a | r | B | H | 70 [40] |
100 | M | TC Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 [60] |
200 | M | - | - |
5LK | st. ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 [50] |
100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | KD | 110 [60] |
200 | M | - | Puts opponent into limited juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 [20] |
50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 65 [40] |
100 | M | TC Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 50*60 [30x2] |
100*80 | M | - | 2 hits |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 [50] |
100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 90 [80] |
150 | L | TC | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Dakai | ![]() ![]() |
s | a | r | B | H | 110 | 200 | M | - | Has juggle potential, puts opponent into limited juggle state |
Senpukyaku (Overhead) |
![]() ![]() |
s | a | r | B | H | 70 | 100 | H | - | x-f airborne |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | B | H | *30*40 | *50*100 | M | Su | [GJ: must input quickly, otherwise chains to GJ 2HP] |
Target Combo 3 | ![]() ![]() ![]() |
s | a | r | B | KD | *60 | *150 | M | Su | Knocks down, puts opponent into limited juggle state; can cancel to Super and juggle Ultra 1; KD Adv: +; [GJ: not possible] |
Target Combo 4 (Partial) |
![]() ![]() |
s | a | r | B | H | *35 | *50 | M | TC | [GJ: not possible] |
+ TC 4 (Full) | + ![]() ![]() |
- | - | - | B | KD | *100 | *80 | M | Su | Puts opponent into free juggle state; KD Adv: +; [GJ: not possible] |
Target Combo 5 (Partial) |
![]() ![]() |
- | - | - | B | H | *40 | *50 | M | TC | - |
+ TC 5 (Full) | + ![]() |
- | - | - | B | H | *60 | *80 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() |
s | a | - | - | - | 35 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LK | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Raigeki Shu (Divekick) |
Air ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | - | Angle depends on button strength; HK goes farthest forward |
Target Combo 1 | Air ![]() ![]() ![]() |
s | a | r | - | - | 35*90 | 50*150 | H*H | - | Works from any jump direction |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 85 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Palm Strikes (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Monkey Flip (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Zesshou Hohou (Lunge Punch) |
![]() ![]() 236+LP |
s | a | r | B | KD | 90 | 150 | M | FA | Has juggle potential; KD Adv: + |
MP Zesshou Hohou (Lunge Punch) |
![]() ![]() 236+MP |
s | a | r | B | KD | 110 | 150 | M | FA | Has juggle potential; KD Adv: + |
HP Zesshou Hohou (Lunge Punch) |
![]() ![]() 236+HP |
s | a | r | B | KD | 130 | 150 | M | FA | Has juggle potential; KD Adv: + |
![]() (Lunge Punch) |
![]() ![]() 236+PP |
s | a | r | B | KD | 80*90 | 100x2 | M | FA | 1st hit forces stand, affecting FADC followup extensions; has high juggle potential; KD Adv: + |
LP Tetsuzanko (Shoulder) |
![]() ![]() 623+LP |
s | a | r | B | H | 90 | 150 | M | Su | - |
MP Tetsuzanko (Shoulder) |
![]() ![]() 623+MP |
s | a | r | B | KD | 125 | 200 | M | Su | Puts opponent into limited juggle state; KD Adv: + |
HP Tetsuzanko (Shoulder) |
![]() ![]() 623+HP |
s | a | r | B | KD | 100 | 200 | M | Su | Puts opponent into limited juggle state; KD Adv: + |
![]() (Shoulder) |
![]() ![]() 623+PP |
s | a | r | B | KD | 90*40 | 150*100 | M | FA | 2nd hit puts opponent into limited juggle state; KD Adv: + |
+ Held version | Hold ![]() |
s | a | r | B | KD | 80*40 | 100*50 | M | FA | Crosses up if close enough to opponent; 1st hit can lead to combo extension with FADC, 2nd hit KD for no followup; KD Adv: + |
LP Kobokushi (Palm) |
![]() ![]() 214+LP |
s | a | r | B | KD | 100 | 200 | M | Su | Puts opponent into free juggle state; KD Adv: + |
+ Feint | Hold ![]() |
- | - | r | - | - | - | - | - | - | - |
MP Kobokushi (Palm) |
![]() ![]() 214+MP |
s | a | r | B | KD | 120 | 200 | M | Su | Puts opponent into free juggle state; KD Adv: + |
HP Kobokushi (Palm) |
![]() ![]() 214+HP |
s | a | r | B | KD | 140 | 200 | M | Su | Puts opponent into free juggle state; KD Adv: + |
![]() (Palm) |
![]() ![]() 214+PP |
s | a | r | B | KD | 160 | 300 | M | FA | Wall bounces into free juggle state; KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Shukuchi (Dash Elbow) |
![]() ![]() ![]() 66+LP |
s | a | r | B | H | 100 | 100 | M | Su | - |
LP Shukuchi (Dash Elbow) |
![]() ![]() ![]() 66+MP |
s | a | r | B | KD | 120 | 100 | M | Su | KD Adv: + |
LP Shukuchi (Dash Elbow) |
![]() ![]() ![]() 66+HP |
s | a | r | B | KD | 130 | 150 | M | Su | KD Adv: + |
![]() (Dash Elbow) |
![]() ![]() ![]() 66+PP |
s | a | r | B | KD | 40x2*60 | 50x2*100 | M | FA | KD Adv: + |
+ ![]() (Followup) |
+ ![]() + PP |
s | a | r | B | KD | 30*60 | 50x2 | M | FA | Costs 1 additional bar of meter, puts opponent into limited juggle state; KD Adv: + |
LK Nishokyaku (Upkicks) |
![]() ![]() 623+LK |
s | a | r | B | KD | 70*50 | 100*50 | M | - | Whiffs on crouching opponents; KD Adv: + |
MK Nishokyaku (Upkicks) |
![]() ![]() 623+MK |
s | a | r | B | KD | 70*40 | 100*50 | M | - | Whiffs on crouching opponents; KD Adv: + |
HK Nishokyaku (Upkicks) |
![]() ![]() 623+HK |
s | a | r | B | KD | 70x2 | 100x2 | M | - | KD Adv: + |
![]() (Upkicks) |
![]() ![]() 623+KK |
s | a | r | B | KD | 60x2*40 | 50x2*100 | M | - | Puts opponent into limited juggle state; if all 3 hits connect, only EX Lunge can juggle afterward; KD Adv: + |
Zenpou Tenshin (Command Grab) |
![]() ![]() 63214+K |
s | a | r | - | H | 5 | - | T | - | Leaves opponent standing for followup combo |
![]() (Command Grab) |
![]() ![]() 63214+KK |
s | a | r | - | H | 0 | - | T | - | Leaves opponent standing for followup combo; followup is unscaled |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Genei Jin (Super) |
![]() ![]() ![]() 236236+P |
s | - | r | - | - | - | - | - | - | While active, Yun can chain normals together repeatedly; can jump cancel most attacks, and has infinite juggle potential |
You Hou (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 375 (285) |
- | M | - | x-f full invuln; puts opponent into limited juggle state; (Non-cinematic juggled hit, gives much more limited juggle state); KD Adv: + |
Sorai Rengeki (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 450 | - | M | - | x-f full invuln; KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: