Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- Close B
- Close C
- Close D:
Far Standing Normals
- Far A
- Far B
- Far C
- Far D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- Crouch(ing) B
- Crouch(ing) C
- Crouch(ing) D
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
- f + B (Overhead if not cancelled into.)
Special Moves
- qcf + P
- qcb + P
- f hcf + P (Counterwire.)
- hcb + K (B: Counterwire (2).)
- d d + P
- Any other special
Desperation Moves
- qcf hcb + P
- close, qcf qcf + P (Proximity unblockable.)
SDM
- qcf hcb + AC
HSDM
- b dp + AC (Counter: any. Throw on trigger.)