Capcom vs. SNK 2 (CvS2) | |
---|---|
Developers |
Capcom |
Systems |
Sega NAOMI |
Dreamcast JP: September 13, 2001 | |
PlayStation 2 JP: September 13, 2001 NA: November 6, 2001 PAL: November 30, 2001 | |
Gamecube (as CvS2 EO) JP: July 4, 2003 PAL: August 30, 2003 NA: September 23, 2003 | |
Xbox (as CvS2 EO) JP: July 16, 2003 NA: August 11, 2003 PAL: September 7, 2003 | |
Playstation Network JP: September 19, 2012 NA: July 16, 2013 EU: December 11, 2013 | |
Online Play |
Rollback (via Flycast ) |
Delay-based netcode (via NullDC) | |
Delay-based netcode (via Dolphin) | |
Community Channels | |
Facebook Group | |
SRK Forums |
Coming in 2025: CvS2 in Capcom Fighting Collection 2
In August 2024, Capcom revealed a new fighting game collection which includes a modern rerelease of Capcom vs. SNK 2! Capcom Fighting Collection 2 will include eight 2D and 3D games from the NAOMI era:
- Capcom vs. SNK 2
- Capcom vs. SNK Pro
- Street Fighter Alpha 3 Upper
- Project Justice
- Plasma Sword
- Power Stone
- Power Stone 2
All games in the package (except Plasma Sword) are the arcade versions, including CvS2. Like the first Capcom Fighting Collection and Marvel vs. Capcom Fighting Collection, the games will have modern features added to them, such as:
- Jukebox mode
- Art galleries
- Save states
- TV filters
- Modern training mode features, including hitboxes!
- ROLLBACK NETCODE complete with lobbies up to 9 players
The game is currently scheduled to be released some time in 2025, on Steam, PlayStation 4 (and PS5), Xbox One (and Xbox Series X/S), and Nintendo Switch. More information on Capcom Fighting Collection 2, and specifically the particulars about the CvS2 version within it, will be incorporated to this wiki as we go along. For now, see CvS2 Game Versions for the most up-to-date information on the newest iteration of CvS2.
More info on Capcom Fighting Collection 2 can be found here:
- Official website: https://www.capcom-games.com/cfc2/en-us/
- Full launch trailer: https://www.youtube.com/watch?v=Hl0D5FK3a50
- Nintendo Direct announcement: https://www.youtube.com/watch?v=4bkLKebJ2so
Wiki Status and Progress
The CvS2 Discord community has started the process of finally updating and modernizing the CvS2 Wiki. Much of the information here was originally on the old SRK Wiki, which was haphazardly culled together. When the wiki was moved from SRK to Mizuumi, and finally here to Supercombo, additional information from various FAQs was added and initial an character page template was created. As of early 2022, work is finally beginning to bring that template to more character pages, as well as clean up and better organize other data pages.
To get a good idea of the level of baseline quality we would like to eventually have all the character pages at, see Hibiki, Maki, and Iori.
Most of the links in the wiki navbox (see below) will have good info, albeit very cluttered and disorganized. Fixing these up is being done in parallel with the character pages.
For progress updates, or if you would like to help edit the wiki, visit the CvS2 Discord and inquire in the #cvs2-wiki-discussion
channel.
Some basic information about the game is available on this page (but will eventually be dispersed into their own pages).
The Game
Released in 2001, Capcom vs SNK 2 ("CvS2") is the sequel to the first fighting collaboration between the SNK and Capcom franchises. The main features include 6 Grooves (fighting styles), 48 total characters, a refined ratio system, and traditional Street Fighter gameplay. Although CvS2 is a Capcom-developed game, it still retains elements from SNK's popular King of Fighters games, which features a wide selection of characters in a team-based format.
See CvS2 Game Versions for more information on which systems CvS2 is available on and the differences between versions.
Netplay Information
CvS2 can be played online with GGPO rollback netplay. However, the only way to play online currently is through emulation. Fightcade is most popular but there are other options. See Emulation and Netplay for downloads, guides, and setup information.
Grooves & Character Tiers
BAS, one of the top players in Japan and the de facto ambassador for CvS2, compiled a character tier list in 2020. It is available to view on Twitter:
https://twitter.com/Ryo151/status/1272451815242518530
Each character is listed with the groove (or grooves) that they may be considered at their strongest and/or have the most potential using. This in no way claims that those characters must use those grooves to be in their listed tier, however. While some characters are definitely better in some grooves than others, it ultimately comes down to how many tools a character has available to them regardless of groove, which is how you should be viewing this tier list.
Ultimately, CvS2 has very few truly "low tier" characters, and history has shown that any one character in the game can compete in the right groove/team combination.
Information on grooves and a groove tier list is available on the Grooves page.
Roll Cancelling
Roll cancelling is a bug that allows players to apply the invulnerability of a roll to a special move, thereby making the startup of the special move invulnerable. While this sounds game-breaking, because it affects all characters it works out to be a net positive for the game, giving weaker characters better wakeup, reversal, and pressure options.
To perform a roll cancel, you must be in a groove with rolls (C-Groove, A-Groove, or N-Groove). Begin the motion of a special move, but part way through, input a roll (LP+LK). If you finish the input of the special move within three frames, the roll animation will cancel and the input special move will come out instead, but still with the invulnerability frames of the roll.
More details on Roll Cancelling are available on this page.