
Sagat
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 2f faster (18f > 16f)
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP; Far 5LP; 2LP, 2MP, 2LK; Low Step Kick (6LK); Focus Attack + Forward Dash
- Edge Knee Strike (5HK~HK), Target Combo~Fake Kick (cl.5MK~HK~HK); HK Tiger Claw (214HK), Angry Scar (214214K)
Character Specific Data
Sagat
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.024 | Back Walk Speed: | 0.020 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward, 1.75 Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.12 | ||
Back Dash Frames: | 29 | Back Dash Distance: | 0.98 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 23 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-23 | FA + Back Dash Airborne: | 6-20 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -8 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 85 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 110 | 200 | M | - | Very short proximity range |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 20*30 | 30*20 | M | Sp Su | 2 hits, both are cancellable |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 40x2 | 50x2 | M | TC Sp Su / - | 2 hits, only 1st is cancellable |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 80*40 | 100x2 | M | Sp Su fake / - | Very short proximity range |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 20*30 | 30*20 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5MK (Far) | far. ![]() |
s | a | r | B | H | 80 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 80*40 | 100x2 | M | fake | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 90 | 200 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 120 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Heavy Tiger Elbow (Overhead) |
![]() ![]() |
s | a | r | B | H | 100 | 150 | H | - | - |
Low Step Kick | ![]() ![]() |
s | a | r | B | H | 60 | 50 | L | kara | - |
High Step Kick | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | kara | - |
Edge Knee Strike | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | - | Double tap HK, whiffs on crouchers |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | cl.![]() ![]() |
- | - | - | B | KD | 40x2*60*70 | 50x2*100*80 | M | Sp Su / - | HK input must be very delayed; 1st hit of HK is cancellable and forces stand; 2nd hit of HK whiffs on crouch block |
Target Combo > Fake Kick | cl.![]() ![]() ![]() |
- | - | - | B | H | 40x2 | 50x2 | M | - | Gives enough frame advantage to link after cl.5MK (a link into 2MP leads to more damage than finishing the TC); HK~HK timing is very lenient unlike regular Fake Kick |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 140 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 90 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 130 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tiger Rage (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Tiger Carry (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP High Tiger Shot (High Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
MP High Tiger Shot (High Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
HP High Tiger Shot (High Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 65 | 100 | M | Su | Whiffs on crouching opponents |
![]() (High Fireball) |
![]() ![]() 236+PP |
s | a | r | B | KD | 70*50 | 50x2 | M | FA | - |
LK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+LK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
MK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+MK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
HK Low Tiger Shot (Low Fireball) |
![]() ![]() 236+HK |
s | a | r | B | H | 60 | 100 | M | Su | notes |
![]() (Low Fireball) |
![]() ![]() 236+KK |
s | a | r | B | KD | 70*50 | 50x2 | M | FA | notes |
LP Tiger Uppercut | ![]() ![]() 623+LP |
s | a | r | B | KD | 120 (130) |
200 (100) |
M | Su* | Su/FA cancel on hit only; (damage/stun later in active frames) |
+ Angry Scar version | (with Angry Scar) | s | a | r | B | KD | 150 | 200 | M | Su | Cancel works on hit/block; better juggle potential |
MP Tiger Uppercut | ![]() ![]() 623+MP |
s | a | r | B | KD | 120 (140) |
200 (100) |
M | Su* | Su/FA cancel on hit only; (damage/stun later in active frames) |
+ Angry Scar version | (with Angry Scar) | s | a | r | B | KD | 170 | 200 | M | Su | Cancel works on hit/block; better juggle potential |
HP Tiger Uppercut | ![]() ![]() 623+HP |
s | a | r | B | KD | 160 | 200 (100) |
M | - | (stun later in active frames) |
+ Angry Scar version | (with Angry Scar) | s | a | r | B | KD | 180 | 200 | M | Su | Cancel works on hit/block; better juggle potential |
![]() |
![]() ![]() 623+PP |
s | a | r | B | KD | 100*130 | 100*150 | M | FA | - |
+ Angry Scar version | (with Angry Scar) | s | a | r | B | KD | 180*100 | 250*100 | M | FA | First (strongest) hit connects low to the ground, usually whiffs during anti-airs |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tiger Knee | ![]() ![]() 623+LK |
s | a | r | B | KD | 90*40 | 100x2 | M | - | notes |
MK Tiger Knee | ![]() ![]() 623+MK |
s | a | r | B | KD | 100*40 | 100x2 | M | - | notes |
HK Tiger Knee | ![]() ![]() 623+HK |
s | a | r | B | KD | 90*60 | 100x2 | M | - | notes |
![]() |
![]() ![]() 623+KK |
s | a | r | B | KD | 100*40x2 | 100*50x2 | M | - | notes |
LK Tiger Claw (Spinning Kicks) |
![]() ![]() 214+LK |
s | a | r | B | KD | 60*80 | 100*50 | L*L | Su | notes |
MK Tiger Claw (Spinning Kicks) |
![]() ![]() 214+MK |
s | a | r | B | KD | 60*40*60 | 100*50x2 | L*M | Su | notes |
HK Tiger Claw (Spinning Kicks) |
![]() ![]() 214+HK |
s | a | r | B | KD | 60*50x2 | 100*50x2 | L*M | Su | notes |
![]() ![]() (Spinning Kicks) |
![]() ![]() 214+KK |
s | a | r | B | KD | 140*180 | 0*280 | L*L*M | FA | Costs 2 bars, first 2 hits are low; on block, there is an interruptible gap before 3rd attack |
![]() |
![]() ![]() ![]() 214214+K |
- | - | r | - | - | - | - | - | - | Powers up the next Tiger Uppercut; can't activate Scar again until the Uppercut is used |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tiger Genocide (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 230*230 | - | M | - | - |
Tiger Destruction (Ultra 1) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 480 | - | M | - | - |
Tiger Cannon (Ultra 2) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 384 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: