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Mortal Kombat 9
Mortal Kombat 9 is the official reboot of the Mortal Kombat franchise. With Warner Bros. now owning the Mortal Kombat series, NetherRealm Studios was tasked to bring Mortal Kombat back to its roots and back to life. The result is Mortal Kombat 9, but the game is being released merely as Mortal Kombat to truly signify its rebirth. The gameplay has returned back to the 2-D plane of old and the game has also returned back to its gory and gritty origins after what many Mortal Kombat fans considered a debacle in Mortal Kombat Vs. DC. With two modes of play (1-on-1 and 2-on-2), the new X-Ray Combos, and an aim to be a tournament worthy game, Mortal Kombat is set to make a huge splash in its return.
Don't lie. You know you want to see them. You know you are looking for these. So without further delay, here's the codes to all the Fatalities in the game!
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
This half of the FAQ will tell you just about how everything in Mortal Kombat 9 works. From Dashing to Kombo Attacks to Blocking to Delayed Wakeups to X-Ray Attacks... Just about every technical aspect of just about everything will be described in this half of the Guide. So take an X-Ray look into the inner workings of Mortal Kombat and learn how the game ticks.
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities are the abilities that are shared by all characters in Mortal Kombat 9. These include your most basic of abilities -- such as Walking, Blocking, Crouching, and Jumping -- and the more advanced techniques -- such as Enhanced Special Moves, Breakers, and X-Ray Attacks.
- Walking and Crouching
- Normal Moves
- Kombo Attacks
- Special Attacks
- Throws / Throw Escapes
- Roll Recovery
- Delayed Wakeups
- Wakeup Attacks
- Stance Changing
- Enhanced Special Attacks
- X-Ray Attacks