
Ibuki
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
In a nutshell
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Ibuki
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.70 | ||
Back Walk Speed: | 0.03125 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.57 | |||
Jump Height Apex: | 2.12 | Back Dash Total Frames: | 28 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.28 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.28 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hammer Kick, Target Combo 1, Target Combo 2, Target Combo 3, Target Combo 7, Hien, EX Hien | Hard Knockdowns: | Crouch HK, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Raida, EX Raida, Tsumuji Follow Up Attack Low (final hit), EX Tsumuji Follow Up Attack Low (final hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Sazan, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Tsumuji Follow Up Attack Low, EX Tsumuji Follow Up Low | Armor Breakers: | Neck Breaker, EX Neck Breaker, Hashinsho | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Backhand Punch | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -12 | L2 FA Back Dash (On Block): | -6 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 10 | 0 | 3 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 2 | 6 |
Close HP | Close ![]() |
60*70 | 125*75 | 40*20 | HL | sp/su*- | 7 | 2*2 | 18 | -6 | -2 |
Close LK | Close ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | -2 | 1 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -4 | 1 |
Close HK | Close ![]() |
50*60 | 125*75 | 40*20 | HL | -*J | 6 | 2*2 | 23 | -5 | - |
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch | 3 | 2 | 5 | 4 | 8 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 2 | 6 |
Far HP | Far ![]() |
100 | 100 | 60 | HL | - | 12 | 4 | 16 | -2 | 2 |
Far LK | Far ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | -2 | 1 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -4 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 17 | -2 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 7 | 7 | 0 | 3 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | J | 9 | 3 | 18 | -3 | 2 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 4 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 6 | 5 | 9 | 0 | 3 |
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | - | 6 | 2 | 25 | -9 | - |
Agemen | ![]() ![]() |
30*60 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*2 | 10 | 0 | 4 |
Backhand Punch | ![]() ![]() |
50 | 200 | 60 | HL | sp/su | 3 | 2 | 20 | -4 | 0 |
Spin Kick | ![]() ![]() |
70 | 100 | 40 | HL | - | 4 | 4 | 9 | 0 | 4 |
Reverse Spin Kick | ![]() ![]() |
30 | 50 | 20 | HL | sp/su | 10 | 2 | 17 | -1 | 2 |
Hammer Kick | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 10 | 2 | 5 |
Sazan | Slide![]() ![]() |
70 | 100 | 20 | L | - | 7 | 11 | 11 | -11 | -5 |
Bonsho Kick | Hopkick![]() ![]() |
100 | 210 | 60 | HL | - | 13 | 2 | 21 | -3 | 1 |
Target Combo 4 | (TC4) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | -1 | 3 |
Target Combo 4 | (TC4) ... > ![]() |
100 | 60 | 30 | HL | sp/su | 2 | 3 | 10 | 1 | 4 |
Target Combo 5 | (TC5) ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 9 | 2 | 5 |
Target Combo 5 | (TC5) ... > ![]() ![]() |
20 | 30 | 10 | HL | - | 4 | 4 | 9 | -1 | 2 |
Target Combo 6 | (TC6) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | -1 | 3 |
Target Combo 6 | (TC6) ... > ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | -9 | - |
Target Combo 6 | (TC6) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | 5 | 3 | 18 | -7 | - | |
Target Combo 7 | (TC7) ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 12 | 1 | 3 |
Target Combo 8 | (TC8) ![]() ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | -9 | - |
Target Combo 8 | (TC8) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | -7 | - |
Target Combo 9 | (TC9) ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 4 | 14 | -4 | 1 |
Target Combo 9 | (TC9) ... > ![]() |
60 | 60 | 30 | HL | - | 5 | 3 | 18 | -3 | 1 |
Target Combo 10 | (TC10) ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | -7 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 5 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 12 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 7 | 3 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 50 | 40 | H | - | 7 | 8 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 8 | 7 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | - | - |
Target Combo 1 | (TC1) Air ![]() ![]() ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | - | - |
Target Combo 2 | (TC2) Air ![]() ![]() ![]() |
70 | 150 | 30 | H | - | 4 | 5 | - | - | - |
Target Combo 3 | (TC3) Air ![]() ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Yami Kazura | Forward Throw | 130 | 140 | 40 | 0.9 | - | 3 | 2 | 20 | - | - |
Uki Yami | Back Throw | 130 | 120 | 40 | 0.9 | - | 3 | 2 | 20 | - | - |
Tobizaru | Air Throw | 150 | 100 | 40 | 1.1 | - | 3 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Kunai | Kunai | 30 | 60 | 10/10 | HL | su | 7 | - | After landing 16 | -13~13 | -9~16 |
EX Kunai | Kunai ![]() |
50*50 | 100*100 | -250/0 | HL | - | 8 | - | After landing 9 | -9~ | 5~ |
Tsujigoe | Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 43 + After landing 1 | - | - |
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 47 + After landing 1 | - | - | |
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 52 + After landing 1 | - | - | |
Neck Breaker | Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 10 | 16 | -13 | - |
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 12 | 17 | -13 | - | |
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 21 | 19 | -13 | - | |
EX Neck Breaker | Neck Breaker ![]() |
160 | 250 | -250/0 | L | - | 15 | 14 | 19 | -13 | - |
Raida | Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 25 | -14 | - |
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 27 | -16 | - | |
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 29 | -18 | - | |
EX Raida | Raida ![]() |
140 | 250 | -250/0 | HL | - | 6 | 5 | 20 | -9 | - |
Kasumi Gake | Command Dash ![]() |
- | - | - | - | - | - | - | Total 20 | - | - |
Command Dash ![]() |
- | - | - | - | - | - | - | Total 22 | - | - | |
Command Dash ![]() |
- | - | - | - | - | - | - | Total 24 | - | - | |
Kazegiri | Uppercut ![]() |
50*20*65 | 40x3 | 10/20x3 | HL | su | 5 | 1*1*11 | 17 + After landing 8 | -27 | - |
Uppercut ![]() |
50*20*75 | 40x3 | 10/20x3 | HL | su | 7 | 1*1*11 | 18 + After landing 10 | -30 | - | |
Uppercut ![]() |
50*20*90 | 40x3 | 10/20x3 | HL | su | 9 | 1*1*11 | 15 + After landing 10 | -27 | - | |
EX Kazegiri | Uppercut ![]() |
40*40*80 | 40x3 | -250/0 | HL | su | 5 | 3*4(2)8 | 25 + After landing 14 | -26 | - |
Tsumuji | Spin Kicks ![]() |
50*50 | 50*60 | 10/20*20 | HL | - | 12 | 2(10)2 | 16 | -4 | 3 |
Tsumuji | Spin Kicks ![]() |
35*35 | 70*60 | 10/20*20 | HL | - | 15 | 2(12)2 | 15 | -1 | 3 |
Follow Up Attack | Spin Kicks ![]() |
50 | 60 | 10/20 | HL | - | 14 | 2 | 17 | -3 | 1 |
Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 17 | 2 | 15 | -2 | - |
Tsumuji | Spin Kicks ![]() |
50*40 | 70*60 | 10/20*20 | HL | -*su | 15 | 2(14)2 | 20 | -4 | 0 |
Tsumuji Follow Up Attack | Spin Kicks ![]() |
50 | 70 | 10/20 | HL | - | 15 | 2 | 19 | -5 | -1 |
Tsumuji Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 18 | 2 | 25 | -9 | - |
EX Tsumuji | Spin Kicks ![]() |
40*30X3 | 60x3*70 | -250/0 | HL | - | 12 | 2(10)2(10) 2(10)2 |
9 | -2 | - |
EX Tsumuji Follow Up Low | Spin Kicks ![]() |
30 | 50 | -/0 | L | - | 12 | 2 | - | - | - |
EX Tsumuji Follow Up Low Finish | Spin Kicks ![]() ![]() |
25 | 70 | -/0 | L | - | 12 | 2 | 12 | -2 | - |
Hien | Hien ![]() |
40*75 | 70*70 | 10/0*20 | H | - | 25 | 7 | 6 + After landing 11 | -28 | -23~-21 |
Hien ![]() |
40*90 | 70*70 | 10/0*40 | H | - | 27 | 7 | 6 + After landing 11 | -29~-28 | -31~-29 | |
Hien ![]() |
40*110 | 70*90 | 10/0*60 | H | - | 28 | 7 | 6 + After landing 11 | -29~-28 | -25~-23 | |
Hien Recoil | Hien Recoil | - | - | - | H | sp/su | - | - | After landing 8 | - | - |
EX Hien | Hien ![]() |
40x3*50 | 70*0*0*200 | -250/0 | H | - | 36 | 12 | 19 + After landing 11 | -12~-9 | - |
EX Hien Recoil | Hien Recoil ![]() |
- | - | - | - | sp/su | - | - | After landing 8 | - | - |
High Jump | High Jump | - | - | - | - | - | - | - | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Kasumi Suzaku | Super Combo | (27*28)x6 | 0 | -1000/0 | HL | - | 1+7 | - | After landing 5 | -12~8 | -10~11 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Yoroitoshi | Ultra Combo 1 | 501 [38x5*39*11] |
0 [50*0x6] |
0/0 | (1.102)*HLx7 | - | 0+1[13] | 2(10)17 | 35 | -5 | -1 |
Hashinsho | Ultra Combo 2 | 30x6*289 | 0 | 0/0 | HL | - | 0+9 | 2(2)2(15)2 (26)1*2(8)2 |
70 | -63 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Agemen |
Upward Jab | b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Backhand Punch |
Backfist | hp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spin Kick |
Low Kick | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Reverse Spin Kick |
Spin Kick | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hammer Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sazan |
Slide | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bonsho Kick |
Hop Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | b + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 10 |
Target Combo 10 | d + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Yami Kazura |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Uki Yami |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tobizaru |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Kunai |
Kunai | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsujigoe |
Somersault Jump | dp + p | Able to perform Kunai or Kasumi Suzaku during jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neck Breaker |
Neck Breaker | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raida |
Raida | hcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasumi Gake |
Command Dash | qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kazegiri |
Uppercut | dp + ![]() |
ex version can be followed up with Kunai |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsumuji |
Spin Kicks | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack |
Spin Kicks Followup | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack Low |
Spin Kicks Followup Low | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien |
Hien | rdp + ![]() |
Able to perform Kunai or Kasumi Suzaku during recoil |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien Recoil |
Hien Recoil | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Jump |
High Jump | tap ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Kasumi Suzaku |
Super Combo | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Yoroitoshi |
Ultra Combo I | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hashinsho |
Ultra Combo II | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel [character page] |
---|
Blocked step kick ~ Dash is +1, so a perfectly timed 3f jab will trade at best with his cl.HP. You have to mix up your defensive options (backdash, jab, DP, even Raida if you predict a throw).
Tornado Throw is throw invincible, EX is strike invincible. His overhead Wheel Kick can be interrupted by reaction EX Kazekiri if he gets predictable with it |
Adon
Adon [character page] |
---|
When Adon jumps to the wall, watch his meter. EX Jaguar Tooth drains the meter before he attacks, so you can react with EX DP immediately without worrying about a LK Jaguar Tooth bait. |
Akuma/Gouki
Akuma [character page] |
---|
Safe Jumps: None (3f DP)
In the corner, EX Tsumuji > cr.HP ~ jump cancel j.LK/j.MK both cross up; if you hold forward and do j.LK~j.MK you'll get the air Target Combo and stay on the same side. |
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka [character page] |
---|
If Blanka uses Ground U2 to chip you out in neutral, you can punish with Jump into Sweep or Ultra 2. If close enough, jump into an immediate fast normal will also work. Be careful not to jump into Anti-Air U2, you can neutral jump if that's a concern. |
C. Viper
C. Viper [character page] |
---|
Don't use a Kunai to vortex when she has meter, as she can EX Seismo Feint; Option Select a Throw to beat this
You can make Air Burn Kick whiff by low profiling with cr.MK |
Cammy
Cammy [character page] |
---|
Tsumuji Loops: None |
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody [character page] |
---|
Cody has a pass-through glitch on standing Ibuki: Close HK xx FADC (hit only)
st.MP, st.MP, st.MK usually works, but can whiff on crouching if not point blank (e.g. after crossup j.MK). |
Dan
Dan [character page] |
---|
Tsumuji Loops: None
cr.MK can make LK Dankukyaku whiff to escape his pressure strings |
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay [character page] |
---|
st.MP, st.MP, st.MK only works vs. crouch at absolute point blank range, unlikely to work after a jumpin |
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena [character page] |
---|
In the corner, Lv. 2 Focus xx Forward Dash vs. stand blocking Elena will cause Ibuki to instantly switch sides |
Evil Ryu
Evil Ryu [character page] |
---|
Safe Jumps: None (3f DP) |
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen [character page] |
---|
Ultra 1 makes it very dangerous to throw a kunai |
Gouken
Gouken [character page] |
---|
Safe Jumps: None (1f Counter)
His Counter can beat your vortex options, so mix in empty jump low/throw/overhead as well; if he has full meter, it's probably not worth risking eating a counter into Super. |
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan [character page] |
---|
Oil Dive can only hit standing; because it takes ~4f to crouch, it can throw you on wakeup or after standing hitstun/blockstun. The safest way to avoid this is to hit a crouching button, which immediately lowers your hurtbox to a crouching state. You are throw invincible for the first 2f of any reversal window, so you always have at least a 3f window to time this button press. Raida is also throw invincible, and can be a useful defensive option against both Oil Dive and Oil Rocket, at the risk of being very unsafe on block. |
Hugo
Hugo[No Data] [character page] |
---|
Ibuki (Mirror)
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken [character page] |
---|
Safe Jumps: None (3f DP) |
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto [character page] |
---|
Unblockables: None (in AE2012, could do Corner Raida, HK Command Dash, super jump j.MK) |
Oni
Oni [character page] |
---|
Safe Jumps: None (3f DP)
Oni has a pass-through glitch on Ibuki: f.HP xx FADC (on hit, works anywhere stand/crouch) EX Demon Slash is throwable on reaction |
Poison
Poison [character page] |
---|
Tsumuji Loops: None |
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose [character page] |
---|
Option Select a Sweep after light normals or jumpins to catch her backdash |
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu [character page] |
---|
Safe Jumps: None (3f DP)
Sweep can be punished with Ultra 2 |
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega [character page] |
---|
Backhand Punch (Far HP~HP) xx FADC causes a pass-through glitch on crouching Vega
j.MP can be used to stuff walldives fairly consistently |
Yang
Yang[No Data] [character page] |
---|
Yun
Yun [character page] |
---|
Unblockables: None (in AE2012, could do Corner Raida, Dash, whiff st.MP, j.LK) |
Zangief
Zangief [character page] |
---|
Ultra 2 can punish EX Green Hand even if he tries to FADC (forward, back, focus release) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 10 | 14 | 0 | 3 | 12 | 15 | Distance restriction: 1.0 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 14 | 2 | 6 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
60*70 | 125*75 | 40*20 | HL | sp/su*- | 7 | 2*2 | 18 | 28 | -6 | -2 | 14 | 18 | Distance restriction: 1.2 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | 16[17] | -2 | 1 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
50*60 | 125*75 | 40*20 | HL | -*J | 6 | 2*2 | 23 | 32 | -5 | - | 20 | - | Distance restriction: 1.3 | [2nd Hit]: Soft Knockdown | [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1 | |||
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch | 3 | 2 | 5 | 9 | 4 | 8 | 11 | 15 | Distance restriction: 1.0 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 14 | 2 | 6 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 100 | 60 | HL | - | 12 | 4 | 16 | 31 | -2 | 2 | 18 | 22 | Distance restriction: 1.2 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | 16[17] | -2 | 1 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 17 | 29 | -2 | 2 | 18 | 22 | Distance restriction: 1.3 | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 11 | 3 | 6 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 7 | 7 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | J | 9 | 3 | 18 | 29 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 6 | 5 | 9 | 19 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | - | 6 | 2 | 25 | 32 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Agemen | ![]() ![]() |
30*60 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*2 | 10 | 18 | 0 | 4 | 12 | 16 | [1st Hit]: Forces stand | [1st Hit]: Forces stand | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | - | - | Head: 1~5F | Head: 1~5F | - | - | JP: 0*1 | ||||
Backhand Punch | ![]() ![]() |
50 | 200 | 60 | HL | sp/su | 3 | 2 | 20 | 24 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Spin Kick | ![]() ![]() |
70 | 100 | 40 | HL | - | 4 | 4 | 9 | 16 | 0 | 4 | 13 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Reverse Spin Kick | ![]() ![]() |
30 | 50 | 20 | HL | sp/su | 10 | 2 | 17 | 28 | -1 | 2 | 18 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Hammer Kick | Overhead ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 10 | 36 | 2 | 5 | 14 | 17 | Soft Knockdown | Soft Knockdown | - | - | Lower body: 8~26F | Lower body: 8~26F | - | 3~31f | - | ||||||
Sazan | Slide![]() ![]() |
70 | 100 | 20 | L | - | 7 | 11 | 11 | 28 | -11 | -5 | 11 | 17 | Reset | Reset | - | - | - | Upper body: 5~17F | - | - | - | ||||||
Bonsho Kick | Hopkick![]() ![]() |
100 | 210 | 60 | HL | - | 13 | 2 | 21 | 35 | -3 | 1 | 20 | 24 | [Counter-hit] +5 frame advantage | Reset | Reset | - | - | Lower body: 3~14F | Lower body: 3~14F | - | 5~30f | - | |||||
Target Combo 4 | (TC4) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | 18 | -1 | 3 | 12 | 16 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 4 | (TC4) ... > ![]() |
100 | 60 | 30 | HL | sp/su | 2 | 3 | 10 | 14 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 5 | (TC5) ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 9 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 5 | (TC5) ... > ![]() ![]() |
20 | 30 | 10 | HL | - | 4 | 4 | 9 | 16 | -1 | 2 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 6 | (TC6) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | 18 | -1 | 3 | 12 | 16 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 6 | (TC6) ... > ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | 30 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 6 | (TC6) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 127 | |||||||
Target Combo 7 | (TC7) ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 12 | 38 | 1 | 3 | 15 | 17 | Reset | Reset | - | - | Legs: 8~27F | - | - | 3~32f | - | ||||||
Target Combo 8 | (TC8) ![]() ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | 30 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 8 | (TC8) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 127 | ||||||
Target Combo 9 | (TC9) ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 4 | 14 | 21 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 9 | (TC9) ... > ![]() |
60 | 60 | 30 | HL | - | 5 | 3 | 18 | 25 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 10 | (TC10) ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Cannot hit crouching opponents | Reset | Reset | - | - | - | - | - | - | JP: 127 | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 12 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 50 | 40 | H | - | 7 | 8 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 5 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | 12 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~7F | - | - | JP: 2 | ||||||||
Target Combo 1 | (TC1) Air ![]() ![]() ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~2F | - | - | - | ||||||||
Target Combo 2 | (TC2) Air ![]() ![]() ![]() |
70 | 150 | 30 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Target Combo 3 | (TC3) Air ![]() ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.032 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.032 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.032, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.032, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.032, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Yami Kazura | Forward Throw | 130 | 140 | 40 | 0.9 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Uki Yami | Back Throw | 130 | 120 | 40 | 0.9 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Tobizaru | Air Throw | 150 | 100 | 40 | 1.1 | - | 3 | 2 | - | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Kunai | Kunai | 30 | 60 | 10/10 | HL | su | 7 | - | After landing 16 | - | -13~13 | -9~16 | - | - | Strike attack, can be deflected by other strikes or a projectile. | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Kunai | Kunai ![]() |
50*50 | 100*100 | -250/0 | HL | - | 8 | - | After landing 9 | - | -9~ | 5~ | - | - | Strike attack, can be deflected by other strikes or a projectile., 2nd kunai startup 15f, opponent gains 10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2x2 | |||||
Tsujigoe | Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 43 + After landing 1 | 44 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~43F | - | |||
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 47 + After landing 1 | 48 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~47F | - | ||||
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 52 + After landing 1 | 53 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~52F | - | ||||
Neck Breaker | Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 10 | 16 | 40 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 12 | 17 | 43 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 21 | 19 | 54 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
EX Neck Breaker | Neck Breaker ![]() |
160 | 250 | -250/0 | L | - | 15 | 14 | 19 | 47 | -13 | - | - | - | On block switches to 23f recovery animation, opponent gains 10x3 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~28F | - | - | - | ||
Raida | Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 25 | 35 | -14 | - | 16 | - | Not a Throw, range 1.01 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | ||
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 27 | 37 | -16 | - | 16 | - | Not a Throw, range 1.06 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | |||
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 29 | 39 | -18 | - | 16 | - | Not a Throw, range 1.10 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | |||
EX Raida | Raida ![]() |
140 | 250 | -250/0 | HL | - | 6 | 5 | 20 | 30 | -9 | - | 16 | - | Not a Throw, range 1.25, opponent gains 10 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | ||
Kasumi Gake | Command Dash ![]() |
- | - | - | - | - | - | - | Total 20 | 20 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||
Command Dash ![]() |
- | - | - | - | - | - | - | Total 22 | 22 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
Command Dash ![]() |
- | - | - | - | - | - | - | Total 24 | 24 | - | - | - | - | 3~12F can pass through opponent | - | - | - | - | - | - | - | - | - | - | - | ||||
Kazegiri | Uppercut ![]() |
50*20*65 | 40x3 | 10/20x3 | HL | su | 5 | 1*1*11 | 17 + After landing 8 | 42 | -27 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~6F | 8~34F | JP: 1*2*3 | ||||
Uppercut ![]() |
50*20*75 | 40x3 | 10/20x3 | HL | su | 7 | 1*1*11 | 18 + After landing 10 | 47 | -30 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~8F | 10~37F | JP: 1*2*3 | |||||
Uppercut ![]() |
50*20*90 | 40x3 | 10/20x3 | HL | su | 9 | 1*1*11 | 15 + After landing 10 | 46 | -27 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~10F | 12~36F | JP: 1*2*3 | |||||
EX Kazegiri | Uppercut ![]() |
40*40*80 | 40x3 | -250/0 | HL | su | 5 | 3*4(2)8 | 25 + After landing 14 | 60 | -26 | - | - | - | 36F~ can cancel into kunai or super combo, opponent gains 10x3 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~7F | - | - | - | 8~46F | JP: 1*2*4 | |||
Tsumuji | Spin Kicks ![]() |
50*50 | 50*60 | 10/20*20 | HL | - | 12 | 2(10)2 | 16 | 41 | -4 | 3 | 14 | 21 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji | Spin Kicks ![]() |
35*35 | 70*60 | 10/20*20 | HL | - | 15 | 2(12)2 | 15 | 45 | -1 | 3 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Follow Up Attack | Spin Kicks ![]() |
50 | 60 | 10/20 | HL | - | 14 | 2 | 17 | 32 | -3 | 1 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 17 | 2 | 15 | 33 | -2 | - | 15 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Tsumuji | Spin Kicks ![]() |
50*40 | 70*60 | 10/20*20 | HL | -*su | 15 | 2(14)2 | 20 | 50 | -4 | 0 | 18 | 22 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji Follow Up Attack | Spin Kicks ![]() |
50 | 70 | 10/20 | HL | - | 15 | 2 | 19 | 35 | -5 | -1 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 18 | 2 | 25 | 44 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
EX Tsumuji | Spin Kicks ![]() |
40*30X3 | 60x3*70 | -250/0 | HL | - | 12 | 2(10)2(10) 2(10)2 |
9 | 58 | -2 | - | 9 | - | Opponent gains 10x4 meter on hit | [4th Hit]: Soft Knockdown | [4th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
EX Tsumuji Follow Up Low | Spin Kicks ![]() |
30 | 50 | -/0 | L | - | 12 | 2 | - | 13 | - | - | - | - | Can replace 2nd and/or 3rd hit of EX Tsumuji, opponent gains 10 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Tsumuji Follow Up Low Finish | Spin Kicks ![]() ![]() |
25 | 70 | -/0 | L | - | 12 | 2 | 12 | 25 | -2 | - | 12 | - | Can replace 4th hit of EX Tsumuji, opponent gains 10 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Hien | Hien ![]() |
40*75 | 70*70 | 10/0*20 | H | - | 25 | 7 | 6 + After landing 11 | 48 | -28 | -23~-21 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~38F | JP: 0*127 | |||||
Hien ![]() |
40*90 | 70*70 | 10/0*40 | H | - | 27 | 7 | 6 + After landing 11 | 50 | -29~-28 | -31~-29 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~40F | JP: 0*127 | ||||||
Hien ![]() |
40*110 | 70*90 | 10/0*60 | H | - | 28 | 7 | 6 + After landing 11 | 51 | -29~-28 | -25~-23 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~41F | JP: 0*127 | ||||||
Hien Recoil | Hien Recoil | - | - | - | H | sp/su | - | - | After landing 8 | 8 | - | - | - | - | 21F~ can cancel into kunai or super combo, grounded recovery is considered crouching | - | - | - | - | - | - | - | |||||||
EX Hien | Hien ![]() |
40x3*50 | 70*0*0*200 | -250/0 | H | - | 36 | 12 | 19 + After landing 11 | 77 | -12~-9 | - | - | - | 2nd~4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent, grounded recovery is considered crouching, opponent gains 0x3*30 meter on hit | [4th Hit]: Soft Knockdown | [4th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 1~13F | 1~13F | 7F~72F | JP: 127x4 | |||
EX Hien Recoil | Hien Recoil ![]() |
- | - | - | - | sp/su | - | - | After landing 8 | 8 | - | - | - | - | 9F~ can cancel into kunai or super combo, grounded recovery is considered crouching | - | - | - | - | - | - | - | |||||||
High Jump | High Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | 1-4F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Neutral version is 44F total in air, Back version is 45F total in air, 11F recovery upon landing on empty jump, can cancel midair to jump attack (3F landing recovery instead of 11F) or jump special (with landing recovery of special), cannot be used as a Reversal | - | - | - | - | - | 5~44F[5~45F] | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Kasumi Suzaku | Super Combo | (27*28)x6 | 0 | -1000/0 | HL | - | 1+7 | - | After landing 5 | - | -12~8 | -10~11 | - | - | Strike attack, can be deflected by other strikes or a projectile, 2 kunai always released at the same time, each pair released every 20f, deals 108 chip damage, opponent gains 10x12 meter on hit | - | All: 1~5F | - | - | - | - | JP: 127x12 | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Yoroitoshi | Ultra Combo 1 | 501 [38x5*39*11] |
0 [50*0x6] |
0/0 | (1.102)*HLx7 | - | 0+1[13] | 2(10)17 | Total 107 | 148 | -5 | -1 | - | - | 1st hit is a throw, If throw whiffs, becomes projectile version, recovery and [] refers to projectile, projectile is active for 59F, opponent gains 15x11 meter on full ultra animation, opponent gains 20x5*10x2 meter on projectile version | X | X | Throw: Hard Knockdown | Throw: Hard Knockdown | Projectile: Hard Knockdown | Projectile: Hard Knockdown | - | All: 1~2F | - | - | - | - | JP: 127x7 | |
Hashinsho | Ultra Combo 2 | 30x6*289 | 0 | 0/0 | HL | - | 0+9 | 2(2)2(15)2 (26)1*2(8)2 |
70 | 140 | -63 | - | - | - | 6th hit goes into animation, block advantage based on 4th hit, opponent gains 10x8*1x28*10x2 | X | [4th~6th Hit]: Hard Knockdown | [4th~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | All: 9~70F | - | 59~101f | JP: 1~6 sequentially | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |