
Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Gen (Mantis)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 2.00 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.21 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, EX Gekiro (8th Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Target Combo 1 | Armor Breakers: | Hyakurenko, Zetsuei, Shitenketsu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), LP/MP Hyakurenko (1st Hit), HP Hyakurenko (1st - 3rd Hit), EX Hyakurenko (1st - 4th Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Gen (Crane)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.80 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.63 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick | Hard Knockdowns: | N/A | ||
Low Attacks: | Stand HP (1st Hit), Crouch LK, Crouch MK | Armor Breakers: | Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Crouch MK, Jyasen | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Mantis Stand LP |
Stand ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 3 | 5 |
Stand MP | Stand ![]() |
55 | 100 | 40 | HL | sp/su | 4 | 5 | 8 | 5 | 6 |
Stand HP | Stand ![]() |
70*40 | 100*100 | 40*20 | HL | sp/su*- | 5 | 2*4 | 17 | -3 | 1 |
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | su | 5 | 4 | 13 | -3 | -2 |
Stand MK | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 3 | 17 | -2 | -1 |
Stand HK | Stand ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 20 | -4 | 0 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 2 | 5 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 11 | -1 | 1 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 7 | 4 | 19 | -5 | -1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch/sp/su | 4 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 7 | 3 | 14 | -3 | -1 |
Crouch HK | Crouch ![]() |
85 | 100 | 60 | L | - | 8 | 3 | 22 | -7 | - |
Target Combo 1 | ![]() ![]() ![]() ![]() |
70 | 100 | 40 | L | sp/su | 7 | 3 | 14 | -3 | -1 |
Target Combo 2 | ![]() ![]() |
40 | 100 | 40 | HL | sp/su | 5 | 3 | 17 | -2 | -1 |
Change Style: Crane | Stance Switch (Crane) | - | - | - | - | - | - | - | Total 5 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Mantis Jump LP |
Jump ![]() |
40 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Jump MP | Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Jump HP | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Jump LK | Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 4 | 8 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -18 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -18 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shuraku | Forward Throw | 130 | 100 | 40 | 0.995 | - | 3 | 2 | 20 | - | - |
Hozen | Back Throw | 120 | 100 | 40 | 1.095 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hyakurenko | Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 5 | 3(5)3(5)3(5)3 [(2)3(5)3(5)3] |
17 | 5 | 9 |
Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 4 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 5 | 9 | |
Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 3 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 5 | 9 | |
EX Hyakurenko | Hand Slap ![]() |
16x4[+3] | 20x4[+3] | -250/0 | HL | su | 3 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 5 | 9 |
Gekiro | Waterfall Kick ![]() |
100*10x4*20 | 80*10x5 | 20/20*5x5 | HL | - | 5 | 15 | 14+8 | -35 | - |
Waterfall Kick ![]() |
100*10x5*40 | 80*10x6 | 20/20*5x5*10 | HL | - | 7 | 15 | 17+8 | -35 | - | |
Waterfall Kick ![]() |
100*10x6*90 | 80*10x6*80 | 20/20*5x6*10 | HL | - | 7 | 15 | 18+8 | -35 | - | |
EX Gekiro | Waterfall Kick ![]() |
100*10x6*90 | 80*10x6*80 | -250/0 | HL | - | 7 | 15 | 18+8 | -20 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Zan'ei | Zanei ![]() |
20*230 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | -61 | - |
Zanei ![]() |
20*230 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | -61 | - | |
Zanei ![]() |
20x5*200 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | -61 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Zetsuei | Ultra Combo 1 | 15x12*225 | 0 | 0/0 | HL | - | 0+11 | 11 | 59 | -49 | - |
Shitenketsu | Ultra Combo 2 | 23*420 | 450[300] | 0/0 | HL | - | 0+7 | 2(6)2(6)2(6)2 | 33 | -10 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Crane Close LP |
Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 12 | -4[-3] | -2[-1] |
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 13 | -3 | -1 |
Stand MP | Stand ![]() |
50*50 | 50*50 | 20*20 | H*H | - | 18 | 2*2 | 22 | -3 | 1 |
Stand HP | Stand ![]() |
100*100 | 100*100 | 40*20 | L*HL | - | 17 | 2*4 | 19 | -5 | 0 |
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | su | 8 | 4 | 13 | -3[-2] | -2[-1] |
Stand MK | Stand ![]() |
100 | 100 | 40 | HL | - | 7 | 4 | 22 | -5 | -1 |
Stand HK | Stand ![]() |
70*50 | 100*100 | 40*20 | HL | - | 5 | 3(9)2 | 22 | -6 | -2 |
Crouch LP | Crouch ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 2 | 9 | 0 | 5 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 13 | -3 | -1 |
Crouch HP | Crouch ![]() |
180 | 300 | 60 | HL | - | 21 | 5 | 16 | -3 | 1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 5 | 6 | 16 | -8 | - |
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 8 | 3 | 21 | -1 | 1 |
Crouch HK | Crouch ![]() |
120 | 150 | 60 | HL | - | 5 | 5 | 24 | -12 | -8 |
Change Style: Mantis | Stance Switch (Mantis) | - | - | - | - | - | - | - | Total 5 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Crane Jump LP |
Jump ![]() |
50 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 4 | 5 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 7 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 4 | 6 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 4 | 8 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | - | - |
Shakudan | Shakudan | 50 | 50 | 20 | H | - | 4 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -18 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -18 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shuraku | Forward Throw | 130 | 100 | 40 | 0.995 | - | 3 | 2 | 20 | - | - |
Hozen | Back Throw | 120 | 100 | 40 | 1.095 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jyasen | Roll ![]() |
20x2*60 | 20x2*80 | 20/8x2*20 | HL | su(x3) | 6 | 3(5)1(5)4 | 20 | -1 | 2 |
Roll ![]() |
20x3*65 | 20x3*80 | 20/8x3*20 | HL | su(x4) | 6 | 3(7)3(11) 1(5)4 |
20 | -1 | 1 | |
Roll ![]() |
20x4*70 | 20x4*80 | 20/8x4*20 | HL | su(x5) | 6 | 3(7)3(12) 3(11)1(5)4 |
20 | -3 | 1 | |
EX Jyasen | Roll ![]() ( ![]() ![]() |
20x2*90 | 50x3 | -250/0 | HL | su(x5) | 6 | 3(5)1(5)4 | 20 | -3 | 1 |
Roll ![]() ( ![]() ![]() |
20x3*90 | 50x4 | -250/0 | HL | su(x5) | 6 | 3(7)3(11) 1(5)4 |
20 | -3 | 1 | |
Roll ![]() ( ![]() ![]() |
20x4*90 | 50x5 | -250/0 | HL | su(x5) | 6 | 3(7)3(12) 3(11)1(5)4 |
20 | -3 | 1 | |
Oga | Wall Jump | - | - | - | - | - | - | - | Total 27 | - | - |
Sudden Stop | Wall Drop | - | - | - | - | - | - | - | Total 30 | - | - |
Close Kick | Wall Kick | 100 | 150 | 30/50 | H | - | 13 | 6 | After landing 13 | -8 | - |
Far Kick | Far Wall Kick | 100 | 150 | 30/50 | H | - | 7 | 7 | After landing 13 | -13 | - |
Ceiling Jump | Ceiling Jump | - | - | - | - | - | - | - | Total 64 | - | - |
Falling Kick | Falling Kick | 100 | 150 | 30/50 | H | - | 3 | 15 | After landing 13 | - | - |
Close Range Kick | Angled Falling Kick | 100 | 150 | 30/50 | H | - | 3 | 14 | 1 + After landing 12 | - | - |
EX Oga | Wall Jump ![]() |
- | - | -250/0 | - | - | - | - | Total 27 | - | - |
EX Close Kick | Wall Kick ![]() |
150 | 150 | 0/0 | H | - | 13 | 6 | After landing 13 | -8 | - |
EX Far Kick | Far Wall Kick ![]() |
150 | 150 | 0/0 | H | - | 7 | 7 | After landing 13 | -13 | - |
EX Ceiling Jump | Ceiling Jump ![]() |
- | - | - | - | - | - | - | Total 64 | - | - |
EX Falling Kick | Falling Kick ![]() |
150 | 150 | 0/0 | H | - | 3 | 15 | After landing 13 | - | - |
EX Close Range Kick | Angled Falling Kick ![]() |
100[150] | 150 | 0/0 | H | - | 3 | 14 | 1 + After landing 12 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jyakoha | Super Combo | 320 | 0 | -1000/0 | - | - | 1+1 | 19 | 16 + After landing 16 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ryukoha | Ultra Combo 1 | 398 | 0 | 0/0 | - | - | 0+11 | 8 | 25 + After landing 28 | - | - |
Teiga | Ultra Combo 2 | 428 | 0 | 0/0 | H | - | 0+10 | until ground | After landing 26 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves: Mantis Stance
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | d + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | hp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Crane | Stance Switch (Crane) | 3k | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hyakurenko |
Hand Slap | press ![]() ![]() |
Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekiro |
Waterfall Kick | dp + ![]() |
Press ![]() ![]() ![]() ![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Zan'ei | Mantis Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Zetsuei |
Mantis Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shitenketsu |
Mantis Ultra Combo II | qcb ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Moves: Crane Stance
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shakudan |
Double Kick | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Mantis | Stance Switch (Mantis) | 3p | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jyasen |
Roll | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oga |
Wall Jump | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Drop |
Wall Drop | b (charge) ![]() ![]() ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Kick |
Wall Kick | d or ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far Kick |
Far Wall Kick | f or ![]() |
Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ceiling Jump |
Ceiling Jump | u | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Kick |
Falling Kick | d armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Range Kick |
Angled Falling Kick | db or ![]() ![]() ![]() |
Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Jyakoha |
Crane Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ryukoha |
Crane Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Teiga |
Crane Ultra Combo II | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen (Mirror)
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mantis Stand LP |
Stand ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 3 | 5 | 12 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
55 | 100 | 40 | HL | sp/su | 4 | 5 | 8 | 16 | 5 | 6 | 18 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
70*40 | 100*100 | 40*20 | HL | sp/su*- | 5 | 2*4 | 17 | 27 | -3 | 1 | 18 | 22 | 1st hit cancellable | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | su | 5 | 4 | 13 | 21 | -3 | -2 | 14 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MK | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 3 | 17 | 24 | -2 | -1 | 18 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HK | Stand ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 20 | 29 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 11 | 19 | -1 | 1 | 14 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 7 | 4 | 19 | 29 | -5 | -1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch/sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 7 | 3 | 14 | 23 | -3 | -1 | 14 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
85 | 100 | 60 | L | - | 8 | 3 | 22 | 32 | -7 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 1 | ![]() ![]() ![]() ![]() |
70 | 100 | 40 | L | sp/su | 7 | 3 | 14 | 23 | -3 | -1 | 14 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() |
40 | 100 | 40 | HL | sp/su | 5 | 3 | 17 | 24 | -2 | -1 | 18 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Change Style: Crane | Stance Switch (Crane) | - | - | - | - | - | - | - | Total 5 | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Mantis Jump LP |
Jump ![]() |
40 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Jump MP | Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Jump HP | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Jump LK | Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -18 | 16 | 19 | Range: 2.362 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.362 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.362, cannot hit pre-jump | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -18 | 16 | 19 | Range: 2.362, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.362, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.362, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shuraku | Forward Throw | 130 | 100 | 40 | 0.995 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Hozen | Back Throw | 120 | 100 | 40 | 1.095 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hyakurenko | Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 5 | 3(5)3(5)3(5)3 [(2)3(5)3(5)3] |
17 | 49 | 5 | 9 | 26 | 30 | [] refers to extension (repeats), 1st-2nd hit cancellable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 4 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 42 | 5 | 9 | 26 | 30 | [] refers to extension (repeats), 1st-2nd hit cancellable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Hand Slap ![]() |
16x4[+3] | 20x4[+3] | 10/5xN | HL | su | 3 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 41 | 5 | 9 | 26 | 30 | [] refers to extension (repeats), extension cannot be cancelled | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Hyakurenko | Hand Slap ![]() |
16x4[+3] | 20x4[+3] | -250/0 | HL | su | 3 | 3(3)3(3)3(3)3 [(2)3(3)3(3)3] |
17 | 40 | 5 | 9 | 25 | 29 | [] refers to extension (repeats), 1st-4th hit cancellable, extension cannot be cancelled, opponent gains 2xN meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Gekiro | Waterfall Kick ![]() |
100*10x4*20 | 80*10x5 | 20/20*5x5 | HL | - | 5 | 15 | 14+8 | 41 | -35 | - | 2 | - | On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 5F~ | JP: 0~5 sequentially | |||
Waterfall Kick ![]() |
100*10x5*40 | 80*10x6 | 20/20*5x5*10 | HL | - | 7 | 15 | 17+8 | 46 | -35 | - | 5 | - | On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | - | - | 5~6F | 7F~ | JP: 0~6 sequentially | ||||
Waterfall Kick ![]() |
100*10x6*90 | 80*10x6*80 | 20/20*5x6*10 | HL | - | 7 | 15 | 18+8 | 47 | -35 | - | 6 | - | On hit 7 additional inputs are allowed until landing, guard advantage is based on 1st hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | - | - | 5~6F | 7F~ | JP: 0~7 sequentially | ||||
EX Gekiro | Waterfall Kick ![]() |
100*10x6*90 | 80*10x6*80 | -250/0 | HL | - | 7 | 15 | 18+8 | 47 | -20 | - | 21 | - | On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit | [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown | [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown | [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown | [1st~7th Hit]: Soft Knockdown, [8th Hit]: Hard Knockdown | - | All: 1~7F | - | - | - | 7F~ | JP: 0~7 sequentially | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Zan'ei | Zanei ![]() |
20x5*200 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | 87 | -61 | - | 5 | - | 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block | X | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | - | All: 1~10F | - | - | - | - | - | ||
Zanei ![]() |
20x5*200 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | 87 | -61 | - | 5 | - | 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block | X | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | - | All: 1~7F | - | - | - | - | - | |||
Zanei ![]() |
20x5*200 | 0 | -1000/0 | HL | - | 1+5 | 16 | 66 | 87 | -61 | - | 5 | - | 5~20f can pass through opponent, opponent gains 5x4*50 meter on hit, 4 on block | X | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | Free Juggle, Hard Knockdown | - | All: 1~4F | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Zetsuei | Ultra Combo 1 | 15x12*225 | 0 | 0/0 | HL | - | 0+11 | 11 | 59 | 80 | -49 | - | 10 | - | 1~20f can pass through opponent, opponent gains 5x12*50 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | - | - | - | ||
Shitenketsu | Ultra Combo 2 | 23*420 | 450[300] | 0/0 | HL | - | 0+7 | 2(6)2(6)2(6)2 | 33 | 65 | -10 | - | 23 | - | Any hit goes into animation, 2nd animation hit does recoverable damage, [] refers to when less than 75% Ultra Combo, opponent gains 5*100 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Crane Close LP |
Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 12 | 18 | -4[-3] | -2[-1] | 13 | 15 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 13 | 19 | -3 | -1 | 13 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
50*50 | 50*50 | 20*20 | H*H | - | 18 | 2*2 | 22 | 43 | -3 | 1 | 21 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
100*100 | 100*100 | 40*20 | L*HL | - | 17 | 2*4 | 19 | 41 | -5 | 0 | 18 | 23 | [2nd Hit]: Forces stand | [2nd Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | su | 8 | 4 | 13 | 24 | -3[-2] | -2[-1] | 14 | 15 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Stand MK | Stand ![]() |
100 | 100 | 40 | HL | - | 7 | 4 | 22 | 32 | -5 | -1 | 21 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HK | Stand ![]() |
70*50 | 100*100 | 40*20 | HL | - | 5 | 3(9)2 | 22 | 40 | -6 | -2 | 18 | 22 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | 2nd Hit JP: 1 | ||||||
Crouch LP | Crouch ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 2 | 9 | 14 | 0 | 5 | 11 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 13 | 21 | -3 | -1 | 14 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
180 | 300 | 60 | HL | - | 21 | 5 | 16 | 41 | -3 | 1 | 18 | 22 | Soft Knockdown | Reset | Soft Knockdown | - | - | - | - | - | - | - | |||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 5 | 6 | 16 | 26 | -8 | - | 14 | - | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 8 | 3 | 21 | 31 | -1 | 1 | 23 | 25 | Reset | Reset | - | - | - | Head: 1~25F | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120 | 150 | 60 | HL | - | 5 | 5 | 24 | 33 | -12 | -8 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Change Style: Mantis | Stance Switch (Mantis) | - | - | - | - | - | - | - | Total 5 | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | 8 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||||
Shakudan | Shakudan | 50 | 50 | 20 | H | - | 4 | 2 | - | 5 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -18 | -21 | 19 | 16 | Range: 2.188 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.188 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.188, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -18 | -21 | 19 | 16 | Range: 2.188, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.188, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.188, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shuraku | Forward Throw | 130 | 100 | 40 | 0.995 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Hozen | Back Throw | 120 | 100 | 40 | 1.095 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jyasen | Roll ![]() |
20x2*60 | 20x2*80 | 20/8x2*20 | HL | su(x3) | 6 | 3(5)1(5)4 | 20 | 43 | -1 | 2 | 23 | 26 | Charge 50F | - | - | - | - | - | - | - | |||||||
Roll ![]() |
20x3*65 | 20x3*80 | 20/8x3*20 | HL | su(x4) | 6 | 3(7)3(11) 1(5)4 |
20 | 59 | -1 | 1 | 23 | 25 | Charge 50F | - | - | - | - | - | - | - | ||||||||
Roll ![]() |
20x4*70 | 20x4*80 | 20/8x4*20 | HL | su(x5) | 6 | 3(7)3(12) 3(11)1(5)4 |
20 | 74 | -3 | 1 | 21 | 25 | Charge 50F | - | - | - | - | - | - | - | ||||||||
EX Jyasen | Roll ![]() ( ![]() ![]() |
20x2*90 | 50x3 | -250/0 | HL | su(x5) | 6 | 3(5)1(5)4 | 20 | 43 | -3 | 1 | 21 | 25 | Charge 50F | - | - | - | All: 1~23F | - | - | - | |||||||
Roll ![]() ( ![]() ![]() |
20x3*90 | 50x4 | -250/0 | HL | su(x5) | 6 | 3(7)3(11) 1(5)4 |
20 | 59 | -3 | 1 | 21 | 25 | Charge 50F | - | - | - | All: 1~39F | - | - | - | ||||||||
Roll ![]() ( ![]() ![]() |
20x4*90 | 50x5 | -250/0 | HL | su(x5) | 6 | 3(7)3(12) 3(11)1(5)4 |
20 | 74 | -3 | 1 | 21 | 25 | Charge 50F | - | - | - | All: 1~54F | - | - | - | ||||||||
Oga | Wall Jump | - | - | - | - | - | - | - | Total 27 | 27 | - | - | - | - | After activation can cancel into followup for 7F after reaching wall, charge 60f | - | - | - | - | - | 7F~ | - | |||||||
Sudden Stop | Wall Drop | - | - | - | - | - | - | - | Total 30 | 30 | - | - | - | - | - | - | - | - | - | - | |||||||||
Close Kick | Wall Kick | 100 | 150 | 30/50 | H | - | 13 | 6 | After landing 13 | 37 | -8 | - | - | - | Builds 20 meter on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | |||
Far Kick | Far Wall Kick | 100 | 150 | 30/50 | H | - | 7 | 7 | After landing 13 | 37 | -13 | - | - | - | Builds 20 meter on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | |||
Ceiling Jump | Ceiling Jump | - | - | - | - | - | - | - | Total 64 | 64 | - | - | - | - | can cancel into followup until 26f | - | - | - | - | - | - | ||||||||
Falling Kick | Falling Kick | 100 | 150 | 30/50 | H | - | 3 | 15 | After landing 13 | 30 | - | - | - | - | Builds 20 meter on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | |||
Close Range Kick | Angled Falling Kick | 100 | 150 | 30/50 | H | - | 3 | 14 | 1 + After landing 12 | 29 | - | - | - | - | Builds 20 meter on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | |||
EX Oga | Wall Jump ![]() |
- | - | -250/0 | - | - | - | - | Total 27 | 27 | - | - | - | - | Can pass through opponents 7F~, after activation can cancel into followup for 7F after reaching wall, charge 60f | - | - | - | All: 1F~ until wall or 20F | 1F~ until wall or 20F | 7F~ | - | |||||||
EX Close Kick | Wall Kick ![]() |
150 | 150 | 0/0 | H | - | 13 | 6 | After landing 13 | 33 | -8 | - | - | - | Opponent gains 25 meter on hit, 10 on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | EX Version JP: 1 | ||
EX Far Kick | Far Wall Kick ![]() |
150 | 150 | 0/0 | H | - | 7 | 7 | After landing 13 | 34 | -13 | - | - | - | Opponent gains 25 meter on hit, 10 on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | EX Version JP: 1 | ||
EX Ceiling Jump | Ceiling Jump ![]() |
- | - | - | - | - | - | - | Total 64 | 64 | - | - | - | - | Can cancel into followup until 26f | - | - | - | - | - | - | EX Version JP: 1 | |||||||
EX Falling Kick | Falling Kick ![]() |
150 | 150 | 0/0 | H | - | 3 | 15 | After landing 13 | 30 | - | - | - | - | opponent gains 25 meter on hit, 10 on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | EX Version JP: 1 | ||
EX Close Range Kick | Angled Falling Kick ![]() |
100[150] | 150 | 0/0 | H | - | 3 | 14 | 1 + After landing 12 | 29 | -15 | - | 12 | - | Opponent gains 25 meter on hit, 10 on block | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | EX Version JP: 1 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jyakoha | Super Combo | 320 | 0 | -1000/0 | - | - | 1+1 | 19 | 16 + After landing 16 | 52 | - | - | - | - | Cannot hit grounded, opponent gains 75 meter on hit | X | - | - | Hard Knockdown | Hard Knockdown | - | All: 1~3F | - | - | - | 1F~ | JP: Infinite | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ryukoha | Ultra Combo 1 | 398 | 0 | 0/0 | - | - | 0+11 | 8 | 25 + After landing 28 | 71 | - | - | - | - | Cannot hit grounded, opponent gains 25*50 meter on hit | X | - | - | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | - | 11F~ | JP: Infinite | ||
Teiga | Ultra Combo 2 | 428 | 0 | 0/0 | H | - | 0+10 | until ground | After landing 26 | - | - | - | - | - | Opponent gains 5x10*50 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | All: 10F~until landing | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |