Asura Buster: Eternal Warriors (AB) | |
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Developers |
Y. Takahashi and team |
Publishers |
Fuuki |
Systems |
Arcade |
Online Play |
FightCade2 (PC) |
Community Channels |
Introduction:
Asura Buster: Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-) is a fighting game developed by Fuuki, released in 2000 for arcades. The game is a sequel to the 1998 arcade title Asura Blade: Sword of Dynasty.
The gameplay of Asura Buster is similar to its predecessor, utilizing a three-button system while using most of the same mechanics, such as air blocking, short fast dashes, a roll and a jump up after being knocked down, pushblocking, and a two-button launcher attack.
Like its predecessor, Asura Buster has a super gauge system that fills up with time or when getting hit. Part of the gauge can be spent to use an EX move (which is a powered up variation of a special move). It can also be used in its entirety to iniatiate a Super Move or enter Boost Mode, an install that bestows character-specific buffs while passively draining meter and disabling EX moves.
The combo system in Asura Buster is the same as in Asura Blade, in which moves are naturally chained into heavier moves, then into specials or launchers.
There are three new mechanics introduced in Asura Buster:
- A one-time use Last Stand mechanic, with which a player who runs out of HP can attempt to defeat their opponent within 10 seconds without taking damage.
- A universal guard break attack that stuns opponents, taking the role of a throw.
- Air teching, with which a character is able to recover from a hit while midair by spending 1 bar of meter.
Curious about the game? Join the Asura Fight Club Discord Server and visit the FAQ to learn more about the game!
Character Select:
Wiki Roadmap
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