SuperCombo Wiki:Game Directory: Difference between revisions

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===Midway Games===
===Midway Games===
*[[Image:00%.gif]] [[Killer Instinct]]
*[[Image:00%.gif]] [[Killer Instinct]]
*[[Image:00%.gif]] [[Mortal Kombat Trilogy (PSX Greatest Hits)]]
*[[Image:00%.gif]] [[Mortal Kombat Trilogy]]
*[[Image:60%.gif]] [[Ultimate Mortal Kombat 3]]
*[[Image:60%.gif]] [[Ultimate Mortal Kombat 3]]


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*[[Image:80%.gif]] [[Cyber Troopers Virtual On: Oratorio Tangram]]
*[[Image:80%.gif]] [[Cyber Troopers Virtual On: Oratorio Tangram]]
*[[Image:00%.gif]] [[Eternal Champions: Challenge From the Dark Side]]
*[[Image:00%.gif]] [[Eternal Champions: Challenge From the Dark Side]]
*[[Image:00%.gif]] [[Virtua Fighter 3]]
*[[Image:00%.gif]] [[Fighting Vipers 2]]
*[[Image:00%.gif]] [[Senko No Ronde Rev. X]]
*[[Image:00%.gif]] [[Virtua Fighter 3: TB]]
*[[Image:00%.gif]] [[Virtua Fighter 4: Evolution]]
*[[Image:00%.gif]] [[Virtua Fighter 4: Evolution]]
*[[Image:00%.gif]] [[Virtua Fighter 5]]
*[[Image:00%.gif]] [[Virtua Fighter 5]]


===Tecmo Games===
===Tecmo Games===
*[[Image:00%.gif]] [[Dead or Alive 2: Hardcore]]
*[[Image:00%.gif]] [[Dead or Alive 3]]
*[[Image:20%.gif]] [[Dead or Alive 4]]
*[[Image:20%.gif]] [[Dead or Alive 4]]


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*[[Image:00%.gif]] [[Soul Calibur]]
*[[Image:00%.gif]] [[Soul Calibur]]
*[[Image:00%.gif]] [[Soul Calibur 2]]
*[[Image:00%.gif]] [[Soul Calibur 2]]
*[[Image:20%.gif]] [[Soul Calibur 3]]
*[[Image:20%.gif]] [[Soul Calibur 3: Arcade Edition]]
*[[Image:00%.gif]] [[Soul Calibur 4]]
*[[Image:00%.gif]] [[Soul Calibur 4]]
*[[Image:00%.gif]] [[Soul Edge/Blade]]
*[[Image:00%.gif]] [[Soul Edge/Blade]]
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===Arc System Works Games===
===Arc System Works Games===
*[[Image:00%.gif]] [[Battle Fantasia]]
*[[Image:00%.gif]] [[BlazBlue: Calamity Trigger]]
*[[Image:00%.gif]] [[BlazBlue: Calamity Trigger]]
*[[Image:00%.gif]] [[BlazBlue: Continuum Shift]]
*[[Image:00%.gif]] [[BlazBlue: Continuum Shift]]
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*[[Image:00%.gif]] [[Guilty Gear X2 #Reload]]
*[[Image:00%.gif]] [[Guilty Gear X2 #Reload]]
*[[Image:20%.gif]] [[Hokuto no Ken]]
*[[Image:20%.gif]] [[Hokuto no Ken]]
*[[Image:00%.gif]] [[Sengoku Basara X]]


===Nintendo Games===
===Nintendo Games===
*[[Image:100%.gif]] [[Super Smash Bros. Melee]]
*[[Image:00%.gif]] [[Super Smash Bros.]]
*[[Image:00%.gif]] [[Super Smash Bros. Brawl]]
*[[Image:60%.gif]] [[Super Smash Bros. Melee]]
*[[Image:20%.gif]] [[Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)]]
*[[Image:20%.gif]] [[Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)]]


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*[[Image:00%.gif]] [[Akatsuki Blitzkampf]]
*[[Image:00%.gif]] [[Akatsuki Blitzkampf]]
*[[Image:40%.gif]] [[Arcana Heart]]
*[[Image:40%.gif]] [[Arcana Heart]]
*[[Image:00%.gif]] [[Asura Blade: Sword Of Dynasty]]
*[[Image:00%.gif]] [[Asura Buster: Eternal Warriors]]
*[[Image:00%.gif]] [[Big Bang Beat]]
*[[Image:00%.gif]] [[Big Bang Beat]]
*[[Image:00%.gif]] [[Bloody Roar 3]]
*[[Image:00%.gif]] [[Bloody Roar 3]]
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*[[Image:00%.gif]] [[Dragon Ball Z: Hyper Dimension]]
*[[Image:00%.gif]] [[Dragon Ball Z: Hyper Dimension]]
*[[Image:80%.gif]] [[Eternal Fighter ZERO]]
*[[Image:80%.gif]] [[Eternal Fighter ZERO]]
*[[Image:00%.gif]] [[Fate/Unlimited Codes]]
*[[Image:50%.gif]] [[Fighter's History Dynamite]]
*[[Image:50%.gif]] [[Fighter's History Dynamite]]
*[[Image:00%.gif]] [[Gundam Wing: Endless Duel]]
*[[Image:00%.gif]] [[Gundam Wing: Endless Duel]]
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*[[Image:40%.gif]] [[Monster]]
*[[Image:40%.gif]] [[Monster]]
*[[Image:00%.gif]] [[Naruto: Gekitou Ninja Taisen! 4]]
*[[Image:00%.gif]] [[Naruto: Gekitou Ninja Taisen! 4]]
*[[Image:00%.gif]] [[Naruto Shippuuden Gekitou Ninja Taisen EX2]]
*[[Image:00%.gif]] [[Rumble Fish 2, The]]
*[[Image:00%.gif]] [[Rumble Fish 2, The]]
*[[Image:00%.gif]] [[Super Dragon Ball Z]]
*[[Image:00%.gif]] [[Super Dragon Ball Z]]
*[[Image:00%.gif]] [[Tobal 2]]
*[[Image:00%.gif]] [[Tobal 2]]
*[[Image:00%.gif]] [[Touhou Suimusou: Immaterial and Missing Power]]
*[[Image:00%.gif]] [[Waku Waku 7]]
*[[Image:00%.gif]] [[Waku Waku 7]]
*[[Image:00%.gif]] [[WeaponLord]]
*[[Image:00%.gif]] [[WeaponLord]]

Revision as of 09:23, 20 January 2011

Introduction

Welcome to the strategy section. This article is one of the larger sections in the wiki, so we advise you to make good use of the Table of Contents.

The Basics

Notation

A guide to the various notation you may encounter. Typically the game specific strategy pages will include all relevant notion explained as well.

Joystick Notation

                   .- up (u)
                   |
  up+back (ub) - 7 8 9 - up+forward (uf)

      back (b) - 4   6 - forward (f)

down+back (db) - 1 2 3 - down+foward (df)
                   |
                   `- down (d)

Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".

Motion Abbreviations

Most special move commands consist of one or more of the following motions combined with an appropriately timed button input, typically following the completion of the motion.

  • QCF - Quarter Circle Forward (D, DF, F)
  • QCB - Quarter Circle Back (D, DB, B)
  • HCF - Half Circle Forward (B, DB, D, DF, F)
  • HCB - Half Circle Back (F, DF, D, DB, B)
  • DP - Dragon Punch Motion (F, D, DF)
  • RDP - Reverse Dragon Punch Motion (B, D, DB)
  • 360 - Full Circle Motion (for example F, D, B, U, F)
  • 720 - Double Full Circle Motion (for example F, D, B, U, F, D, B, U, F)
  • AD - Air dash (in air, PP); Commonly followed by specified direction

e.g. ADDF = Air dash DF

  • PP or 2P - Press two punches simultaneously

e.g. LP + MP

  • PPP or 3P - Press all three punches simultaneously.
  • KK or 2K - Press two kicks simultaneously

e.g. MK + HK

  • KKK or 3K - Press all three kicks simultaneously.
  • Charge - Hold specified input for ~two seconds before proceeding to next command.

State Modifiers

These prefixes refer to the position, or "state" you should be in when executing the respective attack.

  • s. - Standing; always followed by specified attack

e.g. s.LP = Standing LP

  • c. - Crouching; always followed by specified attack

e.g. c.MP = Crouching MP

  • j. - Jumping; always followed by specified attack

e.g. j.HP = Jumping HP

  • sj. - Superjumping; always followed by specified attack

e.g. sj.LK = Superjumping LK

  • + - Simultaneously with; always placed between two actions

e.g. F+MK = Press forward and MK

  • xx - cancel; always placed between two actions

e.g. c.MK xx QCF+P = Cancel c.MK into QCF+P

  • -> - chain; always placed between two actions

e.g. s.LP -> s.MP = Chain s.LP into s.MP

  • /\ - jump; clarifies transition from ground to air actions

e.g. c.HP /\ j.LP = Jump-cancel c.HP into j.LP

  • \/ - land; clarifies transition from air to ground actions

e.g. j.HP \/ s.LP = Follow j.HP with s.LP

Game Acronyms

American and Japanese titles of a single release are grouped together. Varying common acronyms for a single release are grouped together. Minor upgrade versions are listed despite lack of popularity.

Glossary

The Glossary is a list of terms that you may hear in relation to many fighting games.

Advanced Articles

Seth Killian's Domination 101 Articles

Before anyone can really develop, it is integral to address the ever popular issue of "cheapness". Here Seth Killian gives us the run down.

In order to take on a tournament, you need more than pure skill.

Because it ain't that easy.

Game Specific Strategies

Capcom Games

SNK Games

Midway Games

SEGA Games

Tecmo Games

Namco Games

Arc System Works Games

Nintendo Games

Misc. Developer Games