Dudley
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.
In a nutshell
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a hitting Crouching Light Punch or the quick Overhead of Towards Hard Punch, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
Frame Data
Move Analysis
Normal Moves
Crouching HK: Launches opponent into air. Useful for starting a juggle.
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
Rolling Thunder can go through fireballs if timed right and connect for a full ultra.
Corkscrew Cross can be hit off of combos in several situation. (example would be crouching HK in the corner) This will not connect for the full animation though.
The Basics
N/A
Advanced Strategy
Dudley can combo just about any of his normals into a MGB, this is vital to being successful with Dudley. Learn all his different combos that start with normals to achieve the most success. Knowing all of the combos will make you able to hit very big combos that can lead to mix ups, stun, and ultra in some cases.
Getting in on your opponent is very important with Dudley. You need to utilize your focus attacks, jump ins, HP and Duck to close the distance on your opponent and land big combos and start mix ups. This is a key to winning with Dudley because he can't do any damage from afar (You sort of can with thunderbolt). So practice punishing you opponents pokes and your footsies to become better.
Combos
Bread and Butters
- F+MK > cr. LP x 2 > st. HK > Machinegun Blow
- Jumping HK > Standing HK > EX Machinegun Blow > MK Duck > Ducking Upper
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- LK > MK > MP > HP > Rocket Upper
- Forward+MK > cr. LP x 2 > HK > Ducking Straight or Upper > Rocket Upper
Combos Into Ultras
Basics: j.HK, s.HK xx EX Machine Gun Blow, c.HK, Corkscrew Cross
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
Can be a hard matchup for Dudley as Balrog's footsies are much better than yours. Do not focus alot in the match Dash Punches will kill you. You can punish his Dash Punches with Corkscrew Cross on reaction and on block for the HP version I believe. Just play it safe and don't get hit by headbutts.
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
Be very careful of her pokes, they are much better than yours. If you use Rolling Thunder, watch out for her slow fire ball she can block your ultra. Punish her jump ins with s.MK and try to find an opening with s.HP and your jump ins.
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
Duck under fireballs, but beware of being caught by Ryu's amazing c.MK. This will beat duck and MGB. Don't jump alot, you with get DP'd. Punish whiffed shoryukens with standing HK for a big combo. When you get an opening, take it and exploit it.
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW