Made by ARC and based on the popular franchise, many had high hopes for Hokuto no Ken when it was released in 2006. However, the unparalleled strength of Toki as well as the sheer number of bugs caused the player population to decline rapidly, and after Tougeki '06 it seemed as if it would fade away into obscurity. The game was saved from this fate, oddly enough, by the discovery of more bugs, even more game-breaking than anything seen previously. These discoveries led to the development of practical 100% combos for all characters, which in turn diminished Toki's god-tier status, and brought about a delicate sort of imbalanced balance to the game. While not everyone's cup of tea, the fast-paced, one-hit-means-death gameplay of Hokuto no Ken holds a certain appeal to many, and has gained a steady following in Japan.
As detailed writings regarding the game in its current competitive state are essentially non-existent in English, the goal of this Wiki section is to provide up-to-date information to people who want to give Hokuto no Ken a try, but possibly can't get into it due to the large learning curve and lack of available resources.