Introduction
Move list
Normal Moves
Close Standing Normals
- Close A
- cancellable
- Close B
- cancellable
- Close C
- cancellable
- Close D:
- cancellable
Far Standing Normals
- Far A
- same as cl.A
- Far B
- same as cl.B
- Far C
- same as cl.C
- Far D
- same as cl.D
Standing Blowback
- st.CD –
Crouching Normals
- Crouch(ing) A
- cancellable
- Crouch(ing) B
- cancellable
- Crouch(ing) C
- cancellable
- Crouch(ing) D
- cancellable
Jumping Normals
- Jump(ing) A
- j.A –
- Jump(ing) B
- j.B –
- Jump(ing) C
- j.C –
- Jump(ing) D
- j.D –
- Jump(ing) Blowback
- j.CD –
Normal Throws
- - (throw) f./b. + C
- - (throw) f./b. + D
Command Normals
Special Moves
- qcf + P (SC)
- qcf + P (Same move as qcf + P. Only with different button.)
- dp + P (Same move as dp + P.)
- dp+ P (SC)
- qcf + P (Same move as qcf + P.)
- dp + P (Same move as dp + P. Only with different button.)
- qcb + A
- qcb + C
- qcf + K (Counter: any. Throw on trigger.)
- qcb + K (Wire.)
Desperation Moves
- qcf qcf + P [24%]
- dp + K [17%]
SDM
- qcf hcb + AC [37%]
HSDM
- d d + AC (May OTG???. Unblockable???.) [38%]
Combos
- ... qcf + C (last part hit),
- qcf + C x N
- DM qcf qcf + P {1 stock}
- SDM qcf hcb + AC (Timming required.) {3 stocks}
- ... qcf + P / dp + P >>> qcf qcf + P {2 stocks}