Mortal Kombat 9/Rain

From SuperCombo Wiki

MK9Logo.png

Rain

MK9-Rain Face.jpg

Shao Khan's conquest orphaned many children but one was only adopted by the powerful Edenian resistance. Under there tutelage he became a elite but arrogant fighter named Rain. He served his resistance well for many years, he was denied his own command. Infuriated, he betrayed his brethren and joined his mortal enemy Shao Khan. Ignoring loyalty, Rain is hellbent on his mission, obtain true power and destroy anything that gets in the way...



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
5%
High.png Bufferable.png
Back Kick
Bk.png
5%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Axe Hand
B.png + Fp.png
5%
Low
Side Swipe
B.png + Bp.png
3%
High
Stepping Sidekick
B.png + Fk.png
11%
High Knockdown
Sweep
B.png + Bk.png
7%
Sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
12%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
12%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
It Pours
Fp.png ---.png Fp.png
9%
2nd hit: Bufferable.png
Right As Rain
Fp.png ---.png Bp.png ---.png F.png + Bk.png
11%
2nd hit: Bufferable.png 3rd hit: Launch
Dehydrate
Bp.png ---.png Bk.png
11%
2nd hit: Bufferable.png
Watery Grave
B.png + Bp.png ---.png Fk.png
11%
2nd hit: Low.png Sweep
Waterfall
B.png + Bp.png ---.png Bp.png + Fp.png
9%
2nd hit: Med.png Groundbounce
Spill Over
Fk.png ---.png Fk.png ---.png Bk.png
13%
2nd hit: Bufferable.png
Moisturize Me
Bk.png ---.png Fk.png ---.png B.png + Bk.png
17%
2nd, 3rd hit: Bufferable.png

Fast Tags

Name
Command
Damage
Notes
Thicker Than Water
Fp.png Bp.png F.png + Bk.png Tg.png
11%
Launch
Rain Or Shine
B.png + Bp.png Fp.png + Bp.png Tg.png
9%
Groundbounce

Tag Kombos

Name
Command
Damage
Notes
Rain And Suffering
Fp.png fp Tg.png
9%
No Rain, No Gain
Fk.png fk Tg.png
Depends on partner
Dead In The Water
Bk.png Fk.png Tg.png
Depends on partner

Tag Specials

Name
Command
Damage
Notes
Lightning Storm Assist
B.png b Tg.png
8%
Launch
Aqua-port Tag-in
F.png f Tg.png
13%
Launch no followup

Special Attacks

Name
Command
Damage
Notes
Waterport
D.png U.png
N/A
Airok.png
Super Kick
D.png B.png + Bk.png
7%
Launch.png - Hold Bk.png to charge, can be canceled into other moves or dash
Water Bubble
D.png F.png + Fk.png
0%
Control where opponent falls from into combo
Geyser Kick
D.png B.png + Fk.png
12%
Launch.png no followup
Lightning
D.png B.png + Bp.png
3%
Launch.png
Aqua Splash
B.png F.png + Fp.png
8%
Water Boost
F.png D.png B.png + Fp.png
N/A
damage boost. You cannot block after using

Enhanced Special Attacks

Name
Command
Damage
Notes
Aqua-Port
D.png U.png + Bl.png
13%
Airok.png Launch.png no followup
Power Kick
D.png B.png Bk.png + Bl.png
11%
Launch.png , has armor
Thermal Spring
D.png B.png Fk.png + Bl.png
16%
Anti-air Launch.png no followup , has armor
Hydro Bubble
D.png F.png Fk.png + Bl.png
2%
drains opponents meter
Thunder Storm
D.png B.png Bp.png + Bl.png
8%
Launch.png
Aqua Blast
B.png F.png Fp.png + Bl.png
12%
Stagger , has armor
H20 Buff
F.png D.png B.png Fp.png + Bl.png
N/A
Damage Boost, can't block until finished

X-Ray Attack

Name
Command
Damage
Notes
Rain Check
Fk.png + Bk.png + Bl.png
30%
High launch

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png D.png B.png + Bl.png
Jump
Fatality 2
U.png D.png B.png F.png + Bp.png
Jump
Stage Fatality
F.png D.png F.png + Bk.png
Varies
Babality
B D.png F + Fp.png
Jump

Move Analysis

From TYM forums:


Basic Attacks

N/A


Command Normals

Kombo Attacks

Fk.png , Fk.png , Bk.png

Safe on block. FK is Rain's fastest normal.


Fk.png , Fk.png

Rain's fastest string to chain in specials, but not the Super Kick, the Super Kick will make it safe on block, but Lightning, Water bubble and Geyser kick will string as a combo. Mainly used as a punisher against fast specials, punishing Reptile's dash for example.


Bp.png , Bk.png

On knock back, it grants good advantage, only safe with on block if ended with Super Kick.


B.png + Bp.png , Fk.png

Safe string that ends with a low. Mixup this string with Waterfall string.


Bk.png , Fk.png , B.png + Bk.png

Mainly used as an end of juggle option, safe on block, the B + BK can be cancelled into any special, but made safe with Super Kick.


B.png + Bp.png , Fp.png + Bp.png

Mid launcher.


Special Attacks

Super Kick

Safe launcher. Can be charged by holding BK, dash forward or back to cancel. Whilst charging this move you can cancel into Geyser Kick, Waterport and Water Bubble without dashing.


Geyser Kick

Used as mainly an anti air and anti air wake up, this move makes it virtually impossible to cross jump up over Rain.


Water Bubble

Projectile move that allows you to move the opponent anywhere on the screen for a limited amount of time, does 0% damage. Safe from full screen, and if the opponent blocks the projectile from 3/4 screen, it will push the opponent back to full screen for another safe projectile. It is also great to fire a water bubble after an uppercut to check your opponents tech roll, after your opponents roll if they block, it will push them back to a safe distance. Characters with shielding on their wake up attacks will break through this, so don't waste your time doing this to Raiden for example.


Basic strat with this move is not to combo afterwards, because, not only does the bubble scale the damage in your juggle, but you are granted the option to drop the opponent in front of you, giving you a guaranteed block string op, or throw. The opponent can get out of a safe throw by crouching unblocked, but either way, he has to guess.


Lightning

Safe from full screen, and recommend to only be used naked at full screen as it can be punished if jump timed from half screen. Mainly used to ground check the opponent after uppercuts etc, rain's best zoning tool, as this should be a constant threat to punish blocked projectiles from full screen. Used in juggles and will auto correct the opponents position during the juggle. After catching the opponent with a lightning move, you can grab the opponent with a water bubble for the drop reset.


Aqua Splash

Mainly use as anti air, but not on a cross over jump. It acts like Reptiles acid stream.


H20 Boost

Grants you a damage boost for 3–4 seconds, but disables your blocking, you will be knocked out of this state as soon as you finish an attack or drop a juggle. Not worth it as far as going for extra damage, it is mainly used as a Mind Game and baiting tool, with the words "BLOCKING DISABLED" appearing on both you and your opponents screen (Online). With that dangled in front of the opponent, you will 99% of time bait an advance of any sort out of the opponent. Use this smartly and with a breaker at hand. You will get a free Boost Opportunity after a successful Lightning, as your opponent hits the ground, try jump crossing over your opponent into the Waterfall overhead mid string.


Waterport

A fast Teleport that can be performed from the air and after a Jump in Punch or Kick, can be cancelled into from a charged Super Kick without dashing, leaves you slightly air born as your appear on the other side.


Enhanced Special Attacks

Power Kick

It has armour on start up and it will beat every wake up move in the game. This will launch the opponent, so it is excellently used as an anti air counter.


Thunder Storm

Mainly used to extend combos. If you connect with the lightning from anywhere on the screen, you can get a teleport in time for a juggle. Does 6% chip damage at full screen.


H20 Boost

Longer lasting boost. Last during some long combos for more damage. Remember that you cannot block during boost.


Hydro Bubble

Drains opponents meter. Only use during combos to prevent a breaker.


X-Ray Attack

Can be combo'd after the kick part.


Basic Strategy

N/A


Advanced Strategy

Combos

Bread and Butters

9-Hits - Fp.png , Bp.png , F.png + Bk.png ---.png Fp.png , Bp.png , F.png + Bk.png ---.png Fp.png , Bp.png , F.png + Bk.png = 25%

30%: Bk.png , Fk.png ---.png Lightning ---.png Bk.png , Fk.png ---.png Bubble ---.png Geyser Kick

35%: Fp.png , Bp.png , F.png + Bk.png ---.png Dash ---.png Bk.png , Fk.png ---.png Bubble ---.png Bk.png , Fk.png , Lightning ---.png Fp.png , Bp.png ---.png Aqua Splash

37%: B.png + Bp.png , Fp.png + Bp.png ---.png Bk.png , Fk.png , Super Kick ---.png Bk.png , Fk.png , Bubble ---.png Bk.png , Fk.png ---.png Lightning ---.png Bk.png , Aqua Splash

Jump-in Combos

  • N/A

Combos With Enhanced Specials

Combos With X-Ray Attacks

B.png + Bp.png , Bp.png + Fp.png ---.png Dash ---.png B.png + Bp.png , Bp.png + Fp.png ---.png Dash ---.png Bk.png , Fk.png ---.png Cancel into Bubble ---.png drop high and right next to you into ---.png Bk.png , Fk.png ---.png Cancel into Lightning ---.png X-Ray

Corner-Only Combos

41%: Fp.png , Bp.png , F.png + Bk.png ---.png [ Bk.png , Fk.png , Geyser Kick x3 ]

Style

  • Teleports and traps

Matchups

N/A