
Sagat
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?
In a nutshell
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.
Players to Watch
Bonchan (JP), Santarou/Super Santarouman (JP), Ryan Hart (UK)
Ultra SFIV Changes
Character Specific Data
Sagat
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.024 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.02 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.98 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 29 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 1.75 | Back Dash Recovery: | 6 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.94 | Face Up Total Frames: | 32 | ||
Back Throw Range: | 0.94 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Heavy Tiger Elbow | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Low Step Kick | Armor Breakers: | Tiger Knee, EX Tiger Knee | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HK (1st Hit), LP/MP/HP High Tiger Shot (Corner Only), LK/MK/HK Low Tiger Shot (Corner Only), Tiger Knee (1st Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -13 | L2 FA Back Dash (On Block): | -7 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 3 | 4 | 4 | 7 |
Close MP | Close ![]() |
85 | 100 | 40 | HL | sp/su | 7 | 4 | 11 | -1 | 2 |
Close HP | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 15 | 0 | 4 |
Close LK | Close ![]() |
20*30 | 30*20 | 20*20 | HL | sp/su | 4 | 1*3 | 9 | -1 | 2 |
Close MK | Close ![]() |
60*60 | 50*50 | 40*40 | HL | sp/su*- | 7 | 2*2 | 12 | 0 | 3 |
Close HK | Close ![]() |
80*40 | 100*100 | 60*20 | HL | sp/su*- | 5 | 2*3 | 18 | -3 | 1 |
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 3 | 5 | 3 | 6 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | - | 10 | 4 | 9 | 1 | 4 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 10 | 3 | 15 | 0 | 4 |
Far LK | Far ![]() |
20*30 | 30*20 | 20*20 | HL | sp/su*- | 5 | 1*3 | 9 | -1 | 2 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 9 | 3 | 11 | 0 | 3 |
Far HK | Far ![]() |
80*40 | 100*100 | 60*20 | HL | su*- | 5 | 2*3 | 18 | -3 | 1 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 9 | 0 | 3 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 3 | 10 | 1 | 4 |
Crouch HP | Crouch ![]() |
110 | 200 | 60 | HL | - | 8 | 3 | 15 | 0 | 4 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 5 | 3 | 5 | 3 | 6 |
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 7 | 3 | 15 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 8 | 3 | 21 | -6 | - |
Heavy Tiger Elbow | Overhead![]() ![]() |
100 | 150 | 60 | H | - | 20 | 5 | 16 | -3 | 2[1] |
Low Step Kick | ![]() ![]() |
50 | 50 | 20 | L | sp/su | 16 | 3 | 16 | -1 | 3 |
High Step Kick | ![]() ![]() |
80 | 200 | 60 | HL | sp/su | 13 | 3 | 16 | -1 | 3 |
Fake Kick | ![]() ![]() |
- | - | - | - | - | - | - | Total 16 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 12 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 7 | 5 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 7 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 7 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 11 | 10 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 7 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 6 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 11 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tiger Rage | Forward Throw | 140 | 160 | 40 | 0.946 | - | 3 | 2 | 20 | - | - |
Tiger Carry | Back Throw | 140 | 120 | 40 | 0.946 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
High Tiger Shot | High Tiger Shot | 65 | 100 | 10/20 | HL | su | 11 | - | 32 | -2 | 2 |
EX High Tiger Shot | High Tiger Shot ![]() |
70*50 | 50*50 | -250/0 | HL | su | 11 | - | 29 | 1 | - |
Low Tiger Shot | Low Tiger Shot | 60 | 100 | 10/20 | HL | su | 12 | - | 34 | -7 | -3 |
EX Low Tiger Shot | Low Tiger Shot ![]() |
70*50 | 50*50 | -250/0 | HL | su | 12 | - | 34 | -4 | - |
Tiger Uppercut | Tiger Uppercut ![]() |
120[130] | 200[100] | 30/40 | HL | su | 5 | 8 | 28 + After landing 16 | -35 | - |
Tiger Uppercut ![]() |
120[140] | 200[100] | 30/40 | HL | su | 5 | 10 | 28 + After landing 16 | -37 | - | |
Tiger Uppercut ![]() |
120[160] | 200[100] | 30/40 | HL | su | 5 | 12 | 27 + After landing 16 | -38 | - | |
EX Tiger Uppercut | Tiger Uppercut ![]() |
120*20x4 | 150*20x4 | -250/0 | HL | su | 5 | 5*2x4 | 30 + After landing 17 | -32 | - |
Angry Charge Tiger Uppercut | Angry Charge Tiger Uppercut ![]() |
150 | 200[100] | 30/40 | HL | su | 5 | 8 | 28 + After landing 16 | -35 | - |
Angry Charge Tiger Uppercut ![]() |
170 | 200[100] | 30/40 | HL | su | 5 | 10 | 28 + After landing 16 | -37 | - | |
Angry Charge Tiger Uppercut ![]() |
180 | 200[100] | 30/40 | HL | su | 5 | 12 | 27 + After landing 16 | -38 | - | |
EX Angry Charge Tiger Uppercut | Angry Charge Tiger Uppercut ![]() |
170*20x4 | 150*20x4 | -250/0 | HL | su | 5 | 5*2x4 | 30 + After landing 17 | -32 | - |
Tiger Knee | Tiger Knee ![]() |
90*30 | 100*100 | 20/16*16 | HL | su | 7 | 2*12 | 3 + After landing 13 | -10 | - |
Tiger Knee ![]() |
100*40 | 100*100 | 20/16*16 | HL | su | 7 | 2*14 | 3 + After landing 14 | -13 | - | |
Tiger Knee ![]() |
110*50 | 100*100 | 20/16*16 | HL | su | 7 | 2*12 | 8 + After landing 16 | -18 | - | |
EX Tiger Knee | Tiger Knee ![]() |
100*40*40 | 100*50*50 | -250/0 | HL | su | 7 | 3*6*6 | 3 + After landing 10 | -1 | - |
Angry Charge | Angry Scar | - | - | -250/- | - | - | 1+0 | - | Total 13 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tiger Genocide | Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+0 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
43 + After landing 14 | -38 | - |
Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+1 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
39 + After landing 14 | -34 | - | |
Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+2 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
45 + After landing 15 | -42 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tiger Destruction | Ultra Combo 1 | 35x7*42x5*45 [35x5*42x4*15*17] |
0 | 0/0 | HL | - | 0+10 | 5x4(12) 3(2)3*10 |
15 + After landing 36 | -48 | - |
Tiger Cannon | Ultra Combo 2 | 39x3*48x5 [30x3*42x4*45] |
0 | 0/0 | HL | - | 0+11 | - | 94 | -25 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ A knee in the air. Sagat's only crossup, but doesn't have a lot of hitstun, so you can only reliably link c.LK after (although the hitstun allows for easy tick throwing) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ Sagat's best jump-in. Long range, does great damage, comes out fast, and can hit pretty much anything afterward. |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Heavy Tiger Elbow |
Overhead | f + hp | |
~~ Uses and Strategies ~~ Sagat's overhead elbow. Use it if your opponent likes to crouch during blockstrings a lot if you are close to them. | ||||
File:No image.png |
Low Step Kick |
Low Step Kick | f + lk | |
~~ Uses and Strategies ~~ Sagat steps forward and does a | ||||
File:No image.png |
High Step Kick |
High Step Kick | f + hk | |
~~ Uses and Strategies ~~ Sagat steps forward and does a roundhouse kick. Like the Low Step Kick Puts airborne opponents in a juggle state. Mainly used as a far anti-air if someone jumped over your fireball. It tends to trade if your opponent tries to jump attack, but they still end up in the juggle state. After hitting it on an airborne opponent, you can hit the following:
Like the Low Step Kick, there is a window of time before the active frames that you can cancel this move into a special/super/focus attack (1F-11F). | ||||
File:No image.png |
Fake Kick |
Fake Kick | hk ![]() |
|
~~ Uses and Strategies ~~ Pressing HK twice in 3 frames or less does this move. Probably spoils a punish if you keep mashing HK a few times. |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Tiger Rage |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ Sagat lifts the opponent by the face and knees them three times, the last hit, all the way across the screen (when not cornered), which puts you in an optimal position to start zoning again. | ||||
File:No image.png |
Tiger Carry |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ Sagat does a shoulder toss. Like the forward/neutral throw, it lands the opponent on the other side of the screen, in which you should start zoning. |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
High Tiger Shot |
High Tiger | qcf + ![]() |
|
~~ Uses and Strategies ~~ Low tiger's older brother. Sagat shouts his name and throws a projectile while standing. However, since Sagat is so tall, the projectile can be dodged by simply crouching. It is harder to jump over than the | ||||
File:No image.png |
Low Tiger Shot |
Low Tiger | qcf + ![]() |
|
~~ Uses and Strategies ~~ Sagat shouts his name and throws a projectile while crouching. Sagat's main zoning tool. If your opponent is mid screen or more away, then chances are, you're throwing | ||||
File:No image.png |
Tiger Uppercut |
Tiger Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ Sagat becomes invulnerable for a split second and does a rising punch similar to a Shoryuken. Best anti-air, and like all other DPs, makes a great reversal; but unlike most other DPs, it does not break armor. | ||||
File:No image.png |
Tiger Knee |
Tiger Knee | dp + ![]() ![]() |
|
~~ Uses and Strategies ~~ Sagat does an aerial knee bash. The range, damage and recovery are determined by the kick version, LK having the shortest range and recovery and lowest damage; and HK the longest reach, longest recovery and highest damage. Makes a great combo ender, as it has good corner carry and his highest damaging under normal conditions. Upon getting a knockdown, you can use Tiger Knee while your opponent is waking up to cross over them. | ||||
File:No image.png |
Angry Charge |
Angry Scar | qcb ![]() |
Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut |
~~ Uses and Strategies ~~ Adds more damage and different properties to the next Tiger Uppercut. All of the normal uppercuts do the same damage, 120, but Angry Charge will boost each upper for a different amount. (LP 150, MP 170, HP 180.) It also gives the next Uppercut an Armor Break
Super Combo | ||||
File:No image.png |
Tiger Genocide |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Tiger Destruction |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tiger Cannon |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Assume every ultra is fully charged, unless otherwise noted.
- c.MK →
- xx HP Tiger Uppercut - (185 damage [245 damage with Angry Charge], 300 stun)
- xx HK Tiger Knee - (225 damage, 300 stun)
- (anti-air) High Step Kick →
- High Step Kick, EX Tiger Shot - (200 damage, 440 stun, costs 1 bar of meter)
- Tiger Destruction (Ultra 1) - (382 damage, 200 stun)
- Tiger Cannon (Ultra 2) - (284 damage, 200 stun)
- Tiger Uppercut FADC →
- HK Tiger Knee - (170 damage, 300 stun) - Good corner carry.
- High Step Kick →
- EX Tiger Shot - (240 damage, 400 stun, costs 3 bars of meter)
- Tiger Destruction (Ultra 1) - (468 damage, 400 stun, costs 2 bars of meter)
- Tiger Cannon (Ultra 2) - (379 damage, 400 stun, costs 2 bars of meter)
- c.MK xx Low Tiger FADC close MP →
- xx HK Tiger Knee - (305 damage, 420 stun)
- xx HP Tiger Uppercut - (277 damage, 420 stun)
- EX Tiger Uppercut → Tiger Destruction (Ultra 1) - (~501 damage [depends slightly on character, ~551 damage with Angry Charge], 230 stun)
- From ground, works on the following characters - Decapre, Ryu, Ken, Ibuki, Makoto, Gouken, Akuma, Gen, Dan, Sakura, Oni, Elena, Poison, Rolento, Hakan, Cody, Cammy, Sagat, Dictator, Chun-Li, Juri, Yun, Evil Ryu, Blanka, Rufus, El Fuerte, Boxer, Fei Long, T. Hawk, Adon, Yang, and Hugo
- Tiger Destruction whiffs on - E. Honda, Dudley, Seth, Guy, Dee Jay, C. Viper, Abel, Dhalsim, Guile, Zangief, Claw, and Rose
- In the corner against Hakan, Tiger Destruction must be delayed slightly
- Will work on any character if EX Tiger Uppercut is used as an anti-air
- EX Tiger Knee → Tiger Destruction (Ultra 1) (481 damage, 200 stun) - Corner only
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat (Mirror)
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 3 | 4 | 12 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
85 | 100 | 40 | HL | sp/su | 7 | 4 | 11 | 21 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 15 | 27 | 0 | 4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close LK | Close ![]() |
20*30 | 30*20 | 20*20 | HL | sp/su | 4 | 1*3 | 9 | 16 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
60*60 | 50*50 | 40*40 | HL | sp/su*- | 7 | 2*2 | 12 | 22 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
80*40 | 100*100 | 60*20 | HL | sp/su*- | 5 | 2*3 | 18 | 27 | -3 | 1 | 18 | 22 | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 3 | 5 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | - | 10 | 4 | 9 | 22 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 10 | 3 | 15 | 27 | 0 | 4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
20*30 | 30*20 | 20*20 | HL | sp/su*- | 5 | 1*3 | 9 | 17 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 9 | 3 | 11 | 22 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
80*40 | 100*100 | 60*20 | HL | su*- | 5 | 2*3 | 18 | 27 | -3 | 1 | 18 | 22 | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 9 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 3 | 10 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
110 | 200 | 60 | HL | - | 8 | 3 | 15 | 25 | 0 | 4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 5 | 3 | 5 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 7 | 3 | 15 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 8 | 3 | 21 | 31 | -6 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Heavy Tiger Elbow | Overhead![]() ![]() |
100 | 150 | 60 | H | - | 20 | 5 | 16 | 40 | -3 | 2[1] | 18 | 23[22] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Low Step Kick | ![]() ![]() |
50 | 50 | 20 | L | sp/su | 16 | 3 | 16 | 34 | -1 | 3 | 18 | 22 | 15~16F cancellable | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
High Step Kick | ![]() ![]() |
80 | 200 | 60 | HL | sp/su | 13 | 3 | 16 | 31 | -1 | 3 | 18 | 22 | 1~11F cancellable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Fake Kick | ![]() ![]() |
- | - | - | - | - | - | - | Total 16 | 16 | - | - | - | - | Press HK 3~5F during close/far HK to cancel to Fake Kick | - | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 12 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 11 | 10 | - | 20 | - | - | Reset | Reset | - | - | - | Lower body: 1~20F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 11 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 2.188 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.188 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.188, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tiger Rage | Forward Throw | 140 | 160 | 40 | 0.946 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Tiger Carry | Back Throw | 140 | 120 | 40 | 0.946 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
High Tiger Shot | High Tiger Shot | 65 | 100 | 10/20 | HL | su | 11 | - | 32 | 42 | -2 | 2 | - | - | 14~15F cancellable, cannot hit crouching | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX High Tiger Shot | High Tiger Shot ![]() |
70*50 | 50*50 | -250/0 | HL | su | 11 | - | 29 | 39 | 1 | - | - | - | 14~15F cancellable, cannot hit crouching, opponent gains 10x2 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Low Tiger Shot | Low Tiger Shot | 60 | 100 | 10/20 | HL | su | 12 | - | 34 | 45 | -7 | -3 | - | - | 14~15F cancellable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Low Tiger Shot | Low Tiger Shot ![]() |
70*50 | 50*50 | -250/0 | HL | su | 12 | - | 34 | 45 | -4 | - | - | - | 14~15F cancellable, opponent gains 10x2 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Tiger Uppercut | Tiger Uppercut ![]() |
120[130] | 200[100] | 30/40 | HL | su | 5 | 8 | 28 + After landing 16 | 56 | -35 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | ||||
Tiger Uppercut ![]() |
120[140] | 200[100] | 30/40 | HL | su | 5 | 10 | 28 + After landing 16 | 58 | -37 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | |||||
Tiger Uppercut ![]() |
120[160] | 200[100] | 30/40 | HL | su | 5 | 12 | 27 + After landing 16 | 59 | -38 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | |||||
EX Tiger Uppercut | Tiger Uppercut ![]() |
120*20x4 | 150*20x4 | -250/0 | HL | su | 5 | 5*2x4 | 30 + After landing 17 | 64 | -32 | - | 17 | - | On counter-hit, opponent floats higher,opponent gains 20*10x4 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~11F | - | - | - | 9F~ | JP: 0~4 sequentially | |||
Angry Charge Tiger Uppercut | Angry Charge Tiger Uppercut ![]() |
150 | 200[100] | 30/40 | HL | su | 5 | 8 | 28 + After landing 16 | 56 | -35 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | JP: 1 | ||
Angry Charge Tiger Uppercut ![]() |
170 | 200[100] | 30/40 | HL | su | 5 | 10 | 28 + After landing 16 | 58 | -37 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | JP: 1 | |||
Angry Charge Tiger Uppercut ![]() |
180 | 200[100] | 30/40 | HL | su | 5 | 12 | 27 + After landing 16 | 59 | -38 | - | 17 | - | On counter-hit, opponent floats higher, [] refers to active frames 3~8F | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6~7F | 8F~ | JP: 1 | |||
EX Angry Charge Tiger Uppercut | Angry Charge Tiger Uppercut ![]() |
170*20x4 | 150*20x4 | -250/0 | HL | su | 5 | 5*2x4 | 30 + After landing 17 | 64 | -32 | - | 17 | - | On counter-hit, opponent floats higher, opponent gains 20*10x4 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~11F | - | - | - | 9F~ | JP: 1~5 sequentially | ||
Tiger Knee | Tiger Knee ![]() |
90*30 | 100*100 | 20/16*16 | HL | su | 7 | 2*12 | 3 + After landing 13 | 36 | -10 | - | 18 | - | Builds 10x2 meter on block | X | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 13F~ | JP: 0*1 | ||
Tiger Knee ![]() |
100*40 | 100*100 | 20/16*16 | HL | su | 7 | 2*14 | 3 + After landing 14 | 39 | -13 | - | 18 | - | Builds 10x2 meter on block | X | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 13F~ | JP: 0*1 | |||
Tiger Knee ![]() |
110*50 | 100*100 | 20/16*16 | HL | su | 7 | 2*12 | 8 + After landing 16 | 44 | -18 | - | 18 | - | Builds 10x2 meter on block | X | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 11F~ | JP: 0*1 | |||
EX Tiger Knee | Tiger Knee ![]() |
100*40*40 | 100*50*50 | -250/0 | HL | su | 7 | 3*6*6 | 3 + After landing 10 | 34 | -1 | - | 18 | - | Opponent gains 8x3 meter on hit, 5x3 on block | X | [1st hit]: Forces Stand, [2nd~3rd Hit]: Soft Knockdown | [1st hit]: Forces Stand, [2nd~3rd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10F~ | JP: 0*1*1 | ||
Angry Charge | Angry Scar | - | - | -250/- | - | - | 1+0 | - | Total 13 | 14 | - | - | - | - | Enhances to next Tiger Uppercut | - | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tiger Genocide | Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+0 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
43 + After landing 14 | 97 | -38 | - | 21 | - | Opponent gains 20x7 meter on hit, 5x7 on block | [4th~7th Hit]: Hard Knockdown | [4th~7th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~2F | - | - | - | 1~17F, 31F~ | JP: 127 | |||
Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+1 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
39 + After landing 14 | 94 | -34 | - | 21 | - | Opponent gains 20x7 meter on hit, 5x7 on block | [4th~7th Hit]: Hard Knockdown | [4th~7th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | - | - | 2~18F, 33F~ | JP: 127 | ||||
Super Combo ![]() |
50x7 | 0 | -1000/0 | HL | - | 1+2 | 3(1)3(2) 3(16)2(1) 3(1)2(1)2 |
45 + After landing 15 | 102 | -42 | - | 20 | - | Opponent gains 20x7 meter on hit, 5x7 on block | [4th~7th Hit]: Hard Knockdown | [4th~7th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~2F | - | - | - | 3~19F, 34F~ | JP: 127 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tiger Destruction | Ultra Combo 1 | 35x7*42x5*45 [35x5*42x4*15*17] |
0 | 0/0 | HL | - | 0+10 | 5x4(12) 3(2)3*10 |
15 + After landing 36 | 110 | -48 | - | - | - | 7th hit goes into animation, guard advantage based on 4th hit, [] refers to vs airborne, opponent gains 20x13 meter on hit, 5x7 on block | [5th~13th Hit]: Hard Knockdown | [5th~13th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~14F | - | - | - | 15~35F, 50F~ | JP: 127 | |||
Tiger Cannon | Ultra Combo 2 | 39x3*48x5 [30x3*42x4*45] |
0 | 0/0 | HL | - | 0+11 | - | 94 | 104 | -25 | - | - | - | [] refers to vs airborne, opponent gains 10x8 meter on hit | X | [8th Hit]: Hard Knockdown | [8th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | - | - | JP: 127, JS: 1x7*10 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |