SuperCombo Wiki:Game Directory: Difference between revisions

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== Introduction ==
Welcome to the Home of the Shoryuken Strategy Guide. Below you'll find links to most of the games found within the strategy guide.  
Welcome to the strategy section. This article is one of the larger sections in the wiki, so we advise you to make good use of the Table of Contents.


== The Basics ==
== The Basics ==
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=== Notation ===
=== Notation ===


A guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion explained as well.
Here you'll find a guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion in an icon format but for general text related discussion the following may prove useful.


==== Joystick Notation ====
==== Joystick Notation ====
Often a numbering system is used to discuss joystick positions. Below is a guide explaining how this notation works.


<pre>
<pre>
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Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.
Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.


*QCF - Quarter Circle Forward (D, DF, F)
QCF - Quarter Circle Forward (D, DF, F)
*QCB - Quarter Circle Back (D, DB, B)
QCB - Quarter Circle Back (D, DB, B)
*HCF - Half Circle Forward (B, DB, D, DF, F)
HCF - Half Circle Forward (B, DB, D, DF, F)
*HCB - Half Circle Back (F, DF, D, DB, B)
HCB - Half Circle Back (F, DF, D, DB, B)
*DP - Dragon Punch Motion (F, D, DF)
DP - Dragon Punch Motion (F, D, DF)
*RDP - Reverse Dragon Punch Motion (B, D, DB)
RDP - Reverse Dragon Punch Motion (B, D, DB)
*360 - Full Circle Motion (for example F, D, B, U, F)
360 - Full Circle Motion (for example F, D, B, U, F)
*720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
*AD - Air dash (in air, PP); Commonly followed by specified direction  
AD - Air dash (in air, PP); Commonly followed by specified direction  
''e.g. ADDF = Air dash DF''
      (e.g. ADDF = Air dash DF)
*PP or 2P - Press two punches simultaneously  
PP or 2P - Press two punches simultaneously  
''e.g.  LP + MP''
      (e.g.  LP + MP)
*PPP or 3P - Press all three punches simultaneously.
PPP or 3P - Press all three punches simultaneously.
*KK or 2K - Press two kicks simultaneously
KK or 2K - Press two kicks simultaneously
''e.g. MK + HK''
      (e.g. MK + HK)
*KKK or 3K - Press all three kicks simultaneously.
KKK or 3K - Press all three kicks simultaneously.
*Charge - Hold specified input for ~two seconds before proceeding to next command.
Charge - Hold specified input for ~two seconds before proceeding to next command.  


==== State Modifiers ====
==== State Modifiers ====


These prefixes refer to the position, or "state" you should be in when executing the respective attack.
These prefixes refer to the position, or "state" you should be in when executing the respective attack.


*s. - Standing; always followed by specified attack
s. - Standing; always followed by specified attack
''e.g. s.LP = Standing LP''
      (e.g. s.LP = Standing LP)
*c. - Crouching; always followed by specified attack
c. - Crouching; always followed by specified attack
''e.g. c.MP = Crouching MP''
      (e.g. c.MP = Crouching MP)
*j. - Jumping; always followed by specified attack
j. - Jumping; always followed by specified attack
''e.g. j.HP = Jumping HP''
      (e.g. j.HP = Jumping HP)
*sj. - Superjumping; always followed by specified attack
sj. - Superjumping; always followed by specified attack
''e.g. sj.LK = Superjumping LK''
      (e.g. sj.LK = Superjumping LK)
*+ - Simultaneously with; always placed between two actions
+   - Simultaneously with; always placed between two actions
''e.g. F+MK = Press forward and MK
      (e.g. F+MK = Press forward and MK)
*xx - cancel; always placed between two actions
xx - cancel; always placed between two actions
''e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P
      (e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P)
*-> - chain; always placed between two actions
-> - chain; always placed between two actions
''e.g. s.LP -> s.MP = Chain s.LP into s.MP
      (e.g. s.LP -> s.MP = Chain s.LP into s.MP)
*/\ - jump; clarifies transition from ground to air actions
/\ - jump; clarifies transition from ground to air actions
''e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP
      (e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP)
*\/ - land; clarifies transition from air to ground actions  
\/ - land; clarifies transition from air to ground actions  
''e.g. j.HP \/ s.LP = Follow j.HP with s.LP
      (e.g. j.HP \/ s.LP = Follow j.HP with s.LP)


=== Game Acronyms ===
=== Game Acronyms ===
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American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.
American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.


*SF or SF1 - Street Fighter
*CvS or CvS1 - [[Capcom vs SNK]]
*CvSPro - Capcom vs SNK Pro (Japanese/American console upgrade)
*CvS2 - [[Capcom vs SNK 2]]
*CvS2EO - [[Capcom vs SNK 2|Capcom vs SNK 2: Easy Operation]] (Japanese/American console upgrade)
*COTA - [[X-Men: Children of the Atom]]
*GG - [[Guilty Gear]]
*HDR - [[Super Street Fighter II Turbo HD Remix]]
*KOF - [[King of Fighters]]
*MSH - [[Marvel Super Heroes]]
*MSF or MvSF - Marvel Super Heroes vs Street Fighte
*MvC - [[Marvel vs Capcom]]
*MvC2 - [[Marvel vs Capcom 2]]
*MvC3 - [[Marvel vs Capcom 3]]
*SF or SF1 - [[Street Fighter]]
*SF2WW or SF2 or WW - Street Fighter II: World Warrior
*SF2WW or SF2 or WW - Street Fighter II: World Warrior
*SF2CE or CE - Street Fighter II: Champion Edition
*SF2CE or CE - Street Fighter II: Champion Edition
*SF2HF or SF2T or HF - [[Street Fighter 2: Hyper Fighting]] or Street Fighter II Turbo
*SF2HF or SF2T or HF - [[Street Fighter 2: Hyper Fighting]] or Street Fighter II Turbo
*SSF2 - Super Street Fighter II: The New Challengers
*SF2AE or HSF- [[Hyper Street Fighter 2]] or Street Fighter II: The Anniversary Edition
*SSF2T or SSF2X or ST - [[Super Street Fighter II Turbo]] or Super Street Fighter II X
*HSF or SF2AE - [[Hyper Street Fighter 2]] or Street Fighter II: The Anniversary Edition
*SFA or SFA1 or SFZ or SFZ1 - [[Street Fighter Alpha]] or Street Fighter Zero
*SFA or SFA1 or SFZ or SFZ1 - [[Street Fighter Alpha]] or Street Fighter Zero
*SFA2 or SFZ2 - [[Street Fighter Alpha 2]] or Street Fighter Zero 2
*SFA2 or SFZ2 - [[Street Fighter Alpha 2]] or Street Fighter Zero 2
*SFA2G - [[Street Fighter Alpha 2|Street Fighter Alpha 2 Gold]] (American console upgrade)
*SFA3 or SFZ3 - [[Street Fighter Alpha 3]] or Street Fighter Zero
*SFZ2A - Street Fighter Zero 2 Alpha (Japanese arcade upgrade)
*SFZ2A - Street Fighter Zero 2 Alpha (Japanese arcade upgrade)
*SFA2G - [[Street Fighter Alpha 2|Street Fighter Alpha 2 Gold]] (American console upgrade)
*SFA3 or SFZ3 - [[Street Fighter Alpha 3]] or Street Fighter Zero 3
*SFZ3U - Street Fighter Zero 3 Upper (Japanese arcade upgrade)
*SFZ3U - Street Fighter Zero 3 Upper (Japanese arcade upgrade)
*SF3 or SF3NG - Street Fighter III: New Generation
*SF3 or SF3NG - Street Fighter III: New Generation
*SF3:2I or 2I - Street Fighter III: 2nd Impact
*SF3:2I or 2I - Street Fighter III: 2nd Impact
*SF3:3S or 3S - [[Street Fighter III: 3rd Strike]]
*SF3:3S or 3S - [[Street Fighter III: 3rd Strike]]
*CvS or CvS1 - [[Capcom vs SNK]]
*SSF2 - Super Street Fighter II: The New Challengers
*CvSPro - Capcom vs SNK Pro (Japanese/American console upgrade)
*SSF2T or SSF2X or ST - [[Super Street Fighter II Turbo]] or Super Street Fighter II X
*CvS2 - [[Capcom vs SNK 2]]
*SSBM - Super Smash Brother Melee
*CvS2EO - [[Capcom vs SNK 2|Capcom vs SNK 2: Easy Operation]] (Japanese/American console upgrade)
*SSBB - Super Smash Brothers Brawl
*COTA - [[X-Men: Children of the Atom]]
*UMvC3 - [[Ultimate Marvel vs Capcom 3]]
*MSH - [[Marvel Super Heroes]]
*XSF or XvSF - [[X-Men vs Street Fighter]]
*XSF or XvSF - [[X-Men vs Street Fighter]]
*MSF or MvSF - Marvel Super Heroes vs Street Fighter
 
*MvC - Marvel vs Capcom
*MvC2 - [[Marvel vs Capcom 2]]


=== Glossary ===
=== Glossary ===

Revision as of 09:56, 21 January 2012

Welcome to the Home of the Shoryuken Strategy Guide. Below you'll find links to most of the games found within the strategy guide.

The Basics

Notation

Here you'll find a guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion in an icon format but for general text related discussion the following may prove useful.

Joystick Notation

Often a numbering system is used to discuss joystick positions. Below is a guide explaining how this notation works.

                   .- up (u)
                   |
  up+back (ub) - 7 8 9 - up+forward (uf)

      back (b) - 4   6 - forward (f)

down+back (db) - 1 2 3 - down+foward (df)
                   |
                   `- down (d)

Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".

Motion Abbreviations

Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.

QCF - Quarter Circle Forward (D, DF, F)
QCB - Quarter Circle Back (D, DB, B)
HCF - Half Circle Forward (B, DB, D, DF, F)
HCB - Half Circle Back (F, DF, D, DB, B)
DP  - Dragon Punch Motion (F, D, DF)
RDP - Reverse Dragon Punch Motion (B, D, DB)
360 - Full Circle Motion (for example F, D, B, U, F)
720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
AD  - Air dash (in air, PP); Commonly followed by specified direction 
      (e.g. ADDF = Air dash DF)
PP or 2P - Press two punches simultaneously 
      (e.g.  LP + MP)
PPP or 3P - Press all three punches simultaneously.
KK or 2K - Press two kicks simultaneously
      (e.g. MK + HK)
KKK or 3K - Press all three kicks simultaneously.
Charge - Hold specified input for ~two seconds before proceeding to next command. 

State Modifiers

These prefixes refer to the position, or "state" you should be in when executing the respective attack.

s.  - Standing; always followed by specified attack
      (e.g. s.LP = Standing LP)
c.  - Crouching; always followed by specified attack
      (e.g. c.MP = Crouching MP)
j.  - Jumping; always followed by specified attack
      (e.g. j.HP = Jumping HP)
sj. - Superjumping; always followed by specified attack
      (e.g. sj.LK = Superjumping LK)
+   - Simultaneously with; always placed between two actions
      (e.g. F+MK = Press forward and MK)
xx  - cancel; always placed between two actions
      (e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P)
->  - chain; always placed between two actions
      (e.g. s.LP -> s.MP = Chain s.LP into s.MP)
/\  - jump; clarifies transition from ground to air actions
      (e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP)
\/  - land; clarifies transition from air to ground actions 
      (e.g. j.HP \/ s.LP = Follow j.HP with s.LP)

Game Acronyms

American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.


Glossary

The Glossary is a list of terms that you may hear in relation to many fighting games.

Advanced Articles

Seth Killian's Domination 101 Articles

Before anyone can really develop, it is integral to address the ever popular issue of "cheapness". Here Seth Killian gives us the run down.

In order to take on a tournament, you need more than pure skill.

Because it ain't that easy.

Game Specific Strategies

Capcom Games

SNK Games

Midway Games

SEGA Games

Tecmo Games

Namco Games

Arc System Works Games

Nintendo Games

Misc. Developer Games