Super Street Fighter IV/C. Viper

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



C. Viper

SSFIV-CViper Face.jpg

C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.


In a nutshell

One of the most technical characters in the game, Viper requires a High.png level of manual dexterity to be effective at. Also, her offense is extremely potent in its mix-up abilities, especially against opponents getting up off the ground, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and getting huge damage off of any successful bait of the opponent. However, as great as Viper is mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.


Moves

Unique Attacks

Name
Command
Notes
Viper Elbow
F.png + Mp.png
High.png
Double Kick
F.png + Hk.png

Throws

Name
Command
Notes
Ab Fitness
F.png or N.png + Lp.png + Lk.png
Throw.png
Temple Massage
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Thunder Knuckle
Qcb.png + P.png
Hp.png is anti-air; Mp.png is a straight, chest level attack; Lp.png is a straight, leg level attack; Startup can be canceled with 2p; Ex.png Armorbreak.png
Burning Kick
Qcb.png + K.png
Ex.png
Air Burning Kick
(in air) Qcb.png + K.png
Ex.png
Seismic Hammer
Dp.png + P.png
Startup can be canceled Cancel.png with 2p; Ex.png
High Jump
Tap Db.png or D.png or Df.png immediately followed by Ub.png or U.png or Uf.png
Cannot be used as a Reversal

Super Combo

Name
Command
Notes
Emercency Combination
Qcf.png Qcf.png + P.png

Ultra Combos

Name
Command
Notes
Burst Time
Qcf.png Qcf.png + 3p.png
Armorbreak.png
Burning Dance
Qcb.png Qcb.png + 3k.png
Armorbreak.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 5 2 9 +3 +6 - -
Fierce.gif HL 90 200 60 sp/su 9 2 16 0 +5 - - Forces stand
Short.gif HL 20 50 20 ch/sp/su 5 1 7 +3 +6 - -
Forward.gif HL 60 100 40 sp/su 7 4 11 -1 +2 - -
Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 - - Forces stand
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 6 2 7 +2 +5 - -
Strong.gif HL 70 100 40 su 7 2 12 0 +3 - -
Fierce.gif HL 100 200 60 sp/su 14 4 16 -2 +3 - -
Short.gif HL 30 50 20 sp/su 6 2 8 +1 +4 - -
Forward.gif HL 60 100 40 - 8 3 11 0 +3 - -
Roundhouse.gif HL 100 200 60 - 11 6 15 -1 +3 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 60 100 40 sp/su 5 3 9 +2 +5 - -
Fierce.gif HL 90 200 60 sp/su 8 2 18 -2 +2 - -
Short.gif L 20 50 20 ch/sp/su 5 2 12 -3 0 - -
Forward.gif L 60 100 40 sp/su 7 3 16 -5 0 - -
Roundhouse.gif L 100 200 60 - 12 3 18 -3 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 5 7 - - - - -
Strong.gif H 70 100 40 sp 7 6 - - - - -
Fierce.gif H 90 200 60 sp 8 6 - - - - -
Short.gif H 30 50 20 sp 6 5 - - - - -
Forward.gif H 70 100 40 - 9 5 - - - - -
Roundhouse.gif H 90 200 60 - 7 7 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 7 6 - - - - -
Strong.gif H 70 100 40 sp 8 5 - - - - -
Fierce.gif H 90 200 60 - 8 5 - - - - -
Short.gif H 40 50 20 sp 7 7 - - - - -
Forward.gif H 60 100 40 - 7 4 - - - - -
Roundhouse.gif H 90 200 60 sp 6 7 - - - - -
Unique Attacks
Right.gif + Strong.gif H 70 100 40 - 20 5 3+8 -2 +1 - -
Right.gif + Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 - - Forces stand, 1st hit cancellable
Super Jump - - - - ??? - - - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 26 2 40 -26 -26 - -
Focus attack LVL 2 HL 90 150 40 - 17+17 2 40 -20 - - -
Focus attack LVL 3 - 150 200 60 - 70 2 40 - - - -
Throws
Forward Throw 0.9 130 100 40 - 3 2 20 - - - -
Back Throw.png 0.9 120 160 60 - 3 2 20 - - - -
Special Moves
Thunder Knuckle Jab.gif HL 100 150 20/30 su 16 6 21 -2 0 - - Armor break
Thunder Knuckle Strong.gif HL 120 200 20/30 su 14 4 20 -1 +1 - - Armor break
Thunder Knuckle Fierce.gif HL 70 150 30/40 su 7 16 14+13 -22 - - - 1~6f invincible, Pursuit property, Armor break
Thunder Knuckle EX.gif HL 60*60 100*100 -250/0 su 27 17 38 -5 - - - Pursuit property, Armor break
Burning Kick Short.gif HL 100 100 20/30 - 23 4 17 -2 - - -
Burning Kick Forward.gif HL 100 100 20/30 - 25 3 17 -1 - - -
Burning Kick Roundhouse.gif HL 100 100 20/30 - 27 2 17 0 - - -
Burning Kick EX.gif HL 20x3*80 50x3*100 -250/0 - 9 2*1*2(11)10 23 -12 - - - 1~8f invincible, Pursuit property
Burning Kick Short.gif(air) HL 100 100 10/30 - 21 8 12 +6 - - -
Burning Kick Forward.gif(air) HL 100 100 10/30 - 19 8 12 +4 - - -
Burning Kick Roundhouse.gif(air) HL 100 100 10/30 - 17 9 12 +2 - - -
Burning Kick EX.gif(air) HL 20x3*80 50x3*100 -250/0 - 6 2*1*2(10)8 15 +2 - - - Pursuit property
Seismo Hammer L 120 100 20/30 su 24 8 31 -18 - - -
Seismo Hammer EX.gif L 120 100 -250/0 su 19 5 18 -2 - - - 1~13f invincible
??? HL - - 0/0 - - - 6 - - - -
Super Combo
Super Combo Jab.gif HL 80*80*140 0 -1000/0 - 1+13 1(33)1(19)2 59+56 -96 - - - 1~5f invincible, Pursuit property
Super Combo Strong.gif HL 80*80*140 0 -1000/0 - 1+7 1(15)1(21)2 59+56 -96 - - - 1~5f invincible, Pursuit property
Super Combo Fierce.gif HL 80*80*140 0 -1000/0 - 1+5 1(8)1(29)2 36+35 -52 - - - 1~4f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 60*98x3*126 0 0/0 - 1+6 3(53)5(8)5(10)5(10)5 59+56 -201 - - - 1~10f invincible
Ultra Combo 2 HL 38*342 0 0/0 - 1+9 until ground 46 - - - - 1~11f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW