Kung Lao
Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.
In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.
Moves
Basic Attacks










































Command Normals
























Throws









Kombo Attacks

































































































































Fast Tags


Tag Kombos

























Tag Specials













Special Attacks

































Enhanced Special Attacks






























X-Ray Attack





Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.
Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.
Safe high-low string and bufferable.
Special Attacks
Spin
Fast, best anti-air. Where he gets his combos from. Great wakeup move but punishable on block. Enhance version covers some distance.
Ground Hat
Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.
After patch it has no advantage on hit.
Enhanced Special Attacks
Enhanced Hat Toss
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.
Enhanced Teleport
Has armor. Use sparingly to catch opponent off guard.
X-Ray Attack
Good anti air and fast punisher, it comes out really fast and has a hit of armor so good for in tight when you know an opponent is gonna attack right after your blocked combo.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
32%: ,
,
Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin
7-Hits: Spin Dive Kick
Dash
Dash
,
,
+
,
or
8-Hits: Teleport
Dash
Spin
Dive Kick
Dash
Dash
,
,
+
,
or
9-Hits: +
,
Spin
Dive Kick
Dash
Dash
,
,
+
,
or
Jump-in Combos
Combos With Enhanced Specials
9-Hits: Spin Dive Kick
Dash
Enhance Hat
Dash
Dash
,
,
+
,
or
12-Hits: Teleport
,
Spin
Dive Kick
Dash
Enhance Hat
Dash
Dash
,
,
+
,
or
Combos With X-Ray Attacks
14-Hits: ,
Spin
Jump Kick
Dive Kick
Rolling Thunder
Xray
Dash
,
,
+
,
or
17-Hits: Corner: ,
,
Spin
Straight Up Jump Punch
Jump Kick
Dive Kick
Jump Kick
Dive Kick
Xray
Dash
,
,
+
,
or
Corner-Only Combos
11-Hits: +
,
Spin
Jump Kick
Dive Kick
Jump Kick
Dive Kick
,
,
+
,
or
14-Hits: Dive Kick Spin
Jump Kick
Dive Kick
into Enhance Hat
Jump Kick
Dive Kick
,
,
+
,
or
Style
High Pressure Character with great variety in mix-ups and can suffocate an opponent before they can mount any offense if used well.
Matchups
N/A