
Oni
By finally mastering the Satsui no Hado, the man has become consumed by it. Both his mind and soul are gone, and his body has been transformed into something that is incapable of being called human. What was once an honorable code of fighting only the strong is now a crazed desire to destroy everyone and everything in the universe. The Supreme Master of the Fist, Akuma, is dead. Now, there is only Oni, a demon in the truest sense of the word.
In a nutshell
Oni's playstyle can be considered a combination of Akuma and Gouken's. He has the chargeable fireballs and excellent normals of Gouken, with the mindgame and lengthy combo potential of Akuma. Unlike both of them, he has his own set of tools which he is very reliant upon, in the form of his Demon Slashes, Demon Palms, and Air Dashes. However, he has also inherited the one main problem both Akuma and Gouken share - his defense is very weak. His only reliable option for a reversal is the Shoryuken, and despite him having higher health than Akuma, he is also bulkier, having sub-par walk speed and a horrible backdash to boot. His Focus Attack is also tied with Balrog's for the worst in the game. Both your execution skills and your ability to read the opponent must be spot-on if you wish to ensure victory for Oni.
Players to Watch
Wao (JP)
Ultra SFIV Changes
Character Specific Data
Oni
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.73 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.80 | Back Dash Recovery: | 8 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Toward MP, EX Sekisei Jiraiken (1st Hit) | Hard Knockdowns: | Crouch HK, Goshoryuken (1st Hit), EX Goshoryuken (1st Hit), Sekiei Jiraiken, EX Sekisei Jiraiken (2nd Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Tatsumaki Zankukyaku, EX Tatsumaki Zankukyaku, Rakan Dantojin, EX Rakan Dantojin, Meido Gohado (1st Hit), Tenchi Sokaigen | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Stand HP, Stand HK (1st Hit), Toward HP, Gankauchi, Target Combo 2, Gohadoken, MK/HK Tatsumaki Zankukyaku (1st Hit), LK Rakan Dantojin | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 3 | 7 |
Stand MP | Stand ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 11 | 0 | 3 |
Stand HP | Stand ![]() |
100 | 200 | 60 | HL | sp/su | 7 | 4 | 17 | -3 | 2 |
Stand LK | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 5 | 6 | 0 | 3 |
Stand MK | Stand ![]() |
40*30 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*4 | 14 | -2 | 1 |
Stand HK | Stand ![]() |
40*70 | 125*75 | 60*20 | HL | su*- | 6 | 2(8)4 | 18 | -4 | 2 |
Toward LP | Toward ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 3 | 6 | 2 | 5 |
Zugai Hasatsu | Toward ![]() |
30*50 | 50*50 | 40*20 | H | - | 15 | 2(1)2 | 17 | -5 | 2 |
Toward Fierce | Toward ![]() |
120 | 200 | 60 | HL | su | 12 | 3 | 18 | -9 | 0 |
Toward LK | Toward ![]() |
50 | 50 | 20 | HL | - | 5 | 3 | 10 | -2 | 1 |
Toward MK | Toward ![]() |
70 | 100 | 40 | HL | - | 11 | 2 | 13 | -1 | 2 |
Toward HK | Toward ![]() |
100 | 200 | 60 | HL | - | 10 | 2 | 22 | -6 | -2 |
Crouch LP | Crouch ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 3 | 6 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 4 | 7 | 3 | 6 |
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | sp/su | 5 | 8 | 18 | -8 | -3 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 3 | 9 | -1 | 2 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 16 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 8 | 2 | 23 | -8 | - |
Ganka Uchi | ![]() ![]() |
60 | 50 | 40 | HL | sp/su | 5 | 6 | 12 | 2 | 6 |
Target Combo 1 | ![]() ![]() ![]() |
60 | 150 | 40 | HL | sp/su | 6 | 4 | 11 | 0 | 3 |
Target Combo 2 | ![]() ![]() ![]() |
80 | 160 | 60 | HL | sp/su | 7 | 4 | 17 | -3 | 2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 10 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 10 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 8 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3(6)2 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 10 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
110 | 200 | 60 | H | - | 7 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 10 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 36 | -22 | -22 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 36 | -16 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 64 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 36 | -22 | -22 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 36 | -16 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 64 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 36 | -16 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ragou Souha | Forward Throw | 130 | 150 | 40 | 0.919 | - | 3 | 2 | 20 | - | - |
Shuretto | Back Throw | 130 | 120 | 40 | 0.919 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gohadoken | Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 33 | Total 47 | -8 | -4 |
Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 31 | 35 | -8 | -4 | |
Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 28 | 35 | -8 | -4 | |
Gohadoken (Charge) | Gohadoken (Charged) | 40*40 | 50*50 | 10/10*10 | HL | su | 45 | - | 33 | 2 | 6 |
EX Gohadoken | Gohadoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 13 | - | 31 | 4 | 4 |
Gorai Hadoken | Gorai Hadoken ![]() |
60 | 150 | 10/20 | HL | su | 28 | - | 25 | -5 | - |
Gorai Hadoken ![]() |
60*30 | 100*100 | 10/20*20 | HL | su | 29 | - | 31 | -3 | - | |
Gorai Hadoken ![]() |
50*50*20 | 100*100*50 | 10/20*20*20 | HL | su | 31 | - | 37 | 12 | - | |
EX Gorai Hadoken | Gorai Hadoken ![]() |
50x3 | 100*100*50 | -250/0 | HL | su | 25 | - | 26 | 12 | - |
Zanku Hadosho | Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 11 | - | - |
Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 11 | - | - | |
Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 16 | - | - | |
Goshoryuken | Goshoryuken ![]() |
80*40 [80*30*30] |
80*60 [80*60*60] |
30/40*20 [40*10*10] |
HL | su | 3 | 2*12 | 14 + After landing 10 | -15 | - |
Goshoryuken ![]() |
70*40 [70*50*30] |
80*60 [80*60*60] |
20/40*20 [40*10*10] |
HL | su | 3 | 2*12 | 25 + After landing 10 | -26 | - | |
Goshoryuken ![]() |
80*40 [80*50*30] |
80*60 [80*60*60] |
20/40*20 [40*10*10] |
HL | su | 3 | 4*12 | 28 + After landing 10 | -29 | - | |
EX Goshoryuken | Goshoryuken ![]() |
100*70*80 [100*50*40] |
80*60*60 [80*60*60] |
-250/0 | HL | su | 3 | 4*2*10 | 28 + After landing 10 | -27 | - |
Tatsumaki | Hurricane Kick ![]() |
110 | 150 | 30/20 | HL | - | 11 | 2(6)2 | 12 + After landing 8 | -9 | - |
Hurricane Kick ![]() |
80*50 | 100*50 | 30/20*10 | HL | su*-*- | 5 | 2(5)2(5) 2(5)1 |
16 + After landing 12 | -22 | - | |
Hurricane Kick ![]() |
80*40*40 | 100*50*50 | 30/20*10*10 | HL | su*-(x3) | 5 | 2(4)2(5)1 (5)1(5)1(5)1 |
13 + After landing 8 | -13 | - | |
EX Tatsumaki | Hurricane Kick ![]() |
30x4*40 | 40x5 | -250/0 | HL | - | 11 | 1(3)1(3) 1(3)1(3)1 |
18 + After landing 3 | -1 | - |
Air Tatsumaki | Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | - | - |
Air Hurricane ![]() |
60*60 | 50*50 | 10/30*30 | HL | - | 7 | 2(6)2(6)2 | After landing 10 | - | - | |
Air Hurricane ![]() |
80*80 | 50*50 | 10/30*30 | HL | - | 7 | 2(6)2(6)2 | After landing 10 | - | - | |
EX Air Tatsumaki | Air Hurricane ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | 1(3)1(3) 1(3)1(3)1 |
Afer landing 4 | - | - |
Air Tatsumaki Followup | Air Tatsumaki Followup | 140 | 200 | -250/0 | HL | - | 7 | 2(2)2(2) 2(2)2(2)2 |
After landing 22 | - | - |
Sekisei Jiraiken | Ground Pound ![]() |
130 | 150 | 30/30 | HL | su | 18 | 7 | 21 | -7 | - |
Ground Pound ![]() |
100 | 150 | 30/30 | HL | su | 18 | 7 | 20 | -6 | - | |
Ground Pound ![]() |
140[90] | 150 | 30/30 | HL | su | 30 | 11 | 15 | -1 | - | |
EX Sekisei Jiraiken | Ground Pound ![]() |
80*90 | 100*100 | -250/0 | H*HL | -*su | 23 | 4*3 | 29 | -9 | - |
Rakan Dantojin | Demon Slash ![]() |
120 | 150 | 20/60 | HL | su | 17 | 2 | 25 | -2 | 1 |
Demon Slash ![]() |
120 | 200 | 20/60 | HL | su | 30 | 2 | 25 | -4 | - | |
Demon Slash ![]() |
120[100] | 150 | 20/60 | HL | su | 28~34 | 2 | 25 | -8 | - | |
EX Rakan Dantojin | Demon Slash ![]() |
100[80] | 100 | -250/0 | HL | su | 29~34 | 2 | 31 | -9 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raging Demon | Super Combo | 370 | 0 | -1000/0 | 1 | - | 1+0 | 36 | 13 | - | - |
Air Raging Demon | Air Super Combo | 350 | 0 | -1000/0 | 1 | - | 1+0 | 30 | 32 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Meido Gohado | Ultra Combo 1 (punches) | 45x7*60 [450] |
0 | 0/0 | HL | - | 0+9 | 1(1) until edge of screen | 86 | -3 | - |
Anti-Air Meido Gohado | Ultra Combo 1 (kicks) | 45x7*60 | 0 | 0/0 | - | - | 0+9 | - | 84 | - | - |
Air Meido Gohado | Ultra Combo 1 (air) | 45x7*60 | 0 | 0/0 | HL | - | 0+11[4] | - | After landing 51 | -25 | - |
Tenchi Sokaigen | Ultra Combo 2 | 38x7 [525] |
0 | 0/0 | HL | - | 0+9 | 2*3x7 | 48 | -30 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Toward LP |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MP |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HP |
Toward Fierce | f + hp | Cancels out Projectiles |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward LK |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MK |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HK |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Gankauchi |
Gut Punch | b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | f + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | b + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Ragou Souha |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shuretto |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gohadoken |
Fireball | qcf + ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Gohadoken (Charge) | Fireball (Charge) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gorai Hadoken |
Electric Fireball | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Zanku Hadosho |
Air Command Dash | (in air) ![]() |
lp air dashes forward, ![]() ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Goshoryuken |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Zankukyaku |
Hurricane Kick | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Zankukyaku |
Air Hurricane | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Zankukyaku Followup |
Air Tatsumaki Followup | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sekisei Jiraiken |
Ground Pound | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rakan Dantojin |
Demon Slash | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Demon |
Super Combo | lp ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Raging Demon |
Air Super Combo | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Meido Gohado |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Anti-Air Meido Gohado | Anti-air Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Meido Gohado |
Air Ultra Combo I | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenchi Sokaigen |
Ultra Combo II | qcb ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni (Mirror)
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 10 | 3 | 7 | 11 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
70 | 100 | 40 | HL | sp/su | 6 | 4 | 11 | 20 | 0 | 3 | 15 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
100 | 200 | 60 | HL | sp/su | 7 | 4 | 17 | 27 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Stand LK | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 5 | 6 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MK | Stand ![]() |
40*30 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*4 | 14 | 24 | -2 | 1 | 16 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HK | Stand ![]() |
40*70 | 125*75 | 60*20 | HL | su*- | 6 | 2(8)4 | 18 | 37 | -4 | 2 | 18 | 24 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Toward LP | Toward ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 3 | 6 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Zugai Hasatsu | Toward ![]() |
30*50 | 50*50 | 40*20 | H | - | 15 | 2(1)2 | 17 | 36 | -5 | 2 | 14 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward Fierce | Toward ![]() |
120 | 200 | 60 | HL | su | 12 | 3 | 18 | 32 | -9 | 0 | 12 | 21 | X | Reset | Reset | - | - | - | - | - | - | - | |||||
Toward LK | Toward ![]() |
50 | 50 | 20 | HL | - | 5 | 3 | 10 | 17 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward MK | Toward ![]() |
70 | 100 | 40 | HL | - | 11 | 2 | 13 | 25 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Toward HK | Toward ![]() |
100 | 200 | 60 | HL | - | 10 | 2 | 22 | 33 | -6 | -2 | 18 | 22 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||||
Crouch LP | Crouch ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 10 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 4 | 7 | 15 | 3 | 6 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | sp/su | 5 | 8 | 18 | 30 | -8 | -3 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 3 | 9 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 16 | 23 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 8 | 2 | 23 | 32 | -8 | - | 17 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Ganka Uchi | ![]() ![]() |
60 | 50 | 40 | HL | sp/su | 5 | 6 | 12 | 22 | 2 | 6 | 20 | 24 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Target Combo 1 | ![]() ![]() ![]() |
60 | 150 | 40 | HL | sp/su | 6 | 4 | 11 | 20 | 0 | 3 | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Target Combo 2 | ![]() ![]() ![]() |
80 | 160 | 60 | HL | sp/su | 7 | 4 | 17 | 27 | -3 | 2 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 10 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 10 | - | 16 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~6F | - | - | JP: 1 | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 8 | 4 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 9 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3(6)2 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 10 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
110 | 200 | 60 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 10 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 36 | 58 | -22 | -22 | 16 | 16 | Range: 2.051 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 36 | 66 | -16 | - | 22 | - | Range: 2.051 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 64 | 2 | 35 | 100 | - | - | - | - | Range: 2.051, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~63F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 36 | 58 | -22 | -22 | 16 | 16 | Range: 2.051, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 36 | 66 | -16 | - | 22 | - | Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 64 | 2 | 35 | 100 | - | - | - | - | Range: 2.051, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 36 | 58 | -16 | - | 22 | - | Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ragou Souha | Forward Throw | 130 | 150 | 40 | 0.919 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Shuretto | Back Throw | 130 | 120 | 40 | 0.919 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gohadoken | Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 33 | 35 | 47 | -8 | -4 | - | - | 18~19F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 31 | 35 | 47 | -8 | -4 | - | - | 18~19F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Gohadoken ![]() |
60 | 100 | 10/20 | HL | su | 13 | 28 | 35 | 47 | -8 | -4 | - | - | 18~19F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Gohadoken (Charge) | Gohadoken (Charged) | 40*40 | 50*50 | 10/10*10 | HL | su | 45 | - | 33 | 77 | 2 | 6 | - | - | 62~63F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1 | ||||
EX Gohadoken | Gohadoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 13 | - | 31 | 43 | 4 | 4 | - | - | 16~17F cancelable, opponent gains 10x2 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Gorai Hadoken | Gorai Hadoken ![]() |
60 | 150 | 10/20 | HL | su | 28 | - | 25 | 52 | -5 | - | - | - | 30~31F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Gorai Hadoken ![]() |
60*30 | 100*100 | 10/20*20 | HL | su | 29 | - | 31 | 59 | -3 | - | - | - | 31~32F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | |||||
Gorai Hadoken ![]() |
50*50*20 | 100*100*50 | 10/20*20*20 | HL | su | 31 | - | 37 | 67 | 12 | - | - | - | 33~34F cancelable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*1*2, JI: 1*0*2 | |||||
EX Gorai Hadoken | Gorai Hadoken ![]() |
50x3 | 100*100*50 | -250/0 | HL | su | 25 | - | 26 | 50 | 12 | - | - | - | 27~28f cancelable, opponent gains 10x3 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*1*2, JI: 1*0*2 | ||||
Zanku Hadosho | Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 11 | 19 | - | - | - | - | Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 11 | 19 | - | - | - | - | Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 6F until landing | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Air Command Dash ![]() |
70 | 100 | 5/40 | HL | - | 5 | 4 | After landing 16 | 24 | - | - | - | - | Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Goshoryuken | Goshoryuken ![]() |
80*40 [80*30*30] |
80*60 [80*60*60] |
30/40*20 [40*10*10] |
HL | su | 3 | 2*12 | 14 + After landing 10 | 40 | -15 | - | 21 | - | "If 1st hit connects then full animation plays, 1st and 2nd hits of full
animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property" |
[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown | [1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown | [1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown | [1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown | - | - | Lower body: 1~16F | - | 1~4F | 5f~ | JP: 0*1 | |||
Goshoryuken ![]() |
70*40 [70*50*30] |
80*60 [80*60*60] |
20/40*20 [40*10*10] |
HL | su | 3 | 2*12 | 25 + After landing 10 | 51 | -26 | - | 21 | - | "If 1st hit connects then full animation plays, 1st and 2nd hits of full
animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property" |
- | All: 1~4F | Lower body: 5~16F | - | - | 5F~ | JP: 0*1 | ||||||||
Goshoryuken ![]() |
80*40 [80*50*30] |
80*60 [80*60*60] |
20/40*20 [40*10*10] |
HL | su | 3 | 4*12 | 28 + After landing 10 | 56 | -29 | - | 21 | - | If 1st hit connects then full animation plays, 1st and 2nd hits of full animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property | - | All: 1~5F | All: 6~7F, Lower body: 11~18F | - | - | 8F~ | JP: 0*1 | ||||||||
EX Goshoryuken | Goshoryuken ![]() |
100*70*80 [100*50*40] |
80*60*60 [80*60*60] |
-250/0 | HL | su | 3 | 4*2*10 | 28 + After landing 10 | 56 | -27 | - | 21 | - | If 1st hit connects then full animation plays, [] represents full hit property, opponent gains 20*10x2 meter on full animation hit, 20*5x2 on partial | - | All: 1~18F | - | - | - | 8F~ | JP: 0*2*2 | |||||||
Tatsumaki | Hurricane Kick ![]() |
110 | 150 | 30/20 | HL | - | 11 | 2(6)2 | 12 + After landing 8 | 40 | -9 | - | - | - | 2nd hit backwards facing, cannot hit crouching | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~20F | - | 7F~ | - | ||
Hurricane Kick ![]() |
80*50 | 100*50 | 30/20*10 | HL | su*-*- | 5 | 2(5)2(5) 2(5)1 |
16 + After landing 12 | 54 | -22 | - | - | - | 3rd hit backwards facing, 2nd~4th hits cannot hit crouching | X | [1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Feet: 5~6F | Lower body: 7~26F | - | 7F~ | JP: 1*2x3 | |||
Hurricane Kick ![]() |
80*40*40 | 100*50*50 | 30/20*10*10 | HL | su*-(x3) | 5 | 2(4)2(5)1 (5)1(5)1(5)1 |
13 + After landing 8 | 57 | -13 | - | - | - | 3rd and 5th hit backwards facing, 2nd~6th hit cannot hit crouching | X | [1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Feet: 5~6f | Lower body: 7~36f | - | 7F~ | JP: 0*1*2x3 | |||
EX Tatsumaki | Hurricane Kick ![]() |
30x4*40 | 40x5 | -250/0 | HL | - | 11 | 1(3)1(3) 1(3)1(3)1 |
18 + After landing 3 | 48 | -1 | - | - | - | 2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit | X | [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown | [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 6~27F | - | 5F~ | JP: 5x5 | ||
Air Tatsumaki | Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | - | - | - | - | - | Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | ||||
Air Hurricane ![]() |
60*60 | 50*50 | 10/30*30 | HL | - | 7 | 2(6)2(6)2 | After landing 10 | - | - | - | - | - | Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*0*1 | ||||
Air Hurricane ![]() |
80*80 | 50*50 | 10/30*30 | HL | - | 7 | 2(6)2(6)2 | After landing 10 | - | - | - | - | - | Height requirement 0.5, 2nd hit backwards facing, builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*0*1 | ||||
EX Air Tatsumaki | Air Hurricane ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | 1(3)1(3) 1(3)1(3)1 |
Afer landing 4 | - | - | - | - | - | Height requirement: 0.25, 2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1*2*3*4 | |||
Air Tatsumaki Followup | Air Tatsumaki Followup | 140 | 200 | -250/0 | HL | - | 7 | 2(2)2(2) 2(2)2(2)2 |
After landing 22 | - | - | - | - | - | Height requirement: 0.25, opponent gains 30 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||
Sekisei Jiraiken | Ground Pound ![]() |
130 | 150 | 30/30 | HL | su | 18 | 7 | 21 | 45 | -7 | - | - | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1F | 2~21F | JP: 1 | ||||
Ground Pound ![]() |
100 | 150 | 30/30 | HL | su | 18 | 7 | 20 | 44 | -6 | - | - | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | 2~21F | JP: 2 | |||||
Ground Pound ![]() |
140[90] | 150 | 30/30 | HL | su | 30 | 11 | 15 | 55 | -1 | - | - | - | [] value represents if hit from a distance | 2nd Hit: Hard Knockdown | 2nd Hit: Hard Knockdown | 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown | 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown | - | - | - | - | - | 4~33F | - | ||||
EX Sekisei Jiraiken | Ground Pound ![]() |
80*90 | 100*100 | -250/0 | H*HL | -*su | 23 | 4*3 | 29 | 58 | -9 | - | - | - | - | All: 1F | - | - | - | 2~26F | JP: 1*2 | ||||||||
Rakan Dantojin | Demon Slash ![]() |
120 | 150 | 20/60 | HL | su | 17 | 2 | 25 | 43 | -2 | 1 | - | - | Free Juggle | Free Juggle | - | - | - | - | - | - | - | ||||||
Demon Slash ![]() |
120 | 200 | 20/60 | HL | su | 30 | 2 | 25 | 56 | -4 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 10~28F | - | - | JS: 99 | |||||
Demon Slash ![]() |
120[100] | 150 | 20/60 | HL | su | 28~34 | 2 | 25 | 88 | -8 | - | - | - | Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit, can pass through opponent 22~30F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JS: 99 | ||||
EX Rakan Dantojin | Demon Slash ![]() |
100[80] | 100 | -250/0 | HL | su | 29~34 | 2 | 31 | 95 | -9 | - | - | - | Hitbox active on contact with opponent, can pass through opponent 18~30F can hit cross up, value in [ ] is if hit as cross up, opponent gains 30 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All:1~34F | - | - | On front hit JP: 1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raging Demon | Super Combo | 370 | 0 | -1000/0 | 1 | - | 1+0 | 36 | 13 | 49 | - | - | - | - | All normals can be canceled into Raging Demon at any point, opponent gains 20x15 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1~2F | - | - | - | - | - | ||
Air Raging Demon | Air Super Combo | 350 | 0 | -1000/0 | 1 | - | 1+0 | 30 | 32 | 62 | - | - | - | - | Height requirement: 0.2, cannot hit grounded, all air normals can be canceled into Air Raging Demon at any point, opponent gains 20x15 meter on hit | - | - | Hard Knockdown | Hard Knockdown | - | All: 1~6F | - | - | - | - | JP: 2 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Meido Gohado | Ultra Combo 1 (punches) | 45x7*60 [450] |
0 | 0/0 | HL | - | 0+9 | 1(1) until edge of screen | 86 | 94 | -3 | - | - | - | 1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation, opponent gains 10x7*30 meter on full animation hit, 10x8 on partial animation | X | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | - | - | - | JP:0*7x7*8, JI:1*0x7*8 | |
Anti-Air Meido Gohado | Ultra Combo 1 (kicks) | 45x7*60 | 0 | 0/0 | - | - | 0+9 | - | 84 | 92 | - | - | Cannot hit grounded | X | - | - | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | - | - | JP:0*7x7*8, JI:1*0x7*8 | ||||
Air Meido Gohado | Ultra Combo 1 (air) | 45x7*60 | 0 | 0/0 | HL | - | 0+11[4] | - | After landing 51 | - | -25 | - | - | - | Height requirement: 0.3, when canceled from Zanku Hadosho height requirement: 0.2, [] is for when canceled from Zanku Hadosho | X | 8th Hit: Hard Knockdown | 8th Hit: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~5F | - | - | - | - | JP:0*7x7*8, JI:1*0x7*8 | ||
Tenchi Sokaigen | Ultra Combo 2 | 38x7 [525] |
0 | 0/0 | HL | - | 0+9 | 2*3x7 | 48 | 79 | -30 | - | - | - | 1~2F trigger animation on hit, [] is for full animation, 1st hit does 0 chip damage, opponent gains 100x2 meter on full animation hit, 10x7 on partial animation hit | X | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | - | - | - | JP:0*5~11 sequentially | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |