JoJo's Bizarre Adventure: Heritage for the Future (HFTF) | |
---|---|
Developers |
Capcom |
Systems |
CPS-III |
Heritage for the Future' JP: September 25th, 1999 NA: September 24th, 1999 | |
Playstation 1 JP: October 14th 1999 NA: March 31st 2000 EU: 2000 | |
Dreamcast JP: November 25th 1999 NA: April 2000 EU: 2000 | |
Playstation 3 WW: August 21st 2012 EU: August 22nd 2012 | |
XBOX 360 WW: August 22nd 2012 | |
Online Play |
FightCade2 (PC) |
Introduction
JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken) is the name commonly given to any one of the versions and ports of a fighting game developed by Capcom based on Part 3, Stardust Crusaders.
It was originally released in arcades in 1998 on the CPS-3 board; this version known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the board.
This game uses a unique version of the three button control scheme. Characters have a light, medium, and heavy attack. There's also the stand button (noted as S) that will either summon a characters stand or perform a special action depending on which character you use. Characters who can activate their stand with the stand button receive additional attacks and variations of their specials and those with an always active stand can use their stand to assist them.
Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.
Platforms
Gameplay
Character Types
Active Stand
Characters with Active Stand: Jotaro, DIO, Midler, Kakyoin, New Kakyoin, Vanilla Ice, Boss Ice Avdol, Polnareff, Iggy, Devo (Remote only)
Active Stand characters are usually considered to be the strongest Character Type in the game, with access to the best tools such as Tandems and Double Jumps.
In Stand ON, as an Active Stand character, you gain access to following new tools:
- Double Jump - Press or tap 7/8/9 while Jumping
- Airdashes - Press 44/66 while Jumping (Kakyoin, New Kakyoin, Vanilla Ice, Iggy)
- Remote Mode - Press 236S in Stand OFF, or 6AA in Stand ON (Kakyoin, New Kakyoin, Avdol, Polnareff, Devo)
- Tandem Super - Press 214S, during a Tandem flash, you can perform any move which will later come out once the flash is over. Gives a lot of i-frames as well.
- Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
- Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.
- Triple Jump - Exclusive to Remote Mode, gives you an extra jump by pressing 7/8/9 in the air.
Devo is quite unique among other Active Stands, as activating Stand ON will always put him into Remote Mode.
Weapon Stand
Characters with Weapon Stand: Chaka, Old Joseph, Alessi
Weapon Stand characters gain access to way less new tools compared to Active Stand, but have a unique Custom Combo super.
In Stand ON, as a Weapon Stand character, you gain access to following new tools:
- Custom Combo - Press 214S, after a super flash, your character starts rushing forward and is able to chain moves more freely. Gives decent amount of i-frames before the first attack.
- Avoiding Chip - Characters in Stand ON will avoid Chip Damage at the cost of their Stand Gauge.
- Back Hyperhops - Allows your character to hyperhop backwards, but takes away the forward hyperhop.
Passive Stand
Characters with Passive Stand: Petshop, Shadow DIO, Rubber Soul, Hol Horse, Young Joseph, Khan, Black Polnareff, Mariah, Hoingo and Death 13
Generally the weakest (with some exceptions) Stand Type, Passive Stand characters don't have a Stand ON mode and have no ways of negating Chip Damage, as well as lack mechanics similar to Custom Combos or Tandems.
The only unique thing that Passive characters possess, though, is the fact that their S button acts as a separate moves button, kind of like Drive Attacks from Blazblue series.