
Gouken
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 2f faster (16f > 14f)
- Back Dash: slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Similar animation to Ryu's Donkey Kick from other games
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK, 5HK; Far 5LP, 5MP; 2LP
- Gohadoken (236P Fireball; LP/EX uncharged, LP charged), MP Senkugoshoha (623MP Palm), Fudoshin (236K Stomp)
- Note: Focus Attack + Forward Dash does not have the usual buffer timing
Character Specific Data
Gouken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.06 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 0.85 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 6 | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 11 | B | H | 65 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
8 | 2 | 16 | B | H | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 2 | 6 | B | H | 35 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
3 | 2 | 13 | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
4 | 5(1)3 | 15 | B | H | 40*70 | 125*75 | M | Su / - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 7 | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
5 | 2 | 11 | B | H | 80 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
8 | 5 | 13 | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
6 | 2 | 9 | B | H | 40 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
7 | 2 | 13 | B | H | 75 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 2 | 19 | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 7 | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 2 | 14 | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 22 | B | H | 80 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 3 | 11 | B | H | 40 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 3 | 15 | B | H | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
6 | 3 | 22 | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sakotsukudaki (Overhead) |
![]() ![]() |
17 | 4 | 13 | B | H | 80 | 100 | H | Su | - |
Shinkai Geri (old 2MK) |
![]() ![]() |
4 | 4 | 15 | B | H | 70 | 100 | M | Sp Su | - |
Joudan Sokuto Geri (Donkey Kick) |
![]() ![]() |
15 | 5 | 21 | B | KD | 100 | 150 | M | EX Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
5 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
4 | 2*2 | - | - | - | 50*30 | 50x2 | H | Sp / - | Puts airborne opponents into limited juggle state (free juggle if 1 hit connects); has juggle potential |
j.HP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
7 | 8 | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
8 | 2*2 | - | - | - | 80*40 | 150*50 | H | - | Knocks down vs. airborne opponents, has juggle potential |
j.LP (neutral) | ![]() ![]() |
5 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 85 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 4 | - | - | - | 105 | 200 | H | - | Knocks down vs. airborne opponents, has juggle potential |
j.LK (neutral) | ![]() ![]() |
6 | 7 | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 3 | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku | Air ![]() ![]() |
12 | until land | 4 land | -6(6) | -3(9) | 60 | 100 | H | - | Forward jump only |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 85 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raikotokyaku (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Amaoroshi (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 60*120 | 0*150 | T | - | Can Su/FA cancel 1st hit to combo; no longer slowed down like in USF4; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Gadoken | ![]() ![]() 236+LP |
s | - | r | B | H | 55 | 50 | M | Su | - |
LP Gadoken (Charged) |
![]() ![]() 236+LP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | - |
MP Gadoken | ![]() ![]() 236+MP |
s | - | r | B | H | 55 | 50 | M | Su | - |
MP Gadoken (Charged) |
![]() ![]() 236+MP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | - |
HP Gadoken | ![]() ![]() 236+HP |
s | - | r | B | H | 55 | 50 | M | Su | - |
HP Gadoken (Charged) |
![]() ![]() 236+HP (hold) |
s | - | r | B | H | 55x2 | 50x2 | M | Su | Both hits won't juggle against airborne opponents |
![]() |
![]() ![]() 236+PP |
s | - | r | B | H | 60*60 | 80*80 | M | FA | Throws 2 fireballs |
![]() (Charged) |
![]() ![]() 236+PP (hold) |
s | - | r | B | H | 60x2*60x2 | 80x2*80x2 | M | FA | Throws 2 fireballs |
LP Senkugoshoha (Palm) |
![]() ![]() 623+LP |
s | a | r | B | KD | 120 | 150 | M | Su | - |
MP Senkugoshoha (Palm) |
![]() ![]() 623+MP |
s | a | r | B | KD | 80 | 60 | M | Su | Launches opponent into limited juggle state |
HP Senkugoshoha (Palm) |
![]() ![]() 623+HP |
s | a | r | B | KD | 160 | 250 | M | Su | - |
![]() (Palm) |
![]() ![]() 623+PP |
s | a | r | B | KD | 60*70 | 50*100 | M | FA | Launches opponent into free juggle state; both hits cancellable |
LK Tatsumaki Gorasen | ![]() ![]() 214+LK |
s | a | r | B | KD | 60*20*40 | 100*25x2 | M | Su | - |
MK Tatsumaki Gorasen | ![]() ![]() 214+MK |
s | a | r | B | KD | 60*20x2*50 | 100*25x3 | M | Su | - |
HK Tatsumaki Gorasen | ![]() ![]() 214+HK |
s | a | r | B | KD | 45*20x3*55 | 100*20x23*40 | M | Su | - |
![]() |
![]() ![]() 214+KK |
s | a | r | B | KD | 80*120 | 100x2 | M | FA | - |
LK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 100 | 200 | H | - | Neutral/Forward jump only |
MK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+MK |
s | a | r | B | KD | 110 | 200 | H | - | Neutral/Forward jump only |
HK Air Tatsumaki Gorasen | Air ![]() ![]() Air 214+HK |
s | a | r | B | KD | 120 | 200 | H | - | Neutral/Forward jump only |
![]() |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 180 | 200 | M | - | Any jump direction |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Fudoshin (Stomp) |
![]() ![]() 236+LK |
s | a | r | B | H | 80 | 100 | L | Su | - |
MK Fudoshin (Stomp) |
![]() ![]() 236+MK |
s | a | r | B | H | 80 | 100 | L | Su | - |
HK Fudoshin (Stomp) |
![]() ![]() 236+HK |
s | a | r | B | H | 80 | 100 | L | Su | - |
![]() (Stomp) |
![]() ![]() 236+KK |
s | a | r | B | KD | 80 | 100 | L | FA | Crumple state on hit |
Kongoshin (Counter) |
![]() ![]() 421+P |
1 | a | r | - | - | - | - | - | - | Counters strike hitboxes only; LP low, MP mid, HP high |
+ Kongoshin Followup | - | s | a | r | B | KD | 180 | 200 | - | - | Automatically comes out after successful counter |
![]() (Counter) |
![]() ![]() 421+PP |
1 | a | r | - | - | - | - | - | - | Counters any strike direction |
+ ![]() |
- | s | a | r | B | KD | 180 | 200 | - | - | Automatically comes out after successful counter |
Hyakkishu (Demon Flip) |
![]() ![]() 623+K |
- | - | - | - | - | - | - | - | - | Strength determines distance traveled |
+ Hyakki Gozan (Slide) |
+ no input | s | a | r | B | KD | 100 | 200 | L | - | - |
+ Hyakki Gojin (Divekick) |
+ ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
+ Hyakki Goheki (Parry) |
+ ![]() |
s | a | r | - | - | - | - | - | - | - |
+ Hyakki Gosai (Throw) |
+ ![]() ![]() |
s | a | r | - | KD | 130 | 200 | T | - | Can throw standing or crouching opponents |
![]() (Demon Flip) |
![]() ![]() 623+KK |
- | - | - | - | - | - | - | - | - | Tracks opponent's location |
+ Hyakki Gozan (Slide) |
+ no input | s | a | r | B | KD | 100 | 200 | L | - | - |
+ Hyakki Gojin (Divekick) |
+ ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
+ Hyakki Goheki (Parry) |
+ ![]() |
s | a | r | - | - | - | - | - | - | - |
+ Hyakki Gosai (Throw) |
+ ![]() ![]() |
s | a | r | - | KD | 130 | 200 | T | - | Can throw standing or crouching opponents, but short characters may be difficult or impossible to throw depending on positioning |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Forbidden Shoryuken (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 130*320 | - | M | - | - |
Shin Shoryuken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 503 [60x5*120] |
- | M | - | - |
Denjin Hadoken (No Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 300 | 400 | M | - | - |
Denjin Hadoken (Half Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | 420 | 600 | M | - | - |
Denjin Hadoken (Full Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | 540 | 800 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: