Super Street Fighter IV/Dan

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Dan

SSFIV-Dan Face.jpg

Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.


In a nutshell

Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, waitasec... Dan is a legitimate fighter!!


Moves

Unique Attacks

Name
Command
Notes
Jumping Taunt
(in air) Hp.png + Hk.png
Ducking Taunt
D.png + Hp.png + Hk.png

Throws

Name
Command
Notes
Gado Thrust
F.png or N.png + Lp.png + Lk.png
Throw.png
Saikyo Haraigoshi
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Gadoken
Qcf.png + P.png
Ex.png
Koryuken
Dp.png + P.png
Ex.png
Dankukyaku
Qcb.png + K.png
Ex.png Armorbreak.png
Airborne Dankukyaku
(in air) Qcb.png + K.png
Ex.png

Super Combo

Name
Command
Notes
Hissho Buraiken
Qcf.png Qcf.png + P.png
Legendary Taunt
Qcf.png Qcf.png + Hp.png + Hk.png

Ultra Combos

Name
Command
Notes
Shisso Buraiken
Qcf.png Qcf.png + 3p.png
Haoh Gadoken
Qcf.png Qcf.png + 3k.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 65 100 40 sp/su 6 2 19 0 +6 - -
Fierce.gif HL 95 200 60 sp/su 8 2 19 -3 +1 - -
Short.gif HL 25 50 20 - 4 2 10 -1 +2 - -
Forward.gif HL 40*30 50*50 40*20 sp/su 6 2*2 14 -2 +1 - -
Roundhouse.gif HL 100 200 60 su 8 2 18 -2 +2 - -
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Short.gif HL 35 50 20 - 4 2 9 0 +3 - -
Forward.gif HL 70 100 40 - 7 2 14 -2 +1 - -
Roundhouse.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Crouching Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 70 100 40 sp/su 7 2 13 -1 +2 - -
Fierce.gif HL 100 200 60 sp/su 11 3 22 -7 -2 - - Forces stand
Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Forward.gif L 65 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif L 90 150 60 - 12 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75[25] 100[50] 40 - 8 6 - - - - -
Fierce.gif H 100 200 60 - 12 4 - - - - -
Short.gif H 40 50 20 - 4 8 - - - - -
Forward.gif H 75 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 10 4 - - - - -
Angled Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75 100 40 - 7 5 - - - - -
Fierce.gif H 95 200 60 - 7 4 - - - - -
Short.gif H 40 50 20 - 4 7 - - - - -
Forward.gif H 70 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 9 5 - - - - -
Unique Attacks
Jump Taunt HL 0 0 0/0 - 14 30 22 - - - -
Taunt HL 0 0 0/0 - 14 26 21 -36 -33 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 100 40 - 3 2 20 - - - -
Back Throw.png 0.9 130 120 40 - 3 2 20 - - - -
Special Moves
Gadoken Jab.gif HL 70 100 20/20 su 14 8 40 (total duration) 0 +4 - -
Gadoken Strong.gif HL 70 100 20/20 su 14 10 41 (total duration) -1 +3 - -
Gadoken Fierce.gif HL 70 100 20/20 su 14 15 42 (total duration) -2 +2 - -
Gadoken EX.gif HL 50*60 50*50 -250/0 su 14 20 40 (total duration) +3 +6 - -
Koryuken Jab.gif HL 110[70] 200[100] 30/40 su 4 13 15+11 -18 - - - 1~2f invincible, 3~4f cannot be thrown, 5~16f lower body invinciblility
Koryuken Strong.gif HL 120[80] 200[100] 30/40 su 4 13 25+19 -36 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken Fierce.gif HL 140[100] 200[100] 30/40 su 4 13 28+19 -39 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken EX.gif HL 70*60 100*100 -250/0 su 4 1*12 31+19 -40 - - - 1~16f invincible
Dankukyaku Short.gif HL 90 100 40/30 - 17 10 11 0 - - - Armor break
Dankukyaku Forward.gif HL 50*50 100*50 40/30*20 - 17 2(6)2 10+11 -2 - - - Armor break
Dankukyaku Roundhouse.gif HL 50x3 100*50*50 40/30*20*10 - 17 2(6)3(6)2 10+11 -2 - - - Armor break
Dankukyaku EX.gif (1 hit) HL 40 100 -250/0 - 8 10 5+9 -3 - - - Armor break
Dankukyaku EX.gif (2, 3hit) HL 40x2 50*50 - - 8 2(9)2 8+25 - -
Dankukyaku Short.gif (air) HL 90 100 10/30 - 8 14 17 - - - -
Dankukyaku Forward.gif (air) HL 50*50 100*100 10/30*30 - 5 1(9)2 17 - - - -
Dankukyaku Roundhouse.gif (air) HL 50x3 100x3 10/30x3 - 5 1(9)1(10)2 17 - - - -
Dankukyaku EX.gif (air) HL 50x3 100x3 -250/0 - 5 1(6)1(7)1 7 - - - -
Super Combo
Hisshou Buraiken HL 15x18*110 0 -1000/0 - 1+3 174(22)14 23+26 -42 - - - 1~12f invincible
Legendary Taunt HL - - -1000/0 ??? 1+0 - 397 - - - - 1f invincible, cancels into ultra
Ultra Combos
Ultra Combo 1 HL 465 0 0/0 - 1+9 12 64 -55 - - - 1~9f invincible
Ultra Combo 2 HL 60x5*68 0 0/0 - 1+14 22 157 (total duration) -85 - - - 1~14f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage



The Basics

As said above, Dan's greatest strength is the fact that he can be really surprising. His hit box and hurt box is very strange compared to characters like Ryu or Makoto. Dan hits when you don't expect him to, and when he hits, he hits... Mediocre, but he does enough damage to at least make your opponent think twice before doing something that would otherwise be effective! Utilize Dan's strange moveset and don't be afraid to get a bit sassy with your game.

Oh, and Taunt, Taunt, Taunt! Personal Action 9 Is the very best in the whole game. =D

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW