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Street Fighter V
Street Fighter V
The first brand new Street Fighter in 8 years is finally here! Street Fighter V is Capcom's latest installment of the epic Street Fighter franchise and the popularity of Street Fighter in the competitive eSports world has never been bigger! Everyone wants to get in on the action of this new installment, so in order to play at the maximum level possible, all the information you need about the game will be found here! So peruse all the different sections, read up on your favorite character, and get ready to rise up versus the rest of the world!
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
This portion of the Guide will tell you how just about everything in Street Fighter V works. From Dashing to Crush Counters to Blocking to Throws to V-Skills to Stuns... just about every technical aspect there is to know will be described in this portion of the Guide. So take a look, and learn how Street Fighter V works from the insides...
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, for example. This section discusses these elements, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities are the abilities that are shared by all characters in Street Fighter V. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Street Fighter V contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Option Selects" and tactical strategies like "Frame Traps."