Fatal Fury 1

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Fatal Fury 1FF1Logo.png
Fatal Fury: King of Fighters
(FF1)
Developers

SNK

Systems

Neo Geo MVS
WW: 25 November 1991

Neo Geo AES
WW: 20 December 1991
Super NES
JP: 27 November 1992
NA: April 1993
EU: 1993
Mega Drive/Genesis
NA: February 1993
JP: 23 April 1993
EU: May 1993
X68000
JP: 23 July 1993
Neo Geo CD
JP: 9 September 1994
NA: October 1996
Online Play

Rollback (via Fightcade)

Community Channels

General Fatal Fury Series Discord

Introduction

The first SNK fighting game, released in 1991 for the NeoGeo MVS arcade system. One of the pioneers of the fighting game genre as we know it today.

Released in the same year as and several months after Street Fighter II: The World Warrior, Fatal Fury was a popular hit, though not one that took the world by storm the same way Street Fighter II did. However, it was worked on by then former Capcom designer Takashi Nishiyama and was popular enough to release multiple home console ports. Before its release, SNK was also already in the process of creating lore and world building for Fatal Fury, providing more in-depth backstory for the protagonists and the villain compared to Street Fighter, something that wasn't common for arcade games at the time. Its success would then help push SNK's future game development, immortalize Terry Bogard as the company's mascot and an iconic character of the arcade and fighting game space, and serve as a major cornerstone to fighting games as a whole. It was followed by Fatal Fury 2, and over the years lead to several dozen other SNK fighting games and evolving into SNK's King of Fighters franchise.

Today, there isn't as much reason to play the first Fatal Fury past the arcade run or trying to get a high score. Not to mention that compared to a lot of arcade-era fighting games released over the years, Fatal Fury 1 is on the easier end to beat. It is worth remembering for its legacy and impact on fighting games, nonetheless, even if playing with other people is awkward. Since the game was not explicitly designed with competitive play in mind, half the time spent with a second player is done going through the arcade run with both players fighting the CPU - including friendly fire. It switches between arcade mode and player matches after every fight, on top of the three character limitation present in the game. Mechanically speaking, it's also simple, though that should not surprise you considering it's a 1991 fighting game. Fighting games have lately been getting more and more attention brought to them and with that players have also looked back and revisited older titles, even ones that the general public consensus deems terrible. And no, Fatal Fury 1 isn't competitively viable much like SF2 World Warrior isn't. Still, people do play it even today. And it should not be remembered purely for SNK's legacy, but also as a step towards the fighting game genre's evolution. The wiki serves to document Fatal Fury 1 competitive info as best as it can and try to outline what its meta looks like, including hitboxes, frame data and such in one centralized place.

Character Roster

Ff1 joe face small.png
Ff1 terry face small.png
Ff1 andy face small.png

Game Navigation

General/Characters (Arcade)
FAQ
System
Andy
Joe
Terry