
Ken
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Walk speed decreased (Forward: 0.0046 > 0.0045, Back: 0.00345 > 0.0030) - USF4 buff reverted
- Forward Dash: 4f faster (18f > 14f), slightly longer distance
- Back Dash: very slightly longer distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5MK; Far 5LP, 5MP; 2LP, 2MP; Focus Attack + Forward Dash
- LP Shoryuken (623LP), Raikou Nataotoshi (charged 236K, meterless), LK Tatsu (214LK), Air Tatsu (j.214K)
Character Specific Data
Ken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.16 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.77 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 21 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -6 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | 0 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 85 | 100 | M | TC Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 30*50 | 20*100 | M | - / Sp Su | 2 hits, only 2nd is cancellable |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 130 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 75 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 120 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Forward Step Kick | ![]() ![]() |
s | a | r | B | H | 90 | 150 | M | - | - |
Inazuma Kick (Overhead) |
![]() ![]() |
s | a | r | B | H | 90 | 150 | H | - | - |
Thunder Kick (Step Overhead) |
![]() ![]() |
s | a | r | B | H | 120 | 240 | H | - | - |
Thunder Kick Feint | ![]() ![]() |
- | - | r | - | - | - | - | - | - | - |
Target Combo | cl.![]() ![]() |
- | - | - | B | H | *80 | *180 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | Sp | Cancels into Air Tatsu |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 45 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 110 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 130 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+12 | 2 | 42 | -28 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+12 | 2 | 42 | -22 | crumple | 80 | 100 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
68 | 2 | 42 | crumple | crumple | 150 | 250 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shoulder Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Hell Wheel (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Reppu Hadoshu (Fireball Kick) |
![]() ![]() 236+LP |
s | a | r | B | KD* | 80*50 | 100x2 | M | Su | KD and 2 hits at close range |
MP Reppu Hadoshu (Fireball Kick) |
![]() ![]() 236+MP |
s | a | r | B | KD* | 80*50 | 100x2 | M | Su | KD and 2 hits at close range |
HP Reppu Hadoshu (Fireball Kick) |
![]() ![]() 236+HP |
s | a | r | B | KD* | 80*50 | 100x2 | M | Su | KD and 2 hits at close range |
![]() (Fireball Kick) |
![]() ![]() 236+PP |
s | a | r | B | KD* | 50x2 (50x2*50x2) |
50x2 (50x2*50x2) |
M | FA | Throws 2 straight fireballs; 2nd fireball knocks down; at close range, kicks connect for extra damage; early FADC stops 2nd fireball |
LP Shoryuken (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 130 | 200 | M | Su* | Su/FA cancel on hit only |
MP Shoryuken (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 100*60 | 125*75 | M | Su* | Su/FA cancel on hit only |
HP Shoryuken (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 100*50*30 | 100*50x2 | M | Su* | Su/FA cancel on hit only |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | 20x3*100 *20x3 |
20x3*50 *20x3 |
M | FA | Very long reaction window to input FADC before the airborne 5th hit |
LK Kambaraigeri (Roundhouse Kick) |
![]() ![]() 236+LK |
s | a | r | B (B) |
H | 80*40 | 100*50 | M | Su | 2nd hit whiffs on crouching; 1st hit forces stand; can link after 1st hit FADC |
+ Raikou Nataotoshi (LK Axe Kick) |
+ Hold ![]() |
s | a | r | B | H | 70*30 | 50x2 | H*H | - | Both hits are overheads |
MK Kambaraigeri (Roundhouse Kick) |
![]() ![]() 236+MK |
s | a | r | B (B) |
H | 90*40 | 100*50 | M | Su | 2nd hit whiffs on crouching; 1st hit forces stand; can link after 1st hit FADC |
+ Raikou Nataotoshi (MK Axe Kick) |
+ Hold ![]() |
s | a | r | B | H | 70*30 | 50x2 | H*H | - | Both hits are overheads |
HK Kambaraigeri (Roundhouse Kick) |
![]() ![]() 236+HK |
s | a | r | B (B) |
H | 100*40 | 100*50 | M | Su | 2nd hit whiffs on crouching; 1st hit forces stand; can link after 1st hit FADC |
+ Raikou Nataotoshi (HK Axe Kick) |
+ Hold ![]() |
s | a | r | B | H | 70*30 | 50x2 | H*H | - | Both hits are overheads |
![]() ![]() |
![]() ![]() 236+KK |
s | a | r | B | KD | 320 | 280 | M | - | Costs 2 bars, locks into full animation on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+LK |
s | a | r | B | H | 50*30 | 100*50 | M | Su | Only 1st hit point blank is cancellable |
MK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+MK |
s | a | r | B | H | 80*30x3 | 100*40x3 | M | Su | Only 1st hit point blank is cancellable |
HK Tatsumaki Senpukyaku (Hurricane Kick) |
![]() ![]() 214+HK |
s | a | r | B | H | 80*30x4 | 100*40x4 | M | Su | Only 1st hit point blank is cancellable |
![]() (Hurricane Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 90*20x2*50 | 100*20x2*50 | M | FA | Only 1st hit point blank is cancellable |
LK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+LK |
s | a | r | B | H | 70 each | 100 each | M | - | Can get multiple hits on tall characters |
MK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+MK |
s | a | r | B | H | 80 each | 100 each | M | - | Can get multiple hits on tall characters |
HK Air Tatsumaki Senpukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+HK |
s | a | r | B | H | 100 each | 100 each | M | - | Can get multiple hits on tall characters |
![]() (Air Hurricane Kick) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | H | 60 each [40 each] |
60 each [40 each] |
M | - | Can get multiple hits on tall characters; [refers to Air Tatsu cancelled from j.HP] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shoryureppa (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 120*140*190 | - | M | - | - |
Shinryuken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 30*464 [30x8] |
- | M | - | [Dmg for non-cinematic juggle, not factoring in scaling] |
Guren Senpukyaku (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 481 [30x3*180] |
- | M | - | [Dmg for non-cinematic juggle, not factoring in scaling] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: