Super Street Fighter 2 Turbo

From SuperCombo Wiki
Super Street Fighter II Turbo



CPS-II (Arcade)
NA: February 23, 1994
JP: February 23, 1994
EU: February 23, 1994
AS: February 23, 1994
AU: February 23, 1994
NA: March 23, 1994 (latest/beta)
EU: March 1994 (latest/beta)

NA: November 7, 1994
JP: November 14, 1994
AU: November 21, 1994
EU: November 23, 1994
GameTek PC Ports
NA: May 5, 1995
AU: June 1, 1995
EU: June 2, 1995
EU: 1995
Street Fighter Collection
JP: October 23, 1997
NA: November 30, 1997
EU: July, 1998
Sega Saturn
JP: September 18, 1997
NA: November 30, 1997
EU: 1997
Super Street Fighter II X For Matching Service
JP: December 22, 2000
Super Street Fighter II Turbo Revival
Game Boy Advance
JP: July 13, 2001
NA: October 30, 2001
AU: November 1, 2001
EU: November 2, 2001
Capcom Classics Collection Volume 2
Playstation 2
NA: November 24, 2006
EU: April 13, 2007
AU: April 11, 2007
NA: November 14, 2006
Super Street Fighter II Turbo HD Remix
Playstation 3
NA: November 25, 2008
EU: February 19, 2009
Xbox 360
NA: November 26, 2007
Street Fighter 30th Anniversary Collection
WW: May 29, 2018
JP: October 25, 2018
Online Play

(PC, rollback)

Super Street Fighter II HD Remix Classic Mode
(PS3/Xbox 360, rollback)
Street Fighter 30th Anniversary Collection
(PC/PS4/Xbox One/Nintendo Switch rollback)



To many, this game needs no introduction.

Super Street Fighter II Turbo, or Super Street Fighter II X: Grand Master Challenge in Japan, is the fifth revision of Street Fighter II. This version builds upon the foundations set by the previous versions (Street Fighter II: The World Warrior, Street Fighter II': Champion Edition, Street Fighter II': Hyper Fighting ("Turbo" in Japan), and Super Street Fighter II: The New Challengers) with balance changes, new moves, and new features to polish an already revolutionary title into a game that stands the test of time.

Super Turbo's defining new addition is Super Combos. By using special moves, you can fill your character's Super Combo gauge on the bottom of the screen, and when it's full, you can unleash your character's most powerful move, potentially turning the tide of the entire match. Also notable was the return of Turbo speed, introduced in Hyper Fighting and removed in Super. You could also adjust the speed yourself to multiple settings, depending on the arcade operator's configuration. For those skilled enough to complete the arcade mode on 1 credit, a new secret final boss awaits. Akuma/Gouki is notable for his extreme power, to the point where even his toned-down playable form selectable via a secret code is banned in tournament play.

Old favorites received new tools in their kit with new moves, such as Chun-Li's Tenshokyaku anti air kicks, Zangief's Banishing Flat green hand of projectile destruction, and E.Honda's massively powerful Oicho Throw. Every character also gained access to the ability to soften throws. In previous versions, you had no way whatsoever to defend against throws outside of reversals, but now if you input the throw command right after your opponent throws you, you'll take less damage and recover quicker. Finally, every character besides Akuma has access to a version of themselves similar to their iterations from Super Street Fighter II: The New Challengers, often called Old Characters or Super Characters. Selectable via a code, these versions didn't have access to Super Turbo's new mechanics such as Super Combos, throw softening, or any new moves added in this version, but while most of them have been disregarded as worse versions of their New counterparts, some Old characters are as good as or even better than their New counterparts in competitive play.

Despite many decades passing and a deluge of new fighting games to play, Super Street Fighter II Turbo has been played competitively since its release and has been featured in countless major fighting game tournaments, such as the Evolution Championship Series/EVO and SBO/Tougeki. To this day, it is a beloved old-school game and still recognized by many professional-level players as one of the best fighting games of all time.


New Characters

Ryu E. Honda Blanka Guile T. Hawk Fei Long Balrog Sagat
Ken Chun-Li Zangief Dhalsim Cammy Dee Jay Vega M. Bison

Old Characters

Old Ryu Old E. Honda Old Blanka Old Guile
Old Balrog Old Ken Old Chun-Li Old Zangief Old Dhalsim Old Sagat
Old Vega Old T. Hawk Old Fei Long Old Dee Jay Old Cammy Old M. Bison

Wiki Roadmap

80% complete

In Progress / Completed To-do


  • Front page
  • Frame data and hitboxes for all characters
  • Merge Controls and Notation page
  • Create HUD page


  • General wiki organization and cleanup
  • Rewrite hard to understand phrasing
  • Fix broken links
  • Update character pages to fit modern formatting standards
  • Expand Matchup sections when needed
  • Adjust navigation template to account for wiki changes
  • Create combos, Match Ups and strategy pages for all characters
  • Create update page to chronicle the differences between each major revision of SF2

Game Navigation

Controls and Notation
New Characters
Dee Jay
E. Honda
Fei Long
M. Bison
T. Hawk
Old Characters
O. Balrog
O. Blanka
O. Cammy
O. Chun-Li
O. Dee Jay
O. Dhalsim
O. E. Honda
O. Fei Long
O. Guile
O. Ken
O. M. Bison
O. Ryu
O. Sagat
O. T. Hawk
O. Vega
O. Zangief

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