SVC Chaos: SNK vs Capcom (SVC) | |
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Developers |
SNK |
Systems |
Neo Geo MVS |
Neo Geo AES WW: 13 November 2003 | |
PlayStation 2 JP: 23 December 2003 EU: 15 April 2005 | |
Xbox JP: 28 September 2004 NA: 7 October 2004 EU: 18 March 2005 AU: 13 May 2005 | |
Code Mystics Port on PC and Console Steam, GOG: 20 July 2024 PS4, Switch: 22 July 2024 | |
Online Play |
Rollback (via Fightcade or Code Mystics Port) |
Player Resources | |
Beginner's Guide Video by Rome_Himself (short) | |
Fightcade Official Website | |
GGPOZ Fightcade Alternative | |
GGPO Android Fightcade Alternative | |
GGPOZ Discord | |
Community Channels |
Introduction
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Capcom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore. SNK also developed the NeoGeo Pocket Color game called "SNK VS Capcom: Match of the Millenium". That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on the King of Fighters 2003 engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of 36 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has new comments for all of their opponents, a feature that should be included in more fighting games. Much was scrapped from development such as Dante from Devil May Cry originally being intended to be included in the roster, and the game was rushed to meet contractual obligations. A manhua was also released alongside the game in Chinese (32 volumes) and English (8 volumes), however unfortunately as of writing, there is only the Chinese scan available online. This manhua is essentially the game's plot to fill the void of a lack of one in the game itself - characters fighting in the afterlife to enter Heaven or Hell and return to their own timeline.
In 2024, SVC Chaos was rereleased on PC and modern consoles after a surprise reveal at EVO 2024 the same day, with the consoles port releasing 2 days later. The port, handled by CodeMystics, brought with it a proper hitbox viewer (not perfect, but better than what's available on FBNeo), replay takeover, custom ban list lobbies, and a gallery mode to view high quality artwork. It does bring some input delay, however it's greatly exaggerated how bad it is. While people report the input delay sometimes being 7+ frames of delay, this is misinformation spread by the lack of understanding the game's 4-frame rule with normals - a rule that older KOF also follows, with some variations (3-frames in KOF94, only 1-frame in KOF2003 essentially negating the rule, etc.) With this port brought a ton of hype and renewed interest in the game, and chances are, the reason you're now here reading the wiki, too. It's a very unique game, and it has a ton of problems, but so long as you accept that its problems are what make it unique and can have fun with a broken fighting game alongside its abnormal atmosphere and fun gameplay ideas and mechanics, you may find this game to actually be fun. It is also widely regarded as a bad game, and for good reason, but ultimately, remember it's for you to decide if it's still fun or not despite its problems.
When reading this wiki, please keep in mind it was originally written up by only two people back in the mid 2010s, up until 2016-2017, and was since abandoned having been deemed "complete" by them. It was later picked back up in 2020, and as a result, the quality will be all over the place. You can usually tell what is and isn't older info, though.
The Characters
Main
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In Progress / Completed | To-do |
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