Super Street Fighter IV/Ken

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Ken

SSFIV-Ken Face.jpg

Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.


In a nutshell

Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.


Moves

Unique Attacks

Name
Command
Notes
Inazuma Kick
B.png + Mk.png
High.png
Forward Step Kick
F.png + Mk.png
Thunder Kick
F.png + Hk.png
(hold Hk.png to feint)
Target Combo
close Mp.png ---.png Hp.png

Throws

Name
Command
Notes
Shoulder Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Hell Wheel
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Hadoken
Qcf.png + P.png
Ex.png
Shoryuken
Dp.png + P.png
Ex.png
Tatsumaki Senpukyaku
Qcb.png + K.png
Ex.png Armorbreak.png
Airborne Tatsumaki Senpukyaku
(in air) Qcb.png + K.png
High.png Ex.png

Super Combo

Name
Command
Notes
Shoryureppa
Qcf.png Qcf.png + P.png

Ultra Combos

Name
Command
Notes
Shinryuken
Qcf.png Qcf.png + 3p.png
Armorbreak.png
Guren Senpukyaku
Qcf.png Qcf.png + 3k.png
Armorbreak.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 5 4 7 10 13
Strong.gif HL 60 100 40 sp/su 6 3 18 -7 -2 13 18
Fierce.gif HL 90 150 60 sp/su 6 3 19 -4 1 17 22 Forces stand
Short.gif HL 30 50 20 ch/sp/su 6 2 7 2 5 10 13
Forward.gif HL 70 100 40 sp/su 8 3 12 -1 7 13 21 Forces stand
Roundhouse.gif HL 110 200 60 sp/su 8 3 21 -6 -2 17 21
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 5 4 7 10 13
Strong.gif HL 70 100 40 su 7 5 5 4 7 13 16
Fierce.gif HL 100 200 60 - 11 3 16 -1 3 17 21
Short.gif HL 40 50 20 - 4 3 7 1 4 10 13
Forward.gif HL 80 100 40 - 7 3 13 -2 1 13 16
Roundhouse.gif HL 130 200 60 - 12 3 21 -6 -2 17 21
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 3 6 2 5 10 13
Strong.gif HL 70 100 40 sp/su 5 5 9 0 3 13 16
Fierce.gif HL 100 200 60 sp/su 5 5 22 -9 -4 17 22 Forces stand
Short.gif L 20 50 20 ch/sp/su 3 4 7 0 3 10 13
Forward.gif L 60 100 40 sp/su 4 4 14 -4 -1 13 16
Roundhouse.gif L 110 100 60 - 8 3 21 -6 - 17 - untechable knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 7 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 4 - - - 11 15 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 7 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 40 50 20 - 7 10 - - - 8 11 leg projectile invincibility
Forward.gif H 80 100 40 - 6 7 - - - 11 15 leg projectile invincibility
Roundhouse.gif H 100 200 60 - 6 2 - - - 15 18 leg projectile invincibility
Angled Jump Attacks
Jab.gif H 40 50 20 - 7 8 - - - 8 11 leg projectile invincibility
Strong.gif H 70 100 40 - 5 6 - - - 11 15 leg projectile invincibility
Fierce.gif H 100 200 60 - 5 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 50 50 20 - 5 7 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 6 4 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 5 7 - - - 15 18 startup leg projectile invincibility
Unique Attacks
Left.gif + Forward.gif H 80 100 40 - 15 2 17 -5 -2 13 16
Right.gif + Forward.gif HL 60 100 40 - 11 5 11 -2 1 13 16
Right.gif + Roundhouse.gif H 120 150 60 - 21 2 20 -4 -1 17 20 hold Roundhouse.gif to feint (27f duration)
Target Combo 1 HL 30 50 30 sp/su 6 3 24 -9 -4 17 22 Forces stand
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 da (10~17)​+12 2 42 -28 -28 15 15 " armor during charge, Launch.png vs air, 4f~release dash cancellable "
Focus attack LVL 2 HL 90 150 40 da (18~50)​+12 2 42 -22 - 21 - " armor during charge, Crumple.png vs ground, Launch.png vs air (fully hittable), 4f~release dash cancellable "
Focus attack LVL 3 - 150 200 60 da 53+15 2 42 - - - - " 1-67f armor, armor break, Crumple.png vs ground, Launch.png vs air (fully hittable), 4~53f dash cancellable "
Throws
Forward Throw 0.9 120 80 40 - 3 2 20 - - - - untechable knockdown
Back Throw.png 0.9 130 80 40 - 3 2 20 - - - - untechable knockdown
Special Moves
Hadoken HL 60 100 10/20 su 13+1 - 47 (total duration) -7 -3 8+18 8+22 " Launch.png vs air, 16~17f cancellable, see notes below"
Hadoken EX.gif HL 50*40 50*50 -250/0 su 13+1 - 44 (total duration) -1 2 8+13​[29] 8+16​[32] {{{14}}}
Shoryuken Jab.gif HL 100[80] 100 30/40 su 3 3+8 18+6 -14 - 20 - " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"
Shoryuken Strong.gif HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 - 20 24*- " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit Launch.png on Counterhit.png or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"
Shoryuken Fierce.gif HL 70*40*30 100​*50*50 30/​30*10*10 su 3 2*2*12 30+9 -30 - 20 24*- " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit Launch.png on Counterhit.png or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"
Shoryuken EX.gif HL 70*30​*30*50 100*25​*25*80 -250/0 su 4 2*2*2*6 45+9 -41 - 20 - " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"
Hurricane Kick Short.gif HL 60*50*50 70*50*50 20/​20*10*10 su 6 1(4)2(6)2 11+6 -6 -2 20 24 " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"
Hurricane Kick Forward.gif HL 60*30x3 50*40x3 20/​20*10x3 su 6 2(5)​2(5)2(5)​1(5)2(5)2 14+9 -4 0 20 24 " 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards, 1st hit cancellable"
Hurricane Kick Roundhouse.gif HL 60*30x4 50*40x4 20/​20*10x4 su 6 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 12+12 -5 -1 20 24 " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"
Hurricane Kick EX.gif HL 50*40x4 50x5 -250/0 su 6 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 9+14 -3 1 20 24 " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"
Hurricane Kick Short.gif (air) HL 50 50 10/30 - 8 2(6)2(6)​2(5)2 until ground +10 - - 15 18 " Launch.png vs air, juggle(1), 2nd/4th hit aimed backwards"
Hurricane Kick Forward.gif (air) HL 60 50 10/30 - 7 1(4)1(4)​1(4)1(4)1 until ground +10 - - 15 18 " Launch.png vs air, juggle(1), 2nd/4th hit aimed backwards"
Hurricane Kick Roundhouse.gif (air) HL 70 50 10/30 - 7 1(2)1(3)​1(6)1(3)​1(2)1 until ground +10 - - 15 18 " Launch.png vs air, juggle(1), 2nd/4th/6th hit aimed backwards"
Hurricane Kick EX.gif (air) H 40 50 -250/0 - 6 1(2)1(2)​1(2)1(2)​1(2)1(1)2 until ground +4 - - 20 24 " Launch.png vs air, juggle(4), 2nd/4th/6th hit aimed backwards"
Super Combo
Super Combo Jab.gif HL 40x3*50​*100x2 0 -1000/0 - 1+1 2*1*8​(20)1*3*7 31+12 -29 -37 20 47x3*- " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit Launch.png vs air (untechable), 4th~6th hit Launch.png (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"
Super Combo Strong.gif/Fierce.gif HL 40x3*50​*100x2 0 -1000/0 - 1+2 2*1*8​(20)1*3*7 31+12 -29 - 20 47x3*- " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit Launch.png vs air (untechable), 4th~6th hit Launch.png (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"
Ultra Combos
Ultra Combo 1 HL 60*30x9​[440] 0 0/0 - 1+9 2*2​*5x7*1 32+50 -94 - 20 24 " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, Launch.png (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"
Ultra Combo 2 HL 75*17x9​*23*225 0 0/0 - 1+6 2(5)79​(3)2(6)3 8+42 -40 - 20 - {{{14}}}
Dash - - - - - - - 18 - - - -
Backdash - - - - - - - 27 - - - - 1~8f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage

Ken's projectiles are spawned a frame before they hit. e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW