Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- cancellable
- Close B
- cancellable
- Close C
- cancellable
- Close D:
- cancellable
Far Standing Normals
- Far A
- same as cl.A
- Far B
- same as cl.B
- Far C
- same as cl.C
- Far D
- same as cl.D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- cancellable
- Crouch(ing) B
- cancellable
- Crouch(ing) C
- cancellable
- Crouch(ing) D
- cancellable
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C [10%]
- - (throw) f./b. + D [9%]
- - (air throw) any direction except u + C [9%]
Command Normals
- b / f + B
Special Moves
- (b) f + P
- (d) u + P
- (d) u + K
- hcb + P (Throw. Steal life.) [18%]
- hcb + K (Counter: non-low. Mashable. Steal life. Throw on trigger.) [13-18%]
Desperation Moves
- qcf qcf + P (Steal life.) [18%]
- qcb hcf + K [23%]
SDM
- qcf qcf + AC (Steal life.) [34%]
- qcb hcf + BD [36%]
HSDM
- qcf qcf + BD [36% if 1st hit connect, 18% otherwise]
Combos
- cl.C (2) > [11%]
- f + B (1) > [13%]
- (S)DM qcb hcf + B/BD [36%/49%] {1/3 stocks}
- (S)DM qcf qcf + P/AC (Corner. Very close.) [30%/47%] {1/3 stocks}
- f + B (2) [18%]
- f + B (1) > [13%]
- cr.C > [11%]
- (d) u + C [22%]
- cr.A x 2 > [8%]
- (d) u + C [19%]
- DM qcb hcf + B [29%]
- cr.A > [4%]
- hcb + P [20%]
- (S)DM qcf qcf + P/AC (Corner. Very close.)