
Yang
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Walk speed decreased (Forward 0.057 > 0.054) - USF4 buff reverted
- Forward Dash: 3f faster (18f > 15f), slightly shorter distance
- Neutral Jump: 4f faster (38f > 34f)
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP, 5LK, Close 5MP; 2LP, 2MP, 2HP; Target Combo 2 (5MP~HP~4HP), Target Combo 3 (5LK~MK~HK), Focus Attack + Forward Dash
- LP 1st Rekka (236LP), MK/HK/EX Upkicks (623MK/HK/KK), Command Grab (63214K), LP/MP Counter Followup (421LP/MP on successful counter)
- Note: during Super, input buffer does not apply to most attacks (still works after Focus Attack + Dash)
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.054 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | Diagonal: 4+36+4 Neutral: 4+34+4 |
Jump Distance: | 2.345 Forward, 2.45 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.39 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.45 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 23 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 922 | FA + Back Dash Airborne: | 7-18 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -8 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5MP (Close) | cl. ![]() |
s | a | r | B | H | 55 | 100 | M | Sp Su | Has juggle potential |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 70*50 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5MK (Close) | cl. ![]() |
s | a | r | B | KD | 50 | 100 | M | J Su | Launches opponent into free juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP | st. ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | Has juggle potential |
5HP (Far) | far. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
5LK | st. ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | Has juggle potential |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | L | - | - |
2HP | ![]() ![]() |
s | a | r | B | H | 50x2 | 125*75 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | Has juggle potential |
2MK | ![]() ![]() |
s | a | r | B | H | 55 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Senpukyaku (Overhead) |
![]() ![]() |
s | a | r | B | H | 80 | 100 | H | - | x-f airborne |
Target Combo 2 (Partial) |
![]() ![]() |
s | a | r | B | H | *35 | *50 | M | TC | Works from close or far 5MP |
+ TC 2 (Full) | + ![]() ![]() |
- | - | - | B | KD | *100 | *50 | M | Su | Puts opponents into limited juggle state |
Target Combo 3 (Partial) |
![]() ![]() |
s | a | r | B | H | *40 | *60 | M | J TC | Works from any range 5LK; jump cancels like cl.5MK, but no launch |
+ TC 3 (Full) | + ![]() |
s | a | r | B | KD | *80 | *100 | M | Su | Puts opponents into limited juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | TC | - |
j.HK | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Raigeki Shu (Divekick) |
Air ![]() ![]() |
s | until land | r | B | H | 60 | 50 | M | - | Angle depends on button strength; HK goes farthest forward |
Target Combo 1 | Air ![]() ![]() ![]() |
s | a | r | B | H | *60 | *80 | M | - | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Gut Kick (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Monkey Flip (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Tourouzan (LP Rekka) |
![]() ![]() 236+LP |
8 | 2 | 22 | -2 | 1 | 30 | 50 | M | Su | Can chain into any strength followup; 2f shorter cancel window into 2nd Rekka compared to USF4 |
MP Tourouzan (MP Rekka) |
![]() ![]() 236+MP |
8 | 2 | 25 | -4 | -1 | 35 | 50 | M | Su | Can chain into any strength followup |
HP Tourouzan (HP Rekka) |
![]() ![]() 236+HP |
8 | 2 | 30 | -6 | -3 | 40 | 50 | M | Su | Can chain into any strength followup |
+ LP Tourouzan (2nd LP Rekka) |
+![]() ![]() + 236+LP |
8 | 2 | 25 | -5 | -1 | 40 | 50 | M | Su | Can chain into any strength followup |
+ MP Tourouzan (2nd MP Rekka) |
+![]() ![]() + 236+MP |
8 | 2 | 29 | -8 | -4 | 50 | 50 | M | Su | Can chain into any strength followup |
+ HP Tourouzan (2nd HP Rekka) |
+![]() ![]() + 236+HP |
8 | 2 | 35 | -10 | -6 | 55 | 50 | M | Su | Can chain into any strength followup |
+ LP Tourouzan 3rd (3rd LP Rekka) |
+![]() ![]() + 236+LP |
8 | 2 | 29 | -8 | KD | 60 | 80 | M | Su | KD Adv: +17 |
+ MP Tourouzan 3rd (3rd MP Rekka) |
+![]() ![]() + 236+MP |
8 | 2 | 33 | -12 | KD | 60 | 80 | M | Su | KD Adv: +13 |
+ HP Tourouzan 3rd (3rd HP Rekka) |
+![]() ![]() + 236+HP |
8 | 2 | 35 | -14 | KD | 60 | 80 | M | Su | KD Adv: +11 |
![]() ![]() (Rekka) |
![]() ![]() 236+PP |
6 | 2 | 23 | -7 | KD | 300 | 350 | M | FA* | Costs 2 bars; has juggle potential; can FA cancel on block only (must input immediately); KD Adv: +22 |
LP Byakko Soshoda (Palm) |
![]() ![]() 214+LP |
s | a | r | B | KD | 100 | 150 | M | Su | Has juggle potential; KD Adv: + |
MP Byakko Soshoda (Palm) |
![]() ![]() 214+MP |
s | a | r | B | KD | 120 | 180 | M | Su | Has juggle potential; KD Adv: + |
HP Byakko Soshoda (Palm) |
![]() ![]() 214+HP |
s | a | r | B | KD | 140 | 200 | M | Su | Has juggle potential; KD Adv: + |
![]() (Palm) |
![]() ![]() 214+PP |
s | a | r | B | KD | 80*90 | 100x2 | M | FA | Has high juggle potential; KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Senkyutai (Rolling Upkick) |
![]() ![]() 623+LK |
s | a | r | B | KD | 70*50 | 100*50 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
MK Senkyutai (Rolling Upkick) |
![]() ![]() 623+MK |
s | a | r | B | KD | 70*55 | 100*50 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
HK Senkyutai (Rolling Upkick) |
![]() ![]() 623+HK |
s | a | r | B | KD | 70*60 | 100x2 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
![]() (Rolling Upkick) |
![]() ![]() 623+KK |
s | a | r | B | KD | 45x2*50 | 50x2*100 | M | FA | FA cancellable on 2nd hit; KD Adv: + |
Zenpou Tenshin (Command Grab) |
![]() ![]() 63214+K |
s | a | r | - | H | 5 | - | T | - | Leaves opponent standing for followup combo |
![]() (Command Grab) |
![]() ![]() 63214+KK |
s | a | r | - | H | 5 | - | T | - | Leaves opponent standing for followup combo |
LP Honshin (Counter) |
![]() ![]() 421+LP |
s | a | r | - | - | - | - | - | - | Teleports toward opponent (can pass through) |
MP Honshin (Counter) |
![]() ![]() 421+MP |
s | a | r | B | H | 80 | 100 | - | Su* | Data for successful followup attack |
HP Honshin (Counter) |
![]() ![]() 421+HP |
s | a | r | B | KD | 160 | 303 | - | Su* | Data for successful followup attack; cancellable on first 2 hits |
![]() (Counter) |
![]() ![]() 421+PP |
s | a | r | B | KD | 180 | 170 | - | - | Data for successful followup attack |
LK Kaihou (Telport) |
![]() ![]() 236+LK |
- | - | r | - | - | - | - | - | - | - |
MK Kaihou (Telport) |
![]() ![]() 236+MK |
- | - | r | - | - | - | - | - | - | - |
HK Kaihou (Telport) |
![]() ![]() 236+HK |
- | - | r | - | - | - | - | - | - | - |
![]() (Telport) |
![]() ![]() 236+KK |
- | - | r | - | - | - | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Seiei Enbu (Super) |
![]() ![]() ![]() 214214+P |
s | - | r | - | - | - | - | - | - | While active, input buffer is removed from most attacks |
Raishin Mahhaken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 480 [390] |
- | M | - | [non-cinematic version damage when juggled into]; KD Adv: + |
Tenshin Senkyutai (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 450 | - | M | - | KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: