Super Street Fighter IV
Super Street Fighter IV (SSFIV) is the sequel to Street Fighter IV. It was only released on console and introduces 2 brand new characters to the universe, as well as 8 returning characters from previous entries in the series. As with SFIV, the game features the 2.5D gameplay style, where characters and environments are rendered in full 3D but the gameplay is played in the fixed 2D plane of the old Capcom standards, with the camera only breaking away from its fixed position during Ultra Combos and some Super Combos.
Arcade Edition
The arcade version of SSFIV, known as Super Street Fighter IV Arcade Edition, was released in Japanese arcades just short of a year after SSFIV was released to the console. The Arcade Edition changes have been released as DLC for the console version of SSFIV (June 7th 2011) and as a full retail disc containing the DLC (June 24th 2011). The changes in the new Arcade Edition DLC are noted on the Super Street Fighter IV AE Strategy Guide.
Characters
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Systems FAQ
This half of the FAQ will tell you how just about everything in Super Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides....
Basic Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities
Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
- Basic Movement: Walk, Jump, and Crouch
- Blocking
- Normal Moves
- Special Moves
- EX Special Moves
- Super Combos
- Ultra Combos
- Reversals / Meaty Attacks
- Dashing
- Focus Attacks
- EX Focus Attacks
- Armor Breakers
- Throws
- Tech Hits (Counter Throws)
- Quick Stand
- Taunts
Game Systems
Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
- Counter Hits
- Armored Moves
- White Damage
- Crumple Stun
- Pre-Jump Frames
- Landing Frames / Trip Guard
- Crouch Delay
- Projectile Invincibility
- Damage Scaling
Advanced Techniques
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
ENTIRE SECTION COMING SOON!!
- Code Shortcuts
- Auto-Corrects
- Kara Throws / Kara Specials
- Armor Cancels
- Frame Advantage
- Option Selects
- Frame Traps
- Resets
- Plinking
- Unblockables
Combo FAQ
ENTIRE SECTION COMING SOON!!!
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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