
C. Viper
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - C. Viper
Detailed Frame Data with USF4 Comparisons - C. Viper
- General/Movement Changes:
- Forward Dash: 3f faster (19f > 16f), longer distance
- Backdash: slightly shorter distance
- Throw: slightly shorter range
- Normal Move Changes:
- -
- Double Kick - 6HK - 2f slower (14f), KD on hit, 3f worse on block (-5)
- Viper Blade - 3HK - new attack, gets better frame advantage vs. crouching
- -
- Special Move Changes:
- Super/Ultra Changes:
- Super has new input (236236K), making it less likely to come out by accident; also does more damage and is safe on block
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5HP, 5LK; Far 5LP; 2MP; Focus Attack + Forward Dash
- Thunder Fist (236P); All Feint Cancels (236P/214P/623P ~ PP Feint)
Character Specific Data
C. Viper
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 (SJ: 3+41+11) |
Jump Distance: | 1.75 Forward, 1.58 Back (SJ: 3.69 Forward, 3.28 Back) | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.45 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.22 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 9 | 2 | 5 | 60 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
8 | 2 | 16 | 0 | 5 | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 1 | 7 | 3 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
7 | 2*5 | 15 | -6 | KD | 40*30 | 100*50 | M | Sp Su | KD Adv: +38 |
5HK (Close) | cl. ![]() |
7 | 3 | 22 | -7 | -2 | 100 | 200 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
6 | 2 | 7 | 2 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 12 | 0 | 3 | 70 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
14 | 4 | 16 | -1 | 4(3) | 100 | 200 | M | Kara | Can kara cancel startup into special, super, or super jump; (Adv. vs. crouching opponent) |
5LK (Far) | far. ![]() |
6 | 2 | 8 | 1 | 4 | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
8 | 3 | 11 | 0 | 3 | 60 | 100 | M | - | - |
5HK (Far) | far. ![]() |
11 | 6 | 15 | -2(0) | 3 | 100 | 200 | M | - | Whiffs on some crouching characters; later crouching hit has better block advantage |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 10 | -1 | 2 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 3 | 8 | 3 | 6 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 3 | 17 | -5 | 0 | 80 | 150 | M | Sp Su | - |
2LK | ![]() ![]() |
5 | 2 | 12 | -3 | 0 | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
7 | 3 | 16 | -5 | -2 | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
12 | 3 | 20 | -5 | KD | 110 | 200 | L | - | KD Adv: +19 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Viper Elbow (Overhead) |
![]() ![]() |
20 | 5 | 11 | -2 | 1 | 70 | 100 | H | - | 6-27f airborne |
Double Kick | ![]() ![]() |
14 | 1(9)3 | 17 | -5 | KD | 40*60 | 125*75 | M | Su / - | Only 1st hit is Su/FA cancellable; forces stand on hit; KD Adv: +34 |
Viper Blade | ![]() ![]() |
11 | 6 | 15 | -2(-1) | 2(3) | 100 | 200 | M | - | (Adv. vs. crouching opponent) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
7 | 6 | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 70 | 100 | H | Sp | - |
j.HP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 90 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
7 | 7 | - | - | - | 40 | 50 | H | Sp | - |
j.MK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | Crossup (very strict spacing) |
j.HK (angled) | ![]() ![]() |
6 | 7 | - | - | - | 90 | 200 | H | Sp | Crossup |
j.LP (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
7 | 6 | - | - | - | 70 | 100 | H | Sp | - |
j.HP (neutral) | ![]() ![]() |
8 | 6 | - | - | - | 90 | 200 | H | Sp | - |
j.LK (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 30 | 50 | H | Sp | - |
j.MK (neutral) | ![]() ![]() |
9 | 5 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 7 | - | - | - | 90 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 1 | 36 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +12; +30 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 1 | 36 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 33 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Ab Fitness (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +14 |
Temple Massage (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +33 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Thunder Knuckle | ![]() ![]() 214+LP |
16 | 6 | 21 | -2 | 2 | 100 | 150 | M | Su | - |
MP Thunder Knuckle | ![]() ![]() 214+MP |
14 | 4 | 20 | -1 | 3 | 100 | 200 | M | Su | - |
HP Thunder Knuckle | ![]() ![]() 214+HP |
7 | 16 | 14+13 land | -22 | KD | 70 | 150 | M | Su* | 1-6f full invuln; Su/FA cancel on hit only; KD Adv: +24 |
![]() |
![]() ![]() 214+PP |
25 | 17 | 38 | -10 | crumple | 60x2 | 100x2 | M | - | Crumple on hit; KD Adv: +77 if no followup combo |
+ TK Feint | + ![]() |
- | - | 6 | - | - | - | - | - | - | Can be used before Thunder Knuckle becomes active; most useful after HP version for extending combos |
LP Thunder Fist | ![]() ![]() 236+LP |
15 | 9 | 14 | -4 | 4 | 30*70 | 50*100 | M | Su | - |
MP Thunder Fist | ![]() ![]() 236+MP |
18 | 8 | 15 | -3 | 5 | 30*70 | 50*100 | M | Su | - |
HP Thunder Fist | ![]() ![]() 236+HP |
24 | 8 | 10 | 1 | 9 | 30*70 | 50*100 | M | Su | - |
![]() |
![]() ![]() 236+PP |
15 | 6(13)4 | 16 | -3 | 5 | 50*70 | 50*100 | M | FA | Both hits are FA cancellable |
+ TF Feint | + ![]() |
- | - | 6 | - | - | - | - | - | - | Can be used before Thunder Fist becomes active |
Seismic Hammer | ![]() ![]() 623+P |
24 | 8 | 31 | -18 | KD | 120 | 100 | L | Su SJ Feint | Strength determines distance; KD Adv: +30 if no SJ cancel |
![]() |
![]() ![]() 623+PP |
19 | 5 | 18 | -2 | KD | 100 | 100 | L | SJ Feint | No invuln; KD Adv: +46 if no SJ cancel |
+ Seismo Feint | + ![]() |
- | - | 6 | - | - | - | - | - | - | Can be used before Seismic Hammer becomes active; useful for baiting jumps |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Burst Heel | ![]() ![]() 236+LK |
6 | 6 | 48 | -37 | KD | 90 | 100 | M | Su | KD Adv: +15 |
MK Burst Heel | ![]() ![]() 236+MK |
14 | 7 | 51 | -39 | KD | 70*40 | 80*40 | M | Su | Su/FA cancel on 1st hit only; KD Adv: +15 |
HK Burst Heel | ![]() ![]() 236+HK |
18 | 8 | 59 | -48 | KD | 70*50 | 80*50 | M | Su | Su/FA cancel on 1st hit only; KD Adv: +6 |
![]() |
![]() ![]() 236+KK |
7 | 6(26)2(5)7 | 32 | -59 | KD | 30x2* [30*70] |
30x2* [30*100] |
M | Feint* | 1-8f invuln; can cancel into Feint on hit only, before [2nd hit] connects; KD Adv: +8 |
+ EX BH Feint | + ![]() |
- | - | 14 | - | - | - | - | - | - | After successful EX Burst Heel, feint allows you to skip the 2nd hit and juggle on the way down (into air normal, EX Air Burn Kick, or U2). If no juggle, KD Adv is +20 |
LK Burn Kick | ![]() ![]() 214+LK |
23 | 4 | 17 | -2 | KD | 100 | 100 | M | - | 1-26f airborne; KD Adv: +41 |
MK Burn Kick | ![]() ![]() 214+MK |
25 | 3 | 17 | -1 | KD | 100 | 100 | M | - | 1-27f airborne; KD Adv: +42 |
HK Burn Kick | ![]() ![]() 214+HK |
27 | 2 | 17 | 0 | KD | 100 | 100 | M | - | 1-28f airborne; KD Adv: +43 |
![]() |
![]() ![]() 214+KK |
5 | 3(12)5 | 23 | -7 | KD | 20x3*80 | 50x3*100 | M | - | 1-4f invuln, 1-24f airborne; KD Adv: +37 |
LK Air Burn Kick | Air ![]() ![]() Air 214+LK |
21 | 8 | 12 land | 1(5) | KD | 90 | 100 | M | - | KD Adv. varies based on height; around +42~48 |
MK Air Burn Kick | Air ![]() ![]() Air 214+MK |
19 | 8 | 12 land | 1(4) | KD | 90 | 100 | M | - | KD Adv. varies based on height; around +42~48 |
HK Air Burn Kick | Air ![]() ![]() Air 214+HK |
17 | 9 | 13 land | 1(3) | KD | 90 | 100 | M | - | KD Adv. varies based on height; around +42~48 |
![]() |
Air ![]() ![]() Air 214+KK |
6 | 5(10)8 | 15 land | -3(-7) | KD | 30x3*90 | 50x3*100 | M | - | - |
![]() (Instant Air) |
Air ![]() ![]() Air 214+KK |
6 | 5 | 15 land | 4 | KD | 30x3 | 50x3 | M | - | Must input KK on 1st airborne frame; lands before 2nd hit comes out; KD Adv: +45 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Emergency Combination (Super) |
![]() ![]() ![]() 236236+K |
9 | 2(14)1(21)4 | 17 | 0 | KD | 60*60*100 *80*140 |
- | M | - | 1-10f full invuln; strength determines travel speed; KD Adv: +62 |
Burst Time (Ultra 1) |
![]() ![]() ![]() 236236+K |
7 | 3(53)5(8)5 (10)5(10)5 |
118 | -201 | KD | 60*89x3 *114 |
- | L*M | - | 1-9f full invuln; KD Adv: +54 |
Burning Dance (Ultra 2) |
![]() ![]() ![]() 236236+K |
9 | until land | 46 | -46(-42) | KD | 410 | - | M | - | 1-9f full invuln; KD Adv: +67 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: