
Dudley
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 5f faster (19f > 14f)
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Clavicle Break (22MK) - New attack, airborne overhead; reminiscent of 3rd Strike Dudley's UOH
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP, 5MP, 5MK, 5HK; 2LP, 2MP, 2HP, 2LK; 6HP, 6MK, 6HK; Clavicle Break (22MK)
- TC1 (6LP~MP), TC4 Partial (5LP~MP), TC5 Full (5MP/6MK~MK~HP), TC6 Full (2LK~2MP~2HP), TC7 Partial/Full (5MK~HK~HP), TC8 All (5LK~MK~MP~HK)
- EX Machinegun Blow (41236PP), EX Short Swing Blow (214KK), Focus Attack + Forward Dash
- Ducking Straight (41236K~P, meterless), Sway + Cutting Upper/Step In (214LK~P/K), Sway Back + Step In (214MK/HK~K),
Character Specific Data
Dudley
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.58 Forward, 1.23 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.33 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 1.14 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-7 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 8-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | ![]() |
s | a | r | B | H | 20 | 50 | M | TC Sp Su | - |
5MP | ![]() |
s | a | r | B | H | 60 | 100 | M | TC Sp Su | - |
5HP | ![]() |
s | a | r | B | H | 130 | 200 | M | Su | - |
5LK | ![]() |
s | a | r | B | H | 40 | 50 | M | TC Sp Su | - |
5MK | ![]() |
s | a | r | B | H | 65 | 100 | M | TC | - |
5HK | ![]() |
s | a | r | B | H | 80 | 160 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 30 | 50 | L | TC Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | KD | 40x2 | 50x2 | L | Sp Su / - | 2 hits, 1st is cancellable; KD Adv: +x |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 120 | L | - | Launches into juggle state; KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Slipping Jab | ![]() ![]() |
s | a | r | B | H | 25 | 50 | M | TC Sp Su | - |
Stomach Blow | ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
Step Straight | ![]() ![]() |
s | a | r | B | H | 130 | 200 | M | Su | - |
Kidney Blow | ![]() ![]() |
s | a | r | B | H | 80 | 100 | M | TC | - |
Dart Shot (Overhead) |
![]() ![]() |
s | a | r | B | H | 80 | 100 | H | TC Su | - |
Clavicle Break (Overhead) |
![]() ![]() ![]() |
s | a | r | B | H | 60 | 100 | H | - | - |
Victory Rose | ![]() ![]() ![]() |
s | a | r | B | H | - | - | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 1 | ![]() ![]() ![]() |
- | - | - | B | H | 25*30 | 50x2 | M*M | Sp Su | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | B | H | 30x2 | 50x2 | L*M | Sp Su | - |
Target Combo 3 | ![]() ![]() ![]() |
- | - | - | B | H | 80*30 | 100*50 | H*M | - | - |
Target Combo 4 (partial) | ![]() ![]() |
- | - | - | B | H | 20*30 | 50x2 | M*M | TC | - |
+ TC4 (full) | > ![]() |
- | - | - | B | H | *30 | *50 | M | Sp Su | - |
Target Combo 5 (partial) | ![]() ![]() ![]() > ![]() |
- | - | - | B | H | [60/80]*30 | 100*50 | M*M | TC | - |
+ TC5 (full) | > ![]() |
- | - | - | B | H | *40 | *50 | M | Su | - |
Target Combo 6 (partial) | ![]() ![]() ![]() ![]() |
- | - | - | B | H | 30x2 | 50x2 | L*M | TC | - |
+ TC6 (full) | > ![]() ![]() |
- | - | - | B | H | *40*47 | *50x2 | M | - | 2HP hits twice |
Target Combo 7 (partial) | ![]() ![]() |
- | - | - | B | H | 65*40 | 100*50 | M*M | TC | - |
+ TC7 (full) | > ![]() |
- | - | - | B | KD | *20x2 | *50x2 | M | Su | HP hits twice, both hits cancellable, puts opponent into juggle state |
Target Combo 8 (start) | ![]() ![]() |
- | - | - | B | H | 40*30 | 50x2 | M*M | TC | - |
+ TC8 (partial) | > ![]() |
- | - | - | B | H | *30 | *50 | M | TC | - |
+ TC8 (full) | > ![]() |
- | - | - | B | H | *20x2 | *50x2 | M | Su | HP hits twice, both hits cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 60 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | Knocks down vs. airborne opponents |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 60 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | Knocks down vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -20 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Kidney Crusher (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Dynamite Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Machine Gun Blow | ![]() ![]() 41236+LP |
s | a | r | B | KD | 90 | 100 | M | - | - |
MP Machine Gun Blow | ![]() ![]() 41236+MP |
s | a | r | B | KD | 120 | 150 | M | - | - |
HP Machine Gun Blow | ![]() ![]() 41236+HP |
s | a | r | B | KD | 130 | 200 | M | - | - |
![]() |
![]() ![]() 41236+PP |
s | a | r | B | KD | 120 | 150 | M | FA | Launches into juggle state; cancellable on final hit only |
LP Jet Upper (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 120 | 150 | M | Su | - |
MP Jet Upper (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 140 | 170 | M | Su | - |
HP Jet Upper (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 100*50 | 150*50 | M | Su | - |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | 100*80 | 150*50 | M | FA | FADC on 1st hit only |
LP Cross Counter | ![]() ![]() 63214+LP |
s | a | r | - | KD | D+60 | 100 | - | - | D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect) |
MP Cross Counter | ![]() ![]() 63214+MP |
s | a | r | - | KD | D+60 | 100 | - | - | D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect) |
HP Cross Counter | ![]() ![]() 63214+HP |
s | a | r | - | KD | D+60 | 100 | - | - | D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect) |
![]() |
![]() ![]() 63214+PP |
s | a | r | - | KD | D+50x3 | 50*100x2 | - | FA | D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Ducking | ![]() ![]() 41236+LK |
- | - | r | - | - | - | - | - | Su | - |
MK Ducking | ![]() ![]() 41236+MK |
- | - | r | - | - | - | - | - | Su | - |
HK Ducking | ![]() ![]() 41236+HK |
- | - | r | - | - | - | - | - | Su | - |
+ Ducking Straight | + ![]() |
s | a | r | B | H | 100 | 200 | M | Su | - |
+ Ducking Upper | + ![]() |
s | a | r | B | KD | 60x2 | 150*50 | M | Su | - |
![]() |
![]() ![]() 41236+KK |
- | - | r | - | - | - | - | - | Su | - |
+ EX Corkscrew Shot | + ![]() |
s | a | r | B | KD | 180 | 200 | M | FA | - |
+ EX Ducking Upper | + ![]() |
s | a | r | B | KD | 40*60 | 150*50 | M | FA | - |
Sway | ![]() ![]() 214+LK |
- | - | r | - | - | - | - | - | - | |
+ Cutting Upper | + ![]() |
s | a | r | B | KD | 100 | 150 | M | Su | - |
+ Step In | + ![]() |
- | - | r | - | - | - | - | - | - | - |
Sway Back | ![]() ![]() ![]() 214+MK or HK |
- | - | r | - | - | - | - | - | - | - |
+ Short Swing Blow | + ![]() |
s | a | r | B | KD | 120 | 200 | M | Su | - |
+ Step In | + ![]() |
- | - | r | - | - | - | - | - | - | - |
![]() |
![]() ![]() 214+KK |
s | a | r | B | KD | 180 | 200 | M | FA | Launches into free juggle state; only final hit is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rocket Upper (Super) |
![]() ![]() ![]() 236236+P |
s | a | r | B | KD | 450 | - | M | - | - |
Rolling Thunder (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 465 | - | M | - | - |
Corkscrew Cross (Ultra 2) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 440 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: