Super Street Fighter IV/Fei Long

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. As a promotional stunt and a means by which Fei Long could hone his skills even further, he entered the world Street Fighting circuit. However, the more he fought, the more Fei Long realized his true calling: fighting, not acting. Quitting the movie industry, Fei Long went on to start his own school, garnering a huge number of students. Fei Long now, rather than lights, camera, action, prefers fights, camera, action!


In a nutshell

Fei Long is full of offensive potential: extremely quick Rekka Kens for explosive offense and Rekkakyakus for easy ways in on the opponent and High.png priority Normal Moves that can outpoke most other characters. However, learning Fei Long requires great restraint and understanding of when to unleash the offense. Top Fei Long players can spend huge amounts of time simply walking back and forth, finding the opening they need to score a victory. So while it's easy to try and go nuts with Fei Long, understanding the moment and seizing your opportunities is what turns Fei Long into one of the most dangerous characters in the game.


Moves

Unique Attacks

Name
Command
Notes
Chokkarakusho
F.png + Mk.png
High.png
Engekishu
F.png + Hk.png

Throws

Name
Command
Notes
Shushugai
F.png or N.png + Lp.png + Lk.png
Throw.png
Tenshou Tousaikyaku
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Rekkaken
Qcf.png + P.png
Can be performed three times in sequence; Ex.png
Shienkyaku
Rdp.png + K.png
Ex.png
Rekkukyaku
Db.png Qcf.png Uf.png + K.png
Armorbreak.png only on first hit; Ex.png
Tenshin
Hcb.png + K.png
Throw.png Ex.png

Super Combo

Name
Command
Notes
Rekkashinken
Qcf.png Qcf.png + P.png

Ultra Combos

Name
Command
Notes
Rekkashingeki
Qcf.png Qcf.png + 3p.png
Gekirinken
Qcf.png Qcf.png + 3k.png
Counters only against certain attacks


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 70 100 40 sp/su 5 2 16 +3 +7 - -
Fierce.gif HL 100[80] 200[150] 60 sp/su 4 5 25 -12 -7 - - Forces stand
Short.gif HL 30 50 20 - 4 2 9 0 +3 - -
Forward.gif HL 75 100 40 sp/su 5 2 18 -6 -1 - -
Roundhouse.gif HL 120 200 60 su 6 3 24 -9 -5 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 7 0 +3 - -
Strong.gif HL 80 100 40 su 5 2 16 -4 +1 - -
Fierce.gif HL 120 200 60 - 7 3 18 -3 +1 - -
Short.gif HL 40 50 20 - 4 2 11 -2 +1 - -
Forward.gif HL 70 100 40 - 7 2 18 -6 -1 - -
Roundhouse.gif HL 110 200 60 - 9 4 20 -6 -2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 9 0 +3 - -
Strong.gif HL 65 100 40 su 4 3 9 +2 +5 - -
Fierce.gif HL 100 200 60 - 8 3 20 -5 0 - - Forces stand
Short.gif L 30 50 20 ch/su 3 3 8 0 +3 - -
Forward.gif L 80 100 40 su 5 4 13 -3 0 - -
Roundhouse.gif L 100 150 60 - 6 2 25 -9 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 4 - - - - -
Strong.gif H 80 100 40 - 5 3 - - - - -
Fierce.gif H 100 200 60 - 6 4 - - - - -
Short.gif H 50 50 20 - 4 5 - - - - -
Forward.gif H 80 100 40 - 6 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 5 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 5 - - - - -
Strong.gif H 80 100 40 - 5 5 - - - - -
Fierce.gif H 100 200 60 - 6 6 - - - - -
Short.gif H 40 50 20 - 4 8 - - - - -
Forward.gif H 70 100 40 - 5 4 - - - - -
Roundhouse.gif H 100 200 60 - 6 7 - - - - -
Unique Attacks
Right.gif + Forward.gif H 60 100 40 - 18 2 2+???14 -4 +1 - - Mid attack
Right.gif + Roundhouse.gif HL 90*60 150*50 60*20 - 15 2(7)2 15 -1 +3 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 130 130 40 - 3 2 20 - - - -
Back Throw.png 0.9 140 140 40 - 3 2 20 - - - -
Special Moves
Rekka Ken Jab.gif(1) HL 50 50 10/10 - 7 2 21 -4 0 - -
Rekka Ken Strong.gif(1) HL 55 50 10/10 - 9 2 23 -6 -2 - -
Rekka Ken Fierce.gif(1) HL 60 50 10/10 - 10 2 25 -8 -4 - -
Rekka Ken Jab.gif(2) HL 50 50 10/10 - 7 2 23 -6 -2 - -
Rekka Ken Strong.gif(2) HL 55 50 10/10 - 7 2 25 -8 -4 - -
Rekka Ken Fierce.gif(2) HL 60 50 10/10 - 7 2 27 -10 -6 - -
Rekka Ken Jab.gif(3) HL 60 50 10/20 - 7 2 36 -19 - - -
Rekka Ken Strong.gif(3) HL 60 50 10/20 - 9 2 36 -19 - - -
Rekka Ken Fierce.gif(3) HL 60 50 10/20 - 9 2 40 -23 - - -
Rekka Ken EX.gif(1) HL 65 50 -250/0 - 7 2 25 -8 -4 - -
Rekka Ken EX.gif(2) HL 65 50 0/0 - 7 2 27 -10 -6 - -
Rekka Ken EX.gif(3) HL 70 50 0/0 - 9 2 40 -23 - - -
Flame Kick Short.gif HL 120[70] 200[100] 30/40 su 5 12 16+22 -29 - - - 1~4f invincible, 5~6f cannot be thrown
Flame Kick Forward.gif HL 140*90 200[100] 30/40 su 5 2*10 20+22 -31 - - - 1~5f invincible, 6f cannot be thrown
Flame Kick Roundhouse.gif HL 100*60 100*100 30/40*20 su 5 2*10 24+22 -35 - - - 1~5f invincble, 6f cannot be thrown, 2nd hit pursuit property, 1st hit cancellable
Flame Kick EX.gif HL 100*50x2 100*50x2 -250/0 su 5 2*8*10 18+22 -38 - - - 1~6f invincible, 2~3 hit pursuit property, 1st hit cancellable
Flying Kick Short.gif HL 30*30*40 50x3 10/30*20*20 - 14 2(5)4(6)2 5+16 -4 0 - - 1~8f invincible, pursuit property, 1st hit armor break
Flying Kick Forward.gif HL 30*30*50 50x3 10/30*20*20 - 16 2(5)4(6)2 5+14 -2 +2 - - 1~10f invincible, pursuit property, 1st hit armor break
Flying Kick Roundhouse.gif HL 40*40*60 50x3 10/30*20*20 - 18 2(5)4(6)2 4+13 0 +4 - - 1~12f invincible, pursuit property, 1st hit armor break
Flying Kick EX.gif HL 30*30*40 50x3 -250/0 - 18 2(5)4(6)2 4+13 0 +4 - - 1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break
Kaiten 0.9 0 0 10/40 - 14 2 51 - +7 - - Throw range 0.9
Kaiten EX.gif 1.2 0 0 -250/0 - 12 2 51 - +7 - - Throw range 1.2
Super Combo
Super Combo HL 50x4*170 0 -1000/0 - 1+6 2(10)2(12)2(11)2(20)2 57 -38 - - - 1~11f invincible, pursuit property
Ultra Combos
Ultra Combo 1 HL 60x4*165[375] 0 0/0 - 1+9 2(11)2(12)2(10)2(21)2 57 -38 - - 1~10f invincible
Ultra Combo 2 - 470 0 0/0 - 1+0 35 61 - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW