Introduction
Story
Morrigan Aensland is a succubus, and one of the two protagonists of the Darkstalkers series, acting as an anti-hero. She is the daughter of Belial Aensland, and heir to Makai, the realm of darkness where the Darkstalkers live. She grew into a powerful succubus, but was sadly born into a time of political turmoil for Makai, as many foresaw its doom soon. Sadly, a succubus ruling Makai was considered unacceptable. Alongside all of this, Morrigan's power was enormous even for a Darkstalker. While this sounds like a great benefit in the harsh climate of the time, her power was so large that it threatened to destroy her. Knowing this, her father Belial split her soul into three equal parts, leaving her with only 1/3rd of her original power. He took one of the thirds, and another was sent to a pocket dimension. Morrigan is bored throughout her childhood, and frequently escapes to the human world. However, during one of her trips, her father died. Not only did this mean she was set to inherit the Aensland throne, it also meant she regained a third of her power. She is to be the true ruler of Makai, but only learns what that means when Jedah pulls her and the rest of Makai into his dimension. She meets Lilith there, the last 3rd of her power that Jedah gave life, and fuses with her to become once again the most powerful Darkstalker. She defeats Jedah, and assumedly lives life ruling over Makai to this day
Gameplay
Morrigan is a very unique character in CvS2. While on the surface she resembles the standard shoto character, with a fireball, DP, and decent pokes, she's actually an incredibly powerful mixup vortex character. Morrigan has a few main unique factors, but the most immediate one is her hoverdash. In dash Grooves, this is a standard dash and is a fairly weak one. However, the moment you put her in a run Groove, it becomes a very versatile mobility tool. She can end it very quickly, hold forward to hoverdash for a very long time, and even switch to holding up to angle her hoverdash upwards. From hoverdash, she can go into any aerial. This allows her to create incredibly ambiguous high/low/crossup mixups on wakeup. Mix that with her command grab, and you have a powerful vortex that can be hard to escape.
Her other main unique factor is her chainable normals. Her normals can cancel into eachother, akin to more modern anime fighting games, and a direct steal from the mechanics of Darkstalkers. She can chain punches into kicks, and standing attacks into low attacks. This gives her a more freeform combo and pressure structure, and also makes her combos notably easier, though also lower damage. This is alright, as she can combo into her Darkness Illusion super for much higher damage. Her neutral game is nothing to scoff at either, with a useful fireball and good DP, and solid mobility overall. If you don't mind her much lower health, and the lack of meterless damage, Morrigan is a great mixup focused character to play.
Groove Selection
Best - K/N: Both of these grooves do wonders for Morrigan and they fit her very well. K-Morrigan can get access to several chances to use her DI for massive damage and the damage buff makes each wrong guess hurt a lot more than it already did. JDs help her a lot as she has some long range normals for punishes, and the nature of her gameplay means that it's easy to tell when an opponent will strike and you can JD accordingly. N-Morrigan is more of the same, replacing JDs for rolls. Her RCs aren't incredible but still very useful. RC fireball and RC command grab are always going to help more than they can hurt and in particular the RC command grab can make Morrigan's oki hard to reversal against when she goes for that option. Her roll is pretty average, but it's still a roll that can check some laggy pokes. Though the damage buff gained from pop is much less than that of K, and while you won't have access to it as often, it's still dangerous and must be respected.
Useful - S: S-Morrigan is more so a gimped N/K Morrigan. Though she gets the run and shorthop, she doesn't have any of the mechanics N or K have to really put it all together. Although, once she gets to low health, she has 2 decent fireball supers to spam whenever she pleases while building a lvl.3. Her DP super is also a decent anti air that she can use freely. Her dodge attacks are pretty mediocre. Overall an alright S-Groove character.
Worst - C/P/A: These Grooves all have one thing in common: not having a run. This pretty much makes these versions of Morrigan very hard to use and overall just bad. C-Morrigan is the best dash Morrigan Groove. Instead of a powerful mixup character, she plays like your average shoto, just chucking fireballs and then anti airing with DP. Stored level 3 is nice, but when you lack the main tool that allows you to confirm into it, you actually land it far less than the run grooves. Her level 2s are also lackluster, offering minimal cancels for rather poor damage if combo'd into. She has an alright dash which can corpse hop, so you can still get a crossup on oki, but it's just a bad consolation prize. P-Morrigan gets very consistent punishes from a parry, and a shorthop which brings her mixup game back a little bit, though you would still rather have hoverdash. Parry into DI is a nice thing to have, although it is quite difficult. A-Morrigan is the worst groove for her. Though CC is gonna be powerful regardless of character, no DI is just not the way to go. It does not help her actual synergy with CC is pretty bad. Should only be used as a point character.
Morrigan is a mixup machine, with nearly unreactable high/low/crossup/throw mix from her powerful hoverdash. She has powerful okizeme, simple combo structure, and unique but powerful neutral. She pays for it with very low health and low damage output without a level 3 DI. Morrigan is best in K-Groove. Difficulty: Pretty HardTier: B |
|
Pros | Cons |
|
|
Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
Wadatsumi | Japan | C-Groove | Twitter: @wadatsunami | The only Morrigan player to not use her in a run groove. Gets around her crippling lack of movement options by using fundamentals and her good dash. Sample Match |
Tsugunosuke | Japan | N-Groove | Twitter: N/A | A mainstay on his team, Tsugunosuke plays a much safer Morrigan than one would expect, and only gets into his bag of mixups when the space has been closed. Sample Match |
Buktooth | USA | N-Groove | Discord: buktooth#8799 | Oldschool player who used Morrigan with aggression, but played very calculated as well. Sample Match |
Sakomoto | Japan | K-Groove | Twitter: @sakomotee | Super aggressive with Morrigan and lands level 3 combos with ease, making him an extreme threat from most ranges. Sample Match |
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Shell Kick
Throws
X
X
X
Special Moves
Soul Fist
Air Soul Fist
Shadow Blade
Shadow Blade
Super Moves
Soul Phoenix
Air Soul Pheonix
Cardinal Blade
Valkyrie Turn
Darkness Illusion
Version | Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground | 6000 | - | None | Mid | Mid | 9 | 44 | 13 | 56 | HKND | -27 | 22 (Full) |
Air | 5600 | - | None | Mid | Mid | 5 | 48 | Till Landing +4 | 57+ | HKND | -29 | 22 (Full) |
Your go-to source of metered damage. Morrigan does have uses for her other supers, but this one is easily her best. It can be combo'd into pretty easily from her chain combos, but can also be used raw for punishes and big reads. This is considered as your win condition super. If you have a level 3 stored and you get a hit, confirm into this super immediately. |
Colors