Super Street Fighter IV

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Super Street Fighter IVSSFIVLogo.png



Super Street Fighter IV

Super Street Fighter IV (SSFIV) is the sequel to Street Fighter IV. It was only released on console and introduces 2 brand new characters to the universe, as well as 8 returning characters from previous entries in the series. As with SFIV, the game features the 2.5D gameplay style, where characters and environments are rendered in full 3D but the gameplay is played in the fixed 2D plane of the old Capcom standards, with the camera only breaking away from its fixed position during Ultra Combos and some Super Combos.

Arcade Edition

The arcade version of SSFIV, known as Super Street Fighter IV Arcade Edition, was released in Japanese arcades just short of a year after SSFIV was released to the console. The Arcade Edition changes have been released as DLC for the console version of SSFIV (June 7th 2011) and as a full retail disc containing the DLC (June 24th 2011). The changes in the new Arcade Edition DLC are noted on the Super Street Fighter IV AE Strategy Guide.

Characters

SSFIV-Ryu FaceSmall.jpg
SSFIV-Ken FaceSmall.jpg
SSFIV-Ehonda FaceSmall.jpg
SSFIV-Ibuki FaceSmall.jpg
SSFIV-Makoto FaceSmall.jpg
SSFIV-Dudley FaceSmall.jpg
SSFIV-Seth FaceSmall.jpg
SSFIV-Gouken FaceSmall.jpg
SSFIV-Akuma FaceSmall.jpg
SSFIV-Gen FaceSmall.jpg
SSFIV-Dan FaceSmall.jpg
SSFIV-Sakura FaceSmall.jpg
SSFIV-Oni FaceSmall.jpg
SSFIV-Yun FaceSmall.jpg
SSFIV-Juri FaceSmall.jpg
SSFIV-Chunli FaceSmall.jpg
SSFIV-Dhalsim FaceSmall.jpg
SSFIV-Abel FaceSmall.jpg
SSFIV-Viper FaceSmall.jpg
SSFIV-Bison FaceSmall.jpg
SSFIV-Sagat FaceSmall.jpg
SSFIV-Cammy FaceSmall.jpg
SSFIV-Deejay FaceSmall.jpg
SSFIV-Cody FaceSmall.jpg
SSFIV-Guy FaceSmall.jpg
SSFIV-Hakan FaceSmall.jpg
SSFIV-Yang FaceSmall.jpg
SSFIV-ERyu FaceSmall.jpg
SSFIV-Guile FaceSmall.jpg
SSFIV-Blanka FaceSmall.jpg
SSFIV-Zangief FaceSmall.jpg
SSFIV-Rufus FaceSmall.jpg
SSFIV-Elfuerte FaceSmall.jpg
SSFIV-Vega FaceSmall.jpg
SSFIV-Balrog FaceSmall.jpg
SSFIV-Feilong FaceSmall.jpg
SSFIV-Thawk FaceSmall.jpg
SSFIV-Adon FaceSmall.jpg
SSFIV-Rose FaceSmall.jpg


Controls and Terminology

Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.


Systems FAQ

This half of the FAQ will tell you how just about everything in Super Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Super Street Fighter IV works from the insides....

Basic Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.

Universal Abilities

Universal Abilities are the abilities that are shared by all characters in Super Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.

Game Systems

Super Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.


Advanced Techniques

No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."

ENTIRE SECTION COMING SOON!!


Combo FAQ

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