
Sakura
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 4f faster (18f > 14f), slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP; Close 5MP, 5LK; Far 5LK, 5HK; 2LP, 2LK; Focus Attack + Forward Dash
- Shouoken (623P, meterless); Hadosho (214P, meterless), LK Shunpukyaku (214LK, ground/air versions), Sakura Otoshi Followups (236K~P)
Character Specific Data
Sakura
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.13 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 0.95 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 17 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -2 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +4 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5MP (Close) | cl. ![]() |
s | a | r | B | H | 65 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 80 | 120 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 25 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 120 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP | st. ![]() |
s | a | r | B | H | 25 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 75 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | Su | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 75 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 65 | 80 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 90 | 120 | M | Sp Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 110 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Flower Kick (Overhead) |
![]() ![]() |
s | a | r | B | H | 80 | 100 | H | - | - |
Pendulum Upper | ![]() ![]() |
s | a | r | B | H | 80 | 120 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 30 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 130 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sailor Shot (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 160 | 200 | T | - | KD Adv: +x |
Choba Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Hadoken (Fireball) |
![]() ![]() 236+P |
s | a | r | B | H | 60 | 75 | M | Su | notes |
Hadoken Lv. 2 (Fireball half-charge) |
![]() ![]() 236+P (hold) |
s | a | r | B | H | 80 | 100 | M | Su | notes |
Hadoken Lv. 3 (Fireball full-charge) |
![]() ![]() 236+P (hold) |
s | a | r | B | H | 120 | 150 | M | Su | notes |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | KD | 60x2 | 50x2 | M | FA | notes |
![]() (Fireball half-charge) |
![]() ![]() 236+PP (hold) |
s | a | r | B | KD | 60*70 | 60x2 | M | FA | notes |
![]() (Fireball full-charge) |
![]() ![]() 236+PP (hold) |
s | a | r | B | KD | 60*80 | 75x2 | M | FA | notes |
LP Shouoken (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 70*20 | 50x2 | M | Su | notes |
MP Shouoken (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 70*10x2*20 | 50*35x3 | M | Su | notes |
HP Shouoken (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 70*10x4*20 | 50*35x2 *30x3 |
M | Su | notes |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | 60*120 | 50*150 | M | FA | notes |
LP Hadosho (Palm) |
![]() ![]() 214+LP |
s | a | r | B | KD | 100 | 150 | M | Su | notes |
MP Hadosho (Palm) |
![]() ![]() 214+MP |
s | a | r | B | KD | 70*50 | 100*50 | M | Su | notes |
HP Hadosho (Palm) |
![]() ![]() 214+HP |
s | a | r | B | KD | 50x2*40 | 50x3 | M | Su | notes |
![]() (Palm) |
![]() ![]() 214+PP |
s | a | r | B | KD | 40x2*100 | 40x2*100 | M | FA | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Shunpukyaku (Tatsu) |
![]() ![]() 214+LK |
s | a | r | B | H | 70 | 100 | M | - | Can only link afterward from very close range, multiple loops not possible |
MK Shunpukyaku (Tatsu) |
![]() ![]() 214+MK |
s | a | r | B | H | 50x2 | 50x2 | M | - | - |
+ Shunpurenkyaku | + ![]() |
s | a | r | B | KD | 60 | 100 | M | Su | - |
HK Shunpukyaku (Tatsu) |
![]() ![]() 214+HK |
s | a | r | B | H | 40x3 | 30x3 | M | - | - |
+ Shunpurenkyaku | + ![]() |
s | a | r | B | KD | 60 | 100 | M | Su | - |
![]() (Tatsu) |
![]() ![]() 214+KK |
s | a | r | B | KD | 30x3*35 | 50x*30 | M | FA | Forces stand on hit, launches for juggle state; last hit whiffs on crouch blocking opponent but is FA cancellable if opponent stands |
LK Air Shunpukyaku (Air Tatsu) |
Air ![]() ![]() Air 214+LK |
s | a | r | B | KD | 50 | 50 | M | - | - |
MK Air Shunpukyaku (Air Tatsu) |
Air ![]() ![]() Air 214+MK |
s | a | r | B | KD | 50 | 50 | M | - | - |
HK Air Shunpukyaku (Air Tatsu) |
Air ![]() ![]() Air 214+HK |
s | a | r | B | KD | 50 | 50 | M | - | - |
![]() (Air Tatsu) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | KD | 50x4 | 50x4 | M | - | Hovers in place while active |
Okakyaku (Divekick) |
Air ![]() ![]() Air 236+K |
s | a | r | B | H | 60 | 80 | M | - | Forward jump only |
![]() (Divekick) |
Air ![]() ![]() Air 236+KK |
s | a | r | B | H | 20*60 | 50*80 | M | - | Forward jump only, low height restriction |
Sakura Otoshi (Leap Attack) |
![]() ![]() 236+K |
- | - | r | - | - | - | - | - | - | Strength determines distance and number of P followups; LK 1, MK 2, HK 3 |
+ P Followup (LK) | + ![]() |
s | a | r | B | KD | 130 | 200 | M | - | - |
+ P Followups (MK) | + ![]() ![]() |
s | a | r | B | KD | 50*90 | 50*150 | M | - | On block, stops at 1st followup P |
+ P Followups (HK) | + ![]() ![]() ![]() |
s | a | r | B | KD | 50*30*100 | 50x2*100 | M | - | On block, stops at 1st followup P |
![]() (Leap Attack) |
![]() ![]() 236+KK |
- | - | r | - | - | - | - | - | - | Doesn't track opponent; hold forward to gain more distance |
+ P Followups (EX) | + ![]() ![]() ![]() |
s | a | r | B | KD | 50x2*110 | 50x2*100 | M | - | On block, stops at 1st followup P |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sakura Fubuki 2-bar | ![]() |
s | a | r | B | KD | 290 | - | L*L*L | - | Only the 3rd hit does chip damage |
Sakura Fubuki 3-bar | ![]() |
s | a | r | B | KD | 350 | - | L*L*L | - | Considered a Special for cancelling (not a Super) |
Sakura Fubuki 4-bar | ![]() |
s | a | r | B | KD | 415 | - | L*L*L | - | More meter spent leads to more damage, range, and invincibility |
+ P followup (on Block) |
+ ![]() |
s | a | r | B | KD | [180] | - | M | - | Safe, but 3f gap that can be interrupted; does chip damage |
+ K followup (on Block) |
+ ![]() |
s | a | r | B | KD | [200] | - | H*M*L | - | Hits overhead > mid > low; can be interrupted before it connects on block |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Haru Ichiban (Super) |
![]() ![]() ![]() 214214+K |
s | a | r | B | KD | 400 | - | L | - | - |
Haru Ranman (Ultra 1) |
![]() ![]() ![]() 214214+KKK |
s | a | r | B | KD | 451 | - | L | - | - |
Shinku Hadoken (Ground Ultra 2) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 329 | - | M | - | - |
Shinku Tengyo Hadoken (AA Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 329 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous:
- Sakura can punish any E. Honda headbutt with 623MP or Super