|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Stand
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+7
|
|
|
Stand
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
4
|
11
|
0
|
+3
|
|
|
Stand
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
4
|
17
|
-3
|
2
|
[H] forces stand
|
|
Stand
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
5
|
6
|
0
|
+3
|
|
|
Stand
|
HL
|
40*30
|
50*50
|
40*40
|
sp/su*-
|
6
|
1*4
|
14
|
-2
|
+1
|
|
|
Stand
|
HL
|
40*70
|
125*75
|
60*20
|
su*-
|
6
|
2(8)4
|
18
|
-4
|
+2
|
[H] forces stand
|
|
+
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
+
|
H
|
30*50
|
50*50
|
40*20
|
-
|
15
|
2(1)2
|
17
|
-5
|
+2
|
|
|
+
|
HL
|
120
|
200
|
60
|
su
|
12
|
6
|
18
|
-9
|
0
|
hitbox counts as projectile
|
|
+
|
HL
|
50
|
50
|
20
|
-
|
5
|
3
|
10
|
-2
|
+1
|
|
|
+
|
HL
|
70
|
100
|
40
|
-
|
13
|
2
|
13
|
-1
|
+2
|
|
|
+
|
HL
|
100
|
200
|
60
|
-
|
10
|
2
|
22
|
-6
|
-2
|
can juggle
|
|
Crouch
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
Crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
4
|
7
|
+3
|
+6
|
|
|
Crouch
|
HL
|
90
|
200
|
60
|
sp/su
|
5
|
8
|
18
|
-8
|
-3
|
[H] forces stand
|
|
Crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
3
|
9
|
-1
|
+2
|
|
|
Crouch
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
2
|
16
|
-4
|
-1
|
|
|
Crouch
|
L
|
100
|
150
|
60
|
-
|
9
|
2
|
24
|
-8
|
-
|
[H] hard knockdown
|
|
Jump Up
|
H
|
50
|
50
|
20
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
7
|
10
|
-
|
-
|
-
|
[air H] limited juggle, pursuit property
|
|
Jump Up
|
H
|
110
|
200
|
60
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
100
|
200
|
60
|
-
|
6
|
3(6)2
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
50
|
50
|
20
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
110
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
40
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
70
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
+
|
HL
|
60
|
50
|
40
|
sp/su
|
5
|
6
|
12
|
+2
|
+6
|
|
|
Target Combo 1
|
HL
|
60
|
150
|
40
|
sp/su
|
6
|
4
|
11
|
0
|
+3
|
|
|
Target Combo 2
|
HL
|
80
|
160
|
60
|
sp/su
|
7
|
4
|
17
|
-3
|
+2
|
wont hit crouching opponent
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
36
|
-22
|
-
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
36
|
-16
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
64
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.91
|
130
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[H] hard knockdown
|
|
Back Throw
|
0.91
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[H] hard knockdown
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
33
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
31
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
28
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken Charge
|
HL
|
40*40
|
50*50
|
10/10*10
|
su
|
45
|
-
|
Total 77
|
+2
|
+6
|
[air H] limited juggle / can cancel on the 62-63f
|
|
Gohadoken
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
13
|
-
|
Total 43
|
+4
|
+4
|
[air H] limited juggle / can cancel on the 16-17f / can juggle
|
|
Gorai Hadoken
|
HL
|
60
|
150
|
10/20
|
su
|
28
|
-
|
Total 54
|
-5
|
-
|
[H] limited juggle / can cancel on the 30-31f / can juggle
|
|
Gorai Hadoken
|
HL
|
60*30
|
100*100
|
10/20*20
|
su
|
29
|
-
|
Total 61
|
-3
|
-
|
[H] limited juggle / can cancel on the 31-32f / can juggle
|
|
Gorai Hadoken
|
HL
|
50*50*20
|
100*100*50
|
10/20*20*20
|
su
|
31
|
-
|
Total 69
|
+12
|
-
|
[H] limited juggle / can cancel on the 33-34f / can juggle
|
|
Gorai Hadoken
|
HL
|
50x3
|
100*100*50
|
-250/0
|
su
|
25
|
-
|
Total 50
|
+12
|
-
|
[H] limited juggle / can cancel on the 27-28f / can juggle
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
See notes
|
5
|
4
|
post landing 11
|
-
|
-
|
[air H] limited juggle / projectile hitbox / 13f~ cancellable by Tatsumaki or Super (while airborne) / [block/hit] 6f~ cancellable by Ultra 1 (while airborne)
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
See notes
|
5
|
4
|
post landing 11
|
-
|
-
|
[air H] limited juggle / projectile hitbox / 14f~ cancellable by Tatsumaki or Super (while airborne) / [block/hit] 6f~ cancellable by Ultra 1 (while airborne)
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
See notes
|
5
|
4
|
post landing 16
|
-
|
-
|
[air H] limited juggle / projectile hitbox / 13f~ cancellable by Super (while airborne) / [block/hit] 6f~ cancellable by Ultra 1 (while airborne)
|
|
Goshoryuken
|
HL
|
80*40[80*30*30]
|
80*60[80*60*60]
|
30/40*20[40*10*10]
|
-
|
3
|
2*12
|
14+10
|
-15
|
-
|
1-16 lower half full invi / 1-4 throw invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
70*40[70*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
-
|
3
|
2*12
|
25+10
|
-26
|
-
|
1-4 full invi / 5-16 lower half full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
80*40[80*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
-
|
3
|
4*12
|
28+10
|
-29
|
-
|
1-8 full invi / 9-10 hit invi / 11-18 lower half full invi / 8 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
100*70*80[100*50*40]
|
80*60*60[80*60*60]
|
-250/0
|
-
|
3
|
4*2*10
|
28+10
|
-27
|
-
|
1-18 full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd and 3rd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Tatsumaki
|
HL
|
110
|
150
|
30/20
|
-
|
11
|
2(6)2
|
12+8
|
-9
|
-
|
7-20 lower half projectile invi / 7 onwards airborne / [H] limited juggle / armor break / doesnt hit crouching opponent / 2nd kick has rear hitbox
|
|
Tatsumaki
|
HL
|
80*50
|
100*50
|
30/20*10
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
-22[-8]
|
-
|
5~6f feet invincible / 7~26f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 2nd hit on hit or block cause 3rd-4th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 4th hit
|
|
Tatsumaki
|
HL
|
80*40*40
|
100*50*50
|
30/20*10*10
|
su*-(x3)
|
5
|
2(4)[2(5)1](5)[1(5)1](5)1
|
13+8
|
-13[-1]
|
-
|
5~6f feet invincible / 7~36f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 4nd hit on hit or block cause 5th-6th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 6th hit
|
|
Tatsumaki
|
HL
|
30x4*40
|
40x5
|
-250/0
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
-1
|
-
|
6-27 lower half projectile invi / 5 onwards airborne / 1st~4th hit [ground H] forces stand / 1st~4th hit [air H] or 5th hit [ground H] limited juggle / can juggle
|
|
Tatsumaki (air)
|
HL
|
70
|
50
|
10/30
|
-
|
9
|
2(6)2(6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / will only do 1 hit / 2nd kick has rear hitbox
|
|
Tatsumaki (air)
|
HL
|
60*60
|
50*50
|
10/30*30
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle
|
|
Tatsumaki (air)
|
HL
|
80*80
|
50*50
|
10/30*30
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle
|
|
Tatsumaki (air)
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
post landing 4
|
-
|
-
|
[H] limited juggle / can juggle
|
|
Tatsumaki (air, following Zanku Hadosho)
|
HL
|
140
|
200
|
-250/0
|
-
|
7
|
2(2)2(2)2(2)2(2)2
|
post landing 22
|
-
|
-
|
[H] limited juggle / can juggle / hitboxes disappear after hit
|
|
Sekisei Jiraiken
|
HL
|
130
|
150
|
30/30
|
su
|
18
|
7
|
21
|
-7
|
-
|
2-21 airborne / [H] hard knockdown / can juggle
|
|
Sekisei Jiraiken
|
HL
|
100
|
150
|
30/30
|
su
|
18
|
7
|
20
|
-6
|
-
|
1 full invi / 2-21 airborne / [H] hard knockdown / can juggle
|
|
Sekisei Jiraiken
|
HL
|
140[90]
|
150
|
30/30
|
su
|
30
|
11
|
15
|
-1
|
-
|
4-33 airborne / [H] hard knockdown / [ ] value represents if hit from a distance
|
|
Sekisei Jiraiken
|
H*HL
|
80*90
|
100*100
|
-250/0
|
-*su
|
23
|
4*3
|
29
|
-9
|
-
|
1 full invi / 2-8 lower half full invi / 2-26 airborne / 1st hit [air hit] limited juggle / 2nd hit [ground H] hard knockdown, [air H] limited juggle / can juggle
|
|
Rakan Dantojin
|
HL
|
120
|
150
|
20/60
|
su
|
17
|
2
|
25
|
-2
|
+1
|
[air H] free juggle
|
|
Rakan Dantojin
|
HL
|
120
|
200
|
20/60
|
su
|
30
|
2
|
25
|
-4
|
-
|
10-28 projectile invincible / [H] limited juggle (cant juggle)
|
|
Rakan Dantojin
|
HL
|
120[100]
|
150
|
20/60
|
su
|
28*34
|
2
|
25
|
-8
|
-
|
[H] limited juggle (cant juggle) / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up / cancellable only from a front hit
|
|
Rakan Dantojin
|
HL
|
100[80]
|
100
|
-250/0
|
su
|
29*34
|
2
|
31
|
-10
|
-
|
1f till 3rd recovery frame, projectile invi / [H] limited juggle / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up
|
|
Super Combo
|
1.0
|
370
|
0
|
-1000/0
|
-
|
1+0
|
36
|
13
|
-
|
-
|
1~post freeze 2, full invi / [H] hard knockdown / can be cancelled from any normal moves
|
|
Super Combo (air)
|
1.0
|
350
|
0
|
-1000/0
|
-
|
1+0
|
30
|
32
|
-
|
-
|
1~post freeze 6, full invi / [H] hard knockdown / can be cancelled from jump normal moves
|
|
Ultra Combo 1
 
|
HL
|
38x7*84[450]
|
0
|
0/0
|
-
|
0+11
|
1(1) until edge of screen
|
Total 101
|
-4
|
-
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock into full animation / value in [ ] for full animation / 1st hit count as physical hit(not projectile)
|
|
Ultra Combo 1
 
|
-
|
45x7*60
|
0
|
0/0
|
-
|
0+9
|
-
|
Total 93
|
-
|
-
|
1~post freeze 10, full invi / [H] hard knockdown / wont hit opponent on ground
|
|
Ultra Combo 1 (air)
|
HL
|
45x8
|
0
|
0/0
|
-
|
0+14 [0+4]
|
-
|
post landing 51
|
-
|
-
|
1~post freeze 5, full invi / [H] hard knockdown / [] refers to when done as a cancel from Zanku Hadosho
|
|
Ultra Combo 2
|
HL
|
38x7[525]
|
0
|
0/0
|
-
|
0+8
|
2*3x7
|
48
|
-30
|
-
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|